View Full Version : Civ - Ideas & Suggestions


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  1. we need a Foreign Policy Civic
  2. Land units should not be able to cross mountains diagonally.
  3. Music possibilities !
  4. Idea to Improve Vassal system
  5. Two New Mod Ideas
  6. Leaders all die! No one has lived for thousands of years!
  7. Mastery of Civilization: What Should it Look Like?
  8. Improve artist and culture based strategies.
  9. A New Tech Tree Mechanic for Civilization 5
  10. Gold Standard civic
  11. Number of religions based on map size
  12. New Government Civic: Town Hall
  13. My thoughts on improving the Civ Franchise
  14. A New Discovery of Techs Mechanic for Civilization 5
  15. Techs as Sets: New Model for Technology
  16. Regressive Unit Upgrade Costs
  17. Feeding the Troops
  18. Stop the transports
  19. A few suggestions: Harrison's Watch, time zones & Daylight Savings
  20. Which real life government type best describes Civ?
  21. Civ4 (et.al.) Suggestion to improve GoTo
  22. Purchasing units in Civ
  23. Environment & Technology
  24. Suggestion: Real borders - not cultural borders! (Civ 4 or 5)
  25. Interrupting an enemy turn
  26. Trade Improvements ... BIG TIME!!!
  27. Making the AI a fellow competitor
  28. More Realistic Nukes?
  29. Civ 4: CTP?
  30. More realistic siege and attrition, maybe for civ V
  31. PBEM version 2.0 ?
  32. Yet Another New Tech Tree Idea
  33. New Economic Model for Civ
  34. Negotiating peace should have +diplo!
  35. Springer
  36. New Economic Victory
  37. Ideas for new later traits
  38. New American unit
  39. Communism vs. Free market
  40. Debts in CIV5?
  41. New Promotions
  42. More maps!
  43. Common religion means more likely to revolt
  44. Score
  45. A Cottage becomes a Hamlet in 3 turns
  46. My Suggestions
  47. The ONLY 2 Ways to Improve Diplomacy in Civ
  48. Secret alliances
  49. Early flight unit - hot air balloons
  50. Simultaneous turns
  51. Could there possibly be a way where Civ could be RTS?
  52. "Hero" Units
  53. City Razing
  54. bring back the Scientific Trait
  55. Early Civ 4 Prototypes from Soren (Civ 4 Lead Designer)
  56. I want to see my citizens!
  57. family names and monarchy
  58. More Great People in late game
  59. Gold needs more relevance
  60. start in middle
  61. Automobiles
  62. Here's a basic ...
  63. Breaking Treaties
  64. A Proposal to Modders: Civic Synergy
  65. Max of four aircraft/city in Beyond the Sword?
  66. Max of four aircraft/city in Beyond the Sword?
  67. moral and supply
  68. Military bases
  69. Civilization 5
  70. Civilization V (Suggestions)
  71. Show total research points generated in current turn
  72. A "Sum" row in the Domestic Advisor
  73. in need of advice
  74. Privateers
  75. A few suggestions
  76. Unit Auto Fortify Option
  77. What would make better quotes?
  78. Dynamic Game Speed
  79. Mercenaries
  80. more units
  81. [new Civ]_bulgarians :d
  82. Food idea
  83. Individual AI Play Styles in a single game
  84. Great Suggestions
  85. New ideas for civ 4
  86. Researching Multiple Techs (C'mon, not this old idea again!)
  87. Transgenics
  88. UN/AP interface improvement
  89. Non Cultural borders.
  90. Idea for new resources and corporations
  91. New feature: Rampage
  92. Options to start without leaders etc
  93. Graph window suggestion - Simple or Not?
  94. "Negative bonus" for initial civics ?
  95. Idea for Civilization 5
  96. Vassal improvement
  97. A New Idea about Colonies
  98. Considerations on the Civ 4 production system
  99. The New Civs Or Nations For The Next Expansion
  100. Land Mines
  101. A "We Hate The King Day" - leader could turn evil!
  102. During anarchy, possiblity of leadership overthrow
  103. Add negative effects in traits for balance
  104. Eliminate maintainance cost in civ 5
  105. More random events
  106. Yet, another economic model proposal
  107. Rewrite History: The Goal since Civ I
  108. Technologies
  109. Make forts more powerful?
  110. flight and advanced flight technology
  111. Petition to firaxis to never include Poland in any civ game ever again
  112. we should trade more things
  113. Trading beakers
  114. Transfer food and hammers and building village
  115. Build units and buildings simultaneously
  116. Idea: Non Aggression treaty
  117. Idea:mercenaries and terrorists?
  118. 3 Suggestions
  119. But do the civilization developers read the threads and posts that are here?
  120. settling on different continents
  121. Unique Wonders
  122. Pirates
  123. Heroclix-typ Mod?
  124. Crusader unit
  125. Sports
  126. International Peacekeepers
  127. Corporation/religion/national sports "suggestion!"
  128. New wonders Al-Qaeda base and Templars holy order
  129. Semi-Marathon
  130. Civil War Mod?
  131. Full Battle (not Unit vs Unit combat)
  132. Atomic Bombs ideas
  133. Some thoughts
  134. Revamped Cottages
  135. Nomad era
  136. River Trade
  137. Do the conquest of the cities more easy
  138. New Corporation Names
  139. WONDERS, reworked.
  140. Amphibious Combat Reworked
  141. One small step for man...One giant leap for mankind..
  142. inaccurate maps?
  143. Real Leaders
  144. Dynamic Leaders
  145. Colony Cost
  146. Feudal Era Marriages
  147. The Concept of Civilization
  148. Give environmentalism a chance !
  149. Advanced settlers
  150. Solution to the Deserts.
  151. Your Custom Civilization
  152. Improved Fog Of War
  153. Enabling partial map trading
  154. Improved tech trading system for multiplayer... and more
  155. Automatic resource that is required for your UU
  156. Suggestion Collection
  157. Option for peaceful AI
  158. SMAC Maintenance?
  159. Ranged Defenses
  160. Sensible Buff to Warlord GGs
  161. Dark Age
  162. Improved Spies in Civ4 mod
  163. Pirate Nation
  164. Choosing your colonies empire
  165. BTS Patch 3.13 - Bad change to diplomatic victory
  166. Adopting religion
  167. Tier Unit Upkeep Costs
  168. Casus Belli
  169. How do we fix the resource system for Civ 5?
  170. What Civ4 features can be taken out?
  171. Resource Limitations Bound by Religion.
  172. Settlers created as great people
  173. How do I create my dream Mod?
  174. Weather / Climate Changes
  175. specialist in your city"s
  176. more advanced renaming
  177. Collaboration on research
  178. Dynamic maps
  179. Game Manual
  180. Look At Me! Look At Me! Great-to me-idea for new strategy game! Completely Original
  181. Civ 4 missing something?
  182. Ruins
  183. Things You Like To See in Civ5.
  184. What science fiction features would you like to see in a future Civ game?
  185. Unique Wonders
  186. God, I hate the Apostolistic Palace.
  187. Facism civic
  188. Splash damage
  189. Comprehensive Civ5 suggestions
  190. Difficulty Technologies in DoM Screen
  191. Worker Action: Slash and Burn
  192. Why not a "darker" version of Civilization? (and other considerations about the game)
  193. Bring back the advisors!
  194. More Relevent Research Quotes
  195. Separatist culture - a new take on corruption?
  196. Religion-based Units
  197. What would you want to see in a 3rd Civ 4 expansion?
  198. A New Scientific Trait Idea (?)
  199. Improvements for Civ 4
  200. Gov Civic Changes
  201. Civil War
  202. The Civ V wish-list!!!
  203. Ironclads
  204. Strengthening Leader Traits
  205. Starting Positions
  206. X City Challenge/ Depth Level
  207. Shouldn't Worldmaker actions be noted in the replay file?
  208. Adding a "City Information Screen"
  209. What do you want to see in Civ5?
  210. CIV-V Suggestions
  211. landcruiser for Civ 4
  212. Ancient UNO or internal council.
  213. Some ideas
  214. My prototype Leader Traits rework
  215. Game Breaks
  216. Minor graphical suggestion
  217. Game end era option
  218. A new diplomatic feature
  219. My friend had an idea
  220. Some more ideas
  221. An idea to make automation of workers useful
  222. Patrolling - beefed up sentry system to reduce micromanagement
  223. Changing Leader thru time - reelection
  224. Towns and Railroads
  225. Beyond the sword for mac
  226. Flanking and supply lines
  227. Wonders
  228. Improved custom game setup screen
  229. Civ 4 gameplay "mechanics"
  230. New Capabilities for Religions
  231. Ten Things That Suck About Civ4
  232. 10 Commandments to improve civ 5
  233. Nuclear Diplomacy
  234. Great People That Were Missed
  235. Civ 5: make the distinction between cultural influence and political influence
  236. What resources would you like to see in civ 5?
  237. Help Please
  238. toggle animation off
  239. Make propositions (Apostle Palace/UN)
  240. Update the Explorer
  241. Orbital Bombardment
  242. Map Trading
  243. Going back to Warlords
  244. Liberalism Heist: Huh?
  245. Bringing Civ 5 to life: Great People rethought
  246. New Tech: Archaeology
  247. Civ V nations suggestions
  248. Movable Air Units
  249. Religious Shunning, for the greater glory of ...
  250. Cities founded later should have some things already built