View Full Version : Civ - Ideas & Suggestions


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  1. City Placement and Radius
  2. Add "Humanity Law" to UN purpose
  3. replace the luxuryslider
  4. Managing civs: Ingame splitting & merging
  5. Altering terrain ingame
  6. Troops of dead AI
  7. Air and Naval War
  8. Terraforming
  9. Triggering events
  10. New Terrian
  11. Rebelling Cities
  12. "Natural selection" concept for tribes
  13. National Treasures
  14. Naval Units traveling in rivers
  15. Civ4: more editing/Government options
  16. Introduce Canals/Man Made Land
  17. Subways...
  18. Movement points...
  19. Selecting levels of Game Play.
  20. Apollo Program...
  21. Governments...
  22. Barbarians...Leaders...world events
  23. Hurricanes...
  24. Special Ops...
  25. Capturing Units...
  26. Amphibious Warfare...
  27. Arms Trading
  28. Progressive Production Rates
  29. stock piles, goverments, treaties, and so on
  30. New option to trade maps
  31. UNits for Civ4
  32. Culture & Borders, etc.
  33. Nuclear Silos as Terrain Improvement
  34. Inland Navigation
  35. nuclear defesinve strike
  36. User customized game recorder
  37. Units cannot cross into another civs territory without declaring war
  38. weapons of mass destruction
  39. Absolute control vs Objective based orders
  40. Mobiltiy and Transportation
  41. airpower-related changes
  42. Ideas for Civ4
  43. Increasing the value of the capital
  44. Natural Disasters
  45. Weather
  46. Civilization IV Consolidation Project, please do not post!
  47. More strategy more upkeep
  48. Historical Readings
  49. Space Stations
  50. Triggering Cutscenes
  51. Minority Cultural Center City Improvement
  52. Zoom
  53. Helicopters can medi-vac troops
  54. Shipping Shields
  55. Province System: Creation
  56. Civil War
  57. Different Civs For Different Ages???
  58. Different Civs For Different Ages???
  59. Tribute
  60. Primary and Secondary Research Idea
  61. Terrorism
  62. More Unique Units
  63. Civil Wars
  64. Civil Wars
  65. Civ tech specifics, and Civ genesis
  66. City zone expansion ?
  67. Forced era timing
  68. City Production Divided up on more than one task
  69. Troop movement
  70. 'Specialized' Barracks
  71. This is concerning the Great Battles in Civilization.
  72. Food
  73. Flag to limit movement to RRs only
  74. Political Leaders
  75. World shape: globular
  76. More Governments, less revolutions....
  77. Armies And Terrain
  78. Dethrone Tanks and improve paratroopers
  79. negotiating peace treaties
  80. Insead of making levels harder by adding advantages to AI...
  81. Give Me Weather!
  82. leader choice
  83. Idea for simple 'sieges'
  84. Limiting units/square, other interpretation of hp, different promotion bonus
  85. Firaxis wants to remove "unfun"? Eliminate WORKERS!
  86. Limit to amount of units per tile.
  87. New UUs
  88. Why just one Golden Age?
  89. Nomadic Tribes
  90. A reasonable plea - don't be so shallow
  91. Sea movement
  92. Include Mapstat and Historical Records
  93. Automatization IV
  94. Improvements
  95. Remaking of Armies: Difficult but worth the effort?
  96. American UU
  97. Civ 4 - Catastrophes and disasters
  98. Man's tragedies
  99. Reservists, Crusades, and Etc.
  100. Farmland!
  101. My simple "line of supply" idea
  102. difficulty levels- more complex gameplay
  103. Ideas for Civ IV
  104. Occupation
  105. Population density, i.e. Japan vs. US
  106. Provinces in international relations
  107. Turn time
  108. Diplomacy - mutual protection pacts, military alliances and defence blocs
  109. An extra twist to resources... the stockpile.
  110. Multi-tiered maps would be nice...
  111. Clearing forest after planting the trees
  112. Stack bombardment
  113. 1/3 Movement on Road == Evil
  114. 3 sets of attack and defense values
  115. Simple Resource Suggestion
  116. Ideas for civ4: sports?
  117. Nukes!
  118. Bombardment change.
  119. Government Contracts
  120. Attrition Damage
  121. Free spy mission(s) after capturing enemy secret service
  122. Unit Support
  123. Endangered Species
  124. capturing ships
  125. Not Another MOO3
  126. Non-Agression Pacts!
  127. Pollution Model and Power Plants
  128. Has anyone read/heard anything new on civics/religion from fraxis
  129. Combat Bonuses
  130. Which game had it right?
  131. Unit Workshop
  132. Population meaning and adjusting
  133. new resources, resource managment, and more
  134. Civilization Uniqueness
  135. another unit thread
  136. Ideas for Civil Wars and New Civs LOOK HERE
  137. standing armies and conscription
  138. Autosave at end of turn
  139. New Terrain
  140. Airport Congestion
  141. Greatful Civs
  142. Terraforming and the environment.
  143. Civilization Characteristic Specific Techs (CCST)
  144. ABC's: Adaptive civ bonuses, Blockades, and Canals
  145. Plan for adding realism to Civ
  146. More Realistic Naval warfare
  147. Traits?
  148. This is a wierd one
  149. Specialty terrain?
  150. Should Civilization go into the Future?
  151. Add Olympic Games
  152. Ships in the rivers?
  153. Forest as a resource?
  154. Say NO to future techs
  155. I want equivalents of Sattelites in SMAC
  156. Another wonky thought on culture & age.
  157. Vatican & Religious power
  158. Colonizing Space
  159. UNFUN - Early WINS MPLAYER
  160. slight change, and addition to roads and RR's
  161. Oil Rigs
  162. What's the biggest problem with MultiPlayer Civ?
  163. Missle Silos
  164. Troops, Tactics & Transportation
  165. How much control should a Civ player wield?
  166. The Great Wall
  167. The Movies
  168. Spicing up the game a bit? Yes please! :)
  169. Nuclear Destruction
  170. Merchant vessels
  171. kamikazee attack
  172. number of turns for a trade..
  173. years/turn
  174. I Want Alpha Centauri Model Back!
  175. New Scientific method
  176. UN victory way
  177. Rename Civ Eras- they're too Eurocentric!
  178. Gameplay Balancing through Small Wonders
  179. Drop the "one improvement - one city" method?
  180. City Specific Units
  181. CIV 4 - AI Requests
  182. Bomber squadrons
  183. New Espinoge Idea
  184. Hexes. Yes or no?
  185. Random disasters: THE VOTE.
  186. Simultaneous moves
  187. Random Maps in Civ4
  188. Playing Style Effect Tech Tree
  189. Let us make something good for other civs!
  190. Training option for conscript/regular units and introducing commando's
  191. A Few Thoughts
  192. RE: Supply Crawlers
  193. MORE Social Factors
  194. switching capitols and the problem of palaces
  195. RE: Social Engineering...or not?
  196. Civ4 Suggestions Summary (Please Read)
  197. Casinos
  198. Submarines, Torpedo Bombers, Torpedos, and Mines
  199. Decadence!
  200. An improvement that automatically razes the city
  201. Should You Be Able To Trade Units?
  202. Stealing tech
  203. Partisans, Guerillas, Barbarians, Uprisings
  204. Proposal for Revamping Future Techs...
  205. Islands
  206. Turn Civ4 into RPG
  207. New Nations
  208. Minor Nations
  209. Growth Curves
  210. Don't change the structure!
  211. Just wondering
  212. Limiting the techtree
  213. New Tax Idea
  214. Unlockable Units & Techs In Civ4?
  215. Unique Cities
  216. Full Prereq Options, Random Techs, Civ Fissioning, AI Editor
  217. City Specfic Triats
  218. Weather vs Aircraft
  219. Release Date
  220. A UU idea
  221. A Choice of Leaders
  222. Civil War!
  223. Multiple city improvements, Commodities, city improvements outside the center tile
  224. Roads-Rail-Highway
  225. New Techs, more branches in techs
  226. Capture/Hostage/Steal
  227. Seaborne Invasion
  228. Abstraction
  229. Thoughts on Future Civ Game
  230. AoE, Caesar 3, Civ4
  231. The Music-Sound
  232. International Court of Justice
  233. New Civ Advances!!!
  234. WONDERS-deity
  235. New role of the UN
  236. Stalin as Russian Leader again?
  237. timer option
  238. Changing government too often
  239. Who should be leader of France?
  240. Aerial View
  241. Less culture, more diplomacy!
  242. Too much war and too little space for peaceful development
  243. dh_epic's great idea: Removing workers (poll)
  244. A better way to handle the tech tree
  245. Making a community sub-expantion pack
  246. Exploration
  247. What about cultue outside of cities?
  248. Will of the People
  249. Make exploit killers an OPTION
  250. Human to AI attack plans