View Full Version : Civ4 - Creation & Customization


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  1. How do I change city names in a mod?
  2. 2194 Days of War - Civ IV Style
  3. guide to mod installation?
  4. Help Wanted!!!
  5. ak-47 tech for modern scenarios/mods
  6. new worldbuilders
  7. Help!!!!!!!!!!!!!!!!!
  8. Python coders, is this possible?
  9. HELP!- My Mods!
  10. "Natural" Cultural Boundary Growth
  11. Couple of questions
  12. how to edit sounds
  13. [Question] Changing civ name
  14. changing game length / ending era
  15. Best map editor
  16. Idea/Feature requests for SDK Community Projects
  17. Religion Movies
  18. Religion Movies Mod
  19. New resource system, unit attrition and more
  20. Double post sorry
  21. Custom Player/Mapsize Mod?
  22. Nazi Germany Civ Needed!
  23. Accesing WB without starting a game?
  24. [AI behavior] Improvement decisions
  25. Three New Religions
  26. Requesting a colonization mod
  27. How can I edit the new maps?
  28. Unit Promotions.. CAN I do it using World builder?
  29. Always War
  30. Ethics In Mods
  31. Mod license terms?
  32. [Unit Request] Beholder
  33. MAO_ZEDONG bug corrected
  34. MAO ZEDONG bug corrected, finally
  35. PLEASE HELP, Some 3D questions!!!!!
  36. Remove the 18 civ limit with sdk?
  37. More random ideas
  38. What I've learned about AI and multiple improvements
  39. SDK moders, please help! How to make more tiles per city workable?
  40. Cleaned-up, Blank XML Template Files for New Mods
  41. How much interest in a program to modify CIV4TechInfos.xml automatically?
  42. Help plz
  43. Help appreciated: Changing Global AI aggression/difficulty level
  44. prerequisites for tech discovering
  45. Just a quick thought about the SDK and patches.
  46. Have Downloaded Codeblocks, now what?
  47. [Question] Mod Comp releases
  48. onUnitMove()
  49. What game mechanics lacks in CIV 4?
  50. Help w/ SPYs
  51. Python Question : Reveal plots ?
  52. Error Compiling SDK
  53. making a new wonder? How complicated?
  54. Learn To Mod
  55. A System of Theoretical and Applied Research
  56. Can a Wonder give a specific free tech?
  57. City Growth Simulator MOD
  58. modding promotion levels
  59. Who gets new religion if two player finishs tech reaearch in same turn?
  60. A war of ideology - not of guns or swords
  61. Peace Treaty Negotiations
  62. Roger Bacon's Custom Assets Folder
  63. How difficult would it be to do this?
  64. changes to the Diplomacy Screen
  65. Romance of the Three Kingdoms Mod
  66. Worker addition
  67. [Question] Permanents alliance
  68. How I add custom events to a Mod????
  69. Is there a line one can edit to limit barbarian's tech?
  70. ok you modders got the SDK
  71. mod projects with the sdk
  72. Can custom made real earth maps be used with mods such as Sevo, Realism, Slower Tech?
  73. world map with new civs
  74. [Questions] Events
  75. Q: Retrieving popup checkbox data?
  76. Global WWII Scenario - 2194 Days of War
  77. Anyone else having a problem with city graphics?
  78. Any mods out there that enhance combat in the late game
  79. Make a mod permanent?
  80. world map with new civs
  81. Can we set AI players each to be on a different level?
  82. 1.61 Converting to? (Modders Only)
  83. How can I edit WBS.files?
  84. Help- about the world map...
  85. How to unreveal in WB?
  86. A simple idea to penalise multiple religions
  87. Volunteer needed for Support
  88. How do you get <whiteflags=1> into a map script??
  89. Full History MOD
  90. A few questions about how to transform my mod into v1.61 format
  91. altitude - possible?
  92. I wonder if there is a mod that....
  93. player.canTrain() question
  94. Real artillery
  95. Question: I have GameCore in Codeblocks-what now??
  96. My lttle Mod Ideas
  97. Any mod to give permanent alliance from start?
  98. H E L P!!!
  99. plz req=NORTHERN IRELAND /ULSTER SCOT CIV
  100. [Idea/Request] MOD/Scenario Editor
  101. help
  102. MALE English Leader request
  103. problems with space-mods
  104. Earth standard?
  105. A question about CvCity::doPlotCulture.
  106. wierd network problem
  107. Multiplayer
  108. Thingee to tell you who's had their turn in a pitboss game
  109. [Question] IsVisible()
  110. Microsoft Visual Studio Express is Free!
  111. Please
  112. The Great Library Mod
  113. problem with civ4 world builder in patch 1.61
  114. Short question about adding units
  115. Could someone create??
  116. More city options on capture!
  117. Need some ideas on (NEW) UN
  118. Resquest: Scenario
  119. It Won't Work
  120. [Suggestion] Air Traffic System
  121. Light Cav
  122. How Do You Make Leaderheads?
  123. Digging into XML LeaderHeadInfos for a better game
  124. Japanese version will be released at June 7th this year!
  125. Need some help about NifWiewer
  126. Mobile Cities
  127. Anyone want a Terminator based mod/scenario?
  128. Laguages and currencies
  129. Civs Appearing and Reappearing
  130. Mod Ideas (Large read!)
  131. need a "rules editor"
  132. Blender: Mirrorproblem!
  133. Realism Mods?
  134. Retrieving the current state of the interface in Python?
  135. Challenge to all SDK and Firaxis programmers
  136. No lord of the rings mod ??? Im surprized !
  137. Python popups & capturing user response
  138. Map visibility, fog of war, &c in SDK
  139. Players versus teams & making war versus making peace
  140. [REQUEST] The Trireme (Greek trieres)
  141. Swapping the effects of Food and Health
  142. Do we have --Canals-- yet?
  143. Bridges and Swamps
  144. new idea for government
  145. Changing Civics-derived Specialist Yields in Python
  146. [MOD idea]One city conquest V2
  147. Research on XML, Modding, and CIV4
  148. Question/Idea: Inquisitor modification
  149. Question: Religion
  150. Ai and Nukes
  151. The People Mod
  152. CanDoResearch? Can anyone help? Kael, TheLopez or TBA?
  153. QuestInfos and CvQuestManager
  154. Eragon mod
  155. New features/terrains
  156. Corruption
  157. Ideas for some new Civs...
  158. English Civil War request.
  159. Will be possible to play earth map with 24 civs as soon as xp is released?
  160. Removing barbarians
  161. Neutral Civ
  162. Halo 2 mod? (request)
  163. Installing A New Map
  164. Second chance
  165. TWO Leader Requests
  166. I need some help publishing my scenario
  167. help me with Realism:The Third Resurrection
  168. Great Philosopher
  169. creation of scenario for the 1992 Bosnian war
  170. Trade, Culture and Immigration
  171. How to give half price banks to financial civs again?
  172. Mythic Ireland Mod/Scenario [request/brainstorming]
  173. help combining mods
  174. Fantsy mods
  175. Recommend an earth map
  176. Some requests requiring SDK(?)
  177. Complete total failure to add a unit.... help?
  178. Help, viewing citys in world builder.
  179. "Which versions of Civ have you modded poll"
  180. Still can't get the AI to build nukes
  181. Umm how do you use Mods?
  182. Civalization downloading help
  183. How to do make a City Growth Simulator by Python?
  184. Help with BMP to WBS converter
  185. how to download?
  186. Request: Normandy
  187. Some advice from modders, please.
  188. Flag/Active Unit circle redesign
  189. Real Nuclear Warfare?
  190. Attention ALL C++ programmers and python ditto: We need multiple maps in one game!
  191. Fixed Eras
  192. Small Combat Additions for other moders to use.
  193. amphibious attack vehicle
  194. [Unit Preview] Ticonderoga Class Cruiser
  195. Configurable options for mod comps
  196. Configurable options for mod comps
  197. What part of the code determines a city's nationality?
  198. Who's gonna help me with ITALIAN UNIFICATION?
  199. How can I hook PrtSc key?
  200. Problems with unit animations
  201. popups centered on screen
  202. [MOD ANNOUNCEMENT] Kyburg's OCCIDENTAL Sunrise MOD
  203. Pacific Northwest mod(not finished)
  204. adding graphics and the kfm file...
  205. Is this possible? (XML Modding)
  206. His Dark Materials Mod... and some other ones
  207. Question: SDK- adding more civs
  208. Help me for a NAVAL/AIR/GUERRILA warfare MOD
  209. Barbarian Request
  210. Paradrop ability as a promotion ???
  211. Could we have a science F9 graph and data?
  212. Same map - New civs
  213. Leveraging "Unit interception" for land / sea defense
  214. Can anybody tell me how to fix this error?
  215. XML Basics -- when to create a new file and when to mod the original
  216. M16 Positioning Difficulties
  217. Apocalypse NOW!
  218. Increasing Number of Workable City Plots
  219. [Suggestion] Split up the Unit-Request-Thread
  220. dumb world builder question
  221. [Q for Firaxis Devs] How to properly create gloss and damage decal textures?
  222. New Unit Retextures available.
  223. help
  224. Caricatures
  225. nuke range
  226. Grandia Mod
  227. MOD Coding Rules
  228. Modeling improvements/terrain (or: "So I've got this idea...")
  229. How to create a new leader
  230. Route movement and great people
  231. [Python] Where to store custom data?
  232. oversized files
  233. Quick Python Question...
  234. New Mod
  235. Space Needle
  236. For those with 3Dmax! Import model request!
  237. Force War on Contact
  238. Can anyone send me a WORKING copy of mscvprt.lib?
  239. Riddle me this Batman!
  240. Do we need a new file forum for SDK MODS?
  241. size
  242. Pink Dots?
  243. Modders & units makers Help us please
  244. Custom Music?
  245. Unit that goes anywhere??
  246. Civ Request: The Kurds/Kurdistan
  247. Prereq Bonus Question.
  248. Update to 1.61?
  249. build "wealth" build "research"
  250. Python question. I think