View Full Version : Civ - Ideas & Suggestions


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  1. Idea for civic policy changing:
  2. Capturing the capital
  3. Combining 1UpT and SoD
  4. Simple Happiness Changes to Combat ICS/runaway civs
  5. Empire Food
  6. Transport hubs
  7. Permanent war hurts the city state and ally more than the enemy
  8. Should players be allowed to *build* a puppet city?
  9. Air Tiles
  10. Civ3!!!
  11. Attrition and supply
  12. Early game, roleplaying AI / Endgame, play-to-win AI
  13. Diplomacy Analysis
  14. A finer grain hex?
  15. Cities research tech, rather than empires
  16. Gunpowder combat bonus
  17. idea for patch - forlorn defender (garrison)
  18. Capital should automatically get 50% railroad bonus
  19. Land Unit Combat idea for 2 UPT
  20. Make puppets worthless, make courthouse cheap
  21. How to Reward Small Empires
  22. Future and Space
  23. Introducing health mechanic into Civ V: A way to potenciate few yet powerful cities
  24. Raze a Capital/State City mod needed!!!
  25. Unit types need modifiers to reflect their realistic usage
  26. Let's get rid of workers . . .
  27. Science system
  28. Build: repair city health
  29. Necessity is the mother of invention . . .
  30. Idea: Let us abandon roads
  31. Have unique civilizations develop later in the game rather than at start
  32. KILLING ICS: Governance
  33. why not 64 bit version????
  34. Surveyors
  35. Can we please fix the yield display?
  36. How to make small empires capable of withstanding large ones...
  37. Allow picking of tiles for culture expansion
  38. Blue Marble?
  39. Diplomatic Pact
  40. How about a simple Tax Rate option?
  41. Do you want an increased penalty for razing cities?
  42. Can you improve the criteria for smack downs?
  43. Adding new diferenciations to already existing civs
  44. HTML version of civilopedia
  45. Sniper unit
  46. The Agricultural revolution, industrialization, and Urbanization
  47. About diplomacy and conquest victory
  48. An Inquiry into the Nature and Causes of the Wealth of Civilizations
  49. Simple ICS Balance?
  50. Persistent advanced setup please...
  51. Destroying a Civilization Bonus!
  52. Make the multi less military
  53. Make Civilopedia accessible from outside a match
  54. Conditioned Technological Development
  55. Idea for long construction time
  56. Unit construction - start or end of turn
  57. Airstrip Tile Improvement For Airlifting Units
  58. Quick and Dirty -- Improve the Saved Game list
  59. Back-transparent screen-overlay - causes headacke
  60. Exception to 1UPT Rule
  61. City state suggestions
  62. New idea: Create city-state
  63. Roads + stacking
  64. Wonder Notifications
  65. Spheres of influence
  66. Command suggestion : Support Fire
  67. 3rd UU/UB suggestions
  68. Ideas to improve Foreign Trade
  69. what if excess happiness reduced all production costs?
  70. Units swap places
  71. IDEA: Social policies impacting diplomacy?
  72. IDEA: Civ names changing overtime?
  73. IDEA: unit creation similar to ALPHA CENTAURI
  74. Rivers on tiles instead of in between
  75. Research & Wealth & Production & Looping again.
  76. Civilopedia - rearranging data
  77. New mode of doing religion
  78. Why 1upt? (serious question/idea)
  79. Suggestion for Civ6 - enhancement to battles
  80. Forge only working on Combat units
  81. In the spotlight or not?
  82. New Victory conditions
  83. Solution to Happiness
  84. Treat culture as a yield, like science
  85. Civilization wide food
  86. Handling ICS and other thoughts
  87. Buildings and tile improvements for the next expansion
  88. Road/Railroads cost/mant.
  89. Suggestion on Social Policies
  90. Immortal & up: gift units should arrive following turn, not 3 later
  91. kinda wish that city states and barbarians
  92. Idea's for making civ5 a better game
  93. Civ 6 using DLC in a good way?
  94. How would you re-implement 1UPTs?
  95. Forts and movement
  96. Why no corporations?
  97. No trade cancellation on war
  98. Who are we??
  99. A solution to stacking and the production problem
  100. Suggested changes to diplomatic (and conquest) victories
  101. Command stage before movement?
  102. Ideas for the first Expansion pack.
  103. Concepts for Civilization
  104. Broken research agreements
  105. Option to make buildings private (lower maint or +revenue, but -Happy)
  106. Espionage
  107. Bring back Health
  108. Higher difficulty: Better promoted AI units, instead of production bonus
  109. Adjust Great Scientists bulbing numbers
  110. Dear Fraxis,
  111. Autosell excess luxuries/open borders
  112. Make social policy branches open based on culture
  113. Reinforced Units (NOT SoD)
  114. Frustrated with 1 upt - is there a good solution?
  115. War, What is it Good For?
  116. Unitless Espionage Model
  117. The Pursuit of Unhappiness
  118. Maintenance Imbalance!! (Civ 5 cannot support large empires/armies)
  119. Some Changes I would Make : Hit and Miss
  120. Improving AI's behavior for Civ 6 - Turing Test
  121. Idea for a mod
  122. Quick Diplomacy Fix
  123. Core design problems and possible solutions - A positive discussion
  124. Bonus in friendly lands is too Strong
  125. A Perfect World... wouldn't be so flat!
  126. "Group move" units maintaining formation
  127. Please move option in diplomacy
  128. automove my units before my turn ends
  129. Suggestion for New Naval Unit: Ice Breaker
  130. Puppet cities need to be nerfed
  131. Simple way to prevent sell city cultural victory exploit
  132. New Idea: Allow a Revolution to refund culture spent on social policies
  133. Tech Randomnizer
  134. City-states not being so single-minded?
  135. Bring back GetScriptData and SetScriptData for modding!
  136. A new Resource Economy
  137. Mercenaries
  138. [IDEA] New Terrain Improvements
  139. Tie city defense to Handicaps
  140. Easy to implement but strong A.I. buff
  141. A potentially new idea for adding flexiiblity to SPs
  142. regarding air force
  143. Clear & Definitive solution(s) to 1upT -- if needed...
  144. Anti-Social Policies, or How to Bring Back Slavery
  145. Happiness scaled on Big Maps via Luxury Resource tweaks
  146. Border Insurrections
  147. Diplomatic Victory
  148. Health
  149. The "What Would You Do With Civ 6?" Thread
  150. How Food could be better handled.
  151. Limited Stacking in Forts
  152. Which changes to Hexes and Yeilds do you support?
  153. Cavalry Upgrade to Tanks? No Thanks
  154. How bout CIVIL WARS for Civ6
  155. Where to Go From Here
  156. Thoughts on 1UPT and possible improvements
  157. A vast world for armies on hexes: Age of Wonders series!
  158. Diplomacy/Research/Trade Improvement
  159. Great Revolutionaries
  160. Diplomacy
  161. Double-List Democracy
  162. Nerfing ICS
  163. An idea to improve 1UPT
  164. Upgrades to Tile Imrovements and Cultural Tile Acquisition
  165. Tiles, Culture, and GPT
  166. Malleable borders
  167. How to make Stacks Work: Joint attacks
  168. Here's a novel thought, luxuries in limited quantity
  169. how Is Current Civ V Strategic Resource Model Working Out
  170. Upt?
  171. Universal Exposition, a totaly new idea!
  172. Barbarians In Industrial Era ?
  173. Custom Tech Tree-Redifining The Game
  174. Idea: Notes to self
  175. Ideas for Citizen Managment?
  176. Rivers, a natural trade-route.
  177. Semi-automated workers
  178. This game needs holiday Easter Eggs! (Possible for expansions?)
  179. DOWNLOADABLE CONTENT - have new techs & Wonders? (esp. Technological Singularity?)
  180. New Tile-City economy model
  181. Why didn't Firaxis...
  182. Making Civ5 more fun
  183. From Cities to Civilians - Rethinking the definition of "Civilization"
  184. Free trade agreements, a proposal
  185. Policies need to be revamped.
  186. Proposal for late game iron
  187. A proposal to fix Civ5 1UPT
  188. What is the next NATURAL WONDER?
  189. Canals - yea or nea?
  190. Great Persons & Golden Ages reloaded
  191. A simple solution to "stacks of doom"
  192. Should they bring back vessalism?
  193. Combat System
  194. Could CIV steal the warsystem from Warlords?
  195. Idea to improve diplomacy: Alliances
  196. Resource System
  197. Fixing puppets vs. annex
  198. Stack v. Stack Combat
  199. Should the maritime city state's bonus change with the age?
  200. Some Resource Suggestions
  201. Naval embarkation?
  202. The Wonder List
  203. Marines
  204. Great Artists should grant a free Social Policy
  205. Armies - Should be about economy
  206. Combat between turns?
  207. Peaceful bonuses
  208. All new CS types, a rational probability?
  209. A fix for the AI loosing their army in the first year of war
  210. Give AI units combat bonus (?)
  211. Better Game in one patch
  212. The inherent problem with building times.
  213. Civ V redefines diplomacy
  214. A conservative approach to making tiles more differentiated
  215. Land Transport Units
  216. Merged Units vs. Carpet of Doom
  217. Ideas for expansion pack (or mod) to make Civ V "perfect"
  218. A Comprehensive Fix for CiV
  219. Evolution of Civilization
  220. Turns, Ticks & Theaters
  221. More dialog options please
  222. Unique resources
  223. First Expansion - Religion?
  224. Research: Multiple tech trees
  225. Combat Redefined
  226. AI Diplomacy
  227. Build: happiness
  228. Tactical Map
  229. From Tribe to town to city to untied planet to Galactic Empire (TCG Idea))
  230. Annexing territory idea
  231. Mubarak Should Have Built A Coliseum!!!
  232. Auxillaries: archers and siege should be able to attach to melee units
  233. Luxury Resources
  234. Has civ REALLY developed since the first one
  235. Does Civ need victories? Could there be a different form of end game?
  236. Some little UI changes would drastically improve the game
  237. More fun needed!
  238. Revamping civ4's corporations concept
  239. Advanced trade possibilities
  240. Feature shuffling, the ultimate reason why old civ fans don't like civ 5
  241. Complete kill with auto settle
  242. CS expansion idea
  243. An Idea for Bringing back Religion
  244. Revamping Espionage
  245. Making Wonders Wonderful
  246. Turn-based Suggestion
  247. City spacing
  248. Reseach Agreements - post your solution
  249. Fixing city-states AND small civs in Civ 5 in one fell swoop
  250. "Small countries can't prevail" ins and outs.