View Full Version : Civ - Ideas & Suggestions


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  1. Civ4 music
  2. Big List of My Ideas
  3. Polynasian Civ?
  4. Ship Movement
  5. local government
  6. Biggest problem I faced in CIVIII - No National Boundaries
  7. Compatibility !
  8. Completely rethought Marines and Paratroops
  9. Entertainment Leaders
  10. More Civs in Civ4!
  11. My CIV 4 suggestion
  12. The Unofficial "Bad Realism" Thread
  13. Combat- Overpowering Spearman SOD
  14. Unit support and other military ideas
  15. Civ 4
  16. Diverse civs or open gameplay?
  17. New Scenarios?
  18. Okay, RTS or not?
  19. System Requirements: HDTV Resolution Support: 1280x720
  20. Military Bases
  21. Barbarian Ships
  22. Mutually Assured Destruction
  23. Plagues
  24. My suggestions for civ4
  25. City "Flipping" and Units
  26. Humble economic requests
  27. Separating Commerce from Science
  28. Enhanced Modern Air and Naval Combat
  29. More to the inland affairs!
  30. Minimanagement in military
  31. Automatic Tech Benefit During War
  32. Limited Starting Locations
  33. Increased number of short rivers
  34. working overtime
  35. Unconfusing the Advisors
  36. Civ Units
  37. Merchant ships for blockades and privateers
  38. Civ 4 and Linux?
  39. AI Trade Limits?
  40. Assainations
  41. Easy to use Civ Editor
  42. a few suggestions....
  43. wonders and governments: change!
  44. More Complicated Battle System Please!
  45. Nomad Civs
  46. Ideas for trade
  47. Trade route profit
  48. A Few More Suggestions
  49. different types of settlements
  50. Strategic and Tactical Nukes
  51. Satelite Nations and Takeovers
  52. United Nations Peacekeeping Operations
  53. Revamping the UN
  54. useful defect
  55. Official names
  56. New Player Dimensions
  57. Improvements in Warfare
  58. Improved Advisor's Screen Information
  59. Armies and sieges
  60. New combat modes?
  61. City Govenors
  62. Revolts???
  63. You say you want a revolution?
  64. Little things that need changing.
  65. Time and Atmosphere
  66. Spherical world
  67. Liberation
  68. Naming Areas on the Map
  69. Defections
  70. wonder icon for the internet
  71. Lets get some things back from civ 2 and some few more things
  72. Disputed Territory?
  73. Battle Tactics
  74. Trait system
  75. Please don't!
  76. Revised the Method of Implimenting Difficutly Levels as it Pertains to Combat
  77. One Empire, Two (or more) Governments
  78. Linux or Wine
  79. Release Civ 4 in English in Australia
  80. Statue of Zeus
  81. Wonder Movies and such
  82. Chemical Warfare?
  83. "A Big Vision for Civilization 4"
  84. A choice of leaders with bonuses?
  85. Relative Morality
  86. What traits do we want to see in civ4?
  87. History of World - Combat System
  88. Fundamentalism
  89. Secession
  90. Democracies, Legislative branchs and Political Parties
  91. infinite movement with RR fix
  92. Non aggression Pacts
  93. Revolutions
  94. Create-a-Civ
  95. Guard Command
  96. Custom Created Units
  97. City improvements- changing throughout the ages
  98. Screen Sized World Map
  99. Grouped Production
  100. Advanced Combat Commands
  101. Different Leader Heads?
  102. The Wonder of Wonders
  103. What civ is in Civ, but shouldn't be in the game?
  104. Sattelites
  105. Help to fix the AI
  106. cities that specialize
  107. Stronger and More Useful Navy
  108. Anyone play Sim City... non-conquest ideas
  109. Suggestions about Units
  110. Unit parametres
  111. Dynasties (or government parties)
  112. Ideas for Terrorism
  113. Annexation
  114. Kyoto Treaty
  115. IMHO-A Smiple and Effective means of implementing Religion
  116. my suggestions
  117. Civ under evolution
  118. City Planning
  119. 19 civs not enough... Petition Fraxis for more and better geographical balance
  120. Unit Workshop
  121. Several different types of Wars for civ4 (cold war, crusade, etc)
  122. What i missed of Civ 2
  123. Make Govts Useful
  124. 3 Problems of Civ 3
  125. Civ
  126. No Room for Combat Strategy - With Civ You Meet Rock-Em Sock-Em Robots, High-Tech
  127. New Civs
  128. Better Unit Control, Better Unit Control and Better Unit Control !
  129. Collapse - How Societies Choose to Fail or Succeed
  130. Possibly the best idea for any strategy game
  131. 3D Grid, Airplanes, Spaceships, Multi Planets
  132. Pre-build civilization and play from there onwards.
  133. Fighting SIDE BY SIDE ! OH YEAH
  134. More torture, darkness and baddd stuff (and ofcourse more good stuff)
  135. Tangible Culture Benefits
  136. Edit wartime.
  137. Population Control
  138. Ideas for CIV 4 share ideas:D you never know:D
  139. Degrees of Separation: Government
  140. Barbarians, minor civs, ethnicitiy, and all things in between
  141. Some Suggestions
  142. Alternative approach to troops sailing the 7 seas - Needs finetuning
  143. Anarchy when changing governments
  144. Unit differences between Civs
  145. You do think that Civ3 ressources are so cool?
  146. Layers
  147. Nation joining together
  148. Dividing up unsettled territory
  149. units
  150. Civilization IV 64 BIT?
  151. A "Natural Mechanisms" Game Philosophy
  152. Forests
  153. Hills
  154. Another combat related request
  155. National moods/National paper
  156. Link to Reality: The Clock
  157. Mungaf's Civ4 Ideas-Climate, no universal resources, and food/shield shipping
  158. A highly modular and customizable AI
  159. New missile logic
  160. Desert
  161. Great Wonder ABUSE & NEGLECT (lol)
  162. Random Acts of Kindness or Whatever
  163. True Alternatives to Conquering the World
  164. Long time listener...
  165. canals?
  166. Coordinate System, In-Game
  167. Game Variants an option in Civ IV ?
  168. Land units attacking air units
  169. Better Espionage
  170. Down With Domination!
  171. The Cheat Code/Power Bar Curse - Civ 4 must FIX it
  172. my humble ideas!
  173. Natural Disasters
  174. Minor Ideas
  175. Sacking Cities, and Raiding Towns
  176. International Politics (+ Degrees of Nuclear Weapons)
  177. nuclear weopons
  178. Greater beneficial impact of rivers
  179. government types
  180. Coastal Fleets
  181. New info, More diplomacy options
  182. revamped air-force
  183. Fast Attack Militaries
  184. disasters?has this been discussed already?
  185. History book
  186. Time
  187. Trade - the Lifeblood of a Nation
  188. Occupation
  189. Letting Spies Stay
  190. U.S. Civil War Conquest scenario
  191. Some Suggestions, Old and New
  192. Ways to correct the score, or how to reduce warmongering with score
  193. Aircraft rant\ideas
  194. Precise investment
  195. Recraft AI so military victories are not required at higher levels
  196. Three simple suggestions.
  197. The Importance of (Required and Optional) Micromanaged Battle
  198. Keep improving Teturkan!
  199. New tech advancing method...
  200. Sequence of in-game calculations
  201. Changing Civs
  202. Use MOO2 Diplomacy
  203. Forced relocation of population in one turn
  204. night and day?
  205. Terrain Construction Times
  206. Wartime Supply for deployed military units
  207. No more Mercator projections!
  208. Martyrs
  209. Campaigns
  210. Workers
  211. A unit property & Culures
  212. A unit property & Culures
  213. Unit stat's tied in with Science Tree
  214. Secession
  215. A question
  216. What you think about "era"-less technology?
  217. Wealth variable by Gov
  218. Television and the Mass Media
  219. Rebellion and Genocide
  220. "Real" RNG
  221. Officilal Firaxis Survey startet: which Sid title should get a remake???
  222. y not a ww1 senariao??
  223. Modern and industrial millitary
  224. a speculation about the unit flags
  225. Resources
  226. Engineers
  227. Walls
  228. Overlay on the Terrain Map
  229. Batch Jobs for Advisors... need working Advisors!
  230. Trade offs between strategies as base for the game
  231. Suggestion: Supply Stat for Units
  232. Add VTOL darn it.
  233. Faster AI moves
  234. retreat
  235. Modern ERA onto Future & superFuture
  236. Revamped Navies
  237. Cut water path and irrigation dries up until new water flows through it.
  238. New diplomacy option
  239. relative gauge of science production, corruption, culture
  240. War Campaign mode
  241. Airborne Infantry vs. Marine
  242. Drop "Too many cities!"
  243. Natural Harbors
  244. Demand first instead of beg later
  245. Civ Strategies
  246. Workers
  247. Worldwide immigrations and fleeing?!
  248. Training
  249. Dummy Governments
  250. Stale combat system?