View Full Version : Team Doughnut


  1. Team 1 *SPOILER*
  2. First post
  3. Team name
  4. Map Settings Votes
  5. Voting on rule addition 0.3.3
  6. Civ Selection
  7. Nominations for UN rep
  8. Administration Approval Vote
  9. Turnplay selection
  10. Team e-mail account
  11. Intel - KISS
  12. Intel - MIA
  13. Intel - TNT
  14. Ye olde city names
  15. Civ Color
  16. Beginning strats
  17. Passwords needed
  18. Constitutional Discussion
  19. team chat room? other chat method?
  20. Teaser ...
  21. Nominations for Consul of Internal Affairs
  22. Nominations for Consul of Foreign Affairs
  23. Nominations for Thai Menu Boy
  24. Omg Its Begun!!!!
  25. Team Doughnut Central Information Thread
  26. Our sages need guidance...what scientific path?
  27. ATTENTION (It's in all caps - it must be important)
  28. Ancient Wonders?
  29. Turn 1, 4000 BC
  30. Turn 2, 3950 BC
  31. What should we build next?
  32. Constitutional Vote
  33. Sorry (spreadsheets)
  34. name a city
  35. Vice Govoner
  36. Pop the hut?
  37. Turn progression rule proposal
  38. Turn 10, 3550 BC
  39. Turn 11, 3500 BC
  40. Turn 12, 3450 BC
  41. Elections for Consul of Internal Affairs
  42. Elections for Consul of Foreign Affairs
  43. The Fundamental Laws of Doughnutia
  44. First term
  45. New turnplayer
  46. Proposed rule amendment: save manipulation
  47. Turn 13, 3400 BC
  48. How to interpret abstentions in rule amendment polls
  49. Proposed rule amendment: abstentions in rule amendment polls
  50. Amending the Fundamental Laws of Doughnutia
  51. Turn 14, 3350 BC
  52. Turn 15, 3300 BC
  53. Amendment to the Fundamental Laws of Doughnutia: Amendment mechanism
  54. Turnplay backup plans
  55. Turn 16, 3250 BC
  56. Turn 17, 3200 BC
  57. Turn 19, 3100 BC
  58. Topics for discussion
  59. Turn 20, 3050 BC
  60. The Consulate of Foreign Affairs - Term 1
  61. Alert! Alert!
  62. Turn 21, 3000 BC
  63. Turn 22 - URGENT NOTICE
  64. Turn 23
  65. City 3 settlement choice
  66. Turn 24
  67. my upcoming absence
  68. Turn 25 - 2800 BC
  69. Turn 26-2760 BC
  70. Turn 27- 2720 BC
  71. Team M.I.A. Official Discussion Thread
  72. Turn 28
  73. Turn 29 received
  74. Unit naming
  75. Who is still here?
  76. Turn 30
  77. Settler Factory?
  78. Nominations for next turnplayer (turns 41-50)
  79. turn 31
  80. Research - where do we go?
  81. Making our people happy
  82. Turn 32
  83. Negotiations with MIA
  84. Absence Registry
  85. Cashing in on the huts
  86. Trade: Pottery for BW+ (IW or wheel)
  87. Turn 33
  88. Turn 34
  89. where do new cities go?
  90. Turn 35
  91. Turn 36
  92. Negotiations with TNT
  93. Turn 37
  94. screenies
  95. Nominations for Internal and Foreign Consuls (Turns 46-70)
  96. Resignation
  97. Turn 38
  98. State of Emergency: War with Persia!
  99. Nominations for UN Representative
  100. Turn 39
  101. Proposed Amendment: Renaming and Fairness Pledge
  102. Voting for Internal Affairs Consul
  103. Voting for Foreign Affairs Consul
  104. Turn 40
  105. Overall strategy
  106. Research direction and speed
  107. Turn 41
  108. UN Vote: Fairness Pledge
  109. Turn 42
  110. Turn 43
  111. Turn 44
  112. Renaming amendment
  113. Instructions
  114. Turn 45
  115. Office of the Foreign Affair Consul
  116. Office of the Internal Affairs Consul (term 2)
  117. Suggestion for turn procedures
  118. Turn 46
  119. MIA's Trade Offer - URGENT- please vote
  120. Negotiations with KISS
  121. Front page announcement
  122. Turn 47
  123. Turn 48
  124. Another amendment proposal for rule 2.4 on renaming
  125. Turn 49
  126. Turn 50
  127. Turn 51
  128. Turn 52
  129. Double-DIP FUDGE
  130. turn 53
  131. Turn 54 and following
  132. Nominations for turnplayer turn 61-80
  133. TNT War - Tactics
  134. Nominations for Internal and foreign affairs consuls (T 71-95)
  135. Election for Internal Affairs Consul (T 71-95)
  136. Turn 70 to 80
  137. Foreign Affairs Consulate
  138. War or Peace
  139. Nomination for Turnplayer (T81-100)
  140. Election for Turnplayer (T81-100)
  141. We need a real info thread
  142. Internal Affairs Consul
  143. Turns 81 to 90
  144. Help New Player to MTDG
  145. Nominations for IA and FA (Turns 95-120)
  146. Turns 91 - 100
  147. What Government should we have
  148. Nomination for turnplayer 101-120
  149. Doughnut-KISS alliance
  150. Turns 101 - 110
  151. Internal Affairs Office (T95-120)
  152. Foreign Affairs Posse from turn X - turn Y
  153. Ratification of the Simpsons Protocols
  154. Olympics!!!!!!!!!!!
  155. Where do you want to place Forbidden Palace?
  156. Nominations for President (turnplayer) T121-140
  157. Nominations for Interal Affairs Minister T121-140
  158. Nominations for Foreign Affairs Minister T121-140
  159. Turns 120 - 130
  160. Internal Affairs 120-130
  161. When do we declare war on TNT?
  162. Turns 131-140
  163. Nominations for President (turnplayer) T141-160
  164. Nominations for Foreign Affairs Minister T141-160
  165. Nominations for Interal Affairs Minister T141-160
  166. Turns 141-160
  167. Foreign Office (Turns 141 - 160)
  168. Refugees?
  169. Negotiations with KISS- Industrial
  170. Turns 160-179
  171. Hey Guys, I'm back
  172. Nominations for President (turnplayer) Turns 180-199
  173. Nominations for Foreign Affairs Minister Turns 180-199
  174. Elections for Turnplayer 180-199
  175. Turns 180-199
  176. Received from KISS in a PM
  177. Welecome me!
  178. Troop Names
  179. Elections for Turnplayer and everything else
  180. Turns 200-219
  181. Game Over