View Full Version : Civ4 - Strategy & Tips


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  1. First problems after my first few civ games
  2. Questions after first few games of civ
  3. Managing shared tiles - Which city gets which tiles
  4. Outperforming AI in science on Monarch
  5. What the heck?!? (UN Victory)
  6. To Raze or Not
  7. Is it possible to get 3 food from water tiles?
  8. Culture flip inevitable?
  9. can't trade resources, why??
  10. diplomacy exploit
  11. What should I do now?
  12. How fast should one expand?
  13. 2 quick questions
  14. Winning the War
  15. Mon. vs Emp.
  16. Culture's effect on combat?
  17. Indians all the way
  18. Flipped cities you don't want
  19. Strategery
  20. Domination Victory without War
  21. Am I "Unlucky"?
  22. Destroying longbowmen/crossbowmen
  23. collateral damage
  24. Civ3/4/interface-your thoughts, my thoughts, from a newb
  25. Is a decisive win possible?
  26. Great Scientists > Academy > Success? If only I could make them!
  27. Tests for starting build
  28. Scout or Warrior
  29. Questions: Trade Route -- State Religion -- Others
  30. how to turn off victory conditions
  31. Win by time
  32. What can you do when you have only one city, and its citizen are unhappy
  33. Help,advice needed about machine gunners!
  34. How not to lose the tech race?
  35. Anyone try Deity difficulty?
  36. Automated Workers?
  37. some questions
  38. Cannot convert to "religion"
  39. Trade accross continents
  40. unique promotions
  41. Strategoc dilemma
  42. The Early Worker Grab
  43. Specialists
  44. starvation later in the game....
  45. what promotion best for catapult?
  46. New to the whole Civ thing...
  47. The Divi Guide to Civ IV
  48. Parthenon worse than you'd think.
  49. Hooked on Creative. Help!
  50. Stonehenge
  51. Specialist building by computer
  52. Late game comp win
  53. Musketeers
  54. Unwanted War? Stubborn AI? Give em a city.
  55. 2v2 Close Quarters Match-Up Strategy
  56. Using Your Workers
  57. Options..Stack Attack?
  58. Can I trade my last resource?
  59. Unique Unit Breakdown and Thoughts.
  60. Does waging war impact on your research?
  61. SpaceRace Victory on prince.
  62. Need tips on Domination / Conquest
  63. Randomness and a little quick thinking
  64. Tribute question
  65. Space elevator
  66. Questions on technology/science...
  67. Disabling the City Building Popup
  68. Speculation on enemy AI's. {Long}
  69. Leader quality: Is it just me or do some leaders just suck?
  70. 100% research all the time, possible?
  71. Balanced?
  72. First time ever..i am a mega noob
  73. Great merchants
  74. Pacifist Strategy
  75. AI doesn't use Great People effectively?
  76. Expansive - a misnomer?
  77. I'm still not "getting It'
  78. Help on Diplo Wins?
  79. Trading a military unit
  80. aggression the only AI characteristic?
  81. Nationhood + Globe thater = ABUSE !!!!
  82. City Specialization, Late Game Management
  83. Organized, Civic only?
  84. One tile city islands
  85. cultural victory target based on Map Size
  86. Some Newbie Questions..
  87. Space race
  88. unit upgrades
  89. unit upgrades
  90. question on allies declaring war...
  91. Can you cause collateral damage when *defending*?
  92. The joy of permanent alliances
  93. Aaaarrgghhh!! Always "Dan Quayle"?!?!
  94. optimal city placement for me!
  95. rushes
  96. Cultural Murder/Suicide-issues
  97. which techs are available from Great People?
  98. How does WW work?
  99. New worker chop strat!
  100. Prince level - something I'm doing wrong?
  101. AI Exploits city placement?
  102. I don't understand what a Granary does
  103. Watermills
  104. War/Combat Vs. Technological equals
  105. Space Race in a Permanent Alliance
  106. MORE city placement questions
  107. Grow cities and build settlers at the same time
  108. Is wanton agression the only way to win?
  109. Pacing of war
  110. Do you have a free Military Academy?!!
  111. Any Visual Guides to Tile Improvements for Specific Cities?
  112. How to speed up application?
  113. The Roman War Machine
  114. Air Force, useless?
  115. Nukes - how many required?
  116. Odds while defending
  117. Pay of more then one production unit?
  118. City Manager Questions
  119. One City Challenge
  120. Problems faced on Tiny FFA Maps
  121. Best Unit vs Longbowmen?
  122. Regular Tanks and Mech. Infantry
  123. Are you winning at Prince Level? If so, how?
  124. How to kill Axemen?
  125. Best use of a great artist?
  126. What to do with excess military?
  127. Fill in the holes?
  128. Beeline to Alphabet? Makes no sense.
  129. First Strike...please explain...
  130. A dumb question I can't find an answer to
  131. Bad start turns to first ever cultural win
  132. Getting great scientist asap?
  133. Best-odds unit auto-picked in defending?
  134. Advantages (if any) of founding city on river?
  135. The jump to immortal
  136. Culture Victory
  137. To automate or not to automate?
  138. Spearman and the Battleship
  139. Gold cost for rushing?
  140. No culture for captured wonders?
  141. How To Declare War When Rival Refuses To Talk?
  142. Need advice: Build ALL possible bldgs in a city or not?
  143. Define "Chop Rush"
  144. Newbie Question: Do Promotional Bonuses of 1 unit apply throughout the entire stack
  145. Specialists? When and where?
  146. Noob questions
  147. Newbie Question: What is Upkeep? Anyway to estimate it?
  148. How does the new Civ4 "Unit Strength" relate to Civ3's "Unit Attack" and "Unit Defence" Points?
  149. Am I handling this right?
  150. Do Golden Ages have a limit?
  151. What's your strat for Tiny-Land-Based-FFA Maps?
  152. Agressive use of longbowmen
  153. UU longevity?
  154. How do granaries work
  155. I heart the Strategy Overlay
  156. How do you use the globe theater?
  157. wow, the AI leaders really are different
  158. Artillery Units in Civ 4.
  159. Early wars suck, how to avoid?
  160. Politeness Counts
  161. Ratings and Strategy for Unique Units!
  162. Should I intentionally give up living space to the AI?
  163. What hurts your reputation?
  164. How to deal with cossacks?
  165. Epic+Prince+18 Civs
  166. how can I start a war?
  167. Starting Build Order?
  168. Whats the earliest you have seen the AI win?
  169. Is this game hopeless?
  170. Resarch Woes
  171. National Wonder Questions
  172. How do I upgrade units?
  173. It's too crowded! How do I fix?
  174. 1.09 Patch seems to have fixed the Chop Rush + Warrior->Settler Swap "Exploit"
  175. Reloading or Not.
  176. How to deal with Vote Grievers?
  177. Chopping for science?
  178. what to upgrade to
  179. extorting the AI
  180. Turn Off the Score
  181. Madmaven's Big Adventure
  182. A gift for a friend...
  183. scores on startup
  184. Problem with cheating AIs: Omniscience
  185. Advice for taking out Japan w/o horses
  186. Merchant farming
  187. What can AI see?
  188. Most Aggressive Leader
  189. Axemen over Swordsmen
  190. 'Settling' on other Continents
  191. The best religion is no religion
  192. Best tip
  193. Worker Automation
  194. Early Tech Jumps
  195. I don't understand the diplomatic victory
  196. Ending the space race
  197. The fact you should know about hurry production of civilization 4.
  198. Barbarian Units - Player dependent?
  199. On which Difficulty does the AI start cheating?
  200. Any strategy to handle the Bad Latency(Ping), eg Australia to American via Gamespy
  201. Does having a Majority of Sea Tiles surrounding your City equate to a "Trash City"?
  202. Camel Archer Useless ?
  203. First Monarch; Save Posted
  204. Does the AIs know about something about my world map?
  205. I need some help on attacking AI cities....
  206. Does the AI cheat in combat on higher levels?
  207. A small, but sometimes frustrating, AI advantage
  208. Where is silver?
  209. Building GPP
  210. Benefit of State Religion?
  211. citizens unhappy from overcrowding
  212. angry from overcrowding in cities
  213. Eiffel Tower and no forge?
  214. cultural torment!
  215. catapults, cannon and artillary
  216. Tips for immortal peaceful builder?
  217. Poll: Cottages or Farms/Specialist
  218. Permissible locations in which to upgrade units?
  219. Eliminating civ
  220. Razing holy citys
  221. are Cathedrals National wonders?
  222. Any point to archers with copper?
  223. A Guide to Farming Great People
  224. Minimizing the Suicide rate of Siege Weapons
  225. Railroad upgrade prority?
  226. another question on religion.
  227. All Alone
  228. Flanking vs. Drill - Boat Survival
  229. Your Early Tech Strategy?
  230. Winning naval combat
  231. Gunships and Interceptors - Firaxis Hear My Plea
  232. Questions
  233. How to play this island start?
  234. Early methods to increase productivity without killing your population?
  235. Military aid
  236. Tips on civs
  237. Impressive AI culture strategy
  238. Creative Civ Leaders are a "Big Threat"?
  239. Garrisoning Units
  240. Floodplain development
  241. Buy units and buildings..
  242. Medic II?
  243. Permanent Alliances
  244. Tips for diplomatic victory
  245. You can use your bombers from open border cities.
  246. Discuss the viability city overlapping.
  247. Best civ traits for culture victory?
  248. Non-cumulativeness of medics
  249. Micromanage Specialists?
  250. Which mods are useful to download