View Full Version : Civ - Ideas & Suggestions


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  1. The Official Civ4 Ideas Thread
  2. Integrated Interface for Civ 4
  3. Military Manpower Draining for Civ 4
  4. Civilization 4
  5. News: civ4 features
  6. MOO2-style unit design and combat
  7. mod all and negative values
  8. A new nation wizard...
  9. More options for diplomacy
  10. My ideas...
  11. Building required units
  12. Keyboard suggestions
  13. Events in Civ4?
  14. Landmarks
  15. Special Edition With The Older Civs
  16. Golden age powers?
  17. Keeping everyone satisfied
  18. No limit to the number of civs.
  19. Trade
  20. Civil War
  21. colonies, combat, and other misc. ideas
  22. . . . Ideas from the Ultraworld . . .
  23. Thoughts on Unique Units
  24. New eco system
  25. the best ideas you will ever see
  26. Complex Sliders
  27. Simultaneous PC & Mac Release
  28. Round Globe
  29. Concessions
  30. Current topics
  31. Private Economy
  32. planetbusters!
  33. Let's not rush it this time!
  34. Global Economy
  35. Performant AI
  36. Separate tech trees and other thing
  37. Naval Aviation and such
  38. Inter-Language Compatibility
  39. New money system for civ 4
  40. Centered minimap
  41. HOF add year game finished.
  42. Better graphic, doh!!!
  43. A new resource system
  44. Pbem
  45. Cities with character
  46. Bring back coastal flooding with global warming
  47. Production: Money instead of shields?
  48. representation
  49. Techtradingsystem
  50. Improved Scoring System
  51. No more wonderraces
  52. Combat Modifiers in Civ4?
  53. How do you see the new 'concept' of Religion changing the game?
  54. can somebody fill me in?
  55. Giant Death Robots
  56. Some Suggestions....
  57. Medals, and multiunit graphics
  58. GPT deals after war ?
  59. evacuation
  60. Bring back Cheat Mode!
  61. Prisoners of War
  62. game summary and more
  63. Ultimate AI
  64. Governments
  65. Tech Trading more realistic
  66. Enough ressources for a peacefull game
  67. Ressources shoudl be Era-specific
  68. AI and counting - why a computer can't compute?
  69. Federalism
  70. what really matters......
  71. New Editor
  72. Zulu's ideas
  73. Air Transports and Helicopters
  74. Naval fleets (armies) and air squadrons
  75. all unique units
  76. MOO2 - style unit design and combat
  77. Bring back "firepower"
  78. A minor fix to AI trade
  79. Submarine Ideas
  80. Invisible Units
  81. My complaints
  82. Workers or PW
  83. battle groups
  84. New tech with a new CI
  85. New Civilizations
  86. Evolving Civ Traits
  87. New wonders thread
  88. Animals
  89. Countries Breaking Up
  90. Social Engineering
  91. Music
  92. World market
  93. editor converters
  94. Multiple research topics
  95. Carry forward on shields to next unit
  96. Improved Trading Screen
  97. Changing AI Leadership
  98. A truly novel approach to Civ
  99. Supplies
  100. POW's
  101. Some General Ideas.
  102. economic units & other nonesense
  103. Micro management
  104. Tile Sharing & City Access
  105. Changing leaderheads through eras
  106. Luxury tastes
  107. Supply wagons/trucks
  108. Rename Civilization
  109. Leaderheads -> political leaders
  110. More Modification Power
  111. Revolts
  112. Special abilities for Great leaders
  113. More viable and more complex and sophisticated forms of government
  114. longer play time
  115. Bring back the Senate, PLUS
  116. Ideas on New Governments
  117. Map Scale Changes During Game
  118. More Civs...
  119. ideas on game engine
  120. The Unified Economic Theory
  121. Manverulin's thoughts
  122. A Programmer's Thread
  123. various UI features: rally points
  124. nuts & bolts: better support for GOTM
  125. copy protection: not requiring CDs
  126. Internet Distribution
  127. What new Civs ? (no nationalism ?)
  128. General Suggestions Regarding the Space Race Victory
  129. General thread : road, RR sytem
  130. General thread : Terrain & Terrain features
  131. General thread : Unit & Unit combat
  132. General thread : Event System (including disasters, civil wars...)
  133. Faster loading scenarios
  134. Random events
  135. future...
  136. 4 distinct ages
  137. New Money?
  138. Culture bonuses for superlative ages
  139. Skins
  140. Science, Shields and Trade : How about a revamp?
  141. Slower Expansion
  142. Global Catastrophes
  143. Alternate Wonder Ideas
  144. Future Techs
  145. Different Leaders
  146. New units + techs
  147. Economy and Trade 'Manifesto'
  148. Barbarians
  149. Cruise Missile
  150. Cruise Missile
  151. Population growth and Overpopulation
  152. Great Leaders
  153. New City View
  154. More than 20 workers
  155. Labeling the Map
  156. High Scores for custom scenarios
  157. Season's
  158. How should be the "war" in Civ 4
  159. Bring back the movies
  160. Bring back the high council
  161. Years
  162. Climactic and distance effects
  163. Short game/Long game
  164. Resource Based Production
  165. Cannals
  166. Unloading Ships
  167. A Couple of Ideas
  168. My Resource and Commodity Manifesto
  169. A compromise between Public Works and Workers
  170. population dependent production
  171. Wonder Movies
  172. Cost of naval units
  173. Less realism!
  174. transporting resources
  175. Rivers
  176. Landmarks
  177. Wonder Modifications
  178. Does any of this REALLY Matter?
  179. Martial arts?
  180. Three Traits Fills the Card
  181. How AI should improve
  182. Advisors
  183. Make it less time consuming
  184. Better Management System
  185. Empires
  186. Just a thing other than gameplay
  187. Tradable Items
  188. Deficits and Foreign Debt
  189. Great Leaders and other 'Random Events'
  190. Laws and Social Engineering
  191. Terrain Improvements
  192. New Luxury Resources system
  193. Make different language versions more compatible!
  194. Unique Events
  195. Starting Location
  196. The Coefficient of sliding friction....
  197. Scripting
  198. ASW Helos and Frigates
  199. Atlantean Civ
  200. Trade, Production and Population Growth
  201. Energy
  202. Multiple Improvements per City.
  203. Minor Nations
  204. Privateers (and other hidden nationality units)
  205. honeyrate tiles
  206. Rep Hit Warning
  207. Serious consequenses
  208. environmentalism
  209. some ideas
  210. Capital cities
  211. Intigrated FPS
  212. Cannibalism (New Special Abbilities)
  213. Pollution from neighbours
  214. Hotseat , AI and Rep
  215. Kyoto Accord
  216. Making battle fought outside of cities rather than at city
  217. Unions
  218. Units Can Occupy Same In Locked Alliance
  219. Corruption
  220. Suggestions
  221. Guerilla Warfare
  222. Military Idea
  223. Water is important
  224. Supreme court
  225. 1 unit shouldn't dominate a time period
  226. on the subject of triggers
  227. Give me Slaves!!!!
  228. Minor gripe about shrinking cities
  229. Enemy specific bonusses
  230. Simple solution to lower the city micromanagement workload.
  231. Social Engineering
  232. simplifying the endgame
  233. Make the game more historically accurate!!
  234. States
  235. Larger Globe ... not necessarily round ;)
  236. Dark Ages
  237. Units
  238. New idea for trade system
  239. Arms Proliferation
  240. SPEC OPS unit
  241. More realistic archers
  242. So What DO we agree on?
  243. Revolutions
  244. Forest % parameter
  245. Make it more dynamical
  246. More of a 'story' element
  247. Is civilization an outdated concept?
  248. population limit
  249. Another UN idea
  250. Espionage