View Full Version : Civ - Ideas & Suggestions


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  1. Leader traits
  2. Can someone show me ONE good BTS mod about Imperialism e.g. 1500's-1900's?
  3. Trading Companies
  4. Leader/trait discussion
  5. Speed of Games
  6. What type of grid system would you like in Civilization?
  7. Trade Military Units
  8. Flak Towers
  9. Deep Sea Fishing Fleet
  10. Leader Traits
  11. Time, Map and Movement
  12. Just Some Ideas (for Civ5)
  13. 10 Things That Civ 5 Should Have
  14. Movement Point changes
  15. Wimsey's economic model
  16. Idea for Religions
  17. Middle earth map
  18. New Leader Traits
  19. second UU
  20. gods'n'myths
  21. Fix specialist assignment for Civ 4
  22. New Civilization games:
  23. i think there should be one more game option
  24. The music lover's Civilization....
  25. Civic Linked Leaders
  26. Infrastructure Realism
  27. A matter of time
  28. Wonders giving money
  29. Spiritual suggestion
  30. Telecommunication Tech
  31. Making the Great Wall more realistic and fun
  32. combat tactics – surrounding the enemy
  33. Unions Suggestion
  34. Ability to warn an ally of an impending invasion
  35. Shrine of the Fertility Goddess
  36. Shrine of Horse God
  37. Have the map scale as you progress
  38. A fundamental
  39. Civilizations and leaders you would like to see, but probably won't
  40. Civ 5 Maps: Solstice & Equinox
  41. When will Civ5 be announced?
  42. Need for Better Tech trading
  43. civ5 - to limit the number of military units
  44. Let's rework the civics system
  45. Recording succession games.
  46. copper/iron mines
  47. More rapid xp gains, more fun with promotions
  48. A better feel for civilizations in CivV
  49. Smarter Anti-War Protesters For Civ V
  50. Religions
  51. Aerial Wars
  52. Is Firaxis likely working on a project now?
  53. See the people working in your city
  54. Civ5 American UU: Homesteaders
  55. Absolute WORST THING in CivIV
  56. Larger workable city radius idea
  57. Civ5 should provide a check against the snowball effect
  58. Future Wishes
  59. Civ 5: A sharp turn to the Extreme
  60. Military Automation
  61. new ideas for civ5
  62. Educational Version
  63. Levgre's Civilization "X" thread
  64. Mod to Civ4, wish for Civ5, or Business Case for a Competitor to Firaxis?
  65. 'mod request' - Montezuma Lunacy Slider
  66. Transcending the SoD
  67. Uniques: The New Frontier
  68. Make Naval More Important
  69. Exploits replacing Great Persons
  70. States emergence and changing power
  71. Walkin's Supply Model
  72. A new (old) idea for culture
  73. Ideas for Interface Improvements
  74. “Ambush” – New Idea for CIV 5
  75. Civ5: A more robust trait system.
  76. momentary random abilities for units
  77. Giant Maps and other ideas:
  78. Request: "Open Borders" agreement division
  79. Advisors' Remake
  80. Ultimate Micro
  81. Regions
  82. Ammunition Idea
  83. On siege warfare
  84. Combat Odds.
  85. Idea to reduce micromanagement
  86. Provinces/States (New Idea?)
  87. Dynamic Unit Creation
  88. Combat issues – Defenders Have Unfair Advantage in the Modern Age
  89. We Need more Units with Special Technologies for Advanced Units
  90. Myth Concept
  91. Revolutionizing the unit production system
  92. building your own units
  93. no civ5, but Massive Multi-player online Strategy Game
  94. Ideas on Military Diplomacy and Alliances
  95. Combining Forces and Ordering Allies
  96. Does >Technology = >Strategy?
  97. Few Thoughts
  98. Sub-Techs and Nukes
  99. Cultural vs. Political Borders
  100. Stone age, bronze age, iron age units
  101. Mega City Idea
  102. What would you want in civ v
  103. The Civ Ideas & Suggestions Index - Pre Civ5
  104. Leader-specific UUs and UBs
  105. agriculture, industry and commerce
  106. Time, Turns, and amount of turns
  107. Civilization 5 - Ideas and Views
  108. Alfonso the Wise as Alternative Spanish Ruler?
  109. Dog Soldiers
  110. A couple of new diplomatic options
  111. We Need More Happy and Health Buildings for the Modern Age
  112. New Game Concept: Employment
  113. Some Ideas I had
  114. Fixed governments' return?
  115. Give Certain Units Special Attack Abilities
  116. War Workers?
  117. Aqueduct Roads
  118. Automation orders
  119. Revamped World Wonders (TL;DR)
  120. Is there any Reason Why Mobile Artillery doesn’t have Long Range Capabilities?
  121. What's the best set of parameters for a unit in civ?
  122. Should a "modern" privateer be added?
  123. New “Reduced Military Unit Cost” Option for Players who Favor Warfare
  124. It would be nice to have a “Free For All” game Option
  125. Quick Buildings and Units
  126. Rather Violent Idea I had
  127. Remake Science History.
  128. Subcivilisations: ideas for states in civilisation.
  129. Should resources be more valuable?
  130. Professional Army and Black Market
  131. Ideas for New Attack Bonuses for Civ 5
  132. suggestion for civ5: bonus resources - quantity and usage
  133. String of Ideas I Have mew
  134. Reforms System
  135. Warfare and Civilization
  136. My group of ideas...
  137. Suggestion: Freelance Spies
  138. Get rid of SODs
  139. initial civ 4 gripes
  140. Not too "beyond" the sword
  141. Ideas on how to Make Civ 5 more Fan strategically in the Modern Age
  142. CivMyWay: Combat Calculations
  143. Nuclear Weapons should be More Expensive
  144. Civ Maps with no North and South Polls
  145. Unit Tweaks/ additions
  146. Automation
  147. MOD Suggestion: "Heaven and Hell"
  148. Civ V Ideas & Suggestions Summary
  149. Occupying a Civilization
  150. What wonders would you like to include for Civ?
  151. what is
  152. Better Unit Movement and Military Strategy
  153. Destroying Cities
  154. Wouldn't it be great if The Great Wall...
  155. Wouldn't it be great if The Great Wall...
  156. MOD Idea, Warhammer 40K
  157. Civilization 5 - Long Read
  158. Civ 5 and Modders
  159. Improving combat (aka finally doing it right)
  160. New civ suggestion for Civ V
  161. CIV 5 - A new Idea for Combat on Chess like Board
  162. Trade, Resources, Money
  163. Civilization IV Wishlist
  164. CIV 4 Games become Boring when Approaching Late Game…
  165. Titles and religion proposals
  166. Scientific cooperation
  167. Economic Mod?
  168. Which civs should be left out?
  169. True civics in Civ5
  170. Forts
  171. New Mini Mods with a Few Eras and Additional Mini Technologies
  172. better Hut popping results?
  173. introducing animals
  174. Multiple Builds and Modernizing
  175. Martial Law (Military Rule)
  176. defecting citys
  177. The Manhattan Project and Espionage
  178. Civ5- A Whole New Civ
  179. Unit Facing
  180. Combat in Civilization V
  181. Communications
  182. Field/castle battles and espionage.
  183. The War on Terror Mod
  184. Civ pride in elite or ancient units
  185. A mod/map maker I'd like: Civ placement similar to real world locations
  186. Lionheart
  187. Which New Civs should be in CIV V
  188. How to fix the Diplomatic Victory
  189. Difficulty Levels
  190. Workboats and Bridges
  191. Settlements
  192. Dont use hammers to "build" rock and roll
  193. Technical Expertise
  194. A very simple idea...
  195. Various UUs and UBs for each Civ
  196. Automatically avoid city growth
  197. New option for Custom Game
  198. Have you seen this boy?
  199. Promotions: The Final Solution...
  200. Dealing with Micromanagement
  201. Earned traits
  202. Elevations and terrain features
  203. It was a long and bloody Ancient Age.
  204. Civ 5 trade routes
  205. Adding Tiles
  206. Scientific Victory
  207. Another idea for those mountains.
  208. Adding elevation maps to Civilization - OR - Destroying the current terrain system
  209. Bring Back Seperate Ratings For Attack
  210. Should attack AND defense ratio's be used in Civ5?
  211. Constructing your own Civ
  212. CivV: Add selection filters to game setup
  213. 1000 Unrealistic things about the Civ Games
  214. Suggestions
  215. revealing resources
  216. Map/Scenario Editors
  217. Evony & a CIV MMO
  218. 2 Hills and 3 mountains:
  219. New traits?
  220. Would love to see new chat mod
  221. Sid Meier's name on scorched earth games?!
  222. Scenarios
  223. Migrations and Pollution
  224. MartainLuther's Civ 5 Ideas
  225. A special type of unit.
  226. Immigration.
  227. Great Wall graphics.
  228. Attack? Defense? Strength?
  229. The Armstice
  230. Future techs
  231. Work sea tiles when in fat-cross for non-coastal cities
  232. Unique Technologies
  233. River movement
  234. Canoes!
  235. Achievements
  236. Obsolete Wonders
  237. Major and minor rivers
  238. Borders, Diplomacy and Nukes
  239. Grids: hex, square or gridless
  240. Some ideas about units and promotions
  241. Greenhouse
  242. Born of a civ-like MMO
  243. Few ideas of how to improve strategic aspect of the game (supply lines and more)
  244. Pandemic/Epidemic
  245. Ordinances.
  246. Poll Website
  247. Revolutionizing the basic city principle.
  248. Idea - Modified Military Support System
  249. Natural disaster animations.
  250. Seasonal Change over the Years