View Full Version : Civ4 - Creation & Customization



  1. Need Help With a New MOD
  2. Photoshop PSD file and DDS Converter
  3. I want to edit the SDI
  4. how do you edit river direction in WB?
  5. Question about unit animation
  6. Can certain tech discoveries disallow others?
  7. How modifiable is Civ4?
  8. The evil GameFont and GameFont_75 files
  9. New Unit! xml-help needed
  10. Question : reading values from XML files using Python
  11. Animated leaderheads...
  12. Reducing Spy mission cost???
  13. XML Or PYTHON question for modders
  14. suggest a guide
  15. Who wants free buttons?
  16. REQUEST: aircraft automation
  17. Argument problem with .changeResearchProgress
  18. Everyone waiting on the SDK?
  19. Blender?
  20. how to unlock game speed
  21. Scenarios for low-end machines
  22. there a command to sum up values from a [list]?
  23. Request: Fog of war script
  24. Bug in CvEventManager.py file
  25. I would love it if I could add a Civ..
  26. Random Idea for a mod
  27. Request: How to make a plane transparent via .dds-map in 3dsmax
  28. How do I take a premade map and add civs from mods into it?
  29. A couple of good-looking tuts for 3dsMax
  30. Religious civic
  31. Adding Buildings?
  32. main menu background?
  33. Civilization Design Problem
  34. Idea for a mini-mod
  35. Request for mods: SOD display
  36. UnitInfos.xml question
  37. Temp Combat Promo & Removing Unit XP
  38. A Song of Ice and Fire
  39. mega wonder
  40. World 2006 ?!?!
  41. Main Map Border Graphics
  42. Need a small favour...
  43. Tacticism! Strategery! Just an Idea! Don't get excited!
  44. First steps to create a new mod/scen for a newbie
  45. Resizing map objects
  46. A little help with DDS needed
  47. New Religions
  48. Can you rebind keystrokes in Civ4?
  49. Pillaging removal mod?
  50. Trying to make my own trait.
  51. Clearing Cache?
  52. Question
  53. Old Style Graphics
  54. Domains?
  55. A Mod Idea...Relative Power
  56. Unit Preview - Blaster Master Tank
  57. half-impassable grassland
  58. [KEY LEARNING]: Unit IDs
  59. Music Files
  60. Three Kingdoms?
  61. A General All Inclusive Mod
  62. 3ds max help request
  63. How do I add units that are new models?
  64. Need Help Uploading Actual MOD(sorry if already posted somewhere else)
  65. Getting started on unit creation...
  66. Political Parties Mod?
  67. How can I make AI hurry production more often?
  68. How to make games longer?
  69. Mod Idea for Commerce Advisor
  70. how to
  71. Graphic Problem
  72. How to take root in python?
  73. Rhye's Catapult
  74. Interplanar Travel
  75. Build previously built unit
  76. Wanted- a "bitz" maker
  77. REQUEST (or help) Modified Earth Map
  78. Nucklear_War mod
  79. How does one add a civilization?
  80. Where to put custom units?
  81. Should there be a Mars Trilogy mod?
  82. Ethiopia?
  83. Science Advisor Graphic Error
  84. Coastal squares as trade routes?
  85. Resources
  86. Ethiopia?
  87. help with my mod
  88. HUD Modding
  89. permanent alliances and scenarios
  90. setting pre relations in xml WB-files
  91. Apocalypse Units Request
  92. Abandon all hope ye who enter...
  93. Risen - Alternate Timeline WW3 mod
  94. REQUEST : Ancient Greece Map
  95. How to make buildings survive capture?
  96. To all Unit modders
  97. New Civic, Type of Conquering
  98. Searching a way to add more civs to a map...
  99. Download sig
  100. Does this Concept with Oil seem Viable with the SDK?
  101. graphics-light or resource-light version?
  102. Changing the black-map
  103. [Python Help] CYTechChooser.py
  104. Two part victories?
  105. can i reference lines from one .py file in another?
  106. [MODCOM] Sniper Mod - Teaser Pic
  107. Lords of the Rings and Eberron mods. Do they exists?
  108. How do you use a customized map for multiplayer?
  109. How do I change the order of turns?
  110. Flames?
  111. Max Player Instances based on Trait?
  112. Buildings!
  113. Star Wars Mod 0.6 Out!
  114. python: Disable Buildings??
  115. Trebuchet teaser animation
  116. Airlifting multiple units to a city
  117. [Building Request]Sniper school
  118. Need Help editing the gunship
  119. A question of morale???
  120. Need Help from Islam Knowlegeble people
  121. OK got 3D max
  122. Can someone Help?
  123. slowing technology?
  124. Python: onUnitMove()
  125. Submarine Warfare Mod
  126. All the leaders on a map...?
  127. Looking at how this site could help us.
  128. Apocalypse Mod Discussion Thread
  129. Python Question
  130. Iceage and Global Warming?
  131. Skinning Tutorial
  132. Is it possible to skin the Crusader?
  133. A big question about SDK
  134. Unit movement
  135. Unit Requests
  136. Temp health or food penalties?
  137. Unit request: Imperial Guard Tanks
  138. A workaround for "nascent" civilizations
  139. Test for 3d Modelers
  140. Remove Resource
  141. Randomly generating Terrain in WB?
  142. UN Resolutions
  143. Question on Loading Mods
  144. Need Scenario/Leaders help Help
  145. Skinning Trees or Jungles?
  146. [Wonder Request] Ski Dubai
  147. how do you disallow city building?
  148. Modders I need help
  149. Missing action buttons. Help pls!
  150. >>New Animation Possibilities (Combinations Post)
  151. Modder's
  152. Who can Mod for Civ choice screen?
  153. Rebels
  154. Any way to disallow a city (or civ) from building a building (using python)?
  155. Request: Byzantium empire
  156. Transparent parts of units
  157. Why Python?
  158. Anybody figure out how to skin team color?
  159. The first fully animated unit
  160. Having trouble skinning gloss maps
  161. Some random ideas
  162. Sceneviewer Problem
  163. Mod Request
  164. Worlds Clashing Mod Development Tracker
  165. About Civ4Them_common.thm
  166. Roman War Dogs?!??
  167. If you liked the assassins, you'll LOVE the prostitutes! [Bad People Mod] preview
  168. Strange GFX problem only when playing mods
  169. Re-coloring a leaderhead
  170. A Small Request, Although it might not be that small...
  171. [Idea] Real siege weapons
  172. Anyone thought of
  173. Mafia Mods? (Discussion Thread)
  174. Skinning a new building-Help
  175. Request: Cuba civ
  176. Is it possible to have terrain produce culture or science?
  177. What doesn prefix "asz" mean?
  178. Request for finland civilization
  179. how does xml work?
  180. Looking for better Tech names - help wanted!
  181. [Announcement] To everyone using my tanks
  182. question regarding SDI editing
  183. Is there a specialist hardcap?
  184. Making use of the XML Schemas in your XML editor
  185. Icons for offscreen units - problem!
  186. Alliances?
  187. Coming soon to a cIV near you; The Romanian Kingdom!!
  188. Question about Map creation
  189. anyone know how the special holy buildings + to gold variable works?
  190. How does the enemy choose its units?
  191. Editing Leader Traits - Possible?
  192. The Ultimate WWIII Scenario, will you make it?
  193. Hi need help editing something for the game
  194. Can someone explain .DTS "mipmaps" in GIMP?
  195. [REQUEST] Unique Unit / Leader
  196. Military Civic
  197. Python question
  198. Ultimate Scenario for WWIII
  199. Europe Series: Napoleonic Wars
  200. Sea levels
  201. User friendly interface?
  202. New Leader Request- President Josiah Bartlet
  203. why is this mod only working on human players?
  204. How to debug python for civ4?
  205. Unit Stack Question
  206. Weird Tech Tree error..
  207. Question to Python experts!!
  208. Remember the Civ Editor in Civ3?
  209. Request:lord of the rings mod
  210. Request lord of the rings mod
  211. Request lord of the rings mod
  212. REQUEST: Automate Spreading Religion
  213. large files (+250mo) to upload
  214. Religions XML Question
  215. Mystical Asia - Development Thread
  216. Request for Alpha Centauri
  217. Changing Cargo?
  218. New World Order civilization
  219. Can I mod the AI behavior for using units?
  220. I am in the midst of making a mod...
  221. 2 new units
  222. Caravan route help...
  223. Unique Unit, not to replace?
  224. Languages ???
  225. Blank XMLs ?
  226. Music from Old Civ games in CIV IV??
  227. which .getUnit do i want here?
  228. Add/Edit factors that effect civs attitude toward other civs
  229. IVZanIV's Clean XML
  230. Does .onTechSelected only trigger for physical selections?
  231. Creating new unit...where do I find the extra files?
  232. Videogame Mod?
  233. Letting off-screen "jump" arrows display longer
  234. Texturing/exporting to Nif problems
  235. Forcing off-screen "jump" arrows to display longer
  236. Suggestions for Strategic Improvemments
  237. Can there be interactive events?
  238. Console Shortcut
  239. Console Shortcut
  240. Transport Helicopter/Carrier landing
  241. Scenario Request: D-Day Landing
  242. Ion cannon
  243. CyGame().getSorenRandNum(len(list)) not quite doing what i want.
  244. combat odds?
  245. Removing a religion
  246. Having more than 3 culture levels, possible
  247. How do you create custom effects????
  248. Mod Without a Name
  249. Request: your city has reched max pop
  250. When is the SDK due?