View Full Version : Civ - Ideas & Suggestions


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  1. life span of leaders?
  2. Capturing Capital and Disrupting the Chain of Command!!
  3. Fighting Fascism
  4. New Idea to encourage Arms Races
  5. Arms sales?
  6. Civ $ New Ideas
  7. Rewarding players who play historically
  8. Morale Effecting Unit Stats
  9. National Parks
  10. Religious Governments
  11. General 'Worker' Concepts
  12. Adding a 'moral' element to the game
  13. Resistance tweak
  14. CIv 4 Music
  15. Of Rioting & Rebellion
  16. Harsher Terrain? / Exploring "Wonders"/ New World idea
  17. expand by culture only
  18. Achieving cultured status
  19. Where is Civ 4 developmentwise anyway?
  20. AI is wrong?
  21. Nukes
  22. Changing cultural groups
  23. Provincial capitals and other suggestions?
  24. CIV3 UN=MoO3 Orion Senate
  25. Telegraph and telephone?
  26. Communication and Supply lines
  27. Lessening corruption
  28. Some ideas, more of everything
  29. Army Corps of Engineers?
  30. Unique Leader Title
  31. Volcanos
  32. Whipped Workers
  33. Less free knowledge about the other civs
  34. underwater cities
  35. Bargaining
  36. Civ4 Programming Language?
  37. Effect of suggestions on the AI - are we going too far?
  38. poulation expansion
  39. dh_epic's AI Solution
  40. Different Idea on a tech tree
  41. Proxy wars
  42. The World of the Mind
  43. Bring back Elvis!!!
  44. Suggestions from Sid Meier's Colonization
  45. suggestions
  46. Immigration
  47. Poland
  48. Fighting battles?
  49. Thinking about Sub-games...
  50. stability and flexibility.
  51. modable, specs, graphics and size.
  52. When can we stop suggesting?
  53. New Idea for military
  54. Religious & Political Leaders
  55. Resource Refinement
  56. Barbarians
  57. Make the map live!
  58. Bring back the Caravan!
  59. Trade routes/Colonies
  60. Fix Diplomacy
  61. thoughts on private research
  62. Roads and Rails
  63. Coming from behind
  64. Larger cities defending smaller ones
  65. Commerce
  66. News reporter
  67. Supply Lines
  68. BB's City List Suggestions
  69. Diplomacy Detail
  70. Schools
  71. Terrain Improvements
  72. terrain side effects
  73. Navigable Rivers
  74. colonies becoming cities?
  75. Resource and Luxury Pools
  76. www.civ4.com signs
  77. Diplomacy & Trade with Barbarians?
  78. Should resource quantities factor into unit maintenance?
  79. What trade model should be adopted for civ4?
  80. Improvements on Diplomacy
  81. War Crimes
  82. The Leader Paradigm
  83. Multiple Rulers per Civ
  84. my thoughts on Combat & more. please add / remove ideas ^^
  85. Just a few thoughts.
  86. Bring back features from previous civ games!
  87. Government Expenditures/Sliders
  88. Turn CIV4 into a RPG2
  89. Automatic Unit Upgrades
  90. New City Improvement: Internets
  91. barbarian towns
  92. Government and Economy
  93. New Resources
  94. The Culture-Spreading Model
  95. Refugee Camps
  96. City's area
  97. Siege
  98. couple of suggestions for civ4
  99. Keep System Requirement the Same.
  100. Please ship with multiplayer support
  101. Government Types & Effects
  102. Laborers and improvements
  103. Tile improvements.
  104. Diplomatic balance of power
  105. Economy
  106. The Age of Bombers
  107. Minigame Composite
  108. Indicator when someone is in your territory
  109. "Common Sense" in foreign affairs
  110. Money bugs- Scientific Spending.
  111. Foreign Advisor screens
  112. Assassinating/Overthrowing/Impeaching Of Rulers
  113. Manufacturing Goods as Resources/Luxuries
  114. Unique Resources
  115. canoeing
  116. Some of my ideas
  117. Immigration
  118. De-constructing history
  119. no population = no culture
  120. Terrorism
  121. Lifespan of civilizations
  122. Suggested New Civ Traits
  123. Building Airbases in your allies territory
  124. Mecca, Jerusalem, Rome, & Other Holy Sites
  125. unlimited number of civs.
  126. Walls and seige weapons
  127. Large gap between Galleys and Caravels
  128. Fundamentalism!!!
  129. Occupying vs. annexing cities/civs
  130. All Era Privateers
  131. Importing & Exporting Food
  132. Firaxis - speak to us!
  133. Rome Total War
  134. A new type of victory:
  135. Suggestions for new Wonders
  136. Food trading
  137. Secret Goverment
  138. Civilization 4 is coming out in 2005 rumour
  139. Nuclear weapons, yields.
  140. Pollution causing loss of reputation
  141. CFCer's CAN help with Civ4 city names!
  142. Um... Diplomacy
  143. Civ 4 Development Confirmed!
  144. Custom Units
  145. Split Civs
  146. Modular Mods (simple to disseminate!!)
  147. More Diplomatic
  148. Natural Wonders
  149. Idea for Wonders
  150. Armour, Firepower, & Morale
  151. Windowed Mode
  152. Reasons for war
  153. Government Specific UUs
  154. Some New Ideas for CIV 4...Let me know what you think
  155. Themed military technology
  156. F4: Diplomacy screen
  157. Rome: TotalWar vs. CIV IV!!!
  158. Something Really Small... but could stop Endless Frustration
  159. twin wonders and wonder techs
  160. Sacking Cities
  161. Annexation....
  162. Privateers & Other hidden nationality units
  163. complete use of your territory
  164. control over turn sequence
  165. Option to hurry buildings with gold per turn
  166. assasinations
  167. More occasion for small and tiny nation!!!
  168. Allies and lending of units
  169. Military RnD
  170. Slavery?
  171. Cultural capitals
  172. Max unit limits
  173. pows
  174. Economic Systems
  175. Dragoons, Arquebusiers, Longships, and Zeppelins
  176. Farmer Specialists
  177. Allow other allied nations unit to enter ur city
  178. Helicopters/Paratroops/Marines
  179. New Transport Concepts
  180. Food, Population Growth, and Military Upkeep (and a new trait or two!)
  181. Barbs with borders
  182. BattleZoom
  183. The Way of the Fugitive
  184. Terrain Actions!
  185. systemize bug/wishlist
  186. Enhanced techs:the tech that Civ is good at
  187. Adding RTW Features to Civ4
  188. Returning to port after exploration
  189. United Nations
  190. Placing the civ
  191. Dynamic Traits
  192. Borders
  193. Futuristic Techs
  194. 2D Leaderheads!
  195. Multi-Nation Diplomacy and international meetings
  196. War on Terror! Osama mania!
  197. Program the AI to rename cities after capturing them
  198. Please add the Afrikaners as a Civilization!
  199. Ghurkas!!
  200. Another way to have borders
  201. War
  202. more extreme civ traits
  203. MC's AI Personality Idea
  204. Sea and Space Colonization
  205. Commonwealths - Version III
  206. terrorism
  207. New terrains
  208. The UN
  209. almost defeated
  210. Better way to assign UU
  211. Revolution agains you?
  212. Exploration and Supply lines
  213. Partial Unit Upgrades
  214. Goverment Specific Units
  215. I guess they should switch to 2D...
  216. How to Make Expansion Harder
  217. Civ/culture specific improvements, wonders & units
  218. How to Fix Tech Trading
  219. Military Research
  220. Evolving Names
  221. multiple research
  222. split city, culture and territory (nomadic civs)
  223. multiple production
  224. some geology changes
  225. Bridges
  226. Manufacturing goods.
  227. Air power vs Naval power
  228. Exclusive and nontransferable licenses for technology
  229. Please Define the Zulu's Properly
  230. Buildings Outside Cities
  231. Design your own culture
  232. Make designing your palace actually mean something or else scrap it entirely
  233. Pause / Single-Step / Popup Controls
  234. i have 3 ideas
  235. Improvements to Naval Combat
  236. A way to end the snowball effect of huge empires
  237. difficulty levels
  238. Larger maps in civ4
  239. Mac & Linux ports!
  240. clearing roads and development
  241. Civics
  242. Choose a GL but with another CIV. Or The Last GL of the 20th Century
  243. Start a Nuclear war...
  244. New Diplomatic Agreements
  245. Mutual Protection Pact adjustments
  246. Built in combat calculator and other features
  247. Just a quick idea
  248. Prehistory
  249. Department of Labour
  250. How come...?