View Full Version : Civ4 - Strategy & Tips


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  1. Religon, Workers, City Expansion
  2. Reason for declaring war
  3. How are votes calculated for Diplo Victory? Pop points or "literal" population?
  4. How to get a Balanced Game.
  5. Middle Ages: To Pillage or to Conquer?
  6. Questions about the modding in Civ IV
  7. Which are your fav strats,traits and civs for conquest victory
  8. Leader Quirks? Bad Diplomacy?
  9. 1000AD winnable by russians? (noble diff)
  10. How to take a city defending by fighters?
  11. number of cities needed?
  12. Some beginner questions
  13. Best Defensive City Placement?
  14. Early Game Pillage on Tiny/Small Maps is Game-breaking
  15. Newbie Question: Can you Build a City on top of a Copper/Iron Deposit...
  16. Management of Upgrades
  17. Overcoming Your Ignorance -- Playing as Truly Savage Barbarians (No starting techs)
  18. losing the tech race on Noble
  19. analysis of AI: need your help
  20. Settler or Worker? Which to build first?
  21. Research using civics and specialists
  22. Tech defecit, how do you close the gap?
  23. How the heck do you get a quick domination win?
  24. Founding religions
  25. city screen
  26. Combined approach to costal cities
  27. AI conquering the world
  28. UN Resolutions -> Can Be used to Disable your Enemies
  29. Avoiding Religious Techs
  30. You have traded with our worst enemy?
  31. The "We need to expand, build a settler!" box
  32. Win a war without fighting
  33. General Questions
  34. There's something about religions...
  35. General Questions
  36. Poll: Favorite leader
  37. Poll: Favorite Leader part 1 (America - Germany)
  38. Poll: Favorite Leader part 2 (Greece - Spain)
  39. War help
  40. Why won't this city flip?
  41. Peeing on the trees: Staking your claim in cIV
  42. How to . . . Permanent Alliance.
  43. so ur loosing now what
  44. survey: What level are you playing?
  45. Best Leaders to play as for FFA Tiny/Small Land Map Game?
  46. Are there any Leaders with Philosophical & Industrious Traits?
  47. Cottages or Farms or Mines? Why, When and how to use them correctly?
  48. Industrious Trait = Luck? Useless in Tiny & Small Maps?
  49. Philosophical Trait is mostly Useless...
  50. Why an early rush?
  51. Oracle Rush depends too much on luck, Failure = GG
  52. Of Pyramids and Universal Sufferage... Usefulness?
  53. Need a civ4 PvP strategy forum
  54. Pyramids or Parthenon or Oracle?
  55. Angkor Wat - A very underrated mid game wonder?
  56. Is the Fast Worker too powerful?
  57. What does it mean....
  58. Ashoka's Circles? Or no?
  59. Matching Population
  60. Help for Noble please
  61. Religion-multiple
  62. Religion as a weapon
  63. Windmills, lumbermills, Mines, and watermills oh my and the workshop..
  64. noone is fighting
  65. Gifting junk cities. Is there a downside?
  66. Religion - Why not the early one?
  67. War is useless!?!
  68. Info about trade routes?
  69. Everbody hates me
  70. Strategy for dealing with FFA Human Players on Small/Tiny Maps?
  71. Resources from mining
  72. religion + culture
  73. How much should you micromanage cities?
  74. What type of map are you playing?
  75. Tank/MA/MechInf Promotions
  76. Wondering about missionaries
  77. Techs from new world huts
  78. Cavarly rush: Too good?
  79. Can't win this Indian Player...
  80. (Aggr + Org) VS (Aggr + Fin) -> Which is better and why?
  81. Warlord to easy, Noble to hard??
  82. Crushed on Noble: everyone aggressive?
  83. Best Leader for newbie
  84. Anybody try gifting Missionaries?
  85. Population Growth? How to maintain?
  86. Multiplayer: Workers automation seems to be a necessity?
  87. Getting a Piece of Humble Pie on This Monarch (Agressive AI option) Game, please Help
  88. Longbowmen or Crossbowmen to Protect against Pillagers and City-Siege?
  89. Commerce vs. Beakers
  90. Having trouble with Emperor.
  91. Multiplayer: What's your strat in winning a 125 Turns Ancient Age Game?
  92. How to you guard against AI spy sabotage your strategic resources?
  93. valuing cottages/specialists correctly.
  94. How does First Strike work?
  95. Problem with the Ancient Age Opening Game
  96. Clear Signs to leave a Multiplayer Game? Is it alright to leave?
  97. Early growth of cities
  98. Barbarian Cities
  99. Alright to Starve your City, kill your population just to Rush a Great Person?
  100. Dan Quayle.... again?!
  101. Civ sensitive starts?
  102. Airports limitation
  103. Faster culture wins?
  104. Raizing cities, burn baby burn
  105. Cottages on Hills?
  106. Forests, a renewable resource?
  107. Start Position
  108. How long do your games last?
  109. Incan Rush
  110. Readcoat Longevity
  111. Persian immortal rush
  112. Starting position
  113. "We fear you might become too advanced"
  114. Does the computer ever keep your towns?
  115. City forest chops go to.
  116. Environmentalism? Forests and Jungles are a huge threat to National Security
  117. Submarines...
  118. "Your SAM Infantry has killed a St Peter"
  119. The Inhumane Guide to Winning with Philosophical Leaders
  120. Military Advisor:
  121. Congrats, your 10X Artillery has done Collateral Damage to ONLY 1 Unit.
  122. acquiring techs from civs that you're killing.
  123. Color in circle of city size?
  124. My city is starting to flip - now what?
  125. How to build a spaceship?
  126. Religion - To State or not to State?
  127. Possible exploit -- start a world war against your enemy civ
  128. War after war after war? Who can survive?!
  129. Rebasing
  130. Getting beat on monarch by the barbs- need help
  131. How to become a warmonger?
  132. Looking for tips -> Short on cash in this game.
  133. Banks/Markets/Grocers?
  134. Questions about revolts and culture flipping
  135. In Defense of Organized
  136. How to Wage War Without Falling Behind in Techs
  137. Musketeer rush
  138. AI cheats with wonders?
  139. Computer AI Leaders will tend to gang up on you if they're all at war with each other
  140. Sheer Number of Inferior-Tech troops can win?
  141. Spamming Cottages is an Open Invitation For Pillaging
  142. How do I save/Load a Build List? How do I Infinite Build a Unit?
  143. Strike?? What can I do and why does it occure??
  144. Mao Zedong Vs Elizabeth -> Which leader is better for Human Multiplayer Games?
  145. why am i losing on prince? [save]
  146. Commando promotion : any practical use?
  147. Ranged units tactics
  148. Might be a useful tip...
  149. Late Game Recovery
  150. How do you force a civ to declare war on you?
  151. Can someone explain difficulty levels in details?
  152. careful with your gifts....
  153. Balancing Promotions
  154. Built in Bonuses
  155. Catherine Cottage Spam
  156. Sliding Difficulty / Late Game Emporer
  157. Help with economic/tech recovery after war
  158. How to pillage effectively?
  159. Having trouble with Larger Map
  160. Score Descrepancy
  161. getting money.
  162. Rebasing Aircraft in Open Border's Cities
  163. When to use specialists?
  164. Barbarians on deity
  165. Power Plants? What are they?
  166. population 1000
  167. Game still going....
  168. Skip Prince and go straight to Emperor. Maybe diety?
  169. First strike or Combat promotions?
  170. Could someone who's really good at noble...
  171. Barrage worthless for siege weapons?
  172. After downloading the demo how do you install it
  173. Distance between cities?
  174. War w/ religion + neighbor relations?
  175. How do you attack a Fighter?
  176. Health problems
  177. Free tech or Wonder?
  178. Intercepting aircraft
  179. Penalties in Beelining to a Tech? eg Crossbowmen or Musketmen
  180. Does Tech Trading Help or Hurt You?
  181. GIFTING A CITY ~ to make allies after you've captured a hostile city......
  182. Obsolete Coal Plant Removal?
  183. Troops stop city flipping?
  184. What's more difficult than Deity Mode? Human Multiplayer?
  185. Out of the entire Tech Tree, which Tech Would You Pick?
  186. The Art of Spamming Cottages, Farms & Mines?
  187. I tricked England!
  188. Multiplayer domination Strategy
  189. on war weariness
  190. Storing Great People
  191. how do you gain 100% friendship?
  192. Cold war
  193. Making wonders never go obsolete
  194. Free great people from discovering tech first increase the GPP for next great person?
  195. Human Multiplayer: Stack Units or Unstack Units?
  196. Small/Tiny Maps: Production focused Empires > Financial focused Empires
  197. Is religion overrated in MP?
  198. Too many prophets
  199. GANDHI , was a ruthless ####!
  200. Deity and modern start
  201. Colonizing by sea
  202. Who agrees that Spiritual is a useless Trait and that Starting Mysticism is worthless
  203. PlayerX has changed to Slavery -> X Civilization is near its end
  204. Civ 4 Help on Start
  205. Why does AI favour windmills over mines?
  206. TECHS - To Trade or not to Trade with the AI?
  207. 3350 shields of cannons versus 3350 shields of infantry and tanks
  208. Stonehenge, one of the best wonders in the game?
  209. Raiting the Traits
  210. Welcome to Deity!
  211. Is it even possible to...
  212. Why my capital stopped growing
  213. Continual War.
  214. Space Race question
  215. Simultan turns make the game non-strategic?
  216. I need some financial help
  217. Conquest on Monarch before 1000 AD
  218. Human Multiplayer: Possible Guide to Countering Romans
  219. Getting leaders to convert to your religion
  220. Stuff I learned from the GOTM (Rome) - spoiler free
  221. OCC with rageing barbs. Possible?
  222. Your friend, Tokugawa
  223. I hate the Space Race!!
  224. Food Bonus and Starting location
  225. How to increase research
  226. 3vs3 Team Civ Picks
  227. Stranded on a Tiny Island in the Middle of Vast Ocean, What ever shall I do?
  228. Palaces
  229. Destroying enemy spaceship?
  230. Medic Ships. Do you?
  231. Applying promotions: specialize or generalize?
  232. All Alone on a continent
  233. How is this strategy?
  234. Basic Granary question
  235. Do these Strategies Work?
  236. Best Combination of Wonders and Improvements?
  237. City Growth
  238. One City Challenge (OCC)
  239. Keeping the money flowing. How??
  240. Missionaries fail
  241. QIN SHI HUANG cottage spam strat. (improved Catherine cottage spam)
  242. AI Cheatingwith sneak attacks ?
  243. Why can't some Cathedrals get built
  244. Help - Are these bugs or what?
  245. Theatres, Coll., and culture-rates
  246. The supposed "Penalty" for building too many cities
  247. Strikes
  248. Is there a maximum # of religions for each city
  249. Lets Break Down Diplomacy - a Test
  250. Multiplayer FFA: Early War is Costly. Wonder Rushers always win