View Full Version : Civ - Ideas & Suggestions


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  1. Languages
  2. New way of research
  3. Too many ideas?
  4. Civ4 Consolidation Project
  5. Years
  6. Online Single-player
  7. Allied Coordination
  8. Extended Play
  9. Exploration, Culture, and the will to live
  10. Armies surrender
  11. Privateer, Man-O-Wat, etc exposed!
  12. selling techs?
  13. A few 'presumptious' ideas based on CivII/CivIII comparisons by a player new to civ 3
  14. Some Thoughts on Culture Groups
  15. A UU for every Age?
  16. sniper units?
  17. Unit-loss due to flips.
  18. Cooperation
  19. Bring back the rebels from Civ2!
  20. Inspired by Trade-peror, Shyrramar, Aussielurker and Garbarsardar
  21. Lets see SOME FORIEGN POLICY
  22. Communications
  23. We, the visually handicapped,
  24. Which aspect of Civ is more important?
  25. Uniq Units
  26. [un]
  27. Multi-Unit battles
  28. Age of Sail
  29. Russians/Soviets & Catherine
  30. Revolutionary Concepts versus Minor Tweaks
  31. New rule, New solution (allocating UU)
  32. Dear Firaxis...(the Civ4 comprehensive poll)
  33. ideas about civ4
  34. Module Game Release
  35. Where are the unemployed?
  36. Leaderhead Replacements
  37. New Conquests
  38. Minimap Option
  39. Trade
  40. Calvary Speeds
  41. Happiness in modern times!
  42. Modelling population growth, population density, emigration and immigration. etc.
  43. more civs!!!
  44. Preferred/Shunned Governments
  45. The Nomadic Age
  46. Game Realism Settings
  47. differnt UU
  48. Game Modes
  49. What changes u want in civ4?
  50. eaiser scenario creation
  51. Helping With a Bad Start: Inured to Terrain
  52. Does Anyone?
  53. Think before proposing:Is my Civ4 idea moddable iv Civ3 alredy?
  54. Triggering the Golden Age
  55. Terrain features and units
  56. apons of mass destruction
  57. what about the little things?
  58. M.m.o.c.i.v
  59. Communication w/ other civs not before Library
  60. More units
  61. Amounts of soldiers
  62. Resources
  63. Rebellion!
  64. Substitution
  65. Install puppet gov't/Resurrect extinct civ
  66. Castle
  67. Wealth
  68. Military realism
  69. Read the beautiful sticky
  70. Dynamic Civs (The thread before the poll)
  71. Easy Hidden Nationality Attack by...
  72. Trench Warfare
  73. How bout a future tech bonus
  74. horseback riding and motorized transportation
  75. golden age
  76. Capture bonus
  77. Domination in a game where empires keep falling apart
  78. The barbarian within
  79. science slider!
  80. Evacuate city option.
  81. rep hits
  82. Exploration change
  83. Space Wars!!!!!
  84. What they're up to.
  85. Open ended simulation scale game play
  86. World Wars
  87. New Scandinavian Leader!
  88. Between Monarch and Emperor:Adjustable Skill Levels?
  89. Major grin factor modification
  90. Revolution?
  91. New Governments
  92. Not enough Civ Varience
  93. diplomacy and territory
  94. One tile colony border
  95. Music
  96. despotism. more specifically starting government
  97. Choose Our Own Advisors! (and policy)
  98. unknown civilizations
  99. More depth to Civ gameplay
  100. square sharing between units
  101. Accidents
  102. AI more willing to trade
  103. Limit Military Size
  104. new granary
  105. events
  106. so let be it: Turks
  107. Named ships
  108. Random Thoughts
  109. Military Assistance
  110. Take on a wife?
  111. An Active United Nations
  112. Claiming Territory
  113. Mercenaries (but with a new concept to it)
  114. Firaxis announces "Civics"
  115. Which paradigm do you prefer for Civ?
  116. A revamped combat idea
  117. Research level choice
  118. new railroad concept
  119. Prisoners of war!
  120. Middle Man Concept
  121. Satellite Civs
  122. Select staring era
  123. City View & Land Development
  124. A new "ideological tech tree"
  125. some ideas
  126. flak
  127. bureacracy as a civ trait
  128. Another thought on UUs
  129. UN - Union Nations should have more uses???
  130. Scripting
  131. Any point of this sub-forum?
  132. Random Events in Civ4
  133. What are Civ's biggest weaknesses?
  134. Philosophy, Art, Religion, Culture
  135. Pool of food, resources, and shields
  136. Revolts, corruption, and cultural cohesion
  137. Resources, industry, and trading system
  138. Traits connected to player action through selective advance
  139. New Civs Created During the Game
  140. Civ5 discussion
  141. Adressing Civ's main weaknesses
  142. The Passage of Time (and other philosophical wax)
  143. Flexibility
  144. Taking away corruption?
  145. More sophisticated reputation
  146. Pollution and global warming
  147. Improvements for the corruption model
  148. Inside Soren's Presentation (Some Real Gems!)
  149. a new idea
  150. MP/SP & Civ4
  151. Settler and galley
  152. New Tech idea
  153. corruption and communications
  154. City management - an idea
  155. What would you simplify about Civ 3?
  156. True capitalism
  157. Attack Modes
  158. Am I the only one who fails to see much fun in religion?
  159. Conquoring Squares
  160. Game Play (undo key)
  161. Civ2 like ambience
  162. Civ4 Manual
  163. A little story
  164. No 3D view: HOMM4 graphics are quite enough!!!
  165. Fix borders!!
  166. POPs like in Victoria
  167. New Starts
  168. Better Espionage
  169. Firaxis says there will be no rioting in Civ4. I WILL NOT BUY IT IF THIS IS TRUE.
  170. improvement for useless research
  171. Prisoner's Of War
  172. Tourism Industry
  173. Ground Transports
  174. speed
  175. Twp Feature Requests
  176. How would religion in Civ4 work?
  177. Python Script - Imagine the Possibilities
  178. Post all corruption ideas/links here!
  179. Kiss
  180. Where is Civ4 in Dev Cycle?
  181. More variety of tundra and desert tiles
  182. cIV Wonders of the World
  183. evolving govenments
  184. Newspaper?
  185. new specialists?
  186. Semi-Nukes
  187. Game should last longer in modern times.
  188. Immigration and Emmigration
  189. improved natives
  190. attributes for advances
  191. Do not re-use network code
  192. Civ vs. Civilization
  193. The end game will suck-err- stagnate until…..
  194. List of Simple Ways to Increase Historical Immersiveness
  195. Send food to other parts of country/export food/import food
  196. Civil War
  197. Synthetic Resources
  198. Summary at the end? :)
  199. Sustainability in civilization developement
  200. Multiple Civ Agreements
  201. Encourage Peace
  202. RNG Value: Two
  203. New and Improved Victory Types (ideas)
  204. Some random ideas
  205. My input to Firaxis
  206. Impassable terrrain
  207. Very long!!!! Be warned! Some ideas
  208. Seasons
  209. Wonder Movies!
  210. Better controls (to reduce micromanagement)
  211. Recon and espionage
  212. Unit stats!
  213. A humanist's view of good AI for CIV4
  214. Accessibility
  215. Customizable Units
  216. concepts for civ 4
  217. Flexable area of influence
  218. Some ideas regarding provinces
  219. Culture sytles and it relating to random civ selection
  220. Re-categorization of civilizations
  221. 10 ideas +2
  222. Food and armies
  223. Government spesific ADVISORS
  224. Make CIV4 city-based not nation-based?
  225. Give colonies, forts and airfiields borders!
  226. naval issues
  227. New way to do war
  228. Undo button
  229. Give rivers/roads/RRs a greater strategic meaning
  230. Macromanagement vs Micromanagement (Or National vs City-State Model)
  231. Small Countries
  232. Race Creation
  233. Make territory exchange much more fluid and add break away states.
  234. Cnn
  235. Schools
  236. Un, Diplomacy, and Spies.....................oh My!
  237. Airpower
  238. Improved AI war over oceans
  239. Communications & Departments
  240. Units rebelling
  241. Barbarians
  242. tourism, the environment and happiness....
  243. Different kinds of Great Leaders
  244. Federations ect
  245. Game Concept: Torrential Rain
  246. impact of comments
  247. New Pollution Model
  248. Infinite RR Movement == Evil!
  249. "Implied" Difficulty Levels
  250. One thing that should not be changed