View Full Version : Civ - Ideas & Suggestions


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  1. World Wonder movies
  2. More eras... please?
  3. New Tech Paradigm
  4. Hoover Dam to Three Gorges Dam
  5. Scenarios : loading land-troops in sea units
  6. Time in Civilization IV
  7. LESS IS MORE: scrap the modern age!
  8. Unique city improvement
  9. Wow mortality rates are low
  10. Peacemaker option
  11. Diplomatic reputation reset after revolution?
  12. The Future of our Civilization
  13. What I Want
  14. Provinces, Civil wars and independences
  15. Harp Gun UU for Canada
  16. What should the the first expansion-pack be about?
  17. government types that actually mean something.
  18. Linear Technology Debate - Once & 4ALL
  19. Reputation and attitude
  20. More Meaning to Education
  21. Should culture flipping be resolved like combat?
  22. Tourism, casinos, religions, city specialization and food trading
  23. Solution-Based Game Development
  24. The Razing of CITIES
  25. Sea area
  26. Revolutions
  27. Governmental Victory
  28. military disease
  29. Plagues and Pests
  30. Barbarians in Civ4
  31. Terrain/terrain enhancement idea
  32. Happiness vs. Support of Government
  33. Rails and Airports
  34. Migrations, Evacuations, and Quarantines
  35. Should civ5 have abstract combat?
  36. "Political/Diplomatic" trait
  37. City Walls
  38. Food & Shield Movement
  39. Civilization generator O.o
  40. New system for citizens
  41. unions and city production idies
  42. Entertainment Wonder
  43. The New Pirates and Civ4
  44. Should civ6 have photoelectric effect?
  45. Variables for Sheilds/Food/Commerce
  46. Two rule sets for Civ4?
  47. A potential new model for Food and Production
  48. drugs
  49. permanent governments
  50. Advanced modern research and military production
  51. Issuing Edits
  52. Suggested change with city growth/aquaducts
  53. Seasons in Civilization IV
  54. RTS-Style Resources
  55. Getting technology from captured cities
  56. Geologists
  57. "To Do" Lists
  58. Attack and defence bonus
  59. How civ4 discussions will affect the game
  60. CIV XIII? Pointless Discussion?
  61. Divided Territory
  62. New Small Wonder
  63. MP with your own custom civ
  64. Town Defense
  65. Option to randomize civs' traits
  66. Randomize development
  67. Undo or Back button for Workers
  68. It's too late to change what?
  69. Redesigning the Space Race
  70. Kyoto Accord Wonder-Discussed recently?
  71. Giving Units as Gifts
  72. Economics, the business cycle, national currency, the stock market, the Fed, etc.
  73. Bring Back the Civil Wars
  74. Special Operations
  75. Tech suggestion: Mechanization
  76. How should resources work in Civ4?
  77. Do the graphics worry anyone?
  78. Micromanging Empires?
  79. Huge differencies between the civs
  80. Governments idea - tuned differently for each civ?
  81. UN Peacekeeping Operations
  82. Idea about Nuclear Weapons
  83. Every building graphics in single file
  84. New Concepts of CIV IV
  85. Suggest-a-tech
  86. Suggest-an-improvement or Wonder (Great or small)
  87. Negative effects of 'progress'
  88. Future extrapolation and treaty breaking. Hotseat game
  89. Ordinances: The Vote
  90. Gov. and ecomomical ideas
  91. What the Heck is Micromanagement anyway? And what can be done about it?
  92. Zone of Control
  93. Make Civ4 more like game X!
  94. Unit creation idea
  95. A Change for the Elimination Game
  96. New Ideas on fighting
  97. Cellular Automation
  98. Which way to handle things would you prefer
  99. Please add the Africans as a Culture Group!
  100. Religion and its effects
  101. Framing other Civs
  102. How do we handle it all?
  103. Barracks And Military Outside of Cities
  104. Continental unit-age shifts, military territorial claims and 100s of civs!
  105. Walls
  106. Citizens Outside of Cities
  107. Better World Wars
  108. About Terrains, Resources, industries…
  109. Multiplayer
  110. Idea for Civ4: Automate build fortress
  111. Shield carry over
  112. Ocean Currents
  113. Automate build fortress (no spam)
  114. Fascism needs fixing!!!
  115. Patrol
  116. Reports from Allies
  117. General new UU suggestion thread
  118. Roads, railroads, and the art of war
  119. No cd protection in Civ4 - they are USELESS
  120. Culture Flips and the Poor Enlisted Man
  121. More specific cultural groups
  122. National Guard
  123. Conquering units
  124. Wonder ≠Project
  125. Suggest a feature
  126. Spartans and Longboats
  127. The Eiffel Tower
  128. Humiliating Defeat
  129. Variable TIME SCALE
  130. Budgeting your wealth!
  131. Suggestion - number of cities
  132. Governmental Income and Production
  133. Game Content
  134. SubCulture
  135. No real squares in civ IV!
  136. Better allaince system
  137. zooms & graphics
  138. Improvements you would like to see in Civ4
  139. Diverging Tech Trees, Mini-Branches, Strategic Dilemmas
  140. Allied access to squares
  141. New Civilization
  142. A way for squares in Civ4
  143. Religion- Building, Holy War & Taxing
  144. Initiating War
  145. My Beef with Religion
  146. City Trading Rules
  147. Let turns in separate column on F1 screen
  148. New RR model
  149. small victory conditions?
  150. Should Civ have Quests?
  151. City influence
  152. Basis of civilization-identity
  153. The Media
  154. World Wars
  155. Resource Acquirement
  156. Idea: Provinces / Territories
  157. Mega Poll (most recent)
  158. Airbases, Forts and Radar Towers on Friendly Allied Territory!!!
  159. Forcing Other Civs to Sign Peace
  160. City Placement Planning Mode
  161. Unit Supply & Sieges
  162. Should this feature be in Civ4?
  163. Independent Cities and Regional Zoning
  164. UU's That You'd Like to See Added To Civ4
  165. Trench Warfare
  166. What about migrants
  167. Assassins and Terrorists
  168. Political Leader
  169. Irrigation changing to Farmland from Civ2- bring it back!
  170. Make units from different cultures look different
  171. Nationalism..
  172. Medics
  173. Regarding "minor civs"
  174. Completely re-thought Barbarians
  175. An old ideea about governement...
  176. (Firaxis: READ) Railroad Movement in Civilization IV
  177. Mercenaries
  178. Religious Civs In CIV IV
  179. Armies
  180. Disasters
  181. New Idea
  182. List Things You Would Like To See...
  183. Bunkers For Regicide
  184. New Luxury: Opium
  185. Canals
  186. Small suggestion
  187. Reduce Micromanagement in Trade Negotiations
  188. Military Doctrine
  189. Economical Victory
  190. Against Conquest: INDEPENDENCE
  191. Nationalism
  192. communism
  193. Effects of citizen nationality
  194. Abstracting unit movement
  195. Abstract military tactics
  196. Evolving Intelligence
  197. About that other game element....Music
  198. Worker Specialization
  199. Cultural Victory
  200. Random Thought #2 - Amphibious stuff
  201. My Ideas
  202. Revolutionary Nations?
  203. Biological Resources and Changing landscapes
  204. What about diplomacy?
  205. Fall of an empire
  206. UNDO button
  207. Collateral Damage
  208. Overlay mode
  209. the "compounded interest time constant problem"
  210. Mounted units
  211. ambiance
  212. Firebombing
  213. How to make an AI with varying intelligence
  214. Should Firaxis put more emphasis on a changing gameplay/mechanics through the game?
  215. Demographic boom as Golden Age
  216. Puppet Civ
  217. new idea 2
  218. Maybe trenches would be cool
  219. Better Colony options
  220. Changing ammunition for bombers+cruise missles in subs
  221. How much of this is speculation?
  222. Modern Navy Ideas
  223. A small thing: the Introductory Movie
  224. Bring back Alpha Centauri goodies!
  225. Give us better city lists!
  226. "own" Civ IV
  227. Some suggestions for CIV 4
  228. Draft Units
  229. Limited Blitz ability
  230. Alpha Centauri Style Resource Shifting
  231. Combat
  232. Civics
  233. Time scale & difficulty levels
  234. State of the union - newspapers and polls
  235. Great Proposals!
  236. Constant City Number
  237. Democracy needs fixing!
  238. Ideas regarding commerce
  239. Linkage between resources and units
  240. Dead Diplomats
  241. Reworking Governments
  242. No More Democracy Everywhere!!
  243. Idea for UN.
  244. Trojans
  245. Colonization Effect
  246. where are the supermarkets?
  247. training camps good idea/bad idea?
  248. world popualtion
  249. 4 Things I would like to see in Civ IV
  250. 2 things