View Full Version : Civ - Ideas & Suggestions


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  1. Less Cities, Bigger Cities
  2. food production in the modern age
  3. A simple solution to "one sided games" : "Common Knowledge"
  4. Generals
  5. Sieges, War Weariness, and other things
  6. Improved and more detailed random terrain
  7. Workers shouldn't put roads on every tile
  8. Unit Defection?
  9. Leaders per Era
  10. Again, Provinces
  11. Autonomy, Membership and Seceding
  12. Barbarians, neutral nations, criminals
  13. breaking news-style events
  14. Resource destruction & ecology
  15. Resource overexploitation
  16. Re-trade
  17. New unit movement model
  18. Comabt effects of logistics and supply
  19. Changes to Universal Suffrage
  20. Trading military units
  21. Resource Depletion/Growth
  22. Future Age
  23. another Golden Age
  24. Weapon trades
  25. Units Retreating
  26. How far can you see through trees?
  27. What is the meaning of Civilization?
  28. Retreat flag
  29. New City Improvements - Beer wine and goats
  30. 'Hide' unit function
  31. Activation procedure (rather than CD in drive)
  32. alpha centauri gov't
  33. Civ3 with call to power
  34. Strategic Stockpiles, manufactured goods
  35. alpha centauri-esque custom units
  36. Provincial Palaces
  37. Let all Civ4 players use firewalls on Internet multiplayer!
  38. Barbarians become civilized?
  39. Civs: Specific or Not
  40. Unique Improvements
  41. Cities and Rural areas
  42. Test of Time Game Modes
  43. Barbarians
  44. Any ideas on what 'Civics' might refer to?
  45. New "Corruption Vs Palace" model
  46. Late-start Civs.
  47. Things from SMAC that should be included in any furture Civ game.
  48. Stacking and Refugees
  49. Dynamic Civilizations
  50. Caravans
  51. civ2 barbarians
  52. Does Population need reworking?
  53. These are all the ideas that anyone needs
  54. Modern barbarians, e.g. terrorists
  55. Civil and Military use of Resource Techs
  56. New Concept for the Food
  57. RTS battles
  58. Privatized Research
  59. Might and Myth
  60. Resources and new types of units/spies
  61. Improved War tactics
  62. Destroying palace causes civil war
  63. See your repuation
  64. Wonder Unit
  65. Stacks Versus Waves
  66. Revolt! Fight the System
  67. Better Espionage
  68. My unit is going where?
  69. Patrol Patterns
  70. More power to governors!
  71. Two parallel production queues
  72. Calamities
  73. Please give us a few hints, developers of Civ IV!
  74. Navel Units
  75. Sovereign Borders
  76. AI enhancements & editor expansion
  77. Unemployment!! Riots! Strike! Lockout! Cracks! Outbreak of war!
  78. Fishing
  79. Rebellions, vassals and new nations
  80. Make Civ4 playable in windowed mode.
  81. Improving air combat
  82. Specialized branches in tech tree
  83. Ladders Ideas
  84. landfills?
  85. Advanced Negotiations
  86. More nukes!
  87. Different endgame.. not all nukes and everyarea fully developed
  88. Civ Iii + Ctp
  89. land development
  90. Land Trade
  91. Type of goverments!
  92. Unit bonuses.
  93. Which civ's would you like?
  94. Use of Military Strategies and supply lines
  95. RTS in civilization
  96. Cheats!
  97. Flanking
  98. New Campaigns
  99. Traps & using natural weapons
  100. not sure if this is here but....
  101. Beyond Palace Expansion
  102. More historical scenarios!
  103. Unique unit for each era
  104. Discount rebuilding in captured cities
  105. Minimap and Map options
  106. Animations ● ● ●
  107. More Efficient Interface and Gameplay
  108. Getting along with a small civilization
  109. Creating your own borders
  110. Units Based On Culture
  111. Kings decrease corruption
  112. cultural goldenage/leaders
  113. Unit bans after wars?
  114. Advanced war options
  115. Spearman VS tank
  116. We want MERCENARIES!
  117. Producing multiple things in cities
  118. Equpping military units!!!
  119. Pyramids
  120. Units requiring buildings
  121. Ships: Boarding with Units
  122. Bring back food trade
  123. Unit transfer! Lend-Lease style, aid your allies! and other random ideas
  124. Immigration and people changing the government
  125. Militaristic trait
  126. Expeditionary Forces
  127. River Trade
  128. Police
  129. my idea's
  130. Armadas
  131. drop the feature that cities build something
  132. UN meetings
  133. The Nature
  134. Single report per turn
  135. Civilization 4 Question
  136. United Nations
  137. guns germs and steel
  138. Even smarter AI
  139. Longer Ages!
  140. terror units
  141. slavery
  142. heroic units.
  143. Change Shields into Industry Points
  144. How the world looks to you
  145. Harbors, Ports and Blockade
  146. Trade Advisor Improvement
  147. Do your people need to be more like individuals?
  148. armies, sieges, logistics, and leaders
  149. Hub Cities
  150. Spy Network
  151. Barbarians...should they be able to capture cities?
  152. A Conservative approach to CIV 4 ideas and suggestions
  153. Keep the game realistic (pollut. riot. etc.)
  154. more luxuries and resources..
  155. Important: loyalty!
  156. Towns, Airports and Military Base
  157. What type of maps/scenarious you would like to see on cIV?
  158. More culture specific units, please!
  159. More complex international relations and trade
  160. New terrain types
  161. Railroads
  162. Add a Clock
  163. Ocean Currents
  164. Occupation & Control
  165. Civ Personalities & Attitudes
  166. Savengers & Reverse Engineering
  167. Get the AI to actually plan attacks, and intercontinental invasions.
  168. Lose and regain power
  169. Abandoned Cities
  170. The modern armor
  171. The Renaissance, the fifth age
  172. New Resource: Women!
  173. Need To Be!
  174. Inherant Problem with AI
  175. Culture groups MEAN something
  176. Workers
  177. Propaganda?
  178. Scripted Governors
  179. Capturing Units
  180. ousted from power
  181. Ethnic strife/ genocide/ ethnic cleansing
  182. Distinct civ abilities should appear during the game and no more world wonders
  183. Slaving and Pirates
  184. Exploration
  185. A call for mechanisms to balance game play
  186. Environmental - a new civ strength?
  187. Please make it possible to name your units!
  188. New Editor Ability: Place city names
  189. More detailed improvements editor
  190. Poll: Bring back the wonder movies
  191. Develop Our Own Resources!
  192. Armageddon from Outer Space!
  193. Editor Efficiency and Practicality
  194. The Unified Corruption Theory
  195. Earth and Beyond... Alpha Centauri and Beyond?
  196. New Unit Abilities Necessary for Modern Era!!!
  197. Make vital inner-workings of game publically known
  198. Don't program the AI to move it's units without a reason
  199. If I could change only 1 thing in CIV4...
  200. Gold Gift Slider
  201. Best Game Features from Throughout the Genre
  202. Urban Sprawl
  203. Strike Range
  204. I hope they haven't forgot how cool Alpha Centuari's unit creation was.
  205. Names for Units
  206. SMAC Governments System
  207. Random Economic Events
  208. Tribe-Specific Unit Artwork
  209. Map Notes
  210. Legendary Units
  211. Unit Kill Counters
  212. What you don’t want to see in Civ 4
  213. reasonable improvements vs. dispensable improvements
  214. Vassal
  215. Idea: MMOG for civ4, eclusively online persistant world.
  216. The map Editor
  217. Heroes and medals
  218. Women, Minorities and Diversity
  219. Would you pay $75 for Civ4 with Wonder Movies?
  220. Russians and Soviets
  221. Have a Navy that meens something...
  222. Civ-specific Combat Unit Change (America)
  223. MARINES in civ 4
  224. Use Colonization Model for Civ 4
  225. Hidden Civilization
  226. Nifty aesthetic feature for the rock bottom of the wishlist pile
  227. Nostalgic musings of a CTP2 fan...
  228. Have A World News Paper (think Sim City 2000)
  229. Addiction Control Methods
  230. Peacefully cancelling agreements
  231. Cities more a part of map
  232. Bars and entertainment
  233. Civilization Assimilation
  234. Add Civil Wars as possibility
  235. More WMD
  236. finished goods
  237. New Units
  238. Have a name for
  239. Detailed Hall of Fame
  240. Customisable Civs
  241. More Panzer Please
  242. Undercover units
  243. Ideas I sent to Firaxis long time ago.
  244. National highway system
  245. War Weariness
  246. Trenches
  247. religion
  248. Increasing historic and overall realism should be the focus
  249. Few ideas
  250. War Happyness, Peace Happyness, Peace Weariness