- The Official Civ4 Ideas Thread
- Integrated Interface for Civ 4
- Military Manpower Draining for Civ 4
- Civilization 4
- News: civ4 features
- MOO2-style unit design and combat
- mod all and negative values
- A new nation wizard...
- More options for diplomacy
- My ideas...
- Building required units
- Keyboard suggestions
- Events in Civ4?
- Landmarks
- Special Edition With The Older Civs
- Golden age powers?
- Keeping everyone satisfied
- No limit to the number of civs.
- Trade
- Civil War
- colonies, combat, and other misc. ideas
- . . . Ideas from the Ultraworld . . .
- Thoughts on Unique Units
- New eco system
- the best ideas you will ever see
- Complex Sliders
- Simultaneous PC & Mac Release
- Round Globe
- Concessions
- Current topics
- Private Economy
- planetbusters!
- Let's not rush it this time!
- Global Economy
- Performant AI
- Separate tech trees and other thing
- Naval Aviation and such
- Inter-Language Compatibility
- New money system for civ 4
- Centered minimap
- HOF add year game finished.
- Better graphic, doh!!!
- A new resource system
- Pbem
- Cities with character
- Bring back coastal flooding with global warming
- Production: Money instead of shields?
- representation
- Techtradingsystem
- Improved Scoring System
- No more wonderraces
- Combat Modifiers in Civ4?
- How do you see the new 'concept' of Religion changing the game?
- can somebody fill me in?
- Giant Death Robots
- Some Suggestions....
- Medals, and multiunit graphics
- GPT deals after war ?
- evacuation
- Bring back Cheat Mode!
- Prisoners of War
- game summary and more
- Ultimate AI
- Governments
- Tech Trading more realistic
- Enough ressources for a peacefull game
- Ressources shoudl be Era-specific
- AI and counting - why a computer can't compute?
- Federalism
- what really matters......
- New Editor
- Zulu's ideas
- Air Transports and Helicopters
- Naval fleets (armies) and air squadrons
- all unique units
- MOO2 - style unit design and combat
- Bring back "firepower"
- A minor fix to AI trade
- Submarine Ideas
- Invisible Units
- My complaints
- Workers or PW
- battle groups
- New tech with a new CI
- New Civilizations
- Evolving Civ Traits
- New wonders thread
- Animals
- Countries Breaking Up
- Social Engineering
- Music
- World market
- editor converters
- Multiple research topics
- Carry forward on shields to next unit
- Improved Trading Screen
- Changing AI Leadership
- A truly novel approach to Civ
- Supplies
- POW's
- Some General Ideas.
- economic units & other nonesense
- Micro management
- Tile Sharing & City Access
- Changing leaderheads through eras
- Luxury tastes
- Supply wagons/trucks
- Rename Civilization
- Leaderheads -> political leaders
- More Modification Power
- Revolts
- Special abilities for Great leaders
- More viable and more complex and sophisticated forms of government
- longer play time
- Bring back the Senate, PLUS
- Ideas on New Governments
- Map Scale Changes During Game
- More Civs...
- ideas on game engine
- The Unified Economic Theory
- Manverulin's thoughts
- A Programmer's Thread
- various UI features: rally points
- nuts & bolts: better support for GOTM
- copy protection: not requiring CDs
- Internet Distribution
- What new Civs ? (no nationalism ?)
- General Suggestions Regarding the Space Race Victory
- General thread : road, RR sytem
- General thread : Terrain & Terrain features
- General thread : Unit & Unit combat
- General thread : Event System (including disasters, civil wars...)
- Faster loading scenarios
- Random events
- future...
- 4 distinct ages
- New Money?
- Culture bonuses for superlative ages
- Skins
- Science, Shields and Trade : How about a revamp?
- Slower Expansion
- Global Catastrophes
- Alternate Wonder Ideas
- Future Techs
- Different Leaders
- New units + techs
- Economy and Trade 'Manifesto'
- Barbarians
- Cruise Missile
- Cruise Missile
- Population growth and Overpopulation
- Great Leaders
- New City View
- More than 20 workers
- Labeling the Map
- High Scores for custom scenarios
- Season's
- How should be the "war" in Civ 4
- Bring back the movies
- Bring back the high council
- Years
- Climactic and distance effects
- Short game/Long game
- Resource Based Production
- Cannals
- Unloading Ships
- A Couple of Ideas
- My Resource and Commodity Manifesto
- A compromise between Public Works and Workers
- population dependent production
- Wonder Movies
- Cost of naval units
- Less realism!
- transporting resources
- Rivers
- Landmarks
- Wonder Modifications
- Does any of this REALLY Matter?
- Martial arts?
- Three Traits Fills the Card
- How AI should improve
- Advisors
- Make it less time consuming
- Better Management System
- Empires
- Just a thing other than gameplay
- Tradable Items
- Deficits and Foreign Debt
- Great Leaders and other 'Random Events'
- Laws and Social Engineering
- Terrain Improvements
- New Luxury Resources system
- Make different language versions more compatible!
- Unique Events
- Starting Location
- The Coefficient of sliding friction....
- Scripting
- ASW Helos and Frigates
- Atlantean Civ
- Trade, Production and Population Growth
- Energy
- Multiple Improvements per City.
- Minor Nations
- Privateers (and other hidden nationality units)
- honeyrate tiles
- Rep Hit Warning
- Serious consequenses
- environmentalism
- some ideas
- Capital cities
- Intigrated FPS
- Cannibalism (New Special Abbilities)
- Pollution from neighbours
- Hotseat , AI and Rep
- Kyoto Accord
- Making battle fought outside of cities rather than at city
- Unions
- Units Can Occupy Same In Locked Alliance
- Corruption
- Suggestions
- Guerilla Warfare
- Military Idea
- Water is important
- Supreme court
- 1 unit shouldn't dominate a time period
- on the subject of triggers
- Give me Slaves!!!!
- Minor gripe about shrinking cities
- Enemy specific bonusses
- Simple solution to lower the city micromanagement workload.
- Social Engineering
- simplifying the endgame
- Make the game more historically accurate!!
- States
- Larger Globe ... not necessarily round ;)
- Dark Ages
- Units
- New idea for trade system
- Arms Proliferation
- SPEC OPS unit
- More realistic archers
- So What DO we agree on?
- Revolutions
- Forest % parameter
- Make it more dynamical
- More of a 'story' element
- Is civilization an outdated concept?
- population limit
- Another UN idea
- Espionage