- Less Cities, Bigger Cities
- food production in the modern age
- A simple solution to "one sided games" : "Common Knowledge"
- Generals
- Sieges, War Weariness, and other things
- Improved and more detailed random terrain
- Workers shouldn't put roads on every tile
- Unit Defection?
- Leaders per Era
- Again, Provinces
- Autonomy, Membership and Seceding
- Barbarians, neutral nations, criminals
- breaking news-style events
- Resource destruction & ecology
- Resource overexploitation
- Re-trade
- New unit movement model
- Comabt effects of logistics and supply
- Changes to Universal Suffrage
- Trading military units
- Resource Depletion/Growth
- Future Age
- another Golden Age
- Weapon trades
- Units Retreating
- How far can you see through trees?
- What is the meaning of Civilization?
- Retreat flag
- New City Improvements - Beer wine and goats
- 'Hide' unit function
- Activation procedure (rather than CD in drive)
- alpha centauri gov't
- Civ3 with call to power
- Strategic Stockpiles, manufactured goods
- alpha centauri-esque custom units
- Provincial Palaces
- Let all Civ4 players use firewalls on Internet multiplayer!
- Barbarians become civilized?
- Civs: Specific or Not
- Unique Improvements
- Cities and Rural areas
- Test of Time Game Modes
- Barbarians
- Any ideas on what 'Civics' might refer to?
- New "Corruption Vs Palace" model
- Late-start Civs.
- Things from SMAC that should be included in any furture Civ game.
- Stacking and Refugees
- Dynamic Civilizations
- Caravans
- civ2 barbarians
- Does Population need reworking?
- These are all the ideas that anyone needs
- Modern barbarians, e.g. terrorists
- Civil and Military use of Resource Techs
- New Concept for the Food
- RTS battles
- Privatized Research
- Might and Myth
- Resources and new types of units/spies
- Improved War tactics
- Destroying palace causes civil war
- See your repuation
- Wonder Unit
- Stacks Versus Waves
- Revolt! Fight the System
- Better Espionage
- My unit is going where?
- Patrol Patterns
- More power to governors!
- Two parallel production queues
- Calamities
- Please give us a few hints, developers of Civ IV!
- Navel Units
- Sovereign Borders
- AI enhancements & editor expansion
- Unemployment!! Riots! Strike! Lockout! Cracks! Outbreak of war!
- Fishing
- Rebellions, vassals and new nations
- Make Civ4 playable in windowed mode.
- Improving air combat
- Specialized branches in tech tree
- Ladders Ideas
- landfills?
- Advanced Negotiations
- More nukes!
- Different endgame.. not all nukes and everyarea fully developed
- Civ Iii + Ctp
- land development
- Land Trade
- Type of goverments!
- Unit bonuses.
- Which civ's would you like?
- Use of Military Strategies and supply lines
- RTS in civilization
- Cheats!
- Flanking
- New Campaigns
- Traps & using natural weapons
- not sure if this is here but....
- Beyond Palace Expansion
- More historical scenarios!
- Unique unit for each era
- Discount rebuilding in captured cities
- Minimap and Map options
- Animations ● ● ●
- More Efficient Interface and Gameplay
- Getting along with a small civilization
- Creating your own borders
- Units Based On Culture
- Kings decrease corruption
- cultural goldenage/leaders
- Unit bans after wars?
- Advanced war options
- Spearman VS tank
- We want MERCENARIES!
- Producing multiple things in cities
- Equpping military units!!!
- Pyramids
- Units requiring buildings
- Ships: Boarding with Units
- Bring back food trade
- Unit transfer! Lend-Lease style, aid your allies! and other random ideas
- Immigration and people changing the government
- Militaristic trait
- Expeditionary Forces
- River Trade
- Police
- my idea's
- Armadas
- drop the feature that cities build something
- UN meetings
- The Nature
- Single report per turn
- Civilization 4 Question
- United Nations
- guns germs and steel
- Even smarter AI
- Longer Ages!
- terror units
- slavery
- heroic units.
- Change Shields into Industry Points
- How the world looks to you
- Harbors, Ports and Blockade
- Trade Advisor Improvement
- Do your people need to be more like individuals?
- armies, sieges, logistics, and leaders
- Hub Cities
- Spy Network
- Barbarians...should they be able to capture cities?
- A Conservative approach to CIV 4 ideas and suggestions
- Keep the game realistic (pollut. riot. etc.)
- more luxuries and resources..
- Important: loyalty!
- Towns, Airports and Military Base
- What type of maps/scenarious you would like to see on cIV?
- More culture specific units, please!
- More complex international relations and trade
- New terrain types
- Railroads
- Add a Clock
- Ocean Currents
- Occupation & Control
- Civ Personalities & Attitudes
- Savengers & Reverse Engineering
- Get the AI to actually plan attacks, and intercontinental invasions.
- Lose and regain power
- Abandoned Cities
- The modern armor
- The Renaissance, the fifth age
- New Resource: Women!
- Need To Be!
- Inherant Problem with AI
- Culture groups MEAN something
- Workers
- Propaganda?
- Scripted Governors
- Capturing Units
- ousted from power
- Ethnic strife/ genocide/ ethnic cleansing
- Distinct civ abilities should appear during the game and no more world wonders
- Slaving and Pirates
- Exploration
- A call for mechanisms to balance game play
- Environmental - a new civ strength?
- Please make it possible to name your units!
- New Editor Ability: Place city names
- More detailed improvements editor
- Poll: Bring back the wonder movies
- Develop Our Own Resources!
- Armageddon from Outer Space!
- Editor Efficiency and Practicality
- The Unified Corruption Theory
- Earth and Beyond... Alpha Centauri and Beyond?
- New Unit Abilities Necessary for Modern Era!!!
- Make vital inner-workings of game publically known
- Don't program the AI to move it's units without a reason
- If I could change only 1 thing in CIV4...
- Gold Gift Slider
- Best Game Features from Throughout the Genre
- Urban Sprawl
- Strike Range
- I hope they haven't forgot how cool Alpha Centuari's unit creation was.
- Names for Units
- SMAC Governments System
- Random Economic Events
- Tribe-Specific Unit Artwork
- Map Notes
- Legendary Units
- Unit Kill Counters
- What you don’t want to see in Civ 4
- reasonable improvements vs. dispensable improvements
- Vassal
- Idea: MMOG for civ4, eclusively online persistant world.
- The map Editor
- Heroes and medals
- Women, Minorities and Diversity
- Would you pay $75 for Civ4 with Wonder Movies?
- Russians and Soviets
- Have a Navy that meens something...
- Civ-specific Combat Unit Change (America)
- MARINES in civ 4
- Use Colonization Model for Civ 4
- Hidden Civilization
- Nifty aesthetic feature for the rock bottom of the wishlist pile
- Nostalgic musings of a CTP2 fan...
- Have A World News Paper (think Sim City 2000)
- Addiction Control Methods
- Peacefully cancelling agreements
- Cities more a part of map
- Bars and entertainment
- Civilization Assimilation
- Add Civil Wars as possibility
- More WMD
- finished goods
- New Units
- Have a name for
- Detailed Hall of Fame
- Customisable Civs
- More Panzer Please
- Undercover units
- Ideas I sent to Firaxis long time ago.
- National highway system
- War Weariness
- Trenches
- religion
- Increasing historic and overall realism should be the focus
- Few ideas
- War Happyness, Peace Happyness, Peace Weariness