View Full Version : Civ - Ideas & Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19

  1. Defending could cost moves...?
  2. Special Forces in Civ4
  3. Consistent Civs or Evolution?
  4. New Promotion: Charge
  5. lux % and trade advisors
  6. The Failure of Civ 4
  7. We’re the Hackawi...
  8. CivStories
  9. land mines/naval mines
  10. securing roads/railroads
  11. Colonies given improvements
  12. A different approach to religion
  13. A few ideas related to age progression and revamping city/citizen control
  14. Immigration
  15. Bombers with variable bomb types
  16. Health, Maintain cost & missile
  17. Great Rebels
  18. Emmigration,Trade, and Weak civs
  19. Borders
  20. A better view on the game.
  21. Bring in Space, fighters and multi-maps !
  22. Sharing tiles between units of different nations.
  23. Attrition to eliminate tresspassing
  24. better advisor
  25. SPy mission: Looking what enemy is researching
  26. Gathering ideas for better collaboration.
  27. Meleager's Economic Model
  28. New name with revolution.
  29. Workers die when you work 'em too hard.
  30. Turks?
  31. Occupation or Annexion
  32. Separate build queues.
  33. A few more suggestions
  34. Wonder Victory
  35. Upgrade All Button
  36. poll
  37. City production
  38. Green Peace Ships
  39. Yet another civ list thread
  40. Military unit plain
  41. Special unit need special city improvement
  42. More intelligent AI
  43. Some sugesstions
  44. Larger Map Sizes Please
  45. Support for widescreen 1280x720 resolution please
  46. Aircraft Carriers
  47. Settlers and colonists: Delaying the age of colonization by sea
  48. Unit Layout - Question
  49. Two biggest problems with Civ right now
  50. Multiple Units
  51. Global Warming, Civil Wars, UN Peacekeepers, and Coalitions
  52. Civil war in civ 4
  53. Scenarios you want
  54. super ships
  55. More Sea and Air Units
  56. Jobs, Economic Depressions, and Unemployment
  57. Some thoughts on roads
  58. Roads, Railroads and Highways
  59. Three grand issues to address in Civilization IV
  60. Better description for The Great Library
  61. Weather and Nature
  62. Are you upset that the Turks are not included as major civs in the game?
  63. My suggestions
  64. Military Occupation
  65. Quantitative Resources
  66. Quantitative Resources
  67. bleh
  68. bridges
  69. War plans
  70. I'd like to see more micromanagement, info and personalization
  71. Crrect civil war/ discontentment scheme
  72. Expanding AIs
  73. Bring Back the Espionage Tools of the Past!
  74. reducing micromanagement: better living through circuitry
  75. Siege
  76. Nantional forests and Envermental Advisor
  77. Minor Nations: A proposal
  78. Prevailing Winds / Currents
  79. Conquest
  80. My Ideas -- Read This ! ! ! Plz
  81. Enough terrain types in civ4?
  82. New Diplomatic Agreement: Supreme Allied Command
  83. occupation
  84. Adolf Hitler
  85. Tile Sharing
  86. Armies, Navies and Airforces
  87. World Wars
  88. Future Technology
  89. Leaders that should be in Civ 4
  90. The Israelites Should be a Major Civilization in CIV IV!
  91. Fission and Fusion
  92. CCCP and Russian Federation
  93. Railroads, Take 1063.
  94. Supermarkets, extra food ánd less micromanagement.
  95. what about these 2 ideas
  96. End of an Empire: Stopping the ever expanding juggernaut
  97. Scenerio Wishlist?
  98. Upsetting the Juggernaut
  99. Customisable Armies (plz read -- I might submit this to Firaxis!)
  100. Pillage and Plunder
  101. Of Germans and Romans
  102. Antarctica
  103. Hockey Rinks and Football Stadiums
  104. Time Generater! (radical idea:-P)
  105. Culture Flipping?
  106. Unit Recovery (and possibly a realism to stop snow-balling, juggernauting,...
  107. Secret Countries and indifferent units
  108. multiple worlds option
  109. government styles should also cause tension
  110. Future Units/Technology
  111. Terrorism Terror Terror Terror !
  112. fog of war
  113. An Idea For Useful New Units
  114. Trading of weapons
  115. Playback option where everything can be seen.
  116. Civ 1 was probably more realistic than Civ 3 in economy, production and unit support
  117. This is just aesthetic but...
  118. More internal politics, the senat and the people's approval rate ;)
  119. Just an idea to prevent people from quiting ;)
  120. random events
  121. Guerilla Warfare
  122. Press on Civ 4
  123. Build a wall around your Civ?
  124. Religion...
  125. PC idea to Enhance Religion in 4
  126. Migration to another Country
  127. Evolving Civilizations
  128. maintance cost of railroad. Bridge
  129. Hotspots
  130. Armies in C4
  131. Radar & Fog
  132. The CiVometer
  133. History, Video Games, and Civ
  134. Weapon Range
  135. educating your citizens
  136. Different Unit Styles
  137. Extremely disappointed to see no sep. of church and state option
  138. How about gold, and trade of gold after invention of currency ? ;)
  139. Running out of ideas ? Take a look at this website :D
  140. Will the AI understand the Impact of MAD and Nuclear Weapons?
  141. Make the AI more reasonable.
  142. Superstition
  143. Levels of Transportation
  144. Three tier 'religion' model
  145. Don't forget about Civ 2 AI stupidities
  146. Two simple suggestions concerning pathing
  147. Civ Spawning
  148. More!
  149. Name Correction for "Magellan-Elcano's expedition"
  150. Commerce bonus and roads idea
  151. Monroe Doctrine
  152. The Magic Of Trade
  153. Ship debarking
  154. Why there is tech tree why not 4 tech trees or 5?
  155. Zones of Control: Combine original and current concept
  156. Three words...
  157. hmmmm.... ease of music replacement?
  158. Of Phonecians and Mesopotamians
  159. Supporting units with food
  160. Adding Canada to the civ world
  161. Calling for Viet Nam culture in CIV 4
  162. More game preferences
  163. Request for a windowed interface in Civ IV
  164. no transfer of production = saving production?
  165. map generation parameters
  166. How many European Civilizations!?!
  167. Army Disloyality?
  168. Caravans, Spies and Diplomats (a Lament)
  169. Mechanisms of War
  170. World Bank as a great wonder?
  171. Production Paradigm Shift
  172. Very Odd Civilizations
  173. Suggestians for Improvements with Armys
  174. My list of ideas for Civ4
  175. Unit Selling and other thoughts
  176. Basic Weather Model for Modding
  177. Education: the key to modern units
  178. province/state/territory/colony
  179. Satelite Countries
  180. My Humble Suggestions
  181. Just Make It Faster
  182. Of Greeks and Turks
  183. Canals
  184. New trade advisor
  185. Naval Army
  186. What new Civs should be in an expansion?
  187. Choices of Civ leaders
  188. Balance Suggestions
  189. Interface Suggestions
  190. Ability to "see" what other Civs are doing
  191. Growing crops
  192. Mulltiple Playing Layers (Land/Sea/Space)
  193. Abandoning cities
  194. Drastic Changes to Warmongering with Representative Governments
  195. manhatan project issue
  196. propaganda
  197. New technology tree idea.
  198. More realistic growth system
  199. We ought to close this forum
  200. How Many Asian Civilizations?!?
  201. unit morale
  202. is civ4gonna be just a civ3+???
  203. Environmental choices
  204. Instant Teleporting Vs. Strategy
  205. City management ideas
  206. Modular additions (different way of modding)
  207. Fast War Games
  208. Units must NOT fully recover
  209. Bombard Abilities
  210. TeT?
  211. Counties and Colonies
  212. Windowed Civ4?
  213. Firaxis Release Technical Details for Modders Pre-release Please
  214. Stat Ideas for new leaders.
  215. Theology?
  216. Non-Agrression Pact
  217. Of Mongols and Slavs
  218. Mixing game codes?
  219. 3 ideas for stopping perpetual expansion
  220. A question of timing
  221. What should productino be measured in?
  222. Nuclear proliferation
  223. World Wars I and II?
  224. Kinghts (as a unit name) - Whats the Deal?
  225. Improving the AI
  226. Partisans
  227. City placement
  228. Another rail thead...
  229. Evolutive traits
  230. Great People any more sugestions?
  231. AutoUpdate - Most Important Feature Suggestion!
  232. Democratic Government Types
  233. News Update Option?
  234. Defeating Micromanagment
  235. Stacking/grouping units
  236. 200 years for my legion to march from Milan to Sicily
  237. Greatest...suggestion... EVAR! Notes!!!
  238. Generating Civilizations
  239. Refugees
  240. Destructible Environments & Ragdoll Physics
  241. New City Improvements
  242. Alliance
  243. Resource distribution and city growth
  244. Trading On Rivers
  245. Death list
  246. Option for disableing random in battles
  247. Some ideas about units
  248. Bulgaria in civ4
  249. Corrections (and some suggestions) for Russia in Civ4
  250. Migration