View Full Version : Civ - Ideas & Suggestions


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  1. My ideas for a Civ4 X-Pack
  2. My 2cts
  3. Suggestion: Faster Game Speed and Turn Timer
  4. the zooming, argh
  5. improving the first 2000 years
  6. Golden Ages
  7. Environmentalism-Increase Forest Regrow Rate
  8. Please improve naval warfare!
  9. Flavor Cities!
  10. Military units you miss the most?
  11. A possible way to play and finish huge marathon games without crashing
  12. New victory type: Religious victory
  13. GP Abduction?
  14. Idle worker cycling
  15. Founding new cities
  16. Building suggestions
  17. Civ needs to include supply of units!
  18. Cultural Victory
  19. Negociations with barbs.
  20. Ideas for new buildings
  21. Date/Time format in files dialog
  22. Economic Victory
  23. Translation of the menu music song?
  24. Note to Developers RE: <UnitCombatMods> in CIV4UnitInfos.xml
  25. Make Roads Cost Maintenance
  26. New Slavery Concept
  27. Scuba Diving resource
  28. Transition from agriculture to information age
  29. Fall of a civilization
  30. Unit movement
  31. Improved Diplo Victory: Give hefty penalty for no victory vote
  32. Modern Unit Skins
  33. Civics Interaction
  34. Chopping!
  35. Back handed politics
  36. hills & catapults
  37. UU for America
  38. Cities
  39. Possible World Wonder: Pacific Railroad
  40. City size prereqs to buildings
  41. problem with missionaries
  42. Naming our landscapes
  43. New Unit: Sea-based settler
  44. Possible new worker action?
  45. Random Map Type
  46. Great Diplomat
  47. Timer for voting. Majority rules.
  48. FallOut Civ4 Scenario
  49. Seasons and weather?
  50. Several General Ideas
  51. Cultured Builders Unite !
  52. Cycling
  53. Positive reputation for loyalty
  54. Using Navies to Cut Trade (Blockade)
  55. Second capital
  56. Rebellion
  57. Ancient Cavalry
  58. War Protests
  59. Modern Age: Slower Research, Faster Aquisition
  60. Idea for expansionpack : religious percecution?
  61. Why is there not an external map editor
  62. accidental inventions
  63. A compilation of ideas
  64. Help
  65. Naming the land
  66. Alien vs. Predator MOD
  67. That MUST be added in the next patch: Hotseat scenarios
  68. Civ4 - welcome to civ2 with culture, religion and better graphic
  69. Star wars civ
  70. building under the sea?
  71. Random Earth type
  72. interface improvement
  73. Expansion Wishes
  74. HOF OCC only option
  75. All about Forest Gump
  76. Migration
  77. Linux Port
  78. The U.N.
  79. AFK mode
  80. Map Generator
  81. Railroads with Oil
  82. Pilgrimages
  83. "You Have Traded With Our Worst Enemy" idea
  84. Great People: Ideas
  85. Military Great People
  86. Selecting Civs
  87. Kamikaze plane
  88. Holy Cities
  89. whats it like?
  90. Anti-Cottage Strategy
  91. Bring Back the Old Favourites !!!
  92. National borders
  93. lord of the rings mod/scenario
  94. siege weapons
  95. diplomats
  96. Double Agents
  97. Immigration in Civ
  98. More Civs
  99. Railroad Graphics
  100. Mercantilism: Reduce Trade routes instead of removing them
  101. Make taking enemy's capital more significant
  102. Suggestion: Modding tool
  103. Let me keep knights when calvary come around
  104. No Cromwell or Churchill? No Sun God Worship?
  105. Chuck Norris Unit
  106. Explorers being able to attack
  107. Stephen King
  108. Naruto Scenario ?
  109. These things must be in Civilization IV
  110. Language: The other side of comerce's coin
  111. Ideas
  112. Emancipation TOO Powerful?
  113. commies
  114. Nerf Cottages?
  115. Caravans/Freight
  116. Where is delete???
  117. Reasons why Civ4 is more annoying than Civ3
  118. The inquisition
  119. screenshots
  120. Better zoom out
  121. Rewards for conquests
  122. More border options
  123. More spy stuff
  124. Ambiguous terrain upgrade recommendation
  125. How to decrease revolt chance, "fenced" borders?
  126. Spreading culture: civilization culture evolution, scission, civil war etc.
  127. Cottages, etc, and defense
  128. Index Units
  129. Penalty for chopping
  130. Global food production/distribution
  131. Workshops: Health Penalty instead of Food Penalty
  132. beermaking
  133. Optionaly entering game into "Hall of Fame"
  134. Build list (script) saveable...
  135. Era stop?
  136. Workers Joining Cities?
  137. National leader elections
  138. So be it!
  139. Bridges & Canals
  140. The mountain fishermen of CIV4
  141. World Commodities Market?
  142. Possible legion capability
  143. Make the deserts bloom...
  144. Introducing Hitler
  145. Civilization-specific graphics
  146. Merging Cities into "Metropolitans"
  147. Couple of things I miss/want
  148. Resource Collecting
  149. What about Civ4 running in Linux?
  150. The AI's greedy tech grab.
  151. Promotions for Aircraft
  152. Possible use for otherwise useless terrain
  153. What happened to swamps?
  154. Aerial bomardment too limited
  155. Long Tunnels and Bridges
  156. I have problem with the game >_<
  157. Highlight ship contents when activated
  158. A Resources Idea
  159. A new function for workers
  160. Tax sliders for each city
  161. Hex Grid instead of Square?
  162. Military tactical complexity
  163. Civilization Combat and City Infrastructure Options
  164. Circumnavigating without ships!
  165. Civs changing & becoming new civs
  166. Do Godless Heathens Deserve Happiness?
  167. Museums
  168. Changes to Promotions?
  169. casino improvement
  170. city names
  171. Civ IV Rookie
  172. Culture challenge !
  173. Ideas for Civilization IV
  174. GP Making UU and choosing your own traits
  175. ConFEWsed ConFEWscious!!!!!
  176. Airplanes cant sink ships in Civ 4...please change...here is an idea...
  177. Airpower suggestions and ideas...please check out and give feedback
  178. Another Wonder
  179. my little ideas
  180. Era-related stills/images of leaderheads/flags in replacement of animations
  181. improvements on civics:
  182. Culture challenge ver.2
  183. Millitary Great Person system
  184. Roads and Rails
  185. Revision to chopping
  186. Religious Pilgrim Unit
  187. Save Game Creation Settings
  188. Basics: events, locate city, DomAdv....
  189. Dear Sid: The Global Warming Sound
  190. New civic category - military
  191. Help Needed!!!
  192. Worker improvement needed
  193. Sdk?
  194. Designated Defender
  195. Recommended city improvements should be identified
  196. Mercenaries?
  197. Combat Engineers
  198. Rated Games?
  199. Future Technology
  200. Multinationals and Politics
  201. Several Suggestions
  202. Diplomacy resource display
  203. An Expansion pack focused on Multiplayer
  204. Two more suggestions
  205. Diffrences for Religions
  206. German Translation Buggy
  207. Make Monasterys Permanent
  208. Enhanced Naval Combat
  209. Stopping evolution
  210. is there a way...
  211. Event Notification Wishlist
  212. Rally Points, Finding Your Capital City, External Map Editor, Easily Created Civs
  213. Your place in history...is always like Julius Ceasar!!
  214. colonies?
  215. In-depth City battle
  216. Civ suggestion for future expansions
  217. Wwii
  218. Move / Disband city
  219. NOT an anti-semite
  220. new specalists and wonders/ideas (athelete)
  221. Possible World Wonder: Nazca Lines
  222. Aren't great prophet's too weak?
  223. Multiplayer: resistance victory?
  224. Civ on PS2 or Xbox
  225. Fire Mission, Fire Mission, I have troops in the open . . .
  226. Canals
  227. late religion spread boost and cultural modifier.
  228. Supply Lines
  229. Space Elevator
  230. How come Firaxis didn't create an Israely Empire on Civ4???
  231. More Spock!
  232. Better Civics
  233. Open borders exploit in war time needs fixing
  234. Air Promotions
  235. Kaels' "Fall from Heaven" mod ideas
  236. Military advisor
  237. AI Victory Pursuits
  238. Multiple UU per civ
  239. Condensed ideas for the Manhatten Project
  240. Destroying buildings in a captured city?
  241. Tech Influence of Open Borders
  242. Ideas for Civilization 5
  243. Harasser and Charger class cavalry
  244. New world wonder Great Wall of China
  245. Tensions
  246. Additions/Changes
  247. A little more 'chance' please....
  248. auto-transports
  249. Crusades
  250. Wlii there be a war academy for civ IV