- post your top 3 fav civs for civ4
- miss them planet busters..
- realism regarding military
- Nuke Concepts
- Bring back the Welsh
- Mormons
- Confederacy?
- Colonization style workers
- Please don't use any of the Atari developers from A&A RTS!
- The end of all new civ disputes?
- Units for Drafting
- Things I have waited for since the first Civ
- Annexation vs. Occupation
- Communism
- Worker Automation
- Choose your own unit upgrade path
- New units
- Civ4 suggestion
- National Ministries of Labour and Transportation
- Happiness Based on Percent
- No More Rail Sprawl
- New Diplomacy
- Unique Wonders
- Future Tech
- New government system with religion
- Civil Wars, Colonial Rebellions, and Separatists
- SMAC Style Quotations
- My idea for governments (similar to Xanthipus')-LONG
- Revision to techs
- Luxuries is not all good
- Rail Road Revision Poll
- Shoudl we wiki this?
- Unit Costs: increasing
- Condition Sensitive Curruption
- Rail Capacity - Version 2
- New City Spawning Idea
- Megapolis
- Distance Between Cities!!!!
- Multiple versions of graphics.
- Road Ideas
- Supply
- Unit Trade
- Infogames recently sold the Civilization franchise
- Colors
- Colonies/Cities connection
- Espionage
- Peacekeeping functionality
- Religion,Missionaries and Colony Independence
- Civ Specific Resources
- Multiple countries
- Summarize What You'd Like To See Change
- Institutions Instead of Individual Improvements
- Supply Lines
- NO Railroads without Railway Station!
- Civics
- Thoughts on general Civ3 gameplay - and what Civ4 should do better
- New Uses for Great Leaders
- Worker Automation
- Tech Research Idea
- Why Limited Movement on Railroads is Bad
- hills
- Different Types of Roads
- A great 'in-game' example of why we need true stacked combat!!
- Feudalism is poorly represented
- Remake Fortresses
- Claiming territory
- Better Aliances
- K, I'll say it... I'm worried...
- New terrain
- Workers or Not?
- Civil War and Regional Separatism
- Book, anyone?
- Let turn based MP actually be turn based
- The game should last longer than to 2050
- Building Canals
- Access to Advisors during AI moves
- Pillage
- Requerments
- Empire Changes
- Natural barriers
- 2d-3d
- some thoughts and ideas
- Terrain and improvements
- Embassy reports
- Wonders for Traits...
- Mass Warfare
- MP Communication
- Minor Fixes!
- Forgetting Your Units (Simple Suggestion)
- Era choosing ?
- Limited Communication
- AI - map layers with point totals to give computer some awareness
- End of Turn and "News" Report -> reduce boring MM-tasks
- A few More Stats at the End of the Game
- Tactical bonus Thingie
- Megapole
- Explorer units available earlier to all civs
- Multiple Unit Select
- New Diplomacy Options
- Improving Civ3 concepts
- FONTS. Allow for custom fonts for civs.
- Boarding Ships
- Fleet/Navy units
- Colonies
- Signposts or Region Naming
- More UU
- Growing and merging cities.
- Worker gangs, armies, traits, and abilities
- Reinforcements
- Mortals Civ4
- Difficulty Levels
- Culture Groups.
- forest & landscape
- Inflation?
- One thing that was lost in Civ 3 from CIv I+II
- Supply Lines
- Which civs included in previous Civ games do you want included above the rest?
- ICEBURG Ahoy!
- more information and bigger maps
- Making Forts Useful
- Better located versions
- Some changes I'd like to sea in sea and air combat
- Limiting SoD
- Armies and our disatisfaction
- More Great Leaders
- Import/Export of food and shields
- reveal spy
- Space Warfare
- Future Era or not?
- What is AI
- Learn from alpha centauri
- What do you want most
- civ4 shouldn't matter on landarea.
- Regime change
- More on Diplomatic Agreements
- Revolting and Demostrations
- Idea for the map
- Multiple maps in a game?
- Improving Civ's Underdog Services - the Navy and the Air Force
- Civ4 - Non-State/Transnational Actors
- WMD and the international community
- Limits of assimulation at a point?
- Better Starving Strategy
- Natural Disasters and Currencies
- workforce instead of shields
- Firaxis strategy
- Number Superiority
- Civilization IV Interface
- Food is not a bais for population growth.
- foreign aid
- The Fundamental Cause of Civ Micromanagement
- Manhattan Project
- movement on enemy roads
- Min System Requirement Predictions
- War tactics
- Unit Graphics Improvements
- Gradual Transitions
- Troop Rebellion+Morale,GangWarfare,UnitArt
- Better Science Model
- New Civilizations
- Importance of units
- New Diplomatic Options
- New Wonders And Improvements
- New Concepts
- New Concepts (units):
- Deep core numbercrunching issues
- CivIII team should meet with Alpha Centauri Team
- Spearman 1 : 0 Tank
- Changing the Combat System for the Better
- Rather than having so many new civs to play...
- Some war suggestions
- Great Library idea - frequent tech
- mutual protection pact
- New Objectives for Scenarios
- Natural Disasters
- system requirements
- Fatigue + Morale
- REVOLUTIONARY IDEAS (updated every week)
- How about voting for the best ideas?
- Transports
- Totally new random starts!
- Names
- New Shield/food Output System
- Maps Less Accurate Please (let's make exploration funnier)
- Mercenaries
- Unit Combat Bonuses
- Budget
- different terrain types, different types of farming, different yields
- A purely astethic concern... The music.
- Gold mining has been far underestimated
- Graphics needed for Civ 4?
- Set Minimum Wage???
- Unique Units in Civ4?
- Disbanding Cities/Immigrants
- City/Production Paradigm Shift
- Here's an idea!
- More model musings for resources, production, and growth
- Remove the Score table in Multiplayer
- canals
- Bring back the civ 1 newspaper!
- Regicide could be improved
- Historical Monuments and Flags
- Mercenaries
- Combat Ordering system resulting in combined arms
- In Good Company
- Trade
- National Parks
- Civilization Graphics
- New Ideas For Specialized Citizens
- UN Peace Keeping Force for AI
- Should Civilization IV be "Starforce" Protected?
- Civs to Self-Sufficient
- Increased food production from sea/ocean tiles
- Unbleep the bleeping Roads and Rails system
- Multuplayer System Suggestions
- Multiplayer (text) chat options
- More Realistic Democracies
- Slighty smarter AI
- Modern and near-future politics with blocs and unions
- Reports, Statistics, and Analysis
- Special screen for mods/scenarios
- A New Way to Diplomatic Victory!
- Improvement Recuriments
- Starting location is really important!
- Playing each era as a scenario...
- HOF for every game
- Realistic economies and politics
- Small Idea: War weariness for all govs
- DIvide and conquer
- Roman Traits
- How does the modern age need to be improved? (Read below first)
- About Science & Tech
- Battle Plans
- DOMESTIC POLITICS (or bring back the Senate)
- Please Reconsider Dumping Pollution.
- Government flip.
- Play by Age
- Government Policies
- Introducing Tech lvls
- City radius reference marks
- Bring Back Probability Curves!!!
- Evolving units
- Another space race victory
- Just a note
- Age Specific Luxury Resources
- Canals
- Cheats or no Cheats?
- Travelling in Space Starving
- Causes
- The mystery of the pink dot