- Civ4 music
- Big List of My Ideas
- Polynasian Civ?
- Ship Movement
- local government
- Biggest problem I faced in CIVIII - No National Boundaries
- Compatibility !
- Completely rethought Marines and Paratroops
- Entertainment Leaders
- More Civs in Civ4!
- My CIV 4 suggestion
- The Unofficial "Bad Realism" Thread
- Combat- Overpowering Spearman SOD
- Unit support and other military ideas
- Civ 4
- Diverse civs or open gameplay?
- New Scenarios?
- Okay, RTS or not?
- System Requirements: HDTV Resolution Support: 1280x720
- Military Bases
- Barbarian Ships
- Mutually Assured Destruction
- Plagues
- My suggestions for civ4
- City "Flipping" and Units
- Humble economic requests
- Separating Commerce from Science
- Enhanced Modern Air and Naval Combat
- More to the inland affairs!
- Minimanagement in military
- Automatic Tech Benefit During War
- Limited Starting Locations
- Increased number of short rivers
- working overtime
- Unconfusing the Advisors
- Civ Units
- Merchant ships for blockades and privateers
- Civ 4 and Linux?
- AI Trade Limits?
- Assainations
- Easy to use Civ Editor
- a few suggestions....
- wonders and governments: change!
- More Complicated Battle System Please!
- Nomad Civs
- Ideas for trade
- Trade route profit
- A Few More Suggestions
- different types of settlements
- Strategic and Tactical Nukes
- Satelite Nations and Takeovers
- United Nations Peacekeeping Operations
- Revamping the UN
- useful defect
- Official names
- New Player Dimensions
- Improvements in Warfare
- Improved Advisor's Screen Information
- Armies and sieges
- New combat modes?
- City Govenors
- Revolts???
- You say you want a revolution?
- Little things that need changing.
- Time and Atmosphere
- Spherical world
- Liberation
- Naming Areas on the Map
- Defections
- wonder icon for the internet
- Lets get some things back from civ 2 and some few more things
- Disputed Territory?
- Battle Tactics
- Trait system
- Please don't!
- Revised the Method of Implimenting Difficutly Levels as it Pertains to Combat
- One Empire, Two (or more) Governments
- Linux or Wine
- Release Civ 4 in English in Australia
- Statue of Zeus
- Wonder Movies and such
- Chemical Warfare?
- "A Big Vision for Civilization 4"
- A choice of leaders with bonuses?
- Relative Morality
- What traits do we want to see in civ4?
- History of World - Combat System
- Fundamentalism
- Secession
- Democracies, Legislative branchs and Political Parties
- infinite movement with RR fix
- Non aggression Pacts
- Revolutions
- Create-a-Civ
- Guard Command
- Custom Created Units
- City improvements- changing throughout the ages
- Screen Sized World Map
- Grouped Production
- Advanced Combat Commands
- Different Leader Heads?
- The Wonder of Wonders
- What civ is in Civ, but shouldn't be in the game?
- Sattelites
- Help to fix the AI
- cities that specialize
- Stronger and More Useful Navy
- Anyone play Sim City... non-conquest ideas
- Suggestions about Units
- Unit parametres
- Dynasties (or government parties)
- Ideas for Terrorism
- Annexation
- Kyoto Treaty
- IMHO-A Smiple and Effective means of implementing Religion
- my suggestions
- Civ under evolution
- City Planning
- 19 civs not enough... Petition Fraxis for more and better geographical balance
- Unit Workshop
- Several different types of Wars for civ4 (cold war, crusade, etc)
- What i missed of Civ 2
- Make Govts Useful
- 3 Problems of Civ 3
- Civ
- No Room for Combat Strategy - With Civ You Meet Rock-Em Sock-Em Robots, High-Tech
- New Civs
- Better Unit Control, Better Unit Control and Better Unit Control !
- Collapse - How Societies Choose to Fail or Succeed
- Possibly the best idea for any strategy game
- 3D Grid, Airplanes, Spaceships, Multi Planets
- Pre-build civilization and play from there onwards.
- Fighting SIDE BY SIDE ! OH YEAH
- More torture, darkness and baddd stuff (and ofcourse more good stuff)
- Tangible Culture Benefits
- Edit wartime.
- Population Control
- Ideas for CIV 4 share ideas:D you never know:D
- Degrees of Separation: Government
- Barbarians, minor civs, ethnicitiy, and all things in between
- Some Suggestions
- Alternative approach to troops sailing the 7 seas - Needs finetuning
- Anarchy when changing governments
- Unit differences between Civs
- You do think that Civ3 ressources are so cool?
- Layers
- Nation joining together
- Dividing up unsettled territory
- units
- Civilization IV 64 BIT?
- A "Natural Mechanisms" Game Philosophy
- Forests
- Hills
- Another combat related request
- National moods/National paper
- Link to Reality: The Clock
- Mungaf's Civ4 Ideas-Climate, no universal resources, and food/shield shipping
- A highly modular and customizable AI
- New missile logic
- Desert
- Great Wonder ABUSE & NEGLECT (lol)
- Random Acts of Kindness or Whatever
- True Alternatives to Conquering the World
- Long time listener...
- canals?
- Coordinate System, In-Game
- Game Variants an option in Civ IV ?
- Land units attacking air units
- Better Espionage
- Down With Domination!
- The Cheat Code/Power Bar Curse - Civ 4 must FIX it
- my humble ideas!
- Natural Disasters
- Minor Ideas
- Sacking Cities, and Raiding Towns
- International Politics (+ Degrees of Nuclear Weapons)
- nuclear weopons
- Greater beneficial impact of rivers
- government types
- Coastal Fleets
- New info, More diplomacy options
- revamped air-force
- Fast Attack Militaries
- disasters?has this been discussed already?
- History book
- Time
- Trade - the Lifeblood of a Nation
- Occupation
- Letting Spies Stay
- U.S. Civil War Conquest scenario
- Some Suggestions, Old and New
- Ways to correct the score, or how to reduce warmongering with score
- Aircraft rant\ideas
- Precise investment
- Recraft AI so military victories are not required at higher levels
- Three simple suggestions.
- The Importance of (Required and Optional) Micromanaged Battle
- Keep improving Teturkan!
- New tech advancing method...
- Sequence of in-game calculations
- Changing Civs
- Use MOO2 Diplomacy
- Forced relocation of population in one turn
- night and day?
- Terrain Construction Times
- Wartime Supply for deployed military units
- No more Mercator projections!
- Martyrs
- Campaigns
- Workers
- A unit property & Culures
- A unit property & Culures
- Unit stat's tied in with Science Tree
- Secession
- A question
- What you think about "era"-less technology?
- Wealth variable by Gov
- Television and the Mass Media
- Rebellion and Genocide
- "Real" RNG
- Officilal Firaxis Survey startet: which Sid title should get a remake???
- y not a ww1 senariao??
- Modern and industrial millitary
- a speculation about the unit flags
- Resources
- Engineers
- Walls
- Overlay on the Terrain Map
- Batch Jobs for Advisors... need working Advisors!
- Trade offs between strategies as base for the game
- Suggestion: Supply Stat for Units
- Add VTOL darn it.
- Faster AI moves
- retreat
- Modern ERA onto Future & superFuture
- Revamped Navies
- Cut water path and irrigation dries up until new water flows through it.
- New diplomacy option
- relative gauge of science production, corruption, culture
- War Campaign mode
- Airborne Infantry vs. Marine
- Drop "Too many cities!"
- Natural Harbors
- Demand first instead of beg later
- Civ Strategies
- Workers
- Worldwide immigrations and fleeing?!
- Training
- Dummy Governments
- Stale combat system?