- life span of leaders?
- Capturing Capital and Disrupting the Chain of Command!!
- Fighting Fascism
- New Idea to encourage Arms Races
- Arms sales?
- Civ $ New Ideas
- Rewarding players who play historically
- Morale Effecting Unit Stats
- National Parks
- Religious Governments
- General 'Worker' Concepts
- Adding a 'moral' element to the game
- Resistance tweak
- CIv 4 Music
- Of Rioting & Rebellion
- Harsher Terrain? / Exploring "Wonders"/ New World idea
- expand by culture only
- Achieving cultured status
- Where is Civ 4 developmentwise anyway?
- AI is wrong?
- Nukes
- Changing cultural groups
- Provincial capitals and other suggestions?
- CIV3 UN=MoO3 Orion Senate
- Telegraph and telephone?
- Communication and Supply lines
- Lessening corruption
- Some ideas, more of everything
- Army Corps of Engineers?
- Unique Leader Title
- Volcanos
- Whipped Workers
- Less free knowledge about the other civs
- underwater cities
- Bargaining
- Civ4 Programming Language?
- Effect of suggestions on the AI - are we going too far?
- poulation expansion
- dh_epic's AI Solution
- Different Idea on a tech tree
- Proxy wars
- The World of the Mind
- Bring back Elvis!!!
- Suggestions from Sid Meier's Colonization
- suggestions
- Immigration
- Poland
- Fighting battles?
- Thinking about Sub-games...
- stability and flexibility.
- modable, specs, graphics and size.
- When can we stop suggesting?
- New Idea for military
- Religious & Political Leaders
- Resource Refinement
- Barbarians
- Make the map live!
- Bring back the Caravan!
- Trade routes/Colonies
- Fix Diplomacy
- thoughts on private research
- Roads and Rails
- Coming from behind
- Larger cities defending smaller ones
- Commerce
- News reporter
- Supply Lines
- BB's City List Suggestions
- Diplomacy Detail
- Schools
- Terrain Improvements
- terrain side effects
- Navigable Rivers
- colonies becoming cities?
- Resource and Luxury Pools
- www.civ4.com signs
- Diplomacy & Trade with Barbarians?
- Should resource quantities factor into unit maintenance?
- What trade model should be adopted for civ4?
- Improvements on Diplomacy
- War Crimes
- The Leader Paradigm
- Multiple Rulers per Civ
- my thoughts on Combat & more. please add / remove ideas ^^
- Just a few thoughts.
- Bring back features from previous civ games!
- Government Expenditures/Sliders
- Turn CIV4 into a RPG2
- Automatic Unit Upgrades
- New City Improvement: Internets
- barbarian towns
- Government and Economy
- New Resources
- The Culture-Spreading Model
- Refugee Camps
- City's area
- Siege
- couple of suggestions for civ4
- Keep System Requirement the Same.
- Please ship with multiplayer support
- Government Types & Effects
- Laborers and improvements
- Tile improvements.
- Diplomatic balance of power
- Economy
- The Age of Bombers
- Minigame Composite
- Indicator when someone is in your territory
- "Common Sense" in foreign affairs
- Money bugs- Scientific Spending.
- Foreign Advisor screens
- Assassinating/Overthrowing/Impeaching Of Rulers
- Manufacturing Goods as Resources/Luxuries
- Unique Resources
- canoeing
- Some of my ideas
- Immigration
- De-constructing history
- no population = no culture
- Terrorism
- Lifespan of civilizations
- Suggested New Civ Traits
- Building Airbases in your allies territory
- Mecca, Jerusalem, Rome, & Other Holy Sites
- unlimited number of civs.
- Walls and seige weapons
- Large gap between Galleys and Caravels
- Fundamentalism!!!
- Occupying vs. annexing cities/civs
- All Era Privateers
- Importing & Exporting Food
- Firaxis - speak to us!
- Rome Total War
- A new type of victory:
- Suggestions for new Wonders
- Food trading
- Secret Goverment
- Civilization 4 is coming out in 2005 rumour
- Nuclear weapons, yields.
- Pollution causing loss of reputation
- CFCer's CAN help with Civ4 city names!
- Um... Diplomacy
- Civ 4 Development Confirmed!
- Custom Units
- Split Civs
- Modular Mods (simple to disseminate!!)
- More Diplomatic
- Natural Wonders
- Idea for Wonders
- Armour, Firepower, & Morale
- Windowed Mode
- Reasons for war
- Government Specific UUs
- Some New Ideas for CIV 4...Let me know what you think
- Themed military technology
- F4: Diplomacy screen
- Rome: TotalWar vs. CIV IV!!!
- Something Really Small... but could stop Endless Frustration
- twin wonders and wonder techs
- Sacking Cities
- Annexation....
- Privateers & Other hidden nationality units
- complete use of your territory
- control over turn sequence
- Option to hurry buildings with gold per turn
- assasinations
- More occasion for small and tiny nation!!!
- Allies and lending of units
- Military RnD
- Slavery?
- Cultural capitals
- Max unit limits
- pows
- Economic Systems
- Dragoons, Arquebusiers, Longships, and Zeppelins
- Farmer Specialists
- Allow other allied nations unit to enter ur city
- Helicopters/Paratroops/Marines
- New Transport Concepts
- Food, Population Growth, and Military Upkeep (and a new trait or two!)
- Barbs with borders
- BattleZoom
- The Way of the Fugitive
- Terrain Actions!
- systemize bug/wishlist
- Enhanced techs:the tech that Civ is good at
- Adding RTW Features to Civ4
- Returning to port after exploration
- United Nations
- Placing the civ
- Dynamic Traits
- Borders
- Futuristic Techs
- 2D Leaderheads!
- Multi-Nation Diplomacy and international meetings
- War on Terror! Osama mania!
- Program the AI to rename cities after capturing them
- Please add the Afrikaners as a Civilization!
- Ghurkas!!
- Another way to have borders
- War
- more extreme civ traits
- MC's AI Personality Idea
- Sea and Space Colonization
- Commonwealths - Version III
- terrorism
- New terrains
- The UN
- almost defeated
- Better way to assign UU
- Revolution agains you?
- Exploration and Supply lines
- Partial Unit Upgrades
- Goverment Specific Units
- I guess they should switch to 2D...
- How to Make Expansion Harder
- Civ/culture specific improvements, wonders & units
- How to Fix Tech Trading
- Military Research
- Evolving Names
- multiple research
- split city, culture and territory (nomadic civs)
- multiple production
- some geology changes
- Bridges
- Manufacturing goods.
- Air power vs Naval power
- Exclusive and nontransferable licenses for technology
- Please Define the Zulu's Properly
- Buildings Outside Cities
- Design your own culture
- Make designing your palace actually mean something or else scrap it entirely
- Pause / Single-Step / Popup Controls
- i have 3 ideas
- Improvements to Naval Combat
- A way to end the snowball effect of huge empires
- difficulty levels
- Larger maps in civ4
- Mac & Linux ports!
- clearing roads and development
- Civics
- Choose a GL but with another CIV. Or The Last GL of the 20th Century
- Start a Nuclear war...
- New Diplomatic Agreements
- Mutual Protection Pact adjustments
- Built in combat calculator and other features
- Just a quick idea
- Prehistory
- Department of Labour
- How come...?