- City Placement and Radius
- Add "Humanity Law" to UN purpose
- replace the luxuryslider
- Managing civs: Ingame splitting & merging
- Altering terrain ingame
- Troops of dead AI
- Air and Naval War
- Terraforming
- Triggering events
- New Terrian
- Rebelling Cities
- "Natural selection" concept for tribes
- National Treasures
- Naval Units traveling in rivers
- Civ4: more editing/Government options
- Introduce Canals/Man Made Land
- Subways...
- Movement points...
- Selecting levels of Game Play.
- Apollo Program...
- Governments...
- Barbarians...Leaders...world events
- Hurricanes...
- Special Ops...
- Capturing Units...
- Amphibious Warfare...
- Arms Trading
- Progressive Production Rates
- stock piles, goverments, treaties, and so on
- New option to trade maps
- UNits for Civ4
- Culture & Borders, etc.
- Nuclear Silos as Terrain Improvement
- Inland Navigation
- nuclear defesinve strike
- User customized game recorder
- Units cannot cross into another civs territory without declaring war
- weapons of mass destruction
- Absolute control vs Objective based orders
- Mobiltiy and Transportation
- airpower-related changes
- Ideas for Civ4
- Increasing the value of the capital
- Natural Disasters
- Weather
- Civilization IV Consolidation Project, please do not post!
- More strategy more upkeep
- Historical Readings
- Space Stations
- Triggering Cutscenes
- Minority Cultural Center City Improvement
- Zoom
- Helicopters can medi-vac troops
- Shipping Shields
- Province System: Creation
- Civil War
- Different Civs For Different Ages???
- Different Civs For Different Ages???
- Tribute
- Primary and Secondary Research Idea
- Terrorism
- More Unique Units
- Civil Wars
- Civil Wars
- Civ tech specifics, and Civ genesis
- City zone expansion ?
- Forced era timing
- City Production Divided up on more than one task
- Troop movement
- 'Specialized' Barracks
- This is concerning the Great Battles in Civilization.
- Food
- Flag to limit movement to RRs only
- Political Leaders
- World shape: globular
- More Governments, less revolutions....
- Armies And Terrain
- Dethrone Tanks and improve paratroopers
- negotiating peace treaties
- Insead of making levels harder by adding advantages to AI...
- Give Me Weather!
- leader choice
- Idea for simple 'sieges'
- Limiting units/square, other interpretation of hp, different promotion bonus
- Firaxis wants to remove "unfun"? Eliminate WORKERS!
- Limit to amount of units per tile.
- New UUs
- Why just one Golden Age?
- Nomadic Tribes
- A reasonable plea - don't be so shallow
- Sea movement
- Include Mapstat and Historical Records
- Automatization IV
- Improvements
- Remaking of Armies: Difficult but worth the effort?
- American UU
- Civ 4 - Catastrophes and disasters
- Man's tragedies
- Reservists, Crusades, and Etc.
- Farmland!
- My simple "line of supply" idea
- difficulty levels- more complex gameplay
- Ideas for Civ IV
- Occupation
- Population density, i.e. Japan vs. US
- Provinces in international relations
- Turn time
- Diplomacy - mutual protection pacts, military alliances and defence blocs
- An extra twist to resources... the stockpile.
- Multi-tiered maps would be nice...
- Clearing forest after planting the trees
- Stack bombardment
- 1/3 Movement on Road == Evil
- 3 sets of attack and defense values
- Simple Resource Suggestion
- Ideas for civ4: sports?
- Nukes!
- Bombardment change.
- Government Contracts
- Attrition Damage
- Free spy mission(s) after capturing enemy secret service
- Unit Support
- Endangered Species
- capturing ships
- Not Another MOO3
- Non-Agression Pacts!
- Pollution Model and Power Plants
- Has anyone read/heard anything new on civics/religion from fraxis
- Combat Bonuses
- Which game had it right?
- Unit Workshop
- Population meaning and adjusting
- new resources, resource managment, and more
- Civilization Uniqueness
- another unit thread
- Ideas for Civil Wars and New Civs LOOK HERE
- standing armies and conscription
- Autosave at end of turn
- New Terrain
- Airport Congestion
- Greatful Civs
- Terraforming and the environment.
- Civilization Characteristic Specific Techs (CCST)
- ABC's: Adaptive civ bonuses, Blockades, and Canals
- Plan for adding realism to Civ
- More Realistic Naval warfare
- Traits?
- This is a wierd one
- Specialty terrain?
- Should Civilization go into the Future?
- Add Olympic Games
- Ships in the rivers?
- Forest as a resource?
- Say NO to future techs
- I want equivalents of Sattelites in SMAC
- Another wonky thought on culture & age.
- Vatican & Religious power
- Colonizing Space
- UNFUN - Early WINS MPLAYER
- slight change, and addition to roads and RR's
- Oil Rigs
- What's the biggest problem with MultiPlayer Civ?
- Missle Silos
- Troops, Tactics & Transportation
- How much control should a Civ player wield?
- The Great Wall
- The Movies
- Spicing up the game a bit? Yes please! :)
- Nuclear Destruction
- Merchant vessels
- kamikazee attack
- number of turns for a trade..
- years/turn
- I Want Alpha Centauri Model Back!
- New Scientific method
- UN victory way
- Rename Civ Eras- they're too Eurocentric!
- Gameplay Balancing through Small Wonders
- Drop the "one improvement - one city" method?
- City Specific Units
- CIV 4 - AI Requests
- Bomber squadrons
- New Espinoge Idea
- Hexes. Yes or no?
- Random disasters: THE VOTE.
- Simultaneous moves
- Random Maps in Civ4
- Playing Style Effect Tech Tree
- Let us make something good for other civs!
- Training option for conscript/regular units and introducing commando's
- A Few Thoughts
- RE: Supply Crawlers
- MORE Social Factors
- switching capitols and the problem of palaces
- RE: Social Engineering...or not?
- Civ4 Suggestions Summary (Please Read)
- Casinos
- Submarines, Torpedo Bombers, Torpedos, and Mines
- Decadence!
- An improvement that automatically razes the city
- Should You Be Able To Trade Units?
- Stealing tech
- Partisans, Guerillas, Barbarians, Uprisings
- Proposal for Revamping Future Techs...
- Islands
- Turn Civ4 into RPG
- New Nations
- Minor Nations
- Growth Curves
- Don't change the structure!
- Just wondering
- Limiting the techtree
- New Tax Idea
- Unlockable Units & Techs In Civ4?
- Unique Cities
- Full Prereq Options, Random Techs, Civ Fissioning, AI Editor
- City Specfic Triats
- Weather vs Aircraft
- Release Date
- A UU idea
- A Choice of Leaders
- Civil War!
- Multiple city improvements, Commodities, city improvements outside the center tile
- Roads-Rail-Highway
- New Techs, more branches in techs
- Capture/Hostage/Steal
- Seaborne Invasion
- Abstraction
- Thoughts on Future Civ Game
- AoE, Caesar 3, Civ4
- The Music-Sound
- International Court of Justice
- New Civ Advances!!!
- WONDERS-deity
- New role of the UN
- Stalin as Russian Leader again?
- timer option
- Changing government too often
- Who should be leader of France?
- Aerial View
- Less culture, more diplomacy!
- Too much war and too little space for peaceful development
- dh_epic's great idea: Removing workers (poll)
- A better way to handle the tech tree
- Making a community sub-expantion pack
- Exploration
- What about cultue outside of cities?
- Will of the People
- Make exploit killers an OPTION
- Human to AI attack plans