View Full Version : Civ4 - Creation & Customization


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  1. Update to 1.61?
  2. build "wealth" build "research"
  3. Python question. I think
  4. Custom Game interface
  5. Civ request: KURDISTAN
  6. Error fest then Black map defeat!
  7. Assets modifications.
  8. Raze roads
  9. any coding idea how to limit units on a tile
  10. [request] International Trade Mod
  11. advanced city planning, unit bonuses, marshalls, and fuzzy tech goals
  12. Loading onto the game
  13. How to convert a map from 1.52 to 1.61?
  14. Can someone upload a copy of CIV4LeaderHeadInfo please?
  15. Fixed border and culture spreading units
  16. Filler thread for Rhye's Catapult
  17. iDogpileWarRand ?
  18. More forms of Commerce
  19. [Python Question] How to get current TIME?
  20. Tech points
  21. A suggestion for viewing a city
  22. Is there an ethnic resource mod?
  23. SDK Compiler Error Help
  24. An idea for having customisable options
  25. Best Links 4 Skins, pics etc...
  26. Post Ideas About Missing Scenarios
  27. Map issues after Modcomp
  28. Request: Map from Greek World MOD
  29. Militaristic Promotion Button
  30. Quick (simple?) question about tech tree modding.
  31. SDK MODCOMP Request
  32. Question: How to get new flags work...
  33. Civ by Request: "Nevia"
  34. Halo Mod Development. Join-up!!!
  35. Possible SDK mod request
  36. Setting unit/city enemy status... possible?
  37. Desert terrain
  38. [PYTHON REQUEST] random tech
  39. Faverite MOD tipes
  40. Virtual functions for CvPlayerAI class problems?
  41. Game Time Editor
  42. Free XML Compare/Merging Tool??
  43. Few questions regarding CIV modding.
  44. Trouble Adding New Units
  45. Modding Unit Costs?
  46. Trouble Building Newly Added Units
  47. PROJECT Memfist Poll
  48. A Good Idea
  49. Best way to review the python docs?
  50. A huge request for water-barbarians/pirates!!
  51. New Civilization during the game.
  52. Middle Age Mod... interested?
  53. Any way of making units show as neutral?
  54. length of city-bars
  55. Is there a way to guarantee inclusion of a Civ in a random game?
  56. What's teh way to play a sound?
  57. Writing an Article about this Forum
  58. Can you change a stock Civ's trait?
  59. Mod suggestion
  60. What about a stockmarket?
  61. Noob Delima
  62. Trouble adding new units
  63. Trouble adding new units
  64. City positioning request
  65. Accessing Landmarks from the SDK
  66. Communities / Immigration
  67. Earth Map Script?
  68. Where is connection handling performed??
  69. Inquisition, Holy War as Religious Civics
  70. Mod for more than 18 civs?
  71. [SDK] Question - Where in the src is retiring/dropping handled??
  72. Tech tree
  73. [SDK][conversion] Underworld RPG: The Faces of Civilization - meat to fill the shell
  74. Showing the Fat Cross
  75. Strange problem probably related to v1.61...
  76. Mod request: great people point increases
  77. Civ4 to a program box rather than whole screen?
  78. Please Help me!
  79. question for chalid about the dragon modle
  80. Scenario building questions
  81. Few questions regarding CIV modding!
  82. Guide on CIV4TechInfos?
  83. What would I need to do to implement these ideas?
  84. SDK help.
  85. 1.52 - 1.61 forests problems
  86. Making Changes to Religions
  87. Python help
  88. NIF files
  89. Idea for new XP system
  90. XML-SDK question
  91. SDK Unit Automitazation Mods?
  92. Documenting the Python code, a proposal
  93. Project Memfist
  94. does it possible the 3 unique unit
  95. [Request] gaining techs by conquering
  96. [Request] Map Script
  97. Is it possible to make Unit-Producing buildings?
  98. [Request] Flag: New Zealand
  99. Proposal: alternate unit creation methods
  100. Gated Walls
  101. Public opinion on SMAC-like design workshop
  102. How to create new Python file and call it from within SDK?
  103. Request
  104. Help with mods
  105. Spreading religion
  106. Request for AI Investigation: Civics
  107. Request - Civ3 Lovers
  108. Unit poly count
  109. How do I make a new Dummy box in 3DS max??
  110. Kingdom Hearts Mod?
  111. How do I reference a Python Mod function from within SDK??
  112. Norman conquest of England
  113. Religion connected to civ
  114. Change civ flag and name mid-game
  115. more then 1 mod?
  116. Question: making scripts for a premade map
  117. How about a simple "how to" sticky thread?
  118. [REQUEST] Difficulty changes according to player performance
  119. problem
  120. Franco-Prussian War, etc... Scenario idea
  121. Help with flags
  122. [Request] Testers needed for new mod
  123. Have Gunship, will travel (mod preview)
  124. Civ splits
  125. [Unit AI] Can Buildings have negative flavors?
  126. Export Civ4 Models to 3DS, LWO or OBJ?
  127. It can't really be this easy, can it?
  128. Change rules for goodie huts
  129. I need a little python help
  130. Could someone make me a simple map (all grass)?
  131. Colonization Mod for Civ IV
  132. [Request] Military base building graphics
  133. No turns?
  134. XML question
  135. Q: How to turn off settler building?
  136. map images
  137. can you change victory conditions on custom maps?
  138. [Request] Testers needed for new mod
  139. Limiting Tech Advancement
  140. Nuke Mod Help
  141. Request: Adding NEW units
  142. Flag decal problems
  143. Updated manual / reference ?
  144. Need Ancient Graphics!
  145. Mythological Creatures
  146. request: genaric dive bomber & ju88
  147. free XML editing program?
  148. Age of Wonders Revival
  149. white flag problem
  150. need some help in modding ressources
  151. [REQUEST] Multipule Favorite Civics & Favorite Religion
  152. Jet fighter
  153. Help!!!
  154. The Wild West 0.0
  155. Mod that allows spreading of resources?
  156. in need of some maps could someone help me out please???
  157. Help!!!!!!!!!!!!!!
  158. Recommended mods to use together?
  159. Remaking civ flags
  160. where do I go to add new music?
  161. Reasons for poor gfx when saving as .dds?
  162. help please
  163. Help with Modding!
  164. Graphics modding newb
  165. How can i overlap the Improvements?
  166. Problems with mission' adding
  167. PrereqBuilding as either A or B or C?
  168. I need help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  169. Black Flags
  170. How do i add texture in 3DS Max?
  171. Coastal Buildings on Map
  172. Specific question on culture - SDK and Python
  173. HardSciFiMod
  174. Developement thread: Alternate unit construction
  175. Amalgamating Modpacks...
  176. Removing a civ?
  177. Python 1.61 References?
  178. Tech Charting
  179. XML Inter-dependencies
  180. Wanting primary color flag background
  181. ultimate question about mipmaps!!!!
  182. [Mod]Sengoku Jidai, Feudal Japan - Interest?! Gathering a team
  183. A word about those who mod
  184. A good mod idea i need help with
  185. question about resource and tech tree
  186. Nationalism
  187. Unit with no Civilization?
  188. Military Occupation Question
  189. Please correct faulty Religion & Civic System; and AI Diplo Knowledge
  190. Another worthy python guide
  191. [SDK] Sub-Map: “Zoom-In” on Tiles for Tactical Combat Map, Simcity-ish Building, RPG
  192. Making civs favore sertain religions?
  193. Simple Code Modifier
  194. An own flag for each City
  195. Any documentation of Civ4BuildingInfos.xml?
  196. Not Sure if its done already......
  197. Hubble Telescope
  198. [Utopian Wonder] Thestika Free Energy Converter
  199. [Futuristic/Utopian Wonder] Thestika Free Energy Converter
  200. Flavors... How to use them? (+ Great People editing)
  201. I need of a good mapmaker
  202. How do you post a poll???
  203. Changing the Default City Names Lists
  204. [req] Universal Century mod
  205. 2D/3D Bitmap/Pixel Artist Required for Downloadable Game ASAP
  206. Question about Building and resources
  207. Proposal: Unit Artist's Library
  208. HUGE lack of Native Amrican and African wonders
  209. Is there a lack of Native American and African wonders?
  210. Barbarian settlers and workers
  211. WW2 Pacific Campaign..??
  212. Calling all economists: How to create a fun/simple/realistic world market economy?
  213. How do I play with more Civs on a random map?
  214. Help with Russian flag
  215. Help on introducing a new rule in Civ4
  216. Auto Testing Scenario
  217. Chopping up a map
  218. How about some new effects?
  219. Request: Ships!
  220. How to make the AI build tonnes of units
  221. Any CivilWar Mods?
  222. Need help with python killing a unit
  223. New Unit Problem
  224. Question on EraInfo.xml
  225. [SDK] UN Mod Proposal: Suspension
  226. Attention Modders: uploading your files
  227. One way protection pacts
  228. UI changes
  229. Does anyone think that their needs to be a Wild West mod???
  230. The Modpack Alliance Project
  231. Please Help
  232. Request: Spys use propaganda
  233. Units in City Mod?
  234. Do you think that they could add more religions in Civ 4???
  235. Average Sizes?
  236. [IDEA] "Roma AEterna" scenarii pack
  237. Maps...Need someone to help me
  238. PushMission() in Python and SDK
  239. No entries in Hall of Fame
  240. How to Map Script?
  241. Python Question: Button Events, Click Events? WTF Magic?
  242. Univerasal Building Modification Idea/Descussion
  243. Palace construction versus Throne Room???
  244. Star Wars Mod 0.65 Teaser
  245. Colony cities
  246. Is a palace mod possible?
  247. Question about map possibilities
  248. Little Confermation
  249. How change leaders on a map
  250. Script to random seed cities at start of game..?