View Full Version : Civ4 - Strategy & Tips


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  1. The key to living with Montezuma?
  2. The barbs on Monarch
  3. AI tries to attack when nearly dead
  4. Universal Suffrage - Is it worth?
  5. Does AI Attack when Friendly?
  6. Best AI Team Mate?
  7. Trying to bump up a notch
  8. Strategy Layer
  9. Strike!?
  10. a good defense is the best offense
  11. culture victory
  12. How risky are you in wars?
  13. chopping, what is that?
  14. 80% science stupid?
  15. how to launch ICBMs
  16. How to Build a Railroad
  17. Civ strategies you ALWAYS/NEVER do
  18. Everything I ever wanted to know about chopping..
  19. Tips for assimilating captured cities?
  20. Pillaging tip
  21. AI commerce / costs bonuses ?
  22. Philosophical and a Great People strategy
  23. Science Carry Over??
  24. is this normal or just waaaay to sucky?
  25. Early Game Strategy
  26. Stone Island Save
  27. Congratulations! You've taken an enemy city!
  28. Note to self: Do Not Invade Toku Without Navy SEALs
  29. Stealth Bombers Overpowered?
  30. Small Island Maps - AI can't cope
  31. Help! I've lost my early game focus...
  32. Help With Noble Please
  33. What to do with those intolerable plains?
  34. A 4-point guide to Victory
  35. How important is building on the coast
  36. How did Hatshepsut get so many techs?
  37. How can I tell if there are spies in my country?
  38. Over populated!! unhappiness! Starvation!
  39. Need some help, save included
  40. Use Of Farms
  41. Tips for my save game...
  42. How do I beat my high score?
  43. Need: Tips For War With AIs
  44. Key technologies
  45. How many farms do you build?
  46. Chopping vs. improving resource?
  47. Animal and Barbarian Spawning
  48. Pillage Values for Cottage/Hamlet/Village?
  49. Does The Internet keep working after you build it?
  50. Prince game, looking for suggestions
  51. mid game strategy?
  52. settlers
  53. How do you open?
  54. nonconquest population win strats?
  55. That's it, it's time for Cyrus to go. (Or: How do I defeat a superior air power?)
  56. Nuking doesn't work?
  57. Some AI strats
  58. open trade or close trade + specialists
  59. Culture/Tech % question
  60. Victory Type
  61. How optimum is optimum?
  62. Slavery and Universal Sufferage
  63. Pillaging
  64. From Normal to Epic?
  65. Help - How to fight an aviation war
  66. Techs to beeline to?
  67. Defensive Pact: Does your ally join or just declare?
  68. How do you know stuff?
  69. Assistance with Rome
  70. Production - Epic Games
  71. Posting my game for help
  72. The impossible level
  73. I need to get this out of my system...
  74. Do you ever build cottages on hills?
  75. Worth it to cancel deals?
  76. Best promotion for a Galley?
  77. Anyone else gets tired of war at modern times?
  78. Modern war units tactics
  79. So...war seems to suck.
  80. Criticize the strategy
  81. Monarch --> Emporer
  82. economic model screwed
  83. desert War Scenario- Allied Nations
  84. A couple of questions from a slight noob
  85. Spiritual and spys
  86. Why am I Dan Quayle?
  87. Novice queries - religions, civics, and victory conditions
  88. what can i do?
  89. Cottages overpowerd?
  90. Do forests spread from roaded forests?
  91. Production problems
  92. Higher-level happiness
  93. National Wonder strategies
  94. Which civilization is your favourite?
  95. Monarch - need some more advice!
  96. I took a city - woohoo
  97. What are the best Civ traits?
  98. What are the best Civ traits?
  99. What are the best Civ traits?
  100. What are the best Civ traits? (This is the REAL thread!)
  101. Automated workers - bad idea?
  102. Promotion Spam
  103. first settler
  104. Weirdness with boat building for Arabic civ
  105. AI ignoring UN on Monarch and above?
  106. Worst odds you ever won/lost?
  107. When are sea units allowed?
  108. Biggest nation on earth and the year is 1750
  109. Need help breaking away from financial leaders!
  110. Fall from heaven strategies and tips
  111. The dang U.N. building!
  112. Granaries - Build them when? Ever?
  113. Can no longer build Hermitage...?
  114. Having trouble specialising my cities...
  115. Best Ancient Wonder
  116. Questions after noble victory
  117. Tech Trading Question
  118. HELP, how do I...
  119. Tip: cherry picking cities
  120. About the Skirmichers...
  121. How many beakers per turn for a tech lead?
  122. Does the AI get other type of victories other than Space Race?
  123. Addicted to horse archers
  124. Tech in Teams
  125. "power rating"?
  126. How to disband a useless city?
  127. are spies useful?
  128. Gaaahhh...I am *not* too advanced!
  129. way to start war...
  130. Religious Monty
  131. Great artists and great merchants... Is it just me or do they suck?
  132. Map size makes too big a difference of difficulty of winning?
  133. Questions About Wonders
  134. diplomatic Victory
  135. Cultural border of conquered city: too hard to get back?
  136. Please help (stuck noobie)
  137. Need to improve my game (going to Noble)
  138. Does anyone use forts?
  139. Permanent Alliance Guide
  140. Cities Overlaps are Great after...
  141. "Filler" Cities
  142. max number of tiles/city?
  143. season AI :ninja:
  144. bonuses from buildings
  145. Controlling automated workers
  146. The Born GP farm
  147. I have to ask, what do Cottages/Towns do?
  148. I'm not very good at war...
  149. Glossary?
  150. Oy.. Need some help here!
  151. Defense bonus,but no culture
  152. Isolated Island Start
  153. "Cottage must work to become hamlet." What does this mean?
  154. barbs' cities, love/hate?
  155. Do you exchange AlphaBet out?
  156. How are these bonuses calculated?
  157. The recovery of city defense
  158. Can Bombers kill enemy planes in their cities?
  159. capital = GP farm?
  160. We Love The King Day
  161. Need advice on how to proceed
  162. Looking at the overall Worthiness of war.
  163. Difficult city specialization
  164. Help!
  165. how to get AI to fight outside city walls!!
  166. Cottages or resources at start?
  167. Does sabotage ruin entire production?
  168. Barbarians & difficulty levels
  169. City flipping?
  170. Question on trying to get established on the "other" continent...
  171. Another question about city specialization...
  172. Argh this is frustruating.... Religion stuff
  173. trading early in the game
  174. How often do you get backstabbed?
  175. Help with unhealthiness and population!
  176. The Colossus vs. cottages dilemma
  177. Cultural influence and city-flipping
  178. How is war weariness calculated?
  179. can sb help me to pass the diety
  180. How does one break through a Budda world?
  181. Romans won't sign peace treaty - help
  182. Chop rush?
  183. Christianity
  184. Keeping Forests...
  185. Ancient war, not my specialty
  186. Accurately predict AI's attack 200 years ahead
  187. please confirm: No disbanding cities?
  188. I won my first prince game!
  189. Catherine - is there any other?
  190. Can't fire nukes there?
  191. Unhappy Americans need advice
  192. 542435 Points on Warlord Writeup
  193. Are the 'hints' reliable + GP question
  194. gonna stop barbs
  195. What is Penalty for Prod. que switching
  196. First 100 turns...
  197. How many forests to save?
  198. OK, what civ/leader (or traits if that is easier) would you use IF...
  199. Civilization and Leader discussion
  200. Forest chop with stone not getting 60 hammers
  201. First Domination: Advice Needed
  202. Advance & Cover War Tactic
  203. Most powerul?
  204. Coward with new map types...
  205. Expert opinion: Farms and Specialised City
  206. Need advice on this war
  207. Over crowding
  208. Okay, so you have the pyramid, How to Best Leverage It?
  209. Your preferred promotions?
  210. How not to lose at Monarch
  211. The farming way to cottages
  212. Some beginner questions
  213. Power of Farms
  214. What to build where?
  215. Windmills or mines?
  216. Tanks
  217. Archipelago Strategy
  218. Tanks collateral
  219. How can I bribe AI's unit?
  220. Genesis of Hammer & Anvil
  221. Raging barbarians
  222. Why change state religion?
  223. Unbalanced UUs?
  224. culture suicide
  225. Suggestions to improve balance
  226. civ leader traits?
  227. is there any way to get around a un resolution?
  228. When to pop rush?
  229. Importance of starting techs?
  230. The Scientific/Tech side of me sucks
  231. Farming Cottages
  232. Emperor strategies?
  233. The Best Way to Increase Research?
  234. Do you reload when fighting?
  235. Please help a new player :)
  236. How to use barbarians as settlers?
  237. Victory Conditions?
  238. It this possible?
  239. War Worthiness (EXCEL CALCULATOR)
  240. Starting positions
  241. Multiplayer difficulty
  242. Final score
  243. Aggressive Trait-no free promotions with barracks?
  244. A problem with Taj Mahal in Team games
  245. What would u do...
  246. Unhappy People Not Holding Hands
  247. Does anybody play quick, standard continents, emperor+?
  248. What is going on?
  249. A few questions
  250. beautiful start... so now what?