View Full Version : Civ4 - Creation & Customization


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  1. Colonization of the Moon -- The Code Extensions Thread
  2. is this idea possible?
  3. Request: Removing all city automation
  4. 10 Turns Left in 1830?
  5. Instead of Religeons... or as well as?
  6. modding units questions
  7. MOD trade treaties
  8. Idea: Wildlife Preserves
  9. what will never be doable
  10. Good terrain modifying tutorial
  11. [Question] Founding Religions in Custom Games
  12. Civ4HandicapInfo.xml file questions
  13. Changing AI attitude
  14. New Unit Replaces Initial Warrior on Game Start?
  15. .jpg's or .gifs of civ4 art?
  16. Changing the Julian Calender
  17. where are the art files ?
  18. Help needed with Civ4UnitInfos.xml file
  19. integrate with external python?
  20. AI problem in mod
  21. Starting mods
  22. Mod Installer
  23. Some little tweaks that may be done
  24. Is it possible to add text (like river and mountain range names) to map?
  25. A Germany Mod
  26. Scenario - civs in team in multiplayer - HOW?
  27. Changing Prereq Tech for Roads
  28. Stopping workers from covering desert in road?
  29. Hotseat maps. Please help!
  30. looking for a team to build WW II mod
  31. Need Someone to help me
  32. partisans and patrole promation
  33. Let's turn Civ 4 into an RPG!
  34. Promotion and Graphics
  35. Pillaging Time
  36. A new fix for fortifications...
  37. Mod Idea: Secret Negotiations.
  38. [MOD] Warlords teaser pic
  39. Creating Links from One Civilopedia Section to Another
  40. Food Trading
  41. How to make civilopedia pages
  42. Great people - Foul people
  43. Engineering Mod?
  44. Harry Potter Modpack ideas
  45. How Do You Add Diplomacy Text For New Leaderheads?
  46. Civilization Creation
  47. Catch bombard event?
  48. Star Trek Mod
  49. Editing Victory Conditions?
  50. Python debugging
  51. Quick question about images...
  52. Discworld Ideas
  53. Barbarian States...
  54. How can I play both with the rebellion mod both with the random events mod ? Help me
  55. SDK early 2006?
  56. How do you increase number of civs in a scenario?
  57. How can I disable Global Warming?
  58. Mods & Wonder Question
  59. Lunar Mod - pre Alpha thread
  60. Multiplayer Civil War, Civ4 style
  61. Technology Spread?
  62. More customizable leaderheads?
  63. Dynasties & Families instead of Permanent Rulers
  64. Permanent War?
  65. 21 century warfare
  66. A little help with Python Code
  67. Public works mod
  68. My civ
  69. Future Stargate Universe Mod?
  70. [MODCOM] Mercenaries Mod - Teaser Pic
  71. Westside Connection
  72. Star Wars Mod Help
  73. Names of Great persons in your mods
  74. I need buttons!!!
  75. World War II Scenario
  76. Adding a new object to the interface
  77. Creating custom unit crashes loaded game
  78. Ancient Era Music!
  79. Need advice for Fusion Bombs Unit
  80. putting mods together
  81. Maximum Map Size?
  82. Germany Mod 1
  83. how to play Earth Map in MP - an idea
  84. How can I get custom buildings to be visible?
  85. Locking Gold/Science Percentage Modifier
  86. Any way to remove a great person that has merged with a city?
  87. New Resource Model??
  88. Why does this file need to be reloaded after game start in order to work?
  89. onUnitPromoted question
  90. "Completed" Dropped from Forum Names
  91. Are there any mods that allow you to find the map seed of a map?
  92. [Python] Loading Units
  93. have you read the necroscope series
  94. My new civilization
  95. Setting for forest coverage?
  96. v.0.1 ALPHA: The Song of the Moon: the first Civ TOTAL CONVERSION!
  97. Song of the Moon - suggestions thread
  98. a Simple question !?
  99. How do you create a map ?!
  100. Help needed with strange bugs
  101. Sdk?
  102. Any Suggestions?
  103. any advice for deleting units and dealing with civ4formationinfos.xml
  104. Scenario
  105. [Python] cPickle woes
  106. [Phyton] CvUnitController ?!
  107. Unit Button troubles
  108. How can I make a composite mod ?
  109. How do you...
  110. Changers to CvEventManager not working
  111. Random City Naming?
  112. What mod to download for more civics options?
  113. Aghhh!! list index out of range... in my VANILLA, UNMODIFIED CvTechChooser.py.
  114. Custom Content in MP?
  115. Nation specific flags
  116. Civ4 Plugins for 3dsmax 6 and 7 now available for download
  117. Im ashamed to say, I need help unpaking files
  118. What's wrong with the City Maintainance modifier?
  119. Why Only 2 First Contact Options?
  120. Free experience help needed
  121. Guerilla Warfare: A manifesto!
  122. Request for Dinosaurs & Cavemen
  123. Help-What Years/Turns are Units Available?
  124. What tools do I need to make new civs?
  125. My search for a specific type of MOD for civ4
  126. Need serious help
  127. [Python] Python import question
  128. The Age of Civilizations
  129. Help with Modding needed
  130. WWII: Atlantic, European, Mediterrainean and Russian Theatre of Action
  131. Would be possible?asking for modders
  132. how to disable all about technology/research
  133. Custom Music?
  134. How can I play with more one of mods ?
  135. Mideivel Times!
  136. CIV4UnitInfos question
  137. Movement highlighting
  138. Mulitplayer PopUp
  139. can i mod a unit to die after an attack it wins?
  140. Text change question
  141. What the heck is this texture mod?
  142. Scenarios won't load
  143. CyGInterfaceScreen question
  144. New Game Mode?
  145. A question about bazookas...
  146. Help Needed With A Mod?
  147. How does the game determine starting units?
  148. Evolution mod idea
  149. yet another question
  150. Starcraft and Warcraft MOD sign up.
  151. [SDK MOD] Dynamic Leaders and Traits
  152. Possible mod for the marathon game
  153. [Teaser] Civilopedia Index Page!
  154. Unlimited Abysmal Mod
  155. Checking if player that wins combat is active player?
  156. Single Unit/Army Per Square
  157. CIV4RouteInfos.xml
  158. What is a remainder?
  159. Star Wars Mod Help
  160. Skin and Mod Question
  161. Problems with mapscripts
  162. Map.fill cmd not working :(
  163. Questions about worldbuilder
  164. How to determine starting units
  165. How do I make a wonder spawn units?
  166. Questions about worldbuilder
  167. Q Reduce refund value on wonders
  168. The Scottish Civilisation
  169. Adding Wonder Woes
  170. Winning Time Limit
  171. How to do simple, repetitive changes to XML
  172. Debugging python in Civ4
  173. What are the MUST HAVE mods?
  174. Is there a "jump to city" mod?
  175. Problems with large maps
  176. REMOVE Fog of war?
  177. Fog of war question
  178. Would gigantic continental maps be useful to designers?
  179. REQUEST: Mod to limit exploring
  180. how do i change settings on custom maps?
  181. Zeppelin for Hire
  182. Looking for a Pirate ship
  183. Warhammer FB mod Teaser Pics and Call For Help
  184. Pure Democracy
  185. Help regarding the Gamefont.tga
  186. What does <bMechanized> do?
  187. help with model creation
  188. changing leaders during a game
  189. Request: Nukes that Annihilate Cities
  190. Help
  191. Philosophy Mod
  192. UN Troop control/peacekeeping
  193. Replacing "Water" with specific terrain
  194. Morale distance
  195. Anyone made a cruise missle unit yet?
  196. How to create a Doctor Specialist
  197. Mixing Civ's in "Fall from heaven"
  198. Request: Small earth map
  199. Can you change leader values?
  200. Help Please: Unit Graphics Installation
  201. Star Wars Mod Poll IMPORTANT
  202. Python/C for generatePath
  203. Religious & Secular Civic Advisors?
  204. [Python] CyCity Knowledgebase question
  205. Flags Question
  206. How do I make a flag using GIMP?
  207. Invasion of Korea Senario
  208. What type of reference map is best to use to distinguish plains from grassland?
  209. Is there any way to expand the 21-tile city radius?
  210. Removing a Leader from the PEDIA
  211. Understanding AI behaviour
  212. New unit via civics
  213. New Religions
  214. Calling all artists!
  215. Python Problem
  216. Request: Stop Tech Tree Mod
  217. How to mod a civic to affect specialist yields?
  218. Idea: Real Future Techs
  219. what lable or tag changes units civilization?
  220. Modding the stars background
  221. does anybody actually know what the SDK will actually do?
  222. Sumeria
  223. Improved Nuke Mod
  224. Is it possible to make travels harmful?
  225. Help Please!
  226. Modding Skins etc
  227. editing units??
  228. best way to create in-depth scenario?
  229. Desktop Earth
  230. Different music for each civilization
  231. City founding CTD?
  232. Using the Logitech G15 Keyboard LCD
  233. PyPopup Help
  234. anyone do CIV requests?
  235. Black Head
  236. Lord of the Rings Based Demo: Arda Mod!
  237. Gameoption_flipping_after_conquest
  238. Python and Unit programming
  239. How to use addPythonButton() and CvPopupInterface.py
  240. Dumb Question?
  241. Multi Map Possible?
  242. The Moddawards
  243. Some 3D Questions?
  244. Apollo Program Building?
  245. Mod Component Idea - Surrender - is it possible ?
  246. spincrus' cIV Creation & Customization Idea Factory
  247. Changing the movies
  248. Gimp
  249. Request For A New Civilization!!
  250. Looking for "Scenarios" and "Maps" in Civ 4 Game Files