View Full Version : Civ4 - Creation & Customization


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  1. My Civ4 Modding Letdown
  2. map script request!
  3. Cannot mod to accept more than 18 civs???
  4. How do I change city names in a mod?
  5. 2194 Days of War - Civ IV Style
  6. guide to mod installation?
  7. Help Wanted!!!
  8. ak-47 tech for modern scenarios/mods
  9. new worldbuilders
  10. Help!!!!!!!!!!!!!!!!!
  11. Python coders, is this possible?
  12. HELP!- My Mods!
  13. "Natural" Cultural Boundary Growth
  14. Couple of questions
  15. how to edit sounds
  16. [Question] Changing civ name
  17. changing game length / ending era
  18. Best map editor
  19. Idea/Feature requests for SDK Community Projects
  20. Religion Movies
  21. Religion Movies Mod
  22. New resource system, unit attrition and more
  23. Double post sorry
  24. Custom Player/Mapsize Mod?
  25. Nazi Germany Civ Needed!
  26. Accesing WB without starting a game?
  27. [AI behavior] Improvement decisions
  28. Three New Religions
  29. Requesting a colonization mod
  30. How can I edit the new maps?
  31. Unit Promotions.. CAN I do it using World builder?
  32. Always War
  33. Ethics In Mods
  34. Mod license terms?
  35. [Unit Request] Beholder
  36. MAO_ZEDONG bug corrected
  37. MAO ZEDONG bug corrected, finally
  38. PLEASE HELP, Some 3D questions!!!!!
  39. Remove the 18 civ limit with sdk?
  40. More random ideas
  41. What I've learned about AI and multiple improvements
  42. SDK moders, please help! How to make more tiles per city workable?
  43. Cleaned-up, Blank XML Template Files for New Mods
  44. How much interest in a program to modify CIV4TechInfos.xml automatically?
  45. Help plz
  46. Help appreciated: Changing Global AI aggression/difficulty level
  47. prerequisites for tech discovering
  48. Just a quick thought about the SDK and patches.
  49. Have Downloaded Codeblocks, now what?
  50. [Question] Mod Comp releases
  51. onUnitMove()
  52. What game mechanics lacks in CIV 4?
  53. Help w/ SPYs
  54. Python Question : Reveal plots ?
  55. Error Compiling SDK
  56. making a new wonder? How complicated?
  57. Learn To Mod
  58. A System of Theoretical and Applied Research
  59. Can a Wonder give a specific free tech?
  60. City Growth Simulator MOD
  61. modding promotion levels
  62. Who gets new religion if two player finishs tech reaearch in same turn?
  63. A war of ideology - not of guns or swords
  64. Peace Treaty Negotiations
  65. Roger Bacon's Custom Assets Folder
  66. How difficult would it be to do this?
  67. changes to the Diplomacy Screen
  68. Romance of the Three Kingdoms Mod
  69. Worker addition
  70. [Question] Permanents alliance
  71. How I add custom events to a Mod????
  72. Is there a line one can edit to limit barbarian's tech?
  73. ok you modders got the SDK
  74. mod projects with the sdk
  75. Can custom made real earth maps be used with mods such as Sevo, Realism, Slower Tech?
  76. world map with new civs
  77. [Questions] Events
  78. Q: Retrieving popup checkbox data?
  79. Global WWII Scenario - 2194 Days of War
  80. Anyone else having a problem with city graphics?
  81. Any mods out there that enhance combat in the late game
  82. Make a mod permanent?
  83. world map with new civs
  84. Can we set AI players each to be on a different level?
  85. 1.61 Converting to? (Modders Only)
  86. How can I edit WBS.files?
  87. Help- about the world map...
  88. How to unreveal in WB?
  89. A simple idea to penalise multiple religions
  90. Volunteer needed for Support
  91. How do you get <whiteflags=1> into a map script??
  92. Full History MOD
  93. A few questions about how to transform my mod into v1.61 format
  94. altitude - possible?
  95. I wonder if there is a mod that....
  96. player.canTrain() question
  97. Real artillery
  98. Question: I have GameCore in Codeblocks-what now??
  99. My lttle Mod Ideas
  100. Any mod to give permanent alliance from start?
  101. H E L P!!!
  102. plz req=NORTHERN IRELAND /ULSTER SCOT CIV
  103. [Idea/Request] MOD/Scenario Editor
  104. help
  105. MALE English Leader request
  106. problems with space-mods
  107. Earth standard?
  108. A question about CvCity::doPlotCulture.
  109. wierd network problem
  110. Multiplayer
  111. Thingee to tell you who's had their turn in a pitboss game
  112. [Question] IsVisible()
  113. Microsoft Visual Studio Express is Free!
  114. Please
  115. The Great Library Mod
  116. problem with civ4 world builder in patch 1.61
  117. Short question about adding units
  118. Could someone create??
  119. More city options on capture!
  120. Need some ideas on (NEW) UN
  121. Resquest: Scenario
  122. It Won't Work
  123. [Suggestion] Air Traffic System
  124. Light Cav
  125. How Do You Make Leaderheads?
  126. Digging into XML LeaderHeadInfos for a better game
  127. Japanese version will be released at June 7th this year!
  128. Need some help about NifWiewer
  129. Mobile Cities
  130. Anyone want a Terminator based mod/scenario?
  131. Laguages and currencies
  132. Civs Appearing and Reappearing
  133. Mod Ideas (Large read!)
  134. need a "rules editor"
  135. Blender: Mirrorproblem!
  136. Realism Mods?
  137. Retrieving the current state of the interface in Python?
  138. Challenge to all SDK and Firaxis programmers
  139. No lord of the rings mod ??? Im surprized !
  140. Python popups & capturing user response
  141. Map visibility, fog of war, &c in SDK
  142. Players versus teams & making war versus making peace
  143. [REQUEST] The Trireme (Greek trieres)
  144. Swapping the effects of Food and Health
  145. Do we have --Canals-- yet?
  146. Bridges and Swamps
  147. new idea for government
  148. Changing Civics-derived Specialist Yields in Python
  149. [MOD idea]One city conquest V2
  150. Research on XML, Modding, and CIV4
  151. Question/Idea: Inquisitor modification
  152. Question: Religion
  153. Ai and Nukes
  154. The People Mod
  155. CanDoResearch? Can anyone help? Kael, TheLopez or TBA?
  156. QuestInfos and CvQuestManager
  157. Eragon mod
  158. New features/terrains
  159. Corruption
  160. Ideas for some new Civs...
  161. English Civil War request.
  162. Will be possible to play earth map with 24 civs as soon as xp is released?
  163. Removing barbarians
  164. Neutral Civ
  165. Halo 2 mod? (request)
  166. Installing A New Map
  167. Second chance
  168. TWO Leader Requests
  169. I need some help publishing my scenario
  170. help me with Realism:The Third Resurrection
  171. Great Philosopher
  172. creation of scenario for the 1992 Bosnian war
  173. Trade, Culture and Immigration
  174. How to give half price banks to financial civs again?
  175. Mythic Ireland Mod/Scenario [request/brainstorming]
  176. help combining mods
  177. Fantsy mods
  178. Recommend an earth map
  179. Some requests requiring SDK(?)
  180. Complete total failure to add a unit.... help?
  181. Help, viewing citys in world builder.
  182. "Which versions of Civ have you modded poll"
  183. Still can't get the AI to build nukes
  184. Umm how do you use Mods?
  185. Civalization downloading help
  186. How to do make a City Growth Simulator by Python?
  187. Help with BMP to WBS converter
  188. how to download?
  189. Request: Normandy
  190. Some advice from modders, please.
  191. Flag/Active Unit circle redesign
  192. Real Nuclear Warfare?
  193. Attention ALL C++ programmers and python ditto: We need multiple maps in one game!
  194. Fixed Eras
  195. Small Combat Additions for other moders to use.
  196. amphibious attack vehicle
  197. [Unit Preview] Ticonderoga Class Cruiser
  198. Configurable options for mod comps
  199. Configurable options for mod comps
  200. What part of the code determines a city's nationality?
  201. Who's gonna help me with ITALIAN UNIFICATION?
  202. How can I hook PrtSc key?
  203. Problems with unit animations
  204. popups centered on screen
  205. [MOD ANNOUNCEMENT] Kyburg's OCCIDENTAL Sunrise MOD
  206. Pacific Northwest mod(not finished)
  207. adding graphics and the kfm file...
  208. Is this possible? (XML Modding)
  209. His Dark Materials Mod... and some other ones
  210. Question: SDK- adding more civs
  211. Help me for a NAVAL/AIR/GUERRILA warfare MOD
  212. Barbarian Request
  213. Paradrop ability as a promotion ???
  214. Could we have a science F9 graph and data?
  215. Same map - New civs
  216. Leveraging "Unit interception" for land / sea defense
  217. Can anybody tell me how to fix this error?
  218. XML Basics -- when to create a new file and when to mod the original
  219. M16 Positioning Difficulties
  220. Apocalypse NOW!
  221. Increasing Number of Workable City Plots
  222. [Suggestion] Split up the Unit-Request-Thread
  223. dumb world builder question
  224. [Q for Firaxis Devs] How to properly create gloss and damage decal textures?
  225. New Unit Retextures available.
  226. help
  227. Caricatures
  228. nuke range
  229. Grandia Mod
  230. MOD Coding Rules
  231. Modeling improvements/terrain (or: "So I've got this idea...")
  232. How to create a new leader
  233. Route movement and great people
  234. [Python] Where to store custom data?
  235. oversized files
  236. Quick Python Question...
  237. New Mod
  238. Space Needle
  239. For those with 3Dmax! Import model request!
  240. Force War on Contact
  241. Can anyone send me a WORKING copy of mscvprt.lib?
  242. Riddle me this Batman!
  243. Do we need a new file forum for SDK MODS?
  244. size
  245. Pink Dots?
  246. Modders & units makers Help us please
  247. Custom Music?
  248. Unit that goes anywhere??
  249. Civ Request: The Kurds/Kurdistan
  250. Prereq Bonus Question.