View Full Version : Civ - Ideas & Suggestions


Pages : 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19

  1. post your top 3 fav civs for civ4
  2. miss them planet busters..
  3. realism regarding military
  4. Nuke Concepts
  5. Bring back the Welsh
  6. Mormons
  7. Confederacy?
  8. Colonization style workers
  9. Please don't use any of the Atari developers from A&A RTS!
  10. The end of all new civ disputes?
  11. Units for Drafting
  12. Things I have waited for since the first Civ
  13. Annexation vs. Occupation
  14. Communism
  15. Worker Automation
  16. Choose your own unit upgrade path
  17. New units
  18. Civ4 suggestion
  19. National Ministries of Labour and Transportation
  20. Happiness Based on Percent
  21. No More Rail Sprawl
  22. New Diplomacy
  23. Unique Wonders
  24. Future Tech
  25. New government system with religion
  26. Civil Wars, Colonial Rebellions, and Separatists
  27. SMAC Style Quotations
  28. My idea for governments (similar to Xanthipus')-LONG
  29. Revision to techs
  30. Luxuries is not all good
  31. Rail Road Revision Poll
  32. Shoudl we wiki this?
  33. Unit Costs: increasing
  34. Condition Sensitive Curruption
  35. Rail Capacity - Version 2
  36. New City Spawning Idea
  37. Megapolis
  38. Distance Between Cities!!!!
  39. Multiple versions of graphics.
  40. Road Ideas
  41. Supply
  42. Unit Trade
  43. Infogames recently sold the Civilization franchise
  44. Colors
  45. Colonies/Cities connection
  46. Espionage
  47. Peacekeeping functionality
  48. Religion,Missionaries and Colony Independence
  49. Civ Specific Resources
  50. Multiple countries
  51. Summarize What You'd Like To See Change
  52. Institutions Instead of Individual Improvements
  53. Supply Lines
  54. NO Railroads without Railway Station!
  55. Civics
  56. Thoughts on general Civ3 gameplay - and what Civ4 should do better
  57. New Uses for Great Leaders
  58. Worker Automation
  59. Tech Research Idea
  60. Why Limited Movement on Railroads is Bad
  61. hills
  62. Different Types of Roads
  63. A great 'in-game' example of why we need true stacked combat!!
  64. Feudalism is poorly represented
  65. Remake Fortresses
  66. Claiming territory
  67. Better Aliances
  68. K, I'll say it... I'm worried...
  69. New terrain
  70. Workers or Not?
  71. Civil War and Regional Separatism
  72. Book, anyone?
  73. Let turn based MP actually be turn based
  74. The game should last longer than to 2050
  75. Building Canals
  76. Access to Advisors during AI moves
  77. Pillage
  78. Requerments
  79. Empire Changes
  80. Natural barriers
  81. 2d-3d
  82. some thoughts and ideas
  83. Terrain and improvements
  84. Embassy reports
  85. Wonders for Traits...
  86. Mass Warfare
  87. MP Communication
  88. Minor Fixes!
  89. Forgetting Your Units (Simple Suggestion)
  90. Era choosing ?
  91. Limited Communication
  92. AI - map layers with point totals to give computer some awareness
  93. End of Turn and "News" Report -> reduce boring MM-tasks
  94. A few More Stats at the End of the Game
  95. Tactical bonus Thingie
  96. Megapole
  97. Explorer units available earlier to all civs
  98. Multiple Unit Select
  99. New Diplomacy Options
  100. Improving Civ3 concepts
  101. FONTS. Allow for custom fonts for civs.
  102. Boarding Ships
  103. Fleet/Navy units
  104. Colonies
  105. Signposts or Region Naming
  106. More UU
  107. Growing and merging cities.
  108. Worker gangs, armies, traits, and abilities
  109. Reinforcements
  110. Mortals Civ4
  111. Difficulty Levels
  112. Culture Groups.
  113. forest & landscape
  114. Inflation?
  115. One thing that was lost in Civ 3 from CIv I+II
  116. Supply Lines
  117. Which civs included in previous Civ games do you want included above the rest?
  118. ICEBURG Ahoy!
  119. more information and bigger maps
  120. Making Forts Useful
  121. Better located versions
  122. Some changes I'd like to sea in sea and air combat
  123. Limiting SoD
  124. Armies and our disatisfaction
  125. More Great Leaders
  126. Import/Export of food and shields
  127. reveal spy
  128. Space Warfare
  129. Future Era or not?
  130. What is AI
  131. Learn from alpha centauri
  132. What do you want most
  133. civ4 shouldn't matter on landarea.
  134. Regime change
  135. More on Diplomatic Agreements
  136. Revolting and Demostrations
  137. Idea for the map
  138. Multiple maps in a game?
  139. Improving Civ's Underdog Services - the Navy and the Air Force
  140. Civ4 - Non-State/Transnational Actors
  141. WMD and the international community
  142. Limits of assimulation at a point?
  143. Better Starving Strategy
  144. Natural Disasters and Currencies
  145. workforce instead of shields
  146. Firaxis strategy
  147. Number Superiority
  148. Civilization IV Interface
  149. Food is not a bais for population growth.
  150. foreign aid
  151. The Fundamental Cause of Civ Micromanagement
  152. Manhattan Project
  153. movement on enemy roads
  154. Min System Requirement Predictions
  155. War tactics
  156. Unit Graphics Improvements
  157. Gradual Transitions
  158. Troop Rebellion+Morale,GangWarfare,UnitArt
  159. Better Science Model
  160. New Civilizations
  161. Importance of units
  162. New Diplomatic Options
  163. New Wonders And Improvements
  164. New Concepts
  165. New Concepts (units):
  166. Deep core numbercrunching issues
  167. CivIII team should meet with Alpha Centauri Team
  168. Spearman 1 : 0 Tank
  169. Changing the Combat System for the Better
  170. Rather than having so many new civs to play...
  171. Some war suggestions
  172. Great Library idea - frequent tech
  173. mutual protection pact
  174. New Objectives for Scenarios
  175. Natural Disasters
  176. system requirements
  177. Fatigue + Morale
  178. REVOLUTIONARY IDEAS (updated every week)
  179. How about voting for the best ideas?
  180. Transports
  181. Totally new random starts!
  182. Names
  183. New Shield/food Output System
  184. Maps Less Accurate Please (let's make exploration funnier)
  185. Mercenaries
  186. Unit Combat Bonuses
  187. Budget
  188. different terrain types, different types of farming, different yields
  189. A purely astethic concern... The music.
  190. Gold mining has been far underestimated
  191. Graphics needed for Civ 4?
  192. Set Minimum Wage???
  193. Unique Units in Civ4?
  194. Disbanding Cities/Immigrants
  195. City/Production Paradigm Shift
  196. Here's an idea!
  197. More model musings for resources, production, and growth
  198. Remove the Score table in Multiplayer
  199. canals
  200. Bring back the civ 1 newspaper!
  201. Regicide could be improved
  202. Historical Monuments and Flags
  203. Mercenaries
  204. Combat Ordering system resulting in combined arms
  205. In Good Company
  206. Trade
  207. National Parks
  208. Civilization Graphics
  209. New Ideas For Specialized Citizens
  210. UN Peace Keeping Force for AI
  211. Should Civilization IV be "Starforce" Protected?
  212. Civs to Self-Sufficient
  213. Increased food production from sea/ocean tiles
  214. Unbleep the bleeping Roads and Rails system
  215. Multuplayer System Suggestions
  216. Multiplayer (text) chat options
  217. More Realistic Democracies
  218. Slighty smarter AI
  219. Modern and near-future politics with blocs and unions
  220. Reports, Statistics, and Analysis
  221. Special screen for mods/scenarios
  222. A New Way to Diplomatic Victory!
  223. Improvement Recuriments
  224. Starting location is really important!
  225. Playing each era as a scenario...
  226. HOF for every game
  227. Realistic economies and politics
  228. Small Idea: War weariness for all govs
  229. DIvide and conquer
  230. Roman Traits
  231. How does the modern age need to be improved? (Read below first)
  232. About Science & Tech
  233. Battle Plans
  234. DOMESTIC POLITICS (or bring back the Senate)
  235. Please Reconsider Dumping Pollution.
  236. Government flip.
  237. Play by Age
  238. Government Policies
  239. Introducing Tech lvls
  240. City radius reference marks
  241. Bring Back Probability Curves!!!
  242. Evolving units
  243. Another space race victory
  244. Just a note
  245. Age Specific Luxury Resources
  246. Canals
  247. Cheats or no Cheats?
  248. Travelling in Space Starving
  249. Causes
  250. The mystery of the pink dot