View Full Version : Civ - Ideas & Suggestions


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  1. Civil War
  2. Random ideas
  3. Diplomacy/Relationships/AI reliability
  4. BadBoy
  5. A few random ideas of my own
  6. Hotseat Games
  7. A new way to fight corruption
  8. What “killer feature” do you want to see in Civ 4? (Read, then pick up to 4 options)
  9. Medics or Healers
  10. Better Fighter Jets!!!!!
  11. Mercenaries
  12. Space wars...
  13. Addressing The People
  14. Jump Between Civs
  15. Gradual recovery during a governmental transition
  16. Beta Testing
  17. Starvation and Moral
  18. Civ 4 Suggestion
  19. Imperialism
  20. Rising Ocean Levels
  21. A Parlament, Famous historic figures. An idea from colonization
  22. Bridge, Tunnel & Channels
  23. My (simple) revision on the Diplomatic Victory.
  24. Micromanagement AND AI requests
  25. Encouraging Tech Diversity
  26. Numerous Unique Units
  27. Two Build Queues
  28. Convert shields to treasury
  29. Who should be the leader of China
  30. Leaders each age
  31. Claim land by fortifying a unit
  32. Foreign unit entry as automatic war declaration
  33. Buying Territory without Cities
  34. The Unified Economic Theory, 2nd Edition
  35. Forts and Fortification ideas
  36. Genocide and other Atrocities
  37. New Unit Production Idea
  38. Renting Terrain Squares, Occupational forces, and "Limited Objective" warfare
  39. Custom Units...
  40. 3d?
  41. no more exploits
  42. Razing the Dead
  43. Good and Evil
  44. A New Idea (best description i have)
  45. Icebergs, freezing seatiles, more dynamic worldmap and weather
  46. Road / Railroad suggestion
  47. More realistic units
  48. communication + map making
  49. City view
  50. Colonies
  51. Why Apollo Program?
  52. CIV-4 Big picture thoughts
  53. Culture, borders, & stuff
  54. Variations in Wonders
  55. Unit abilities
  56. Minimum duration for gov't
  57. More resources available serve limited no. of cities
  58. Civilization IV Council
  59. Entry into the game determined by history.
  60. English UU
  61. CIV4 should be 3D!
  62. CURRENCY :for each civ
  63. Ports (without cities)
  64. Civ 4 should have bonus features
  65. Blocs
  66. Make it easier to restore rep after treaty violations or war
  67. Industry Base-Few Random Ideas
  68. Voyage around the world
  69. Migrants from Nation to Nation
  70. Intelligence
  71. New Civs/Nations born during gameplay
  72. More control (and emphasis) on the economy
  73. Russian UU
  74. Missions
  75. Change the way wonders are handled
  76. Small, simple idea
  77. Alien Invasion
  78. Resource requirements for Exploring tech tree and building certain non-unit improveme
  79. Rail/Road Maintenance
  80. Much greater role for Electricity, oil and power plants
  81. City growth shouldn't be restricted to food!
  82. Zoom Out/In
  83. Embassies for a source of news on trade.
  84. Find out about wars.
  85. War Crimes
  86. Worker Improvement
  87. Fix The Rng
  88. Commanders
  89. Military Presence
  90. More City names
  91. CivArmy suggestions to Civ4
  92. Civ 4 Palace
  93. "Home field advantage"
  94. different regicide mode
  95. English - British
  96. Set things that make the civilizations unique
  97. barbarians in the modern age?
  98. New Wonders
  99. Terrain Problem - Hills
  100. Epic Battles
  101. Combat odds affect promotion/leaders
  102. Military bases
  103. city size and land use
  104. anarchy duration
  105. A new kind of defensive bonus
  106. Geographic/Historical Culture Strands
  107. counterfire
  108. New Wonders
  109. alternate leaderheads
  110. A big question...
  111. Characteristics of world-religions
  112. Language
  113. At least 16 Civs in multplayer
  114. Civ IV for Linux?
  115. Colonization resources
  116. Space Bound?
  117. Huge Maps...
  118. Military posts seperate from cities
  119. Barbarian/Tribe
  120. The Olympic Games?
  121. Civ 4 going to be easier
  122. AI having friends....
  123. Underwater/Moon bases
  124. World Confrences and international armies.
  125. Worldreligions or Generic-only-Religions
  126. Space and Arms Race
  127. New Websyte Holla!!!
  128. Incite a civ to change governement
  129. What civ 4 needs is more stress.
  130. Spooks
  131. Victory Conditions
  132. Turnless?
  133. Cities
  134. Nobel Prizes
  135. War adding to science
  136. Unit types and sub types
  137. New Diplomatic Options
  138. User Initiated Events
  139. Public Relations through Demographics
  140. Make civs more unique
  141. WOW I had a dream!
  142. Hebrew National? Hot DOG!
  143. Future era Ideas
  144. I'm Spartacus! -Slave rebellion
  145. Civ 2 trade
  146. Change Difficulty Level Mid-Game
  147. new types of colonies
  148. Hit Point/Battle Change
  149. Idea on money and trade
  150. City Production and Urbanization
  151. New Civ Traits
  152. Option to disable army and techtrade limiter
  153. Civ 4 release
  154. Paratroopers
  155. Take a look at this!
  156. streamlining those most time consuming and tedious parts of the game.
  157. air combat
  158. Occupation
  159. Editor Improvements
  160. Barbarian activity in modern age
  161. Nuke threats
  162. Civ Attributes Determine Strategy
  163. When does this game come out?
  164. Random Scenarios
  165. Space Race
  166. Naval Ideas
  167. a world wide stock exchange market?
  168. Scalable map through time
  169. Colors?
  170. Old style governments in modern day?
  171. Civ4 VS. SMAC
  172. More Ages!!!!11!!!!111!!
  173. My Ideas...tell me if i'm fool :D
  174. Combat System Suggestions
  175. New Countries Mid-Game
  176. Techs and Tech Tree Changes
  177. back to work
  178. Is this how CivIV might look like?
  179. Solutions to every ones suggestions by a programmer
  180. Theory of economics and application to Civ IV
  181. 3rd Civ characteristic, depending on how you play
  182. Civil War in Civilization 4
  183. Donnow if already posted...resources
  184. Barbarian Cities/Settlers at beginning of game
  185. small weak cities
  186. Civ eveloution
  187. Workers Beware!
  188. Civ Sitter
  189. Sick of two civ's having the same color?
  190. Reform with AI Mutual Protection Pacts/Military Alliances.
  191. Civil wars.
  192. two exploits id love to see closed.
  193. mac support!
  194. Citizens influence a change in gov
  195. Resources
  196. More Realistic Research and Science
  197. king unit uniqe abilities
  198. Economics
  199. Ranks in Civ Traits
  200. Food and Population Growth
  201. favourite-shunned govts
  202. Oil rigs
  203. Damaged Units
  204. Tile suggestion
  205. Get rid of bargaining advisor
  206. More distinctive civs
  207. Artificial Luxuries
  208. A fix for transport, especially rail
  209. UN stuff (AGAIN)
  210. More realistic military support
  211. Unit support
  212. New 'two-mode' game
  213. 3 ideas
  214. Civilwar-inclined-civs
  215. When are you going to get Civ4?
  216. Armageddon
  217. Control of Battles
  218. Corruption
  219. Scalable Civ - Player Enabled Features
  220. Theory of AI
  221. Ship repair/healing
  222. Knowing what AI is traiding.
  223. New GA Model
  224. Apocalyptic Disasters
  225. My ideas on comprehensive changing Civ game
  226. 9/11 Homage (Terrorism in Civ4)
  227. Liberation
  228. Civ 4 - What we want!
  229. More Natural Disasters...
  230. How About A Building Sequence For the Cities?
  231. Fewer troops
  232. The Red Button
  233. When does it plan to come out?
  234. Man-o-war = Crap-o-war
  235. Unit upgrades
  236. Get rid of Lincoln!
  237. More civ-specific units
  238. Unique Unit Shelf Life
  239. CIV 4 Expected To Be No 1
  240. Weather
  241. Changing the rules for D-day invasions
  242. Govermental Issues
  243. Which Area Needs most Improvemnt for Civ4?
  244. occupy
  245. cultural conversion
  246. Trading Resources
  247. Morale Concept
  248. How the civtraits should be obtained
  249. More Intense Diplomacy!
  250. My small request for civ 4... use Rise and Rule!