View Full Version : Civ - Ideas & Suggestions


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  1. An idea for the culture.
  2. Half-building an improvement.
  3. Importing food
  4. New Promotions or a Tree of Units?
  5. Visual Displays for Civ5 Ideas
  6. Custom Map Size
  7. A Waretime Idea
  8. Third parties in diplomacy
  9. The Democratic CFC's Choice Civ5 Civilizations - The Poll
  10. Two Color Civs
  11. Cold Wars
  12. Scandinavians/Norsemen/Vikings/Danes... Time to clear this up once and for all.
  13. Better City and Military Module
  14. Nationalization and other radical Civ 5 ideas
  15. AI suckage
  16. How to do Zone of Control
  17. Better Electricity
  18. Gameplay or Realism? Which do you prefer (and why?)
  19. Civ V Collection of Ideas
  20. Argetnyx's Empire-Crashing Idea
  21. Be able to enlarge the text size
  22. What is bad/useless in Civ4 and should be removed/replaced
  23. Civ V Ideas and Suggestions
  24. Galleys in oceans
  25. Make victory possible for small civs
  26. Including Israel as a civilization in future Civ's
  27. Diplomacy
  28. Other Ideas
  29. please include Eugenics Wars principalities in Civ5
  30. How does Civ currently handle map scrolling?
  31. Rebellions, Civil Wars and Civ Disintegration
  32. Useful civilizations
  33. Auto Recon Missions
  34. Culture in Civ
  35. I Want to Hire Some Executive Help!
  36. Air units that are actual units; a model
  37. Techathon's Army Idea
  38. Civilization 5: From 2d maps to 3d worlds
  39. Dominant Leader Traits
  40. question
  41. Another user option.
  42. Express Airlift
  43. Inquisitors
  44. Turn based? I think not!
  45. Stacks of DOOOOOOOM: A solution?
  46. Airbases
  47. Nukes and Post-Nuclear War consequences
  48. Ideas from playing Civ
  49. Learn from other's mistakes, Sid...(sensible suggestions)
  50. Rivers between tiles? I think not!
  51. War Nation? or Civilization? ...
  52. Logistics
  53. Who else hates the unholy trinity of hammers, coins and food?
  54. How much would you pay for a collaboratively-designed Civilization V?
  55. Dreamings of Super-Civ
  56. CivMyWay update
  57. suggestion to change quechua warrior...
  58. Unit Food Maintenance?
  59. Communicating with Barbarians.
  60. Another river suggestion
  61. Leaderboard for Multiplayer?
  62. Language
  63. A Mod Idea:
  64. Someone should create FOAB or MOAB unit? (not me i cant mod btw)
  65. Vollenteers
  66. Doing More With Civics
  67. Civilization: Rebirth
  68. How come settlers dont
  69. A evolutionary democracy
  70. An idea for wooden ships
  71. CityView Leaderhead Backgrounds
  72. rebellions and culture assimilation system
  73. Manual Movement Override
  74. A New Mod for WW2 ?!
  75. Civ V: Manifestos
  76. My personal leader wishlist. (Government Civics)
  77. "Indigneous" peoples
  78. Setting your own conditions for winning.
  79. Game Options
  80. Collateral Damage
  81. Where does the "nuclear wasteland" / global warming idea come from?
  82. Religon - My opinions
  83. Making use of duplicate resources.
  84. Civilization goes Global
  85. I'm BACK! (temporarily)
  86. Satellites
  87. Addictive resources
  88. Dealing with SOD's, supply, and generally reducing everyone's reliance on war
  89. Martial Talent
  90. Civ Network ideas thread!!!!!
  91. Wouldn't it be nice
  92. Promotions for the Other Units
  93. question!!!
  94. A Tribute: Giant Death Robots
  95. I wish...
  96. Some ideas for new units
  97. Siege as Attachments
  98. Get rid of the cheesy graphics
  99. 3 most wanted leaders!
  100. Wrong forum
  101. The Gridless Gameplay Thread
  102. Corporations and Internal agencies
  103. Naval Improvements I'd Like to See
  104. Having a more realistic population nationality control
  105. Why Civ V?
  106. 52 " LCD used for Civ Game
  107. New Wonders
  108. New Random Event Class
  109. Should Culture still determine borders?
  110. Real Time Strategy Battles for Civilization?
  111. Regarding civics
  112. A simple suggestion
  113. Aiding Production and Outsourcing
  114. Food trading and distribution
  115. Civ 5 is not even Civ anymore.
  116. Faster Worker Interface plz
  117. Aircraft in Civ
  118. Skip building queue.. please let it exist.
  119. Traps and Land Mines
  120. Changing the way terrain tiles are worked
  121. Land Transports
  122. Civ MMO
  123. to Buy Civ 5 or to not buy Civ 5
  124. Future Techs - Random Events
  125. Submarine + Navy SEALs
  126. What do you want to see in a UnitBuilder?
  127. Some proposed changes to city art
  128. War Reports
  129. gallies should be able to enter ocean tiles with a 50 percent chance of sinking
  130. Play Freeciv online in your browser here
  131. replacing buildings
  132. Military Researcher
  133. Civilization Traits
  134. More Combat Strategy
  135. New Great Person ~ Great Explorer!
  136. Traits
  137. Something about commerce and how to use workers in a 3d tile-less map?
  138. Manouverabilty
  139. Governments
  140. Centralized Production
  141. Technological Advance!
  142. Additional Great Person action?
  143. Forts and Firebases
  144. More resources more bonuses!
  145. Taking advantage of all land plots and resources
  146. Sea tiles should be bigger than land tiles
  147. The best stage for choosing one's civ and leader
  148. Civ Viewer
  149. A couple of simple issues and gripes
  150. Natural Wonders of the world
  151. System More Open
  152. Civ as an RTS?
  153. Leaders oddities
  154. Gameplay purposes of difference between governments
  155. War Eagerness?
  156. Just some changes i thought up...
  157. Civ5 EDIT!!!
  158. improvisions
  159. Do away with the settler
  160. a "no [insert leader] list" in custom game menu
  161. Dystopia/Utopia Mod
  162. A Thought on Civics
  163. "Total" Health for Units
  164. Active Weather
  165. About the game design of Civ5 or CivNet...
  166. Technology Stealing
  167. Civ on the iPad
  168. "Occupation" of cities
  169. Another Civ
  170. What We Must Need In Civ 5
  171. Arms Trade
  172. High Speed Rail
  173. Really being there
  174. Worker Promotions
  175. What We Need Is A Bigger Civc System
  176. Dynamic UU's and UB's
  177. Civ 5 - AI
  178. Closing the gaps between planes
  179. Crowd Control
  180. More Randomness
  181. Population growth early in the game
  182. The wanted civ list
  183. My Trireme found New world
  184. Coalitions, Groups, Axis, Customs Union and much more
  185. Javelin Thrower/other early game units
  186. Economic Cycles
  187. Coastal Defense
  188. Seas
  189. Double Agents
  190. What Civis Must We Have In Civ5
  191. Nukes
  192. Why Only 18 >:(
  193. Civ 6
  194. Lose the HEX Tiles
  195. Nukes / cold war
  196. Option for "Natural" Startlocations
  197. We need the Canadians as a new Civ!
  198. Luxuries & strategic resources
  199. Multiplayer regenerate
  200. Have Israel as a civ.
  201. Combat Turns in CivV?
  202. bring back the Dinosaurs!
  203. Why not include religion without bearing on the game?
  204. Global Warming Improvments
  205. Resources should be quantized
  206. Increase unit cost
  207. Flat World
  208. Wonders in Civ V: Industrial
  209. Opening Older version
  210. Bring in some actors!
  211. Interface and Documentation Suggestions
  212. Civilizations should have their own artstyles out of the box
  213. Urban Sprawl
  214. Firaxis: Why isn't Malta an announced civ!?!
  215. Solution: The Globe in Civ V, a really spherical map with only hexagonal tiles!
  216. Equal movement back and forth, please!
  217. Global Resource Market
  218. Spearman vs Tank Problem - Units by Era
  219. Importance of naval supremacy
  220. finite resources
  221. Civilizations v. Leaders: Your Role in Civilization V
  222. amount of resources
  223. Invasion mod
  224. Random ideas
  225. Better Unhappiness effects: Partisans
  226. Supply wagon
  227. Foreign investment
  228. Removing Tile Juggling
  229. Make units more customizable/upgradeable.
  230. new military system
  231. The dawn of civilization
  232. For God's sake, a file system that isn't a disaster
  233. Please, please, please, please, please have a better designed main/new game menu.
  234. Beginnings and Endings
  235. Harsh Terrain and Health
  236. Defcon
  237. Culture boost building
  238. Mods
  239. Fighting the peasants
  240. Naming an area
  241. Ethnicity of the Military - coups
  242. City's expanding on more tiles (Civ V)
  243. No More Eternal Wonders
  244. The one thing I really want to see in CIV.
  245. Cut & paste building queues
  246. Road and rail sprawl
  247. Rethinking the Space Race
  248. Satellites and SDI
  249. Cultural spread and victory
  250. Era Advance