View Full Version : Civ - Ideas & Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 21 22 23 24 25

  1. Quantified Resources
  2. UppgradeTroops in Allied Territory
  3. The New Air Force
  4. Sport in Civ?
  5. Sport in Civ?
  6. Non Linear Tech Tree Remake
  7. Designing new civs for Civ V
  8. Mercenaries
  9. Have Harsher Unhappiness Penalties
  10. Should Religions Spread to Barbarian Cities?
  11. Land purchase?
  12. United Nations
  13. kristopherb's bank of ideas
  14. I want my uu unit
  15. Custom Civ(s) Wizard
  16. Reversed Suggestions Newsletter *2006/09-12* (please don't post in here)
  17. I want more stuff in the next expansion
  18. My ideas for a new Civ IV expansion
  19. Defending Ships and Aircraft
  20. Megopolis
  21. stealing UUs!
  22. How about incresing cost of wonders in rank?
  23. Fix the freaking diplo !
  24. Feature request: Reminder of civic options after completing the Pyramids
  25. Military Borders
  26. make the UN shut up!
  27. Bring back the advisors!!!
  28. A change to the game of civ
  29. Micro Management
  30. Civ 4: SMAC
  31. Unique resource.
  32. Suggestion: Unique Wonder
  33. Include Micronesia in Civ!
  34. Whatever happened to...?
  35. I think Firixis should make this, with a partner.
  36. Proposal: Diplomatic Victories
  37. Civilization 5
  38. Some things I'd like to see
  39. 3D model import/export
  40. A list of new recources
  41. unique unit suggestion
  42. Fog Of War
  43. Mediterranean Scenario 270 b.c. - 23 a.d. ANYBODY interested?
  44. Show enemy/friendly movements
  45. Unpolitically correct mod components/Papacy
  46. Boost Specialists and Super Specialists
  47. You know what'd be really cool and blatantly unfeasible?
  48. Earlier civics improving with tech
  49. Bring Back Evolving Nukes
  50. Make modern age map info auto update
  51. A million things that bug me about civ 4
  52. Do you like the scoring system?
  53. More rewards for being the frst to...
  54. Civ Ultimate
  55. Instantaneous movement wrecks multiplayer War
  56. Far more civs on the disc
  57. Some ideas for new promotions
  58. Military slider & military civic category
  59. Researching Two Techs at a Time
  60. Title: What the Civilization 4 modding community needs to go from great to grand.
  61. Cheats!
  62. Swedish translation!
  63. Synthesizing Coal and Oil
  64. Perfect Civilization
  65. How to fix civ for modding
  66. Obviously put this Civ in the game!
  67. Civ4 units
  68. New Civ4 expansion / Civ5 graphics
  69. Pressure
  70. Technological and resource based promotions
  71. Replace "Herbert Hoover" with "Jimmy Carter" on the list of leaders
  72. More diplo options
  73. Add more realism to the meta-game.
  74. Add the DUTCH
  75. which new (national) wonders, (unique) units, (unique) buildings, civilizations,.?.
  76. Britain
  77. Civ4 Expansion or Civ5...
  78. Flaws of Civilization series
  79. Floods
  80. A new option for diplomacy
  81. A constructive list of observations, suggestions and complaints
  82. Civ 5 Suggestion--completely revamping Tech so you research multiple techs at a time
  83. Civ 5 Suggestion: Keep Religion But Get Rid of Missionary Unit
  84. Things I like to see in the next Civilization game
  85. Whoever made the dialogue for Diplomacy...needs to die
  86. Add some Tyrants as leaders -- Hitler, Mussolini, Stalin, etc.
  87. Civ 5 should have the option to create and control civs.
  88. Editor
  89. Don't let boarder changes
  90. Suggestion to prevent AI ice cities
  91. Some random ideas
  92. An idea I have had.
  93. Switzerland as a Minor Civ
  94. Game balancing - the musketmen
  95. No Nuke Option
  96. getting sick of getting an 99.8% chance of winning a battle and still losing?
  97. Civ V Trade Idea
  98. Nuclear Winter
  99. Global warming
  100. Logistics
  101. Ideas for peaceful Civ features
  102. Towns/Villages should be more realistic and play a vital part in the game
  103. Resources should be in numbered quantities
  104. let new cities claim only unused tiles
  105. A morale/ideology system for military units
  106. change Autosave to happen at END of turn
  107. give us a look at a city before deciding whether to keep/raze
  108. Your leader as a unit
  109. Additional culture options.
  110. Cities of Unlimted Size Can Work Any Tile on the Map
  111. Civilization 5
  112. watican
  113. Civ 5: real History oriented gameplay?
  114. More customization in Civ 5.
  115. The Civilization "Newspaper"
  116. Civic/Leader Trait ideas
  117. Civic/Leader Trait ideas
  118. UN issues
  119. Civ4 menu music. MenuChrisTin.mp3
  120. AI too Pacifist towards each other
  121. Drug crops
  122. Random Events And Natural Disasters
  123. A Dynamic Organized Trait
  124. Forts
  125. What are wanting to see in civ 5? (if it comes out that is)
  126. Civilizations Versus Nation-States
  127. Let automated workers replace roads with railroads
  128. Cruisers
  129. Spies... such a great concept, and yet so incomplete
  130. Suggested improvement for naval units: PATROL
  131. Space
  132. Trade notifications
  133. Crime
  134. Deception and promotions
  135. My UN fixing idea:
  136. Umm...Religious Cleansing
  137. UI ... the times i can't hit F12
  138. New Civs
  139. Bring Back the Civ II Renaming City System
  140. Some new considerations in relation to trading
  141. Aggressive Civs
  142. New Wonders and Buildings
  143. Suggestions to improve the user interface
  144. Ottomans / Turks
  145. Referee, Visitor, and Replay
  146. More enhanced cities
  147. Great Lawgiver!
  148. Why wont the AI fight your battles?
  149. New ideas
  150. AI improvements
  151. new leader trait
  152. mp 2 sp conversion tool
  153. New Scenarios
  154. New Technologies
  155. Unique Technology
  156. citizen's attitude towards other civs
  157. Resource Economy
  158. Fracturing of countries
  159. Food Subsidies
  160. Religious Sects
  161. PC theme
  162. Terrain Promotion
  163. Vassal States
  164. Civ 6 in Civ 5
  165. A few new ideas
  166. Limited City Governor
  167. Weird Combat Animation
  168. The Stack Of Death is still alive
  169. Why can't CivIV be more ethnic?
  170. Ramblings of an old senile man
  171. Natural Disasters
  172. Why cant they make Modding simple and easy?
  173. Chopping -- what fixes are out there?
  174. Lanchester's Laws and Civ
  175. new civ and new leder
  176. weather's affect on battle
  177. The Millenium Tower
  178. my issue with the tech tree and units
  179. Wanted a Few Mods
  180. Bring back regicide
  181. new system of military units
  182. Cars
  183. 2 players on 1 game
  184. Hammers -> Unit Upgrades
  185. I want Colonies !
  186. Wonder Movies (A return to the old ways)
  187. A different type of traits
  188. New Technologies
  189. How to Improve AI Warefare
  190. I really hate the Rise of Rome scenario
  191. issues with units
  192. Support a 2D patch!
  193. Towards a multiplayer-focused CIV --- PLZ READ THIS FIRAXIS
  194. Sid Meier as Unlockable Leader
  195. How to make Civ even more "historical" correct
  196. *** Civilization 4 next add-on ***
  197. Building terrain improvements / automated workers
  198. Quicksave more accessible from main menu
  199. Golden Age indicator
  200. City Size Manager
  201. Transportation Systems.
  202. A little tip for dealing with Tank owned by Pikes
  203. Theocratic conquests
  204. An Idea on changing the UN
  205. Great engineer - Super specialist
  206. Workboats in the ocean
  207. WW II air units
  208. Minor Diplomacy Modification
  209. Gunboat Diplomacy
  210. A new movement system for multiplayer
  211. The Ultimate Earth Modification
  212. More "Dead-end" Tech for Civilation Specialization
  213. Will BTS give a proper end to recon units?
  214. Revolting cities and new civilizations
  215. Resource Suggestions
  216. Stack of doom no more!
  217. Alexander should be in a Macedon civ...
  218. New leader traits?
  219. Tweak Weak Traits
  220. Can a non-cheating AI be made?
  221. Aircraft must be able to sink Ships
  222. Air combat in which both sides take damage
  223. Spies
  224. Neutrality proclamation when 2 AI at war with each other
  225. Ancient warfare
  226. Another stupid thread (Dragon feature)
  227. Gold Rush!
  228. Some thoughts about Units, Armies and... Civ5?
  229. Civ 5 idea or Civ 4 mod idea
  230. Order a unit not to defend
  231. Sharing food with other cities.
  232. More Unique Items for all Civs
  233. Sacriface Pop for partial production
  234. New Civics
  235. Any Ideas on What Civ 5 will be like?
  236. Turn based Promotion
  237. Resources
  238. Parks
  239. Food Bonuses!!!!!!!
  240. Why Can't I mine my surrounding mountains?
  241. Who can't wait for a Civ 4 complete?!?
  242. Improvement ideas from original civ gamer.
  243. Cooperation between cities
  244. Promotions based on actual experience
  245. Combat overhaul: armies, logistics, and formations
  246. Devil's Advocate: is this the end of creativity in Civ?
  247. Why Can't Workers Plant Forests?
  248. An Idea!
  249. Idea for a new Great Person
  250. Selecting the number of players for a custom map. ANY easy solutions?