View Full Version : Civ4 - Strategy & Tips



  1. Questions after first few games of civ
  2. Managing shared tiles - Which city gets which tiles
  3. Outperforming AI in science on Monarch
  4. What the heck?!? (UN Victory)
  5. To Raze or Not
  6. Is it possible to get 3 food from water tiles?
  7. Culture flip inevitable?
  8. can't trade resources, why??
  9. diplomacy exploit
  10. What should I do now?
  11. How fast should one expand?
  12. 2 quick questions
  13. Winning the War
  14. Mon. vs Emp.
  15. Culture's effect on combat?
  16. Indians all the way
  17. Flipped cities you don't want
  18. Strategery
  19. Domination Victory without War
  20. Am I "Unlucky"?
  21. Destroying longbowmen/crossbowmen
  22. collateral damage
  23. Civ3/4/interface-your thoughts, my thoughts, from a newb
  24. Is a decisive win possible?
  25. Great Scientists > Academy > Success? If only I could make them!
  26. Tests for starting build
  27. Scout or Warrior
  28. Questions: Trade Route -- State Religion -- Others
  29. how to turn off victory conditions
  30. Win by time
  31. What can you do when you have only one city, and its citizen are unhappy
  32. Help,advice needed about machine gunners!
  33. How not to lose the tech race?
  34. Anyone try Deity difficulty?
  35. Automated Workers?
  36. some questions
  37. Cannot convert to "religion"
  38. Trade accross continents
  39. unique promotions
  40. Strategoc dilemma
  41. The Early Worker Grab
  42. Specialists
  43. starvation later in the game....
  44. what promotion best for catapult?
  45. New to the whole Civ thing...
  46. The Divi Guide to Civ IV
  47. Parthenon worse than you'd think.
  48. Hooked on Creative. Help!
  49. Stonehenge
  50. Specialist building by computer
  51. Late game comp win
  52. Musketeers
  53. Unwanted War? Stubborn AI? Give em a city.
  54. 2v2 Close Quarters Match-Up Strategy
  55. Using Your Workers
  56. Options..Stack Attack?
  57. Can I trade my last resource?
  58. Unique Unit Breakdown and Thoughts.
  59. Does waging war impact on your research?
  60. SpaceRace Victory on prince.
  61. Need tips on Domination / Conquest
  62. Randomness and a little quick thinking
  63. Tribute question
  64. Space elevator
  65. Questions on technology/science...
  66. Disabling the City Building Popup
  67. Speculation on enemy AI's. {Long}
  68. Leader quality: Is it just me or do some leaders just suck?
  69. 100% research all the time, possible?
  70. Balanced?
  71. First time ever..i am a mega noob
  72. Great merchants
  73. Pacifist Strategy
  74. AI doesn't use Great People effectively?
  75. Expansive - a misnomer?
  76. I'm still not "getting It'
  77. Help on Diplo Wins?
  78. Trading a military unit
  79. aggression the only AI characteristic?
  80. Nationhood + Globe thater = ABUSE !!!!
  81. City Specialization, Late Game Management
  82. Organized, Civic only?
  83. One tile city islands
  84. cultural victory target based on Map Size
  85. Some Newbie Questions..
  86. Space race
  87. unit upgrades
  88. unit upgrades
  89. question on allies declaring war...
  90. Can you cause collateral damage when *defending*?
  91. The joy of permanent alliances
  92. Aaaarrgghhh!! Always "Dan Quayle"?!?!
  93. optimal city placement for me!
  94. rushes
  95. Cultural Murder/Suicide-issues
  96. which techs are available from Great People?
  97. How does WW work?
  98. New worker chop strat!
  99. Prince level - something I'm doing wrong?
  100. AI Exploits city placement?
  101. I don't understand what a Granary does
  102. Watermills
  103. War/Combat Vs. Technological equals
  104. Space Race in a Permanent Alliance
  105. MORE city placement questions
  106. Grow cities and build settlers at the same time
  107. Is wanton agression the only way to win?
  108. Pacing of war
  109. Do you have a free Military Academy?!!
  110. Any Visual Guides to Tile Improvements for Specific Cities?
  111. How to speed up application?
  112. The Roman War Machine
  113. Air Force, useless?
  114. Nukes - how many required?
  115. Odds while defending
  116. Pay of more then one production unit?
  117. City Manager Questions
  118. One City Challenge
  119. Problems faced on Tiny FFA Maps
  120. Best Unit vs Longbowmen?
  121. Regular Tanks and Mech. Infantry
  122. Are you winning at Prince Level? If so, how?
  123. How to kill Axemen?
  124. Best use of a great artist?
  125. What to do with excess military?
  126. Fill in the holes?
  127. Beeline to Alphabet? Makes no sense.
  128. First Strike...please explain...
  129. A dumb question I can't find an answer to
  130. Bad start turns to first ever cultural win
  131. Getting great scientist asap?
  132. Best-odds unit auto-picked in defending?
  133. Advantages (if any) of founding city on river?
  134. The jump to immortal
  135. Culture Victory
  136. To automate or not to automate?
  137. Spearman and the Battleship
  138. Gold cost for rushing?
  139. No culture for captured wonders?
  140. How To Declare War When Rival Refuses To Talk?
  141. Need advice: Build ALL possible bldgs in a city or not?
  142. Define "Chop Rush"
  143. Newbie Question: Do Promotional Bonuses of 1 unit apply throughout the entire stack
  144. Specialists? When and where?
  145. Noob questions
  146. Newbie Question: What is Upkeep? Anyway to estimate it?
  147. How does the new Civ4 "Unit Strength" relate to Civ3's "Unit Attack" and "Unit Defence" Points?
  148. Am I handling this right?
  149. Do Golden Ages have a limit?
  150. What's your strat for Tiny-Land-Based-FFA Maps?
  151. Agressive use of longbowmen
  152. UU longevity?
  153. How do granaries work
  154. I heart the Strategy Overlay
  155. How do you use the globe theater?
  156. wow, the AI leaders really are different
  157. Artillery Units in Civ 4.
  158. Early wars suck, how to avoid?
  159. Politeness Counts
  160. Ratings and Strategy for Unique Units!
  161. Should I intentionally give up living space to the AI?
  162. What hurts your reputation?
  163. How to deal with cossacks?
  164. Epic+Prince+18 Civs
  165. how can I start a war?
  166. Starting Build Order?
  167. Whats the earliest you have seen the AI win?
  168. Is this game hopeless?
  169. Resarch Woes
  170. National Wonder Questions
  171. How do I upgrade units?
  172. It's too crowded! How do I fix?
  173. 1.09 Patch seems to have fixed the Chop Rush + Warrior->Settler Swap "Exploit"
  174. Reloading or Not.
  175. How to deal with Vote Grievers?
  176. Chopping for science?
  177. what to upgrade to
  178. extorting the AI
  179. Turn Off the Score
  180. Madmaven's Big Adventure
  181. A gift for a friend...
  182. scores on startup
  183. Problem with cheating AIs: Omniscience
  184. Advice for taking out Japan w/o horses
  185. Merchant farming
  186. What can AI see?
  187. Most Aggressive Leader
  188. Axemen over Swordsmen
  189. 'Settling' on other Continents
  190. The best religion is no religion
  191. Best tip
  192. Worker Automation
  193. Early Tech Jumps
  194. I don't understand the diplomatic victory
  195. Ending the space race
  196. The fact you should know about hurry production of civilization 4.
  197. Barbarian Units - Player dependent?
  198. On which Difficulty does the AI start cheating?
  199. Any strategy to handle the Bad Latency(Ping), eg Australia to American via Gamespy
  200. Does having a Majority of Sea Tiles surrounding your City equate to a "Trash City"?
  201. Camel Archer Useless ?
  202. First Monarch; Save Posted
  203. Does the AIs know about something about my world map?
  204. I need some help on attacking AI cities....
  205. Does the AI cheat in combat on higher levels?
  206. A small, but sometimes frustrating, AI advantage
  207. Where is silver?
  208. Building GPP
  209. Benefit of State Religion?
  210. citizens unhappy from overcrowding
  211. angry from overcrowding in cities
  212. Eiffel Tower and no forge?
  213. cultural torment!
  214. catapults, cannon and artillary
  215. Tips for immortal peaceful builder?
  216. Poll: Cottages or Farms/Specialist
  217. Permissible locations in which to upgrade units?
  218. Eliminating civ
  219. Razing holy citys
  220. are Cathedrals National wonders?
  221. Any point to archers with copper?
  222. A Guide to Farming Great People
  223. Minimizing the Suicide rate of Siege Weapons
  224. Railroad upgrade prority?
  225. another question on religion.
  226. All Alone
  227. Flanking vs. Drill - Boat Survival
  228. Your Early Tech Strategy?
  229. Winning naval combat
  230. Gunships and Interceptors - Firaxis Hear My Plea
  231. Questions
  232. How to play this island start?
  233. Early methods to increase productivity without killing your population?
  234. Military aid
  235. Tips on civs
  236. Impressive AI culture strategy
  237. Creative Civ Leaders are a "Big Threat"?
  238. Garrisoning Units
  239. Floodplain development
  240. Buy units and buildings..
  241. Medic II?
  242. Permanent Alliances
  243. Tips for diplomatic victory
  244. You can use your bombers from open border cities.
  245. Discuss the viability city overlapping.
  246. Best civ traits for culture victory?
  247. Non-cumulativeness of medics
  248. Micromanage Specialists?
  249. Which mods are useful to download
  250. Religon, Workers, City Expansion