- Leader traits
- Can someone show me ONE good BTS mod about Imperialism e.g. 1500's-1900's?
- Trading Companies
- Leader/trait discussion
- Speed of Games
- What type of grid system would you like in Civilization?
- Trade Military Units
- Flak Towers
- Deep Sea Fishing Fleet
- Leader Traits
- Time, Map and Movement
- Just Some Ideas (for Civ5)
- 10 Things That Civ 5 Should Have
- Movement Point changes
- Wimsey's economic model
- Idea for Religions
- Middle earth map
- New Leader Traits
- second UU
- gods'n'myths
- Fix specialist assignment for Civ 4
- New Civilization games:
- i think there should be one more game option
- The music lover's Civilization....
- Civic Linked Leaders
- Infrastructure Realism
- A matter of time
- Wonders giving money
- Spiritual suggestion
- Telecommunication Tech
- Making the Great Wall more realistic and fun
- combat tactics – surrounding the enemy
- Unions Suggestion
- Ability to warn an ally of an impending invasion
- Shrine of the Fertility Goddess
- Shrine of Horse God
- Have the map scale as you progress
- A fundamental
- Civilizations and leaders you would like to see, but probably won't
- Civ 5 Maps: Solstice & Equinox
- When will Civ5 be announced?
- Need for Better Tech trading
- civ5 - to limit the number of military units
- Let's rework the civics system
- Recording succession games.
- copper/iron mines
- More rapid xp gains, more fun with promotions
- A better feel for civilizations in CivV
- Smarter Anti-War Protesters For Civ V
- Religions
- Aerial Wars
- Is Firaxis likely working on a project now?
- See the people working in your city
- Civ5 American UU: Homesteaders
- Absolute WORST THING in CivIV
- Larger workable city radius idea
- Civ5 should provide a check against the snowball effect
- Future Wishes
- Civ 5: A sharp turn to the Extreme
- Military Automation
- new ideas for civ5
- Educational Version
- Levgre's Civilization "X" thread
- Mod to Civ4, wish for Civ5, or Business Case for a Competitor to Firaxis?
- 'mod request' - Montezuma Lunacy Slider
- Transcending the SoD
- Uniques: The New Frontier
- Make Naval More Important
- Exploits replacing Great Persons
- States emergence and changing power
- Walkin's Supply Model
- A new (old) idea for culture
- Ideas for Interface Improvements
- “Ambush” – New Idea for CIV 5
- Civ5: A more robust trait system.
- momentary random abilities for units
- Giant Maps and other ideas:
- Request: "Open Borders" agreement division
- Advisors' Remake
- Ultimate Micro
- Regions
- Ammunition Idea
- On siege warfare
- Combat Odds.
- Idea to reduce micromanagement
- Provinces/States (New Idea?)
- Dynamic Unit Creation
- Combat issues – Defenders Have Unfair Advantage in the Modern Age
- We Need more Units with Special Technologies for Advanced Units
- Myth Concept
- Revolutionizing the unit production system
- building your own units
- no civ5, but Massive Multi-player online Strategy Game
- Ideas on Military Diplomacy and Alliances
- Combining Forces and Ordering Allies
- Does >Technology = >Strategy?
- Few Thoughts
- Sub-Techs and Nukes
- Cultural vs. Political Borders
- Stone age, bronze age, iron age units
- Mega City Idea
- What would you want in civ v
- The Civ Ideas & Suggestions Index - Pre Civ5
- Leader-specific UUs and UBs
- agriculture, industry and commerce
- Time, Turns, and amount of turns
- Civilization 5 - Ideas and Views
- Alfonso the Wise as Alternative Spanish Ruler?
- Dog Soldiers
- A couple of new diplomatic options
- We Need More Happy and Health Buildings for the Modern Age
- New Game Concept: Employment
- Some Ideas I had
- Fixed governments' return?
- Give Certain Units Special Attack Abilities
- War Workers?
- Aqueduct Roads
- Automation orders
- Revamped World Wonders (TL;DR)
- Is there any Reason Why Mobile Artillery doesn’t have Long Range Capabilities?
- What's the best set of parameters for a unit in civ?
- Should a "modern" privateer be added?
- New “Reduced Military Unit Cost” Option for Players who Favor Warfare
- It would be nice to have a “Free For All” game Option
- Quick Buildings and Units
- Rather Violent Idea I had
- Remake Science History.
- Subcivilisations: ideas for states in civilisation.
- Should resources be more valuable?
- Professional Army and Black Market
- Ideas for New Attack Bonuses for Civ 5
- suggestion for civ5: bonus resources - quantity and usage
- String of Ideas I Have mew
- Reforms System
- Warfare and Civilization
- My group of ideas...
- Suggestion: Freelance Spies
- Get rid of SODs
- initial civ 4 gripes
- Not too "beyond" the sword
- Ideas on how to Make Civ 5 more Fan strategically in the Modern Age
- CivMyWay: Combat Calculations
- Nuclear Weapons should be More Expensive
- Civ Maps with no North and South Polls
- Unit Tweaks/ additions
- Automation
- MOD Suggestion: "Heaven and Hell"
- Civ V Ideas & Suggestions Summary
- Occupying a Civilization
- What wonders would you like to include for Civ?
- what is
- Better Unit Movement and Military Strategy
- Destroying Cities
- Wouldn't it be great if The Great Wall...
- Wouldn't it be great if The Great Wall...
- MOD Idea, Warhammer 40K
- Civilization 5 - Long Read
- Civ 5 and Modders
- Improving combat (aka finally doing it right)
- New civ suggestion for Civ V
- CIV 5 - A new Idea for Combat on Chess like Board
- Trade, Resources, Money
- Civilization IV Wishlist
- CIV 4 Games become Boring when Approaching Late Game…
- Titles and religion proposals
- Scientific cooperation
- Economic Mod?
- Which civs should be left out?
- True civics in Civ5
- Forts
- New Mini Mods with a Few Eras and Additional Mini Technologies
- better Hut popping results?
- introducing animals
- Multiple Builds and Modernizing
- Martial Law (Military Rule)
- defecting citys
- The Manhattan Project and Espionage
- Civ5- A Whole New Civ
- Unit Facing
- Combat in Civilization V
- Communications
- Field/castle battles and espionage.
- The War on Terror Mod
- Civ pride in elite or ancient units
- A mod/map maker I'd like: Civ placement similar to real world locations
- Lionheart
- Which New Civs should be in CIV V
- How to fix the Diplomatic Victory
- Difficulty Levels
- Workboats and Bridges
- Settlements
- Dont use hammers to "build" rock and roll
- Technical Expertise
- A very simple idea...
- Various UUs and UBs for each Civ
- Automatically avoid city growth
- New option for Custom Game
- Have you seen this boy?
- Promotions: The Final Solution...
- Dealing with Micromanagement
- Earned traits
- Elevations and terrain features
- It was a long and bloody Ancient Age.
- Civ 5 trade routes
- Adding Tiles
- Scientific Victory
- Another idea for those mountains.
- Adding elevation maps to Civilization - OR - Destroying the current terrain system
- Bring Back Seperate Ratings For Attack
- Should attack AND defense ratio's be used in Civ5?
- Constructing your own Civ
- CivV: Add selection filters to game setup
- 1000 Unrealistic things about the Civ Games
- Suggestions
- revealing resources
- Map/Scenario Editors
- Evony & a CIV MMO
- 2 Hills and 3 mountains:
- New traits?
- Would love to see new chat mod
- Sid Meier's name on scorched earth games?!
- Scenarios
- Migrations and Pollution
- MartainLuther's Civ 5 Ideas
- A special type of unit.
- Immigration.
- Great Wall graphics.
- Attack? Defense? Strength?
- The Armstice
- Future techs
- Work sea tiles when in fat-cross for non-coastal cities
- Unique Technologies
- River movement
- Canoes!
- Achievements
- Obsolete Wonders
- Major and minor rivers
- Borders, Diplomacy and Nukes
- Grids: hex, square or gridless
- Some ideas about units and promotions
- Greenhouse
- Born of a civ-like MMO
- Few ideas of how to improve strategic aspect of the game (supply lines and more)
- Pandemic/Epidemic
- Ordinances.
- Poll Website
- Revolutionizing the basic city principle.
- Idea - Modified Military Support System
- Natural disaster animations.
- Seasonal Change over the Years