View Full Version : Civ - Ideas & Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19]

  1. Vassalage and Civ 3...?
  2. Make satellite technology better!
  3. Rewrite History: the Promise Since Civ 1
  4. Umm...
  5. General Philosophy Shifts for Civ5: Only Broad Changes Here
  6. Regicide?
  7. New kind of settlers
  8. where's the armies
  9. Ya want a suggestion? Here!
  10. Get rid of the fat cross
  11. Civ 4 next Add on
  12. Make the Game More Immersive/Give it more personality
  13. A new food system
  14. Range limitations for units outside friendly territorry
  15. The craziest patch to Civ IV
  16. Great generals improvements
  17. Ideas for an enhanced Vassal Diplomacy System
  18. Animated roads & rails
  19. Adjustable Science Speed
  20. Why is battleship the strongest naval unit?
  21. Ferry system
  22. Flanking Redone
  23. I just finished my first Civ game ever!
  24. 1632 series mod
  25. Hits to Reputation
  26. Different and simpler combat systm
  27. help with installation
  28. New Ability - Sacking Cities
  29. Civilopedia Search
  30. What is for you the main point with Civ?
  31. Which do you choose?
  32. Aerial Combat
  33. Redo City Razing
  34. A tech trading idea
  35. ZOC: phantom unit
  36. Resources that run out
  37. Leaders/Unique Units
  38. Capture Research
  39. Surender, Surender...
  40. Civilization 4: Possible Expansion
  41. Civics
  42. Bringing Civ 5 to life: Great People revisited
  43. Wonders
  44. Pirates!
  45. Mods Request
  46. Civic Options
  47. late night musings... 2 super! ideas
  48. New national wonder idea: National Airline
  49. bring back build an embassy option of civ 1 and 2
  50. barbarian pirates?
  51. map and winning
  52. Diplomacy Options and others
  53. Air Unit Suggestions
  54. Forts and castles!
  55. Unhealthiness
  56. For Civiiization 5
  57. Wonder Units?
  58. Civ Splitting
  59. Please make a hotkey for turning landmark signs on and off!
  60. Hurrying production
  61. Tournament Competition Initiation
  62. Take a moment to think about the Civ Francise... (Please read and reply)
  63. Water Towers
  64. Civ 5 or another Expansion?
  65. Left handed cursor
  66. Thieves and Bandits
  67. Civ 6 - MMORPG
  68. Peacekeepers?
  69. Hadrian's Wall as a National Wonder?
  70. Suburbs
  71. Another Great Person
  72. Religions
  73. Nukes
  74. Assist production in [city]...
  75. "Food" trading
  76. Feast
  77. Appropriate Leader Looks
  78. Scrapping the fat X - design theory
  79. Better player-AI interaction, diplomacy
  80. Make Pit-Boss a real server app (or service.)
  81. Asking tributes - another possibility
  82. Terrorism
  83. Research Concept
  84. The Napoleonic Wars
  85. AI not in it to win it
  86. Moving Population
  87. Diplomacy and War, TOTALLY RIDICULOUS!!!
  88. Civ 3 Army
  89. new civic categories
  90. Which Civs should be in Civ 5: A modest proposal
  91. Sci fi scenario ideas
  92. Some comparisons since Civ 2
  93. War and Peace
  94. Errors in downloads
  95. New settler system?
  96. Civ 4 (BTS) radical spin-off
  97. Civ 4 (BTS) radical spin-off
  98. fighting SOD's.
  99. Mountain tile bonus / usage
  100. Add new wonders/improvements/units/buildings!!
  101. Better music
  102. Some random ideas
  103. Revamping units so they last longer
  104. An enemy of my enemy is a friend.
  105. Jungle chop should give hammers
  106. why not more buildings at reduced cost for protective trait?
  107. How can I retain city arts after capturing other cities
  108. I think we need a sub folder and reorganization for the civ 5 requests
  109. Some ideas of mine
  110. compact familiar promotion icons
  111. Time
  112. Leader Displays
  113. Maximum Era
  114. Rivers
  115. A Sandbox mode.
  116. Corruption: the return
  117. An Epic Mod: Tongue in Cheek style
  118. give some suggestions to your dream CIV5 / CIV4's new edition:
  119. No free great prophet?
  120. William Wallace
  121. What do you want to see in Ryhes and Fall of Civ or Civ 5(if possible)?
  122. Civilizations in Civ 5: Europe
  123. Civilizations in Civ 5: Asia
  124. Civilizations in Civ 5: New World
  125. What do we want less of?
  126. Rename Greek UU
  127. Gold Rush
  128. Civilization V ideas
  129. Planting a settler on forest should give hammers.
  130. Best possible features for Civ V
  131. Civilizations in Civ 5: Wildcards
  132. Notes on a New Civ Franchise
  133. Civ5 Civilizations Wish-List
  134. Civ IV is lacking in The Modern Era. How about Civ V?
  135. Mod Idea: Civ Meets GTA
  136. Civ 5: Planned operations
  137. Sewer
  138. Ideas for Trait Modification
  139. Improve Red Cross
  140. Civ 5: Organizing territory / infrastructure
  141. Sid Meier better get moving!
  142. Windmills should spread irrigation
  143. Fusion power plants
  144. Buying promotions
  145. Great Hunts
  146. New Greatpeople class
  147. Relics
  148. New Combat System
  149. More Bach!
  150. Moving Civilization from its current "diamond" gameplay
  151. More german tank
  152. CIV V Suggestions, whats wrong with CIV4
  153. Civ (Improvements to the game)
  154. Different kinds of open borders-treatys
  155. Revolutionary Change to the Civ System. Suggested Change, obviously.
  156. Idea for Civ 5: Neomodern Era
  157. Flood gates
  158. Gold
  159. What traits would you give Golda Meir and Yitzhak Rabin?
  160. Civ5 Predictions!!
  161. Intercity resource trading
  162. Wind and the Age of Sail
  163. New Research Style
  164. modify units and mountains..
  165. Make a civilization!
  166. Changes to the UN
  167. thought about ages
  168. Warhammer 40K (40.000) mod.
  169. New Gameplay Feature Idea
  170. Lets make new Civilization games more realistic
  171. Dynamic civilization traits
  172. Olympic Games
  173. buildings
  174. Moats
  175. civ lacks fashion
  176. Ignore Leader option
  177. World of Civilization
  178. Just another thread about what a new expansion pack to civiv should be like
  179. My Main Ideas
  180. Cannons
  181. How to make more realistic wars in civ
  182. City Unrest and Revolts
  183. About empires' stability
  184. Historic Stack Mechanics
  185. Historic Stack Mechanics