View Full Version : Civ4 - Creation & Customization


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41

  1. Want to take it further than just mapping... capabilities?
  2. whats the proper way to kill a unit?
  3. handleInput in CvMainInterface.py
  4. anyone used pushMission() before?
  5. Changing Playable Civs
  6. Help with a unit-renaming script
  7. How can I change the colour of the civs???
  8. Civ Request: Afrikaners
  9. A suggestion - Sports Mod
  10. Civ request: Afrikaners
  11. Question about premade maps.
  12. Care and feeding of Civ4 Screens and Widgets?
  13. Interface Unit Stacker
  14. Religous Relics?!?
  15. Revealing Invisible Units
  16. Bug Report: Desert War in default
  17. Need help guys please
  18. Request:ability to change AI build
  19. all new units but no sdk?
  20. GoodyType?
  21. Need help with small xml mods
  22. Request: Cold War or WWII World Senario
  23. Lunar city set?
  24. 1491 - Scenario
  25. Religious Victory Condition - Rapture!
  26. adding new terrains
  27. Python enumeration issues
  28. Flat color for flag
  29. Python - changing plots worked by cities
  30. Help
  31. request:Air drop mode
  32. help
  33. Links to free 3ds models for possible Civ4 units
  34. Map request
  35. Removing specialists from cities
  36. Help and a Mod Idea
  37. Modding questions
  38. Idea: Responsive AI
  39. Request...please look
  40. Man-at-Arms suggestions?
  41. Help with unit downloading
  42. Announcement: "Civ Gold" civilization pack
  43. couple of questions -> modding diplomacy, archaeology camps
  44. Changing flags with civics - possible?
  45. Culture Exporters
  46. HOW TO: mod unit that affects city maintenance
  47. Shading Objects?
  48. GPP and trade routes
  49. No Barbarians in current Game - or Map?
  50. Is there a way, when you're playing the game...
  51. Do new units need Python?
  52. Adding onto tech tree
  53. help loading mod?
  54. Regicide feature ala "Play the world"
  55. Where can I find a game length mod?
  56. Is there a Chinese 3-Kingdom mod?
  57. nothing for onChangeTile or cityupdate??
  58. Chuck Norris unit misplaced HELP!
  59. Python for map script question : CyMapGenerator().addGameElements() ?
  60. How do you create a music scheme for a Mod?
  61. Creating a XML Religion...
  62. Art Problem
  63. Unit with no name?
  64. wrong tags??need few corrections
  65. Changing Leaders
  66. Religion... again >.>
  67. Animated units as resources?
  68. Hello, A little Request
  69. [order]Hansa region map
  70. possible to remove a button from an existing unit?
  71. Need help adding a skin to my civ please.
  72. Eric Flint 1632
  73. Specialists affecting city happiness?
  74. City names mod?
  75. Ambitious God Mod ^^
  76. [New wonder & Movie] Firaxis Games
  77. Where are ORIGINAL XML and art files?
  78. Unit Sound Pack For Canada
  79. Python help: Events tutorial
  80. [Just Curiousity] Why are there are only reskinned LH and Units?
  81. How can I modify city-naming behavior?
  82. Console and Python Commands??
  83. Python Question : CyPlayer() Assets ?
  84. TEXT_KEY_UNIT_WARHOUND, how do I fix this?
  85. Map Script creation tutorial?
  86. Mod idea for conquest of a CIV
  87. City names mod
  88. Question about units...
  89. Civic Option (Python Screen)
  90. Ask for help: error occured when open anyone of sample files
  91. Change the Years
  92. Changing Models?
  93. Python: Hiding buildings and promotions
  94. Has anyone added a new feature?
  95. Unit Request
  96. Request: Second Civil War Mod!
  97. Can somebody explain to me how to customize the music for the game?
  98. Need help with special unit
  99. Mod This
  100. Bombing RR? How?
  101. Medieval Mod
  102. Setting specialists without forcing them
  103. Python Class Name Conventions
  104. adding civ art files in custom assets
  105. export warhammer model and texture to maya...
  106. Help! What's wrong with my xml file?
  107. hi, I'm new, i need a little help..
  108. Python Question : Merging MODS ?
  109. LOTR Mod: Anyone Interested?
  110. Promotion Request!
  111. HAPDebugger
  112. seing battle outcome before batte! any fixes?
  113. Tiles production display
  114. Reasons for crash on game startup?
  115. Python Help Request. Culture Changes
  116. Quick question about languages...
  117. A couple questions for modders
  118. Control rivers in a map script?
  119. Autosaves not working...
  120. export warhammer materials....
  121. Four map-building questions (from a newb :)
  122. Religions at random
  123. How to use new units?
  124. Unit Upgrade Idea.
  125. Work in progress: pre-dreadnought battleship Poltava
  126. Diplomacy text...
  127. AI Mod
  128. Civilization IV web interface
  129. How can I add a new unit category?
  130. Minor Nation Status question
  131. Looking for the +1 Road Movement button art tag
  132. Unit Scaling...
  133. Final Fantasy Tactics Mod
  134. Consuming Worker for Hammers in the Late Game
  135. [MOD] Planet Roanoke, a/k/a all SMAC'ed up
  136. Rallying Call: Eastern European/Turkish Battles Mod, during the Renaissance!
  137. where the domain description ?
  138. Terrain and Gimp
  139. CvPythonExtensions ???
  140. Editing Forts
  141. Help needed: Map Scripting
  142. How do I change the religion names?
  143. Did I miss?
  144. Blender to Civ4 help needed...
  145. Huge maps!!!
  146. trainer??
  147. WWII mod help
  148. Help...
  149. Armies, Supply lines and Forts, oh my! -My modest proposal for a new combat system.-
  150. SDK Released!
  151. Any interest???
  152. Installing and using the SDK
  153. SDK Discussion/Question/Help/Tip Thread
  154. Help! My Mod is Incompatible with v1.61
  155. Can somebody make a list of files changed?
  156. Can someone post the readMe file of changes in the patch?
  157. Idea thread: non-combat conflict?
  158. 1.61 vs 1.52 what's changed
  159. Python API changes from v1.52 to v1.61
  160. Problem with Population
  161. SDK Community enhancement project
  162. MOD: World 2100 (Taking on project members!)
  163. Help
  164. Call me crazy but...
  165. Religion tiny buttons screwed up
  166. 4th yield: magic
  167. white flags problem
  168. Lookin for XMLer(s) for Warcraft/Starcraft MOD
  169. Question: Can I use SDK to switch the function of Health and Food?
  170. Can anyone list the new functions now exposed to Python in v1.61?
  171. Problems with python and the v1.61 patch
  172. Creating new python event?
  173. Another Question to Python experts
  174. Looking for more info - L-System
  175. Modifying Interface
  176. Civic Changes Python Request
  177. Stop starvation? Help?
  178. Question: How come i can open some xml files in civ4 but not others?
  179. SDK LH possibilities?
  180. Please somebody help!!!
  181. Python question : How to store custom data?
  182. I can't figure out this error in 1.61
  183. How to disallow city building?
  184. More than 1 Map
  185. Locutus's python documentation down :(
  186. Supply and Demand for Luxuries
  187. Diplomacy text...
  188. SDK compiler
  189. Random idea - make units more unique?
  190. Moroccan Civilization / Berber Civ! (Scientific Minor Implements)
  191. like chess combat
  192. Master of Magic Mod?
  193. Where the heck is this resource icon being called from?
  194. Mod idea - OCC cultural victory
  195. Gamefont and the city info icons
  196. Still Me...290mo...
  197. Why 1.61?????
  198. Animated leaderheads
  199. A sneak peak into Throughout the Ages v1.0!
  200. nothing for onImprovementPillaged?
  201. Python problem with 'self' as a parameter
  202. Watch AI vs AI with SDK?
  203. Request: Commodity-based Economy
  204. Continents Script
  205. deleting units only?
  206. Help about show battles
  207. Listing civics
  208. All civ makers pleese read
  209. New events with SDK?
  210. MOD SMACed resurrection
  211. Mouse over CTD?
  212. Tech rate?
  213. Greatpeople...
  214. for crazy ideas
  215. Civlization Specific Tech Tree's
  216. Leaders formulae with SDK
  217. Map contest
  218. easy question
  219. Quick question prior to update to 1.61
  220. Does anyone know the answer?
  221. Change to Civ Expansion?
  222. D2D :help:
  223. any Sci-Fi/futuristic/space mods?
  224. A request for a mod..
  225. how to change loading bar's color?
  226. Creating .INI
  227. Before I even touch the SDK, I just have a few questions...
  228. Help me to understand something
  229. Video
  230. Need a Philosophical Industrious Leader
  231. Civ4 Textures
  232. Need some advice from coding experts...
  233. [idea] Exapanding a civilization
  234. Mod Request: Religious Goody Pack
  235. Help for a Newb please
  236. [Unit preview & question] Star Wars Imperial Destroyer
  237. Star Wars People, Try not to explode...
  238. REQ: Scandinavia
  239. pyHelpers error after 1.61
  240. Simple concept for Religious mod-
  241. Using calculateCulturePercent
  242. AI behaviour
  243. Quick where is it in the XML question...
  244. Request: 2nd expand for the city square
  245. unit +
  246. Help - 1.61 doesn't load any mods - I can only play vanilla
  247. Moo2 Mod possible with SDK?
  248. My Civ4 Modding Letdown
  249. map script request!
  250. Cannot mod to accept more than 18 civs???