View Full Version : Civ4 - Creation & Customization


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  1. is this idea possible?
  2. Request: Removing all city automation
  3. 10 Turns Left in 1830?
  4. Instead of Religeons... or as well as?
  5. modding units questions
  6. MOD trade treaties
  7. Idea: Wildlife Preserves
  8. what will never be doable
  9. Good terrain modifying tutorial
  10. [Question] Founding Religions in Custom Games
  11. Civ4HandicapInfo.xml file questions
  12. Changing AI attitude
  13. New Unit Replaces Initial Warrior on Game Start?
  14. .jpg's or .gifs of civ4 art?
  15. Changing the Julian Calender
  16. where are the art files ?
  17. Help needed with Civ4UnitInfos.xml file
  18. integrate with external python?
  19. AI problem in mod
  20. Starting mods
  21. Mod Installer
  22. Some little tweaks that may be done
  23. Is it possible to add text (like river and mountain range names) to map?
  24. A Germany Mod
  25. Scenario - civs in team in multiplayer - HOW?
  26. Changing Prereq Tech for Roads
  27. Stopping workers from covering desert in road?
  28. Hotseat maps. Please help!
  29. looking for a team to build WW II mod
  30. Need Someone to help me
  31. partisans and patrole promation
  32. Let's turn Civ 4 into an RPG!
  33. Promotion and Graphics
  34. Pillaging Time
  35. A new fix for fortifications...
  36. Mod Idea: Secret Negotiations.
  37. [MOD] Warlords teaser pic
  38. Creating Links from One Civilopedia Section to Another
  39. Food Trading
  40. How to make civilopedia pages
  41. Great people - Foul people
  42. Engineering Mod?
  43. Harry Potter Modpack ideas
  44. How Do You Add Diplomacy Text For New Leaderheads?
  45. Civilization Creation
  46. Catch bombard event?
  47. Star Trek Mod
  48. Editing Victory Conditions?
  49. Python debugging
  50. Quick question about images...
  51. Discworld Ideas
  52. Barbarian States...
  53. How can I play both with the rebellion mod both with the random events mod ? Help me
  54. SDK early 2006?
  55. How do you increase number of civs in a scenario?
  56. How can I disable Global Warming?
  57. Mods & Wonder Question
  58. Lunar Mod - pre Alpha thread
  59. Multiplayer Civil War, Civ4 style
  60. Technology Spread?
  61. More customizable leaderheads?
  62. Dynasties & Families instead of Permanent Rulers
  63. Permanent War?
  64. 21 century warfare
  65. A little help with Python Code
  66. Public works mod
  67. My civ
  68. Future Stargate Universe Mod?
  69. [MODCOM] Mercenaries Mod - Teaser Pic
  70. Westside Connection
  71. Star Wars Mod Help
  72. Names of Great persons in your mods
  73. I need buttons!!!
  74. World War II Scenario
  75. Adding a new object to the interface
  76. Creating custom unit crashes loaded game
  77. Ancient Era Music!
  78. Need advice for Fusion Bombs Unit
  79. putting mods together
  80. Maximum Map Size?
  81. Germany Mod 1
  82. how to play Earth Map in MP - an idea
  83. How can I get custom buildings to be visible?
  84. Locking Gold/Science Percentage Modifier
  85. Any way to remove a great person that has merged with a city?
  86. New Resource Model??
  87. Why does this file need to be reloaded after game start in order to work?
  88. onUnitPromoted question
  89. "Completed" Dropped from Forum Names
  90. Are there any mods that allow you to find the map seed of a map?
  91. [Python] Loading Units
  92. have you read the necroscope series
  93. My new civilization
  94. Setting for forest coverage?
  95. v.0.1 ALPHA: The Song of the Moon: the first Civ TOTAL CONVERSION!
  96. Song of the Moon - suggestions thread
  97. a Simple question !?
  98. How do you create a map ?!
  99. Help needed with strange bugs
  100. Sdk?
  101. Any Suggestions?
  102. any advice for deleting units and dealing with civ4formationinfos.xml
  103. Scenario
  104. [Python] cPickle woes
  105. [Phyton] CvUnitController ?!
  106. Unit Button troubles
  107. How can I make a composite mod ?
  108. How do you...
  109. Changers to CvEventManager not working
  110. Random City Naming?
  111. What mod to download for more civics options?
  112. Aghhh!! list index out of range... in my VANILLA, UNMODIFIED CvTechChooser.py.
  113. Custom Content in MP?
  114. Nation specific flags
  115. Civ4 Plugins for 3dsmax 6 and 7 now available for download
  116. Im ashamed to say, I need help unpaking files
  117. What's wrong with the City Maintainance modifier?
  118. Why Only 2 First Contact Options?
  119. Free experience help needed
  120. Guerilla Warfare: A manifesto!
  121. Request for Dinosaurs & Cavemen
  122. Help-What Years/Turns are Units Available?
  123. What tools do I need to make new civs?
  124. My search for a specific type of MOD for civ4
  125. Need serious help
  126. [Python] Python import question
  127. The Age of Civilizations
  128. Help with Modding needed
  129. WWII: Atlantic, European, Mediterrainean and Russian Theatre of Action
  130. Would be possible?asking for modders
  131. how to disable all about technology/research
  132. Custom Music?
  133. How can I play with more one of mods ?
  134. Mideivel Times!
  135. CIV4UnitInfos question
  136. Movement highlighting
  137. Mulitplayer PopUp
  138. can i mod a unit to die after an attack it wins?
  139. Text change question
  140. What the heck is this texture mod?
  141. Scenarios won't load
  142. CyGInterfaceScreen question
  143. New Game Mode?
  144. A question about bazookas...
  145. Help Needed With A Mod?
  146. How does the game determine starting units?
  147. Evolution mod idea
  148. yet another question
  149. Starcraft and Warcraft MOD sign up.
  150. [SDK MOD] Dynamic Leaders and Traits
  151. Possible mod for the marathon game
  152. [Teaser] Civilopedia Index Page!
  153. Unlimited Abysmal Mod
  154. Checking if player that wins combat is active player?
  155. Single Unit/Army Per Square
  156. CIV4RouteInfos.xml
  157. What is a remainder?
  158. Star Wars Mod Help
  159. Skin and Mod Question
  160. Problems with mapscripts
  161. Map.fill cmd not working :(
  162. Questions about worldbuilder
  163. How to determine starting units
  164. How do I make a wonder spawn units?
  165. Questions about worldbuilder
  166. Q Reduce refund value on wonders
  167. The Scottish Civilisation
  168. Adding Wonder Woes
  169. Winning Time Limit
  170. How to do simple, repetitive changes to XML
  171. Debugging python in Civ4
  172. What are the MUST HAVE mods?
  173. Is there a "jump to city" mod?
  174. Problems with large maps
  175. REMOVE Fog of war?
  176. Fog of war question
  177. Would gigantic continental maps be useful to designers?
  178. REQUEST: Mod to limit exploring
  179. how do i change settings on custom maps?
  180. Zeppelin for Hire
  181. Looking for a Pirate ship
  182. Warhammer FB mod Teaser Pics and Call For Help
  183. Pure Democracy
  184. Help regarding the Gamefont.tga
  185. What does <bMechanized> do?
  186. help with model creation
  187. changing leaders during a game
  188. Request: Nukes that Annihilate Cities
  189. Help
  190. Philosophy Mod
  191. UN Troop control/peacekeeping
  192. Replacing "Water" with specific terrain
  193. Morale distance
  194. Anyone made a cruise missle unit yet?
  195. How to create a Doctor Specialist
  196. Mixing Civ's in "Fall from heaven"
  197. Request: Small earth map
  198. Can you change leader values?
  199. Help Please: Unit Graphics Installation
  200. Star Wars Mod Poll IMPORTANT
  201. Python/C for generatePath
  202. Religious & Secular Civic Advisors?
  203. [Python] CyCity Knowledgebase question
  204. Flags Question
  205. How do I make a flag using GIMP?
  206. Invasion of Korea Senario
  207. What type of reference map is best to use to distinguish plains from grassland?
  208. Is there any way to expand the 21-tile city radius?
  209. Removing a Leader from the PEDIA
  210. New unit via civics
  211. New Religions
  212. Calling all artists!
  213. Python Problem
  214. Request: Stop Tech Tree Mod
  215. How to mod a civic to affect specialist yields?
  216. Idea: Real Future Techs
  217. what lable or tag changes units civilization?
  218. Modding the stars background
  219. does anybody actually know what the SDK will actually do?
  220. Sumeria
  221. Improved Nuke Mod
  222. Is it possible to make travels harmful?
  223. Help Please!
  224. Modding Skins etc
  225. editing units??
  226. best way to create in-depth scenario?
  227. Desktop Earth
  228. Different music for each civilization
  229. City founding CTD?
  230. Using the Logitech G15 Keyboard LCD
  231. PyPopup Help
  232. anyone do CIV requests?
  233. Black Head
  234. Lord of the Rings Based Demo: Arda Mod!
  235. Gameoption_flipping_after_conquest
  236. Python and Unit programming
  237. How to use addPythonButton() and CvPopupInterface.py
  238. Dumb Question?
  239. Multi Map Possible?
  240. The Moddawards
  241. Some 3D Questions?
  242. Apollo Program Building?
  243. Mod Component Idea - Surrender - is it possible ?
  244. spincrus' cIV Creation & Customization Idea Factory
  245. Changing the movies
  246. Gimp
  247. Request For A New Civilization!!
  248. Looking for "Scenarios" and "Maps" in Civ 4 Game Files
  249. Chuck Norris (World Unit?)
  250. Another Request For A New Civ