View Full Version : Civ4 - Strategy & Tips



  1. A strategy for the Indian UU ( and its immense advantage )
  2. What will your first Strategy Be?
  3. Quirks
  4. Small civs remain potent?
  5. The real challenge: How to make your boss/gf/wife or even mom think you're working!!
  6. Great Leader strategies
  7. Rob's UU Analysis
  8. Tech path brainstorming
  9. Dealing with Building settlers and workers
  10. Post one (or more) thing you think people should know.
  11. Undead Zombie ICS Rises From the Grave?
  12. Cottage - a new land improvement
  13. Cottage - a new land improvement
  14. Barbarians? Need help.
  15. Best starter Civ for rookie
  16. So..uhh...archer rushes not so great
  17. Unhappy Citizens / Civil Disorder
  18. So, I've adobted a state religion and spread it...
  19. Does anybody know if... (city flipping)
  20. Post one (or more) thing you WISH you knew
  21. Massive Overpopulation!
  22. Do you no
  23. Future Civ IV War Academy
  24. Am I missing the point with Catapults?
  25. How do you upgrade units?
  26. Opening strategies
  27. Question about religion conversion, and why should I do it?
  28. So, what Civ Traits are you guys fond of?
  29. Is there Strategy in the tutorial
  30. Build Order
  31. The AI declared crusades on me! lol
  32. Rival civs absorbing my land at the borders
  33. My Experience thus far
  34. trade routes question
  35. What do the animals do?
  36. Religion.
  37. The "What Helps When" Thread
  38. Can you help a struggling player get his feet on the ground?
  39. Culture Bombs
  40. The New Frustrating Diplomacy of CivIV
  41. What determines the civ score?
  42. chariots
  43. religion question?
  44. Best starting strat?
  45. First Strike the best non defense upgrade?
  46. How Many citites question
  47. Stuck on small island
  48. Troop Upgrades and Bonuses... do they stack
  49. Is this correct strategy: population to specialists question
  50. A few very early observations
  51. promotions
  52. Health
  53. How can I see total income from Holy City and Trade Routes?
  54. Civics questions.
  55. WARNING: AI is damn smart and fooled me... (details inside)
  56. Circling the Globe
  57. How does upkeep work?
  58. Throne room?
  59. Production Queues
  60. Praetorian - the new Immortal?
  61. Are Any Wonders Worth Building?
  62. How to set a rally point for a city's production?
  63. What the best unit to take on archers?
  64. Do Upgraded Units Keep Their Promotions/Experience?
  65. Interface question
  66. Need help with specialists
  67. City will not grow past 1! plz help!
  68. Does the AI do better with Naval invasions?
  69. Naval Blockade?
  70. How do I fire my ICBM?
  71. The Point of forts?
  72. Random world generator?
  73. Can you auto-center on automated units?
  74. To Pillage or not to
  75. Pre-Start Options... How to Choose No. of AI Civs / Choosing AI Civs???
  76. Renaming units
  77. obsolete units
  78. You cant stay, everybody get out!
  79. How works the multiplayer server ?
  80. Trouble with Number of AI's
  81. Best way to convert others to your religion?
  82. Conquering a neighbor civ early.. what would be a typical build order? Also stacks?
  83. A trick I learned for killing defensive units fortified in cities
  84. Smallest map + max civs = fun!!!
  85. I suck - 3x Dan Quayle scores ...
  86. What do you do with forest tiles?
  87. So dumb question: Just how do I send fighters on Intercept Missions?
  88. The other improvements...whats the point?
  89. i need desperate help
  90. City sites
  91. Explorers - useless?
  92. Has anyone else had this problem?
  93. Using Great People Most Effectively?
  94. I love the Civilization series... and yet, I suck at it.
  95. Keeping people happy and healthy
  96. Attacking Enemy Cities
  97. The Question - Open Borders
  98. How many XPs are needed for promotion?
  99. Resource locations based on Civ?
  100. The race to found religions: cheese?
  101. civ 4 exploit/bug/cheat
  102. civ 4 exploit/bug/cheat
  103. running specialists in core cities?
  104. Airlift Strat
  105. Defense?
  106. Defensive Pact?
  107. Using Identifier Lables for City Specialization
  108. Culture flipping
  109. What is this "three arrows" special ability (navel)?
  110. Question about unit upgrades
  111. question on wonders
  112. How to hurry production and some other questions
  113. wasting shields?
  114. Resource Trading
  115. Abandoning cities
  116. Just some thoughts (and tips I guess?)
  117. random seed option ??
  118. I understand food, production.. but what about commerce?
  119. Thing the AI does : Thread
  120. Why can't I declare war?
  121. Civ4 Choices
  122. What are the blue and white circles?
  123. What settings make a good game?
  124. Seige Weapons Are Amazing...
  125. Question - unit
  126. Surrounded and Unable to Expand
  127. Starting strategy
  128. Future Tech?
  129. The turn before discovering a tech?
  130. Help with workers
  131. Help me understand religion
  132. How do you save a production queue
  133. no XP from battles after getting it from the hut?
  134. United Nations
  135. Question for seasoned vets: how fast are cities building stuff?
  136. Rio Grande or Berlin Wall... the Virtues of Open vs. Closed Borders?
  137. top view and side view?
  138. Coastal City?
  139. Help! My finances are in disarray!
  140. production in city center?
  141. Diplomacy Help
  142. First Strike
  143. UN Elections
  144. faction leaders
  145. Governors management question
  146. Is work boat useful for a normal water tile?
  147. where to build windmill?
  148. How to activate a stack in a city?
  149. Airplanes etc
  150. Strange conversion
  151. How do I attack?
  152. The Culture Bomb/Great people.
  153. Environmentalism. Hippy Throwback or useful civic?
  154. How do I conduct war in Civ4?
  155. Civ Traits Revisited
  156. Starting near Flood Plains: Blessing or Curse?
  157. Do you automate workers?
  158. How do you upgrade naval units?
  159. Micromanaging cities
  160. Expansionist Trait and First Strike.
  161. Automate without destroying previous improvements?
  162. i just dont seem to get enough gold
  163. City upkeep for manny cities
  164. Too much religions?
  165. What is the best use for my Great ppl?
  166. How do u kill those damned bowmen garrisoned in cities?
  167. City refuses to work
  168. How to upgrade all units of a type?
  169. OCC - Religous domination
  170. Culture win - is it possible?
  171. Breakdown of world and national wonders
  172. Golden Ages - Are they worth it?
  173. trust
  174. Trade routes and Natural spread of religion
  175. Building Taj Mahal during Golden Age?
  176. Managing Tech during a war?
  177. Is it just me, or does the Roman UU seem overpowered?
  178. Tips on working a research style of play
  179. Fastest you ever got Gun powder and to the end of the tech tree?
  180. specialization of cities?
  181. Crippling an enemy (or friendly) economy by gifts
  182. Airports confuse me
  183. When to keep forest tiles, and when to improve them?
  184. How many total turns
  185. Great Artists as a weapon.
  186. The Scenarios in Civ 4
  187. New to civilization
  188. Formula for distance maintenance costs
  189. A few ?'s from a beginner
  190. Nuclear Plants?
  191. Military Advisor -- How do I find my units?
  192. Overcrowded Cities?
  193. Over Population?
  194. How many GPs will philosophical trait add?
  195. Key Ideas
  196. War Aftermath
  197. Good starting strategy?
  198. The startup.
  199. City Raider upgrade not working?
  200. Silver Star = Government Capital?
  201. AI Autoworkers: Too Many Farms!
  202. Religion 30 Gold per turn with 3 religions how to setup?
  203. Over Popluation problem, early game help
  204. Question for cIV owners: Can you build outdated units?
  205. Free workers.
  206. Culture Flip Trick and the Importance of Embargos.
  207. Anybody get the "Religious Intelligence" to work?
  208. Tricky way to make a lot of money
  209. Victory Without a Single Shot Fired in Anger...
  210. No good to have 2 specialist farms?
  211. GNP understanding needed!
  212. Game settings?
  213. A Guide to Terrain and Improvements
  214. Unit upgrade: any extra conditions?
  215. How is founding city determined
  216. Window mode
  217. Starting Strategies - Expansion phase!
  218. How to turn off the production report icons?
  219. Natural Wonders
  220. Number of units indicating health
  221. Space elevator
  222. Strategy or AI glitch?
  223. Trade question
  224. Can I Disband Units into Production?
  225. Starting Tech Strategy
  226. How does diplomacy work?
  227. How I got a Cultural Victory in 1983 (Noble difficulty)
  228. How do I load air units on my carrier?
  229. Slavery. Get to work! *whip*
  230. Found Confusism!
  231. First to 3 cities (and maybe a religion) strategy
  232. Attack bonuses. City vs other.
  233. Forests: to chop or not to chop?
  234. Difficulty Levels
  235. Religious Capital Razed...Now What?
  236. How to get first city to grow?
  237. Does spreading religion help your opponent more then you?
  238. Carrier + Bomber = No go ?
  239. Where do "Taxes" come from?
  240. What Leader traits have you played and what have you learned?
  241. Floodplains changing to desert
  242. Is there a way to encourage revolt in nearby foreign cities?
  243. 0 Growth/Constant Prod. vs. Constant Growth/Slavery
  244. loosing line of sigth when switching to Freedom of Religion
  245. Let's have our own GOTM :)
  246. Can no longer use settlers to add to a city's pop?
  247. Keshik Rush Strat- Immortal level
  248. Multiple Religions, Multiple Lines of Sight?
  249. Not in the manual!
  250. Stranglehold? aka choke the trade route?