- World Wonder movies
- More eras... please?
- New Tech Paradigm
- Hoover Dam to Three Gorges Dam
- Scenarios : loading land-troops in sea units
- Time in Civilization IV
- LESS IS MORE: scrap the modern age!
- Unique city improvement
- Wow mortality rates are low
- Peacemaker option
- Diplomatic reputation reset after revolution?
- The Future of our Civilization
- What I Want
- Provinces, Civil wars and independences
- Harp Gun UU for Canada
- What should the the first expansion-pack be about?
- government types that actually mean something.
- Linear Technology Debate - Once & 4ALL
- Reputation and attitude
- More Meaning to Education
- Should culture flipping be resolved like combat?
- Tourism, casinos, religions, city specialization and food trading
- Solution-Based Game Development
- The Razing of CITIES
- Sea area
- Revolutions
- Governmental Victory
- military disease
- Plagues and Pests
- Barbarians in Civ4
- Terrain/terrain enhancement idea
- Happiness vs. Support of Government
- Rails and Airports
- Migrations, Evacuations, and Quarantines
- Should civ5 have abstract combat?
- "Political/Diplomatic" trait
- City Walls
- Food & Shield Movement
- Civilization generator O.o
- New system for citizens
- unions and city production idies
- Entertainment Wonder
- The New Pirates and Civ4
- Should civ6 have photoelectric effect?
- Variables for Sheilds/Food/Commerce
- Two rule sets for Civ4?
- A potential new model for Food and Production
- drugs
- permanent governments
- Advanced modern research and military production
- Issuing Edits
- Suggested change with city growth/aquaducts
- Seasons in Civilization IV
- RTS-Style Resources
- Getting technology from captured cities
- Geologists
- "To Do" Lists
- Attack and defence bonus
- How civ4 discussions will affect the game
- CIV XIII? Pointless Discussion?
- Divided Territory
- New Small Wonder
- MP with your own custom civ
- Town Defense
- Option to randomize civs' traits
- Randomize development
- Undo or Back button for Workers
- It's too late to change what?
- Redesigning the Space Race
- Kyoto Accord Wonder-Discussed recently?
- Giving Units as Gifts
- Economics, the business cycle, national currency, the stock market, the Fed, etc.
- Bring Back the Civil Wars
- Special Operations
- Tech suggestion: Mechanization
- How should resources work in Civ4?
- Do the graphics worry anyone?
- Micromanging Empires?
- Huge differencies between the civs
- Governments idea - tuned differently for each civ?
- UN Peacekeeping Operations
- Idea about Nuclear Weapons
- Every building graphics in single file
- New Concepts of CIV IV
- Suggest-a-tech
- Suggest-an-improvement or Wonder (Great or small)
- Negative effects of 'progress'
- Future extrapolation and treaty breaking. Hotseat game
- Ordinances: The Vote
- Gov. and ecomomical ideas
- What the Heck is Micromanagement anyway? And what can be done about it?
- Zone of Control
- Make Civ4 more like game X!
- Unit creation idea
- A Change for the Elimination Game
- New Ideas on fighting
- Cellular Automation
- Which way to handle things would you prefer
- Please add the Africans as a Culture Group!
- Religion and its effects
- Framing other Civs
- How do we handle it all?
- Barracks And Military Outside of Cities
- Continental unit-age shifts, military territorial claims and 100s of civs!
- Walls
- Citizens Outside of Cities
- Better World Wars
- About Terrains, Resources, industries…
- Multiplayer
- Idea for Civ4: Automate build fortress
- Shield carry over
- Ocean Currents
- Automate build fortress (no spam)
- Fascism needs fixing!!!
- Patrol
- Reports from Allies
- General new UU suggestion thread
- Roads, railroads, and the art of war
- No cd protection in Civ4 - they are USELESS
- Culture Flips and the Poor Enlisted Man
- More specific cultural groups
- National Guard
- Conquering units
- Wonder ≠Project
- Suggest a feature
- Spartans and Longboats
- The Eiffel Tower
- Humiliating Defeat
- Variable TIME SCALE
- Budgeting your wealth!
- Suggestion - number of cities
- Governmental Income and Production
- Game Content
- SubCulture
- No real squares in civ IV!
- Better allaince system
- zooms & graphics
- Improvements you would like to see in Civ4
- Diverging Tech Trees, Mini-Branches, Strategic Dilemmas
- Allied access to squares
- New Civilization
- A way for squares in Civ4
- Religion- Building, Holy War & Taxing
- Initiating War
- My Beef with Religion
- City Trading Rules
- Let turns in separate column on F1 screen
- New RR model
- small victory conditions?
- Should Civ have Quests?
- City influence
- Basis of civilization-identity
- The Media
- World Wars
- Resource Acquirement
- Idea: Provinces / Territories
- Mega Poll (most recent)
- Airbases, Forts and Radar Towers on Friendly Allied Territory!!!
- Forcing Other Civs to Sign Peace
- City Placement Planning Mode
- Unit Supply & Sieges
- Should this feature be in Civ4?
- Independent Cities and Regional Zoning
- UU's That You'd Like to See Added To Civ4
- Trench Warfare
- What about migrants
- Assassins and Terrorists
- Political Leader
- Irrigation changing to Farmland from Civ2- bring it back!
- Make units from different cultures look different
- Nationalism..
- Medics
- Regarding "minor civs"
- Completely re-thought Barbarians
- An old ideea about governement...
- (Firaxis: READ) Railroad Movement in Civilization IV
- Mercenaries
- Religious Civs In CIV IV
- Armies
- Disasters
- New Idea
- List Things You Would Like To See...
- Bunkers For Regicide
- New Luxury: Opium
- Canals
- Small suggestion
- Reduce Micromanagement in Trade Negotiations
- Military Doctrine
- Economical Victory
- Against Conquest: INDEPENDENCE
- Nationalism
- communism
- Effects of citizen nationality
- Abstracting unit movement
- Abstract military tactics
- Evolving Intelligence
- About that other game element....Music
- Worker Specialization
- Cultural Victory
- Random Thought #2 - Amphibious stuff
- My Ideas
- Revolutionary Nations?
- Biological Resources and Changing landscapes
- What about diplomacy?
- Fall of an empire
- UNDO button
- Collateral Damage
- Overlay mode
- the "compounded interest time constant problem"
- Mounted units
- ambiance
- Firebombing
- How to make an AI with varying intelligence
- Should Firaxis put more emphasis on a changing gameplay/mechanics through the game?
- Demographic boom as Golden Age
- Puppet Civ
- new idea 2
- Maybe trenches would be cool
- Better Colony options
- Changing ammunition for bombers+cruise missles in subs
- How much of this is speculation?
- Modern Navy Ideas
- A small thing: the Introductory Movie
- Bring back Alpha Centauri goodies!
- Give us better city lists!
- "own" Civ IV
- Some suggestions for CIV 4
- Draft Units
- Limited Blitz ability
- Alpha Centauri Style Resource Shifting
- Combat
- Civics
- Time scale & difficulty levels
- State of the union - newspapers and polls
- Great Proposals!
- Constant City Number
- Democracy needs fixing!
- Ideas regarding commerce
- Linkage between resources and units
- Dead Diplomats
- Reworking Governments
- No More Democracy Everywhere!!
- Idea for UN.
- Trojans
- Colonization Effect
- where are the supermarkets?
- training camps good idea/bad idea?
- world popualtion
- 4 Things I would like to see in Civ IV
- 2 things