- Defending could cost moves...?
- Special Forces in Civ4
- Consistent Civs or Evolution?
- New Promotion: Charge
- lux % and trade advisors
- The Failure of Civ 4
- We’re the Hackawi...
- CivStories
- land mines/naval mines
- securing roads/railroads
- Colonies given improvements
- A different approach to religion
- A few ideas related to age progression and revamping city/citizen control
- Immigration
- Bombers with variable bomb types
- Health, Maintain cost & missile
- Great Rebels
- Emmigration,Trade, and Weak civs
- Borders
- A better view on the game.
- Bring in Space, fighters and multi-maps !
- Sharing tiles between units of different nations.
- Attrition to eliminate tresspassing
- better advisor
- SPy mission: Looking what enemy is researching
- Gathering ideas for better collaboration.
- Meleager's Economic Model
- New name with revolution.
- Workers die when you work 'em too hard.
- Turks?
- Occupation or Annexion
- Separate build queues.
- A few more suggestions
- Wonder Victory
- Upgrade All Button
- poll
- City production
- Green Peace Ships
- Yet another civ list thread
- Military unit plain
- Special unit need special city improvement
- More intelligent AI
- Some sugesstions
- Larger Map Sizes Please
- Support for widescreen 1280x720 resolution please
- Aircraft Carriers
- Settlers and colonists: Delaying the age of colonization by sea
- Unit Layout - Question
- Two biggest problems with Civ right now
- Multiple Units
- Global Warming, Civil Wars, UN Peacekeepers, and Coalitions
- Civil war in civ 4
- Scenarios you want
- super ships
- More Sea and Air Units
- Jobs, Economic Depressions, and Unemployment
- Some thoughts on roads
- Roads, Railroads and Highways
- Three grand issues to address in Civilization IV
- Better description for The Great Library
- Weather and Nature
- Are you upset that the Turks are not included as major civs in the game?
- My suggestions
- Military Occupation
- Quantitative Resources
- Quantitative Resources
- bleh
- bridges
- War plans
- I'd like to see more micromanagement, info and personalization
- Crrect civil war/ discontentment scheme
- Expanding AIs
- Bring Back the Espionage Tools of the Past!
- reducing micromanagement: better living through circuitry
- Siege
- Nantional forests and Envermental Advisor
- Minor Nations: A proposal
- Prevailing Winds / Currents
- Conquest
- My Ideas -- Read This ! ! ! Plz
- Enough terrain types in civ4?
- New Diplomatic Agreement: Supreme Allied Command
- occupation
- Adolf Hitler
- Tile Sharing
- Armies, Navies and Airforces
- World Wars
- Future Technology
- Leaders that should be in Civ 4
- The Israelites Should be a Major Civilization in CIV IV!
- Fission and Fusion
- CCCP and Russian Federation
- Railroads, Take 1063.
- Supermarkets, extra food ánd less micromanagement.
- what about these 2 ideas
- End of an Empire: Stopping the ever expanding juggernaut
- Scenerio Wishlist?
- Upsetting the Juggernaut
- Customisable Armies (plz read -- I might submit this to Firaxis!)
- Pillage and Plunder
- Of Germans and Romans
- Antarctica
- Hockey Rinks and Football Stadiums
- Time Generater! (radical idea:-P)
- Culture Flipping?
- Unit Recovery (and possibly a realism to stop snow-balling, juggernauting,...
- Secret Countries and indifferent units
- multiple worlds option
- government styles should also cause tension
- Future Units/Technology
- Terrorism Terror Terror Terror !
- fog of war
- An Idea For Useful New Units
- Trading of weapons
- Playback option where everything can be seen.
- Civ 1 was probably more realistic than Civ 3 in economy, production and unit support
- This is just aesthetic but...
- More internal politics, the senat and the people's approval rate ;)
- Just an idea to prevent people from quiting ;)
- random events
- Guerilla Warfare
- Press on Civ 4
- Build a wall around your Civ?
- Religion...
- PC idea to Enhance Religion in 4
- Migration to another Country
- Evolving Civilizations
- maintance cost of railroad. Bridge
- Hotspots
- Armies in C4
- Radar & Fog
- The CiVometer
- History, Video Games, and Civ
- Weapon Range
- educating your citizens
- Different Unit Styles
- Extremely disappointed to see no sep. of church and state option
- How about gold, and trade of gold after invention of currency ? ;)
- Running out of ideas ? Take a look at this website :D
- Will the AI understand the Impact of MAD and Nuclear Weapons?
- Make the AI more reasonable.
- Superstition
- Levels of Transportation
- Three tier 'religion' model
- Don't forget about Civ 2 AI stupidities
- Two simple suggestions concerning pathing
- Civ Spawning
- More!
- Name Correction for "Magellan-Elcano's expedition"
- Commerce bonus and roads idea
- Monroe Doctrine
- The Magic Of Trade
- Ship debarking
- Why there is tech tree why not 4 tech trees or 5?
- Zones of Control: Combine original and current concept
- Three words...
- hmmmm.... ease of music replacement?
- Of Phonecians and Mesopotamians
- Supporting units with food
- Adding Canada to the civ world
- Calling for Viet Nam culture in CIV 4
- More game preferences
- Request for a windowed interface in Civ IV
- no transfer of production = saving production?
- map generation parameters
- How many European Civilizations!?!
- Army Disloyality?
- Caravans, Spies and Diplomats (a Lament)
- Mechanisms of War
- World Bank as a great wonder?
- Production Paradigm Shift
- Very Odd Civilizations
- Suggestians for Improvements with Armys
- My list of ideas for Civ4
- Unit Selling and other thoughts
- Basic Weather Model for Modding
- Education: the key to modern units
- province/state/territory/colony
- Satelite Countries
- My Humble Suggestions
- Just Make It Faster
- Of Greeks and Turks
- Canals
- New trade advisor
- Naval Army
- What new Civs should be in an expansion?
- Choices of Civ leaders
- Balance Suggestions
- Interface Suggestions
- Ability to "see" what other Civs are doing
- Growing crops
- Mulltiple Playing Layers (Land/Sea/Space)
- Abandoning cities
- Drastic Changes to Warmongering with Representative Governments
- manhatan project issue
- propaganda
- New technology tree idea.
- More realistic growth system
- We ought to close this forum
- How Many Asian Civilizations?!?
- unit morale
- is civ4gonna be just a civ3+???
- Environmental choices
- Instant Teleporting Vs. Strategy
- City management ideas
- Modular additions (different way of modding)
- Fast War Games
- Units must NOT fully recover
- Bombard Abilities
- TeT?
- Counties and Colonies
- Windowed Civ4?
- Firaxis Release Technical Details for Modders Pre-release Please
- Stat Ideas for new leaders.
- Theology?
- Non-Agrression Pact
- Of Mongols and Slavs
- Mixing game codes?
- 3 ideas for stopping perpetual expansion
- A question of timing
- What should productino be measured in?
- Nuclear proliferation
- World Wars I and II?
- Kinghts (as a unit name) - Whats the Deal?
- Improving the AI
- Partisans
- City placement
- Another rail thead...
- Evolutive traits
- Great People any more sugestions?
- AutoUpdate - Most Important Feature Suggestion!
- Democratic Government Types
- News Update Option?
- Defeating Micromanagment
- Stacking/grouping units
- 200 years for my legion to march from Milan to Sicily
- Greatest...suggestion... EVAR! Notes!!!
- Generating Civilizations
- Refugees
- Destructible Environments & Ragdoll Physics
- New City Improvements
- Alliance
- Resource distribution and city growth
- Trading On Rivers
- Death list
- Option for disableing random in battles
- Some ideas about units
- Bulgaria in civ4
- Corrections (and some suggestions) for Russia in Civ4
- Migration