View Full Version : Civ - Ideas & Suggestions


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  1. Fear
  2. Two decimal places
  3. Not very Happy
  4. Trenches
  5. Embassies
  6. Roads n Rails
  7. Official suggestions for new civs/leaders thread
  8. A simple idea
  9. Water Barbarians ?
  10. Always War and AI
  11. Shouldn't Villiaged and Towns give defensive terrain bonuses?
  12. Recommendations for Research and Production Optional
  13. Stop automatic building destroy for capturated cities
  14. Eye in the sky
  15. Can you lose a fight with a 100% combat odd?
  16. Take CTP's Bombardment
  17. Give shrines the ability fo missionairies, or give me monasteries without science
  18. Scenarios in Hot Seat Mode ?
  19. Special Units?
  20. Straightforward Map Generation Controls
  21. Reduce Evolving gold cost
  22. Camels?
  23. Correct the max 7 points + Reduce number (units)
  24. Improved Combat System
  25. GunPowder ressource like in Civ3 ?
  26. Automated missionaries
  27. Religion
  28. Specialists icon problem
  29. Windmills that spin the correct direction.
  30. Civ-Specific "We Love The King"
  31. Mercenaries
  32. Is upgrading units too expensive in the later game?
  33. Armoured units must get penalty for some terrains
  34. Alternative to Capture/Raze
  35. You want to really improve the game? Heres your chance:
  36. Religious conversion - Cultural predestination
  37. Borrowing/Deficit Spending
  38. (mod idea) UN Trade Embargoes and "Peacekeeping"
  39. Research and Production Outdated?
  40. My puny little suggestions
  41. A different Mod idea-I think!
  42. Civ 4 and The Calendar
  43. Custom Civilization
  44. Loading a saved game should work during AI's turn
  45. Researching more than one tech at any time?
  46. Non-modal popups
  47. Any chance for an Editor?
  48. Babysit Unit feature
  49. Smaller More Frequent Patches
  50. Culture Percentages on tiles
  51. 'Cathedrals' in OCC
  52. Health and sickness
  53. Heroic Military Units
  54. Vegas
  55. I would Like to see
  56. Running out of GP names
  57. Correct road graphism
  58. Ideas for battle
  59. More variables for game difficulty
  60. Cultural backlash on invaded cities not sharing your Religious belief
  61. Request: Empire screenshot
  62. more unique civs
  63. Some ideas if you may
  64. better empire ideas
  65. Taxes
  66. Canals
  67. What matching civ traits are not on civ 4.
  68. Nuclear Testing
  69. ideas for strategy+extended game mods
  70. Spaceship victory too soon!
  71. Request: Bring us back the Civ II spaceship!
  72. City ruins should produce culture?
  73. Decisive Battles
  74. Tacticism! Strategery!
  75. Survive, Evolve, Dominate
  76. Demographics: Wealth
  77. Selectable random pool
  78. Please make a generic unit (Not unique unit) that counters archers.
  79. Naval Suporiority
  80. AI Issues - WAY too pacificist
  81. My suggestion on redoing the industrious trait. Comments wanted.
  82. Idea
  83. City defence improvements
  84. Haiti mod
  85. food
  86. Fat Cross
  87. Civ4 times 40...eliminate the rounding problems...
  88. Panama Canal
  89. New Planet
  90. New Tech: Organized Sports
  91. Defend your attacking force from defensive artillery
  92. Choosing of the Holy City
  93. Various Ideas
  94. plauge!
  95. Unique Units
  96. Overpowered Axemen
  97. Pass Turn Button : Set how many turns you pass.
  98. Military DISCIPLINE FACTOR
  99. Cheat in multiplayer option
  100. More WWII Era Units
  101. [idea] Supply System
  102. Town battles
  103. Global warming
  104. Minstrel Unit
  105. Stable Borders Diplomatic Option
  106. colonization?
  107. PBEM Combat Suggestion
  108. Who don't you hold ...
  109. An AI gameplay mode - suggestion
  110. Medieval spionage unit
  111. bring back Paras
  112. Holding the shift key to hasten AI's turn was handy
  113. Different UU's for different leaders
  114. Cede territory
  115. An Idea for oil...
  116. Hated Civic
  117. New Specialist
  118. stop the begging! (or at least let me join in!)
  119. Treaties
  120. Professions
  121. World War
  122. Political Borders vs. Cultural Borders
  123. A Complaint: Diplo Victory
  124. Proposals: City populations
  125. So.....Blocky....
  126. Need to be able to bombard coastal tiles with ships!
  127. Moral benchmark?
  128. Civ + Total War
  129. resources idea
  130. Make Forts useful: ZOC
  131. lack of modern/ industrial ahe scenarios in C4W
  132. Multiplayer to its best
  133. Civic pop-up change from ___ to ___
  134. My 2 cents
  135. New Modern Technologies. Opinions please?
  136. Best features?
  137. Expanding the "Military Advisor" interface to do Marshalling of Troops
  138. What Do You Think Of This Idea???
  139. Razing, Guerrilas, Towns, "Supply Crawlers" and Workers...
  140. What happened to Portugal?
  141. Balancing the Religions
  142. Forts
  143. City Names/more than one instance of same nation in game
  144. On the wish list: Ultra-low quality graphics mode
  145. Animals and zoos
  146. Capturing Great People
  147. Wonder ideas, Natural Features, Tourism Curve, Environmentalism Tweaks
  148. Wherefore art thou Alpine Trooper? :-)
  149. more difference between leaders
  150. Fog of War : No sight of the population's growth in the cities
  151. Prevent from knowing the winner of a fight in advance.
  152. New Relatioonship Modifiers?
  153. Buying blocks of territories
  154. Naming Buildings
  155. terrs idea
  156. Urban Combat - some pesky aspects & ideas
  157. Where's my Beer/Sake?
  158. Holidays
  159. There should be a mod for East Asia
  160. It's a stretch but...
  161. Playing with more civs
  162. Wish list to the attention of the great Civ IV modders
  163. Anti-Golden Age
  164. African Civ Lacking
  165. WorldBuilder => Cancel button ?
  166. Successing leader suggestion
  167. Wondrous Improvements
  168. before u post plz read
  169. Ability to label geographic features of maps
  170. Fonts and menu should be ....
  171. Great plagues/diseases missing?
  172. An Experience Classification/Information screen
  173. My vision for Civilization V
  174. Music Suggestions
  175. borders and culture
  176. Various Tweak Ideas
  177. What are you most hoping for in the Warlords Expansion?
  178. Camera angle
  179. Mod Idea
  180. Ability to "randomize" the location of ressources in Word Editor maps
  181. Ability to "randomize" the location of ressources in Word Editor maps
  182. Ability to "randomize" the location of ressources in Word Editor maps
  183. hey!
  184. Diesels and Electrics
  185. Howitzer
  186. "Always War" tweak
  187. Build Nothing
  188. Pollution
  189. Naval,Air warfare + Special units MOD
  190. Natural disasters
  191. Musique volume => Higher !
  192. Tourism
  193. Unique Unit selector and/or Randomizer
  194. better war system
  195. "City has gained population" pop-up
  196. Always War
  197. A System of Theoretical and Applied Research
  198. Bigger cities?
  199. 1 resource = limited units
  200. Diplomacy Gripe
  201. Civ 4 + Hearts of Iron 2 = best game ever
  202. Menu change, for settlers
  203. Techs for Peace - Or else?
  204. Alternative to PBEM
  205. Science Slider
  206. voluntary shared control for multiplayer team games
  207. Repeating Recon
  208. Leader specific city name lists
  209. Civilizations Uniqueness
  210. "No Unique Civ Features" option
  211. Better Scouts
  212. Surrender Terms?
  213. Great Engineer Option: New Unit Bonus
  214. More religions, inquisitions
  215. Factions
  216. Agressive surrender terms
  217. Hollywood, Broadway and Rock & Roll
  218. Satrap: A way to collect UUs
  219. WTD: Civilization religion free again
  220. New Technolgy: Plumming
  221. New Technolgy: Cooking
  222. New Technolgy: Cooking
  223. New Technolgy: Cooking
  224. Trading Food
  225. Elite Units
  226. Kill the heretic !
  227. Concerning the Keshik
  228. Warlords sheet.
  229. Expand XP concept to cities and a military slider
  230. People-without-country-unhappiness
  231. World Cup!!
  232. Custom Civ Colours
  233. Industrious Civs and Barbarians
  234. Xian for the capital of China
  235. The ability to Demand Tribute right from the begining of the game.
  236. Great Doctors?
  237. Ideas for the AI diplomacy
  238. Air & Navy units
  239. Law
  240. Civilization IV in Linux
  241. Shipping chanels and River sailing
  242. Eurochunnel
  243. What countries do you want added?
  244. What countries do you want added?
  245. More Flexable Speed Options
  246. suggestions for modders
  247. Armies
  248. biological weapons
  249. Idea on army & combat
  250. Plague