- Idea for civic policy changing:
- Capturing the capital
- Combining 1UpT and SoD
- Simple Happiness Changes to Combat ICS/runaway civs
- Empire Food
- Transport hubs
- Permanent war hurts the city state and ally more than the enemy
- Should players be allowed to *build* a puppet city?
- Air Tiles
- Civ3!!!
- Attrition and supply
- Early game, roleplaying AI / Endgame, play-to-win AI
- Diplomacy Analysis
- A finer grain hex?
- Cities research tech, rather than empires
- Gunpowder combat bonus
- idea for patch - forlorn defender (garrison)
- Capital should automatically get 50% railroad bonus
- Land Unit Combat idea for 2 UPT
- Make puppets worthless, make courthouse cheap
- How to Reward Small Empires
- Future and Space
- Introducing health mechanic into Civ V: A way to potenciate few yet powerful cities
- Raze a Capital/State City mod needed!!!
- Unit types need modifiers to reflect their realistic usage
- Let's get rid of workers . . .
- Science system
- Build: repair city health
- Necessity is the mother of invention . . .
- Idea: Let us abandon roads
- Have unique civilizations develop later in the game rather than at start
- KILLING ICS: Governance
- why not 64 bit version????
- Surveyors
- Can we please fix the yield display?
- How to make small empires capable of withstanding large ones...
- Allow picking of tiles for culture expansion
- Blue Marble?
- Diplomatic Pact
- How about a simple Tax Rate option?
- Do you want an increased penalty for razing cities?
- Can you improve the criteria for smack downs?
- Adding new diferenciations to already existing civs
- HTML version of civilopedia
- Sniper unit
- The Agricultural revolution, industrialization, and Urbanization
- About diplomacy and conquest victory
- An Inquiry into the Nature and Causes of the Wealth of Civilizations
- Simple ICS Balance?
- Persistent advanced setup please...
- Destroying a Civilization Bonus!
- Make the multi less military
- Make Civilopedia accessible from outside a match
- Conditioned Technological Development
- Idea for long construction time
- Unit construction - start or end of turn
- Airstrip Tile Improvement For Airlifting Units
- Quick and Dirty -- Improve the Saved Game list
- Back-transparent screen-overlay - causes headacke
- Exception to 1UPT Rule
- City state suggestions
- New idea: Create city-state
- Roads + stacking
- Wonder Notifications
- Spheres of influence
- Command suggestion : Support Fire
- 3rd UU/UB suggestions
- Ideas to improve Foreign Trade
- what if excess happiness reduced all production costs?
- Units swap places
- IDEA: Social policies impacting diplomacy?
- IDEA: Civ names changing overtime?
- IDEA: unit creation similar to ALPHA CENTAURI
- Rivers on tiles instead of in between
- Research & Wealth & Production & Looping again.
- Civilopedia - rearranging data
- New mode of doing religion
- Why 1upt? (serious question/idea)
- Suggestion for Civ6 - enhancement to battles
- Forge only working on Combat units
- In the spotlight or not?
- New Victory conditions
- Solution to Happiness
- Treat culture as a yield, like science
- Civilization wide food
- Handling ICS and other thoughts
- Buildings and tile improvements for the next expansion
- Road/Railroads cost/mant.
- Suggestion on Social Policies
- Immortal & up: gift units should arrive following turn, not 3 later
- kinda wish that city states and barbarians
- Idea's for making civ5 a better game
- Civ 6 using DLC in a good way?
- How would you re-implement 1UPTs?
- Forts and movement
- Why no corporations?
- No trade cancellation on war
- Who are we??
- A solution to stacking and the production problem
- Suggested changes to diplomatic (and conquest) victories
- Command stage before movement?
- Ideas for the first Expansion pack.
- Concepts for Civilization
- Broken research agreements
- Option to make buildings private (lower maint or +revenue, but -Happy)
- Espionage
- Bring back Health
- Higher difficulty: Better promoted AI units, instead of production bonus
- Adjust Great Scientists bulbing numbers
- Dear Fraxis,
- Autosell excess luxuries/open borders
- Make social policy branches open based on culture
- Reinforced Units (NOT SoD)
- Frustrated with 1 upt - is there a good solution?
- War, What is it Good For?
- Unitless Espionage Model
- The Pursuit of Unhappiness
- Maintenance Imbalance!! (Civ 5 cannot support large empires/armies)
- Some Changes I would Make : Hit and Miss
- Improving AI's behavior for Civ 6 - Turing Test
- Idea for a mod
- Quick Diplomacy Fix
- Core design problems and possible solutions - A positive discussion
- Bonus in friendly lands is too Strong
- A Perfect World... wouldn't be so flat!
- "Group move" units maintaining formation
- Please move option in diplomacy
- automove my units before my turn ends
- Suggestion for New Naval Unit: Ice Breaker
- Puppet cities need to be nerfed
- Simple way to prevent sell city cultural victory exploit
- New Idea: Allow a Revolution to refund culture spent on social policies
- Tech Randomnizer
- City-states not being so single-minded?
- Bring back GetScriptData and SetScriptData for modding!
- A new Resource Economy
- Mercenaries
- [IDEA] New Terrain Improvements
- Tie city defense to Handicaps
- Easy to implement but strong A.I. buff
- A potentially new idea for adding flexiiblity to SPs
- regarding air force
- Clear & Definitive solution(s) to 1upT -- if needed...
- Anti-Social Policies, or How to Bring Back Slavery
- Happiness scaled on Big Maps via Luxury Resource tweaks
- Border Insurrections
- Diplomatic Victory
- Health
- The "What Would You Do With Civ 6?" Thread
- How Food could be better handled.
- Limited Stacking in Forts
- Which changes to Hexes and Yeilds do you support?
- Cavalry Upgrade to Tanks? No Thanks
- How bout CIVIL WARS for Civ6
- Where to Go From Here
- Thoughts on 1UPT and possible improvements
- A vast world for armies on hexes: Age of Wonders series!
- Diplomacy/Research/Trade Improvement
- Great Revolutionaries
- Diplomacy
- Double-List Democracy
- Nerfing ICS
- An idea to improve 1UPT
- Upgrades to Tile Imrovements and Cultural Tile Acquisition
- Tiles, Culture, and GPT
- Malleable borders
- How to make Stacks Work: Joint attacks
- Here's a novel thought, luxuries in limited quantity
- how Is Current Civ V Strategic Resource Model Working Out
- Upt?
- Universal Exposition, a totaly new idea!
- Barbarians In Industrial Era ?
- Custom Tech Tree-Redifining The Game
- Idea: Notes to self
- Ideas for Citizen Managment?
- Rivers, a natural trade-route.
- Semi-automated workers
- This game needs holiday Easter Eggs! (Possible for expansions?)
- DOWNLOADABLE CONTENT - have new techs & Wonders? (esp. Technological Singularity?)
- New Tile-City economy model
- Why didn't Firaxis...
- Making Civ5 more fun
- From Cities to Civilians - Rethinking the definition of "Civilization"
- Free trade agreements, a proposal
- Policies need to be revamped.
- Proposal for late game iron
- A proposal to fix Civ5 1UPT
- What is the next NATURAL WONDER?
- Canals - yea or nea?
- Great Persons & Golden Ages reloaded
- A simple solution to "stacks of doom"
- Should they bring back vessalism?
- Combat System
- Could CIV steal the warsystem from Warlords?
- Idea to improve diplomacy: Alliances
- Resource System
- Fixing puppets vs. annex
- Stack v. Stack Combat
- Should the maritime city state's bonus change with the age?
- Some Resource Suggestions
- Naval embarkation?
- The Wonder List
- Marines
- Great Artists should grant a free Social Policy
- Armies - Should be about economy
- Combat between turns?
- Peaceful bonuses
- All new CS types, a rational probability?
- A fix for the AI loosing their army in the first year of war
- Give AI units combat bonus (?)
- Better Game in one patch
- The inherent problem with building times.
- Civ V redefines diplomacy
- A conservative approach to making tiles more differentiated
- Land Transport Units
- Merged Units vs. Carpet of Doom
- Ideas for expansion pack (or mod) to make Civ V "perfect"
- A Comprehensive Fix for CiV
- Evolution of Civilization
- Turns, Ticks & Theaters
- More dialog options please
- Unique resources
- First Expansion - Religion?
- Research: Multiple tech trees
- Combat Redefined
- AI Diplomacy
- Build: happiness
- Tactical Map
- From Tribe to town to city to untied planet to Galactic Empire (TCG Idea))
- Annexing territory idea
- Mubarak Should Have Built A Coliseum!!!
- Auxillaries: archers and siege should be able to attach to melee units
- Luxury Resources
- Has civ REALLY developed since the first one
- Does Civ need victories? Could there be a different form of end game?
- Some little UI changes would drastically improve the game
- More fun needed!
- Revamping civ4's corporations concept
- Advanced trade possibilities
- Feature shuffling, the ultimate reason why old civ fans don't like civ 5
- Complete kill with auto settle
- CS expansion idea
- An Idea for Bringing back Religion
- Revamping Espionage
- Making Wonders Wonderful
- Turn-based Suggestion
- City spacing
- Reseach Agreements - post your solution
- Fixing city-states AND small civs in Civ 5 in one fell swoop
- "Small countries can't prevail" ins and outs.