- Languages
- New way of research
- Too many ideas?
- Civ4 Consolidation Project
- Years
- Online Single-player
- Allied Coordination
- Extended Play
- Exploration, Culture, and the will to live
- Armies surrender
- Privateer, Man-O-Wat, etc exposed!
- selling techs?
- A few 'presumptious' ideas based on CivII/CivIII comparisons by a player new to civ 3
- Some Thoughts on Culture Groups
- A UU for every Age?
- sniper units?
- Unit-loss due to flips.
- Cooperation
- Bring back the rebels from Civ2!
- Inspired by Trade-peror, Shyrramar, Aussielurker and Garbarsardar
- Lets see SOME FORIEGN POLICY
- Communications
- We, the visually handicapped,
- Which aspect of Civ is more important?
- Uniq Units
- [un]
- Multi-Unit battles
- Age of Sail
- Russians/Soviets & Catherine
- Revolutionary Concepts versus Minor Tweaks
- New rule, New solution (allocating UU)
- Dear Firaxis...(the Civ4 comprehensive poll)
- ideas about civ4
- Module Game Release
- Where are the unemployed?
- Leaderhead Replacements
- New Conquests
- Minimap Option
- Trade
- Calvary Speeds
- Happiness in modern times!
- Modelling population growth, population density, emigration and immigration. etc.
- more civs!!!
- Preferred/Shunned Governments
- The Nomadic Age
- Game Realism Settings
- differnt UU
- Game Modes
- What changes u want in civ4?
- eaiser scenario creation
- Helping With a Bad Start: Inured to Terrain
- Does Anyone?
- Think before proposing:Is my Civ4 idea moddable iv Civ3 alredy?
- Triggering the Golden Age
- Terrain features and units
- apons of mass destruction
- what about the little things?
- M.m.o.c.i.v
- Communication w/ other civs not before Library
- More units
- Amounts of soldiers
- Resources
- Rebellion!
- Substitution
- Install puppet gov't/Resurrect extinct civ
- Castle
- Wealth
- Military realism
- Read the beautiful sticky
- Dynamic Civs (The thread before the poll)
- Easy Hidden Nationality Attack by...
- Trench Warfare
- How bout a future tech bonus
- horseback riding and motorized transportation
- golden age
- Capture bonus
- Domination in a game where empires keep falling apart
- The barbarian within
- science slider!
- Evacuate city option.
- rep hits
- Exploration change
- Space Wars!!!!!
- What they're up to.
- Open ended simulation scale game play
- World Wars
- New Scandinavian Leader!
- Between Monarch and Emperor:Adjustable Skill Levels?
- Major grin factor modification
- Revolution?
- New Governments
- Not enough Civ Varience
- diplomacy and territory
- One tile colony border
- Music
- despotism. more specifically starting government
- Choose Our Own Advisors! (and policy)
- unknown civilizations
- More depth to Civ gameplay
- square sharing between units
- Accidents
- AI more willing to trade
- Limit Military Size
- new granary
- events
- so let be it: Turks
- Named ships
- Random Thoughts
- Military Assistance
- Take on a wife?
- An Active United Nations
- Claiming Territory
- Mercenaries (but with a new concept to it)
- Firaxis announces "Civics"
- Which paradigm do you prefer for Civ?
- A revamped combat idea
- Research level choice
- new railroad concept
- Prisoners of war!
- Middle Man Concept
- Satellite Civs
- Select staring era
- City View & Land Development
- A new "ideological tech tree"
- some ideas
- flak
- bureacracy as a civ trait
- Another thought on UUs
- UN - Union Nations should have more uses???
- Scripting
- Any point of this sub-forum?
- Random Events in Civ4
- What are Civ's biggest weaknesses?
- Philosophy, Art, Religion, Culture
- Pool of food, resources, and shields
- Revolts, corruption, and cultural cohesion
- Resources, industry, and trading system
- Traits connected to player action through selective advance
- New Civs Created During the Game
- Civ5 discussion
- Adressing Civ's main weaknesses
- The Passage of Time (and other philosophical wax)
- Flexibility
- Taking away corruption?
- More sophisticated reputation
- Pollution and global warming
- Improvements for the corruption model
- Inside Soren's Presentation (Some Real Gems!)
- a new idea
- MP/SP & Civ4
- Settler and galley
- New Tech idea
- corruption and communications
- City management - an idea
- What would you simplify about Civ 3?
- True capitalism
- Attack Modes
- Am I the only one who fails to see much fun in religion?
- Conquoring Squares
- Game Play (undo key)
- Civ2 like ambience
- Civ4 Manual
- A little story
- No 3D view: HOMM4 graphics are quite enough!!!
- Fix borders!!
- POPs like in Victoria
- New Starts
- Better Espionage
- Firaxis says there will be no rioting in Civ4. I WILL NOT BUY IT IF THIS IS TRUE.
- improvement for useless research
- Prisoner's Of War
- Tourism Industry
- Ground Transports
- speed
- Twp Feature Requests
- How would religion in Civ4 work?
- Python Script - Imagine the Possibilities
- Post all corruption ideas/links here!
- Kiss
- Where is Civ4 in Dev Cycle?
- More variety of tundra and desert tiles
- cIV Wonders of the World
- evolving govenments
- Newspaper?
- new specialists?
- Semi-Nukes
- Game should last longer in modern times.
- Immigration and Emmigration
- improved natives
- attributes for advances
- Do not re-use network code
- Civ vs. Civilization
- The end game will suck-err- stagnate until…..
- List of Simple Ways to Increase Historical Immersiveness
- Send food to other parts of country/export food/import food
- Civil War
- Synthetic Resources
- Summary at the end? :)
- Sustainability in civilization developement
- Multiple Civ Agreements
- Encourage Peace
- RNG Value: Two
- New and Improved Victory Types (ideas)
- Some random ideas
- My input to Firaxis
- Impassable terrrain
- Very long!!!! Be warned! Some ideas
- Seasons
- Wonder Movies!
- Better controls (to reduce micromanagement)
- Recon and espionage
- Unit stats!
- A humanist's view of good AI for CIV4
- Accessibility
- Customizable Units
- concepts for civ 4
- Flexable area of influence
- Some ideas regarding provinces
- Culture sytles and it relating to random civ selection
- Re-categorization of civilizations
- 10 ideas +2
- Food and armies
- Government spesific ADVISORS
- Make CIV4 city-based not nation-based?
- Give colonies, forts and airfiields borders!
- naval issues
- New way to do war
- Undo button
- Give rivers/roads/RRs a greater strategic meaning
- Macromanagement vs Micromanagement (Or National vs City-State Model)
- Small Countries
- Race Creation
- Make territory exchange much more fluid and add break away states.
- Cnn
- Schools
- Un, Diplomacy, and Spies.....................oh My!
- Airpower
- Improved AI war over oceans
- Communications & Departments
- Units rebelling
- Barbarians
- tourism, the environment and happiness....
- Different kinds of Great Leaders
- Federations ect
- Game Concept: Torrential Rain
- impact of comments
- New Pollution Model
- Infinite RR Movement == Evil!
- "Implied" Difficulty Levels
- One thing that should not be changed