View Full Version : Civ3 - Demo Game IV: Citizens


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  1. Government Change
  2. Creating the Third Province
  3. Settling our lands
  4. Forbidden Palace
  5. The Slider
  6. Ministry of Defense: Post-war
  7. Culture improvements discussion
  8. new citizens group "The National Order"
  9. Much Ado About Eridu
  10. So sorry
  11. MIA Controled Cities
  12. Do we want an Embassy with Persia?
  13. DoI: Post War Infrastructure
  14. Progress report, 410 -> 510
  15. Territory Incursions!
  16. T&T - Persian trade possibilities
  17. Conquest of Paradise
  18. An old idea reborn: Ministry of Finance and Labor
  19. Heir to the Ministry of Defense
  20. Slider settings
  21. "Manifest Destiny"
  22. T&T - trade options 610 AD.
  23. T&T - Research after Chivalry
  24. Progress Report 510 -> 610
  25. Ministry of Defense: Army Re-organization
  26. Music Updates during the TC.
  27. Turnchat Criticism 510AD - 610AD
  28. Peace Renegotiation
  29. Ministry of Defense: War with Egypt?
  30. Clocks will change.
  31. 720 AD Trade's
  32. After Egypt, what do we do?
  33. Egyptian War - Revenge of the French Camel Riders
  34. Plan: Military Cities Project
  35. A Wonder-ful future
  36. Fixing up DR
  37. Wonders of the World: Discussion
  38. Incense No More
  39. Constitutional Amendment: Free the Slaves
  40. Department of Infrastructure: Final Worker Plan
  41. Term 4 Judicial Appointments
  42. Turnchat Criticism 610AD - 710AD (720AD)
  43. The Path to Technology
  44. Defense of Mure
  45. Judicial Review - Term 4 - Request 1
  46. Developing Endor
  47. Sliders
  48. Peace with Egypt – 780 AD
  49. CoL and CoS amendment proposal - Presidential Special Elections
  50. Can they make it? Sun Tzu and Leos: A Discussion
  51. 780 AD Trades
  52. Researching Alone
  53. Discussion: War With Babylon?
  54. Stealing Incense from Greece
  55. Dealing with Tribute Demands - Term 4
  56. 788 AD Trades
  57. City Build Discussion
  58. Trades for 980AD
  59. When do we attack Babylon?
  60. Should we settle one the ice island?
  61. What to do with Alluares?
  62. Top 5 Cities Idea
  63. Backup way to send the DP Instructions
  64. To ARMS!! TO ARMS!! FIGHT FOR THE GLORY OF FRANCE!
  65. Fanatican Sunshine Law
  66. Long-term goal
  67. 140 AD Trades
  68. Science Goals
  69. Forum upgrade
  70. BREAKING NEWS: Persia declares war on the Zulus!
  71. We have a Great Leader!
  72. Possible special session
  73. 1170AD - War Status
  74. DoI: Rail Network
  75. Babylonian War Plan
  76. What kind of army do we build?
  77. Industrial Times in Fanatica
  78. Military Plan for the Next Ten Turns
  79. Minister of Internal Affairs
  80. 1170 AD Trades
  81. New provinces
  82. Newton's University: Where to build
  83. Citizens concern on research.
  84. Where do we go from here?
  85. Research Power for the Industrial Times.
  86. Ministry of Internal Affairs: Filling the Gaps
  87. SPECIAL ANNOUNCEMENT: Strider
  88. Hoover Dam
  89. Get Well Card for Strider
  90. Trades and What to research for 1265 AD
  91. City Name for Strider?
  92. Groton the Powerhouse
  93. Governors: build culture
  94. Trades and what to research for 1315 AD
  95. What to do about India and Gemany?
  96. Victory Goal
  97. Do we renew our Peace Treaty with Persia?
  98. Military Request for Governors
  99. Assimilating India and Germany
  100. Zulus Campaign
  101. Who's Next after Germany?
  102. Government Change
  103. Trades and what to research next for 1380 AD
  104. The Sandy City Galleon Project
  105. Note: All demogame saves on the uploads6 folder are gone.
  106. National Order Group Discussion
  107. Almost ready to roll into Greece & Egypt.
  108. Plan for Term 5
  109. Where can I find...
  110. End of term report - Term 4
  111. Science and Trade Goals for Term 5
  112. Pre-emptive discussion - Great Leader
  113. Battle Plans - Greece
  114. Trades ans what to research for 1430 AD
  115. Declare war against Egypt?
  116. Temporary alliance with Egypt?
  117. Egyptian War Plans
  118. Lack of discussion?
  119. Berry Province -- Term 5 discussion
  120. What to do in hopelessly corrupt cities?
  121. Judicial Review - Term 5- Request 1
  122. Proclamation - Victory Goal!
  123. Planning for Airports, Bombers and Tanks
  124. Shakespeare's Theater
  125. 1430 Ad
  126. Egyptian Plans II
  127. F&L - Slider Settings 1460AD
  128. Specialists
  129. MIA Discussion T5-1: Wonder Building
  130. Idea for playing the turnchat even if the forums are down this weekend
  131. Trades and what to research for 1460 AD
  132. Forum Upgrade and the Turn Chat this weekend
  133. F&L - Slider settings after we've researched Motorized Transportation.
  134. When do we start razing cities instead of capturing them ?
  135. DG team for SGOTM?
  136. 1490AD Thoughts
  137. Military Status Report
  138. Trades and what to research for 1490 AD
  139. Rik Meleet has been having some problems with internet access
  140. The governor of province #8 appears to be absent
  141. Military Goals - Next 4 turnchats
  142. Head for England next? And who else after that?
  143. I'm back
  144. F&L - Merging workers into cities.
  145. Judicial Review- Term 5- Request 4
  146. Governors: Call for airports!!!
  147. Declare war on England?
  148. F&L - Slider settings 1530 AD.
  149. War with the Zulu?
  150. What to do after the English/Zulu war? (Attack Persia, or the Aztecs?)
  151. Trades and what to research for 1530 AD
  152. The Modern Times: Researching of the ultimate weapon...
  153. Research and unleash the power of the atom?
  154. A moment on the "Culture War"
  155. New Player
  156. Mobolization
  157. World War!!
  158. FA discussion: Treaties and alliances for the next turnchat
  159. Trades and what to research for 1570 AD
  160. DG4 - Endgame
  161. Troop Movement Sub-Turn Request
  162. Military Assessment - 1630AD (and Persia/Zulu War Plans)
  163. F&L - Slider settings discussion after Synthetic Fibres
  164. Trades and what are we going to research for 1630 AD
  165. Attacking Persia and the Zulus & the War of Attrition
  166. Military Builds Request
  167. Victory Chat
  168. Barb Farming
  169. Term 6 Nominations
  170. DG5 anyone? How should planning be organized?
  171. What offices did you hold for DG4??
  172. help
  173. F&L complaint - tao: Don't interfere with F&L matters !!
  174. 1-hour limit to instructnions (with an example)
  175. Game Verison for DG5
  176. Citizen Pulse: Our Luckiest Break
  177. Ruleset and "making the game fun" discussions for DG5
  178. Random DG5 Idea: A Multi-Team Game?
  179. The Abolition of our Senate
  180. Don't worry.
  181. What civ traits and/or civ do we choose?
  182. Basic World Map Settings
  183. Variant for DG5?
  184. New and Old Mod
  185. Things on the agenda
  186. World Map Settings
  187. DG5 music updates - NEWS
  188. FNN - Fanatican News Network
  189. Some interesting "what-ifs" from the old DG4 saves
  190. New Idea: Always War
  191. Methods of Spicing DG5 up
  192. Demogame: The good, the bad, and the ugly
  193. Role and duties of the DP
  194. A different government for DGV?
  195. Permissive vs Restrictive rules
  196. What's next
  197. DG5 Constitution : Tracker Thread
  198. Variants Part 2