View Full Version : Civ4 - Creation & Customization


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  1. Custom Game interface
  2. Civ request: KURDISTAN
  3. Error fest then Black map defeat!
  4. Assets modifications.
  5. Raze roads
  6. any coding idea how to limit units on a tile
  7. [request] International Trade Mod
  8. advanced city planning, unit bonuses, marshalls, and fuzzy tech goals
  9. Loading onto the game
  10. How to convert a map from 1.52 to 1.61?
  11. Can someone upload a copy of CIV4LeaderHeadInfo please?
  12. Fixed border and culture spreading units
  13. Filler thread for Rhye's Catapult
  14. iDogpileWarRand ?
  15. More forms of Commerce
  16. [Python Question] How to get current TIME?
  17. Tech points
  18. A suggestion for viewing a city
  19. Is there an ethnic resource mod?
  20. SDK Compiler Error Help
  21. An idea for having customisable options
  22. Best Links 4 Skins, pics etc...
  23. Post Ideas About Missing Scenarios
  24. Map issues after Modcomp
  25. Request: Map from Greek World MOD
  26. Militaristic Promotion Button
  27. Quick (simple?) question about tech tree modding.
  28. SDK MODCOMP Request
  29. Question: How to get new flags work...
  30. Civ by Request: "Nevia"
  31. Halo Mod Development. Join-up!!!
  32. Possible SDK mod request
  33. Setting unit/city enemy status... possible?
  34. Desert terrain
  35. [PYTHON REQUEST] random tech
  36. Faverite MOD tipes
  37. Virtual functions for CvPlayerAI class problems?
  38. Game Time Editor
  39. Free XML Compare/Merging Tool??
  40. Few questions regarding CIV modding.
  41. Trouble Adding New Units
  42. Modding Unit Costs?
  43. Trouble Building Newly Added Units
  44. PROJECT Memfist Poll
  45. A Good Idea
  46. Best way to review the python docs?
  47. A huge request for water-barbarians/pirates!!
  48. New Civilization during the game.
  49. Middle Age Mod... interested?
  50. Any way of making units show as neutral?
  51. length of city-bars
  52. Is there a way to guarantee inclusion of a Civ in a random game?
  53. What's teh way to play a sound?
  54. Writing an Article about this Forum
  55. Can you change a stock Civ's trait?
  56. Mod suggestion
  57. What about a stockmarket?
  58. Noob Delima
  59. Trouble adding new units
  60. Trouble adding new units
  61. City positioning request
  62. Accessing Landmarks from the SDK
  63. Communities / Immigration
  64. Earth Map Script?
  65. Where is connection handling performed??
  66. Inquisition, Holy War as Religious Civics
  67. Mod for more than 18 civs?
  68. [SDK] Question - Where in the src is retiring/dropping handled??
  69. Tech tree
  70. [SDK][conversion] Underworld RPG: The Faces of Civilization - meat to fill the shell
  71. Showing the Fat Cross
  72. Strange problem probably related to v1.61...
  73. Mod request: great people point increases
  74. Civ4 to a program box rather than whole screen?
  75. Please Help me!
  76. question for chalid about the dragon modle
  77. Scenario building questions
  78. Few questions regarding CIV modding!
  79. Guide on CIV4TechInfos?
  80. What would I need to do to implement these ideas?
  81. SDK help.
  82. 1.52 - 1.61 forests problems
  83. Making Changes to Religions
  84. Python help
  85. NIF files
  86. Idea for new XP system
  87. XML-SDK question
  88. SDK Unit Automitazation Mods?
  89. Documenting the Python code, a proposal
  90. Project Memfist
  91. does it possible the 3 unique unit
  92. [Request] gaining techs by conquering
  93. [Request] Map Script
  94. Is it possible to make Unit-Producing buildings?
  95. [Request] Flag: New Zealand
  96. Proposal: alternate unit creation methods
  97. Gated Walls
  98. Public opinion on SMAC-like design workshop
  99. How to create new Python file and call it from within SDK?
  100. Request
  101. Help with mods
  102. Spreading religion
  103. Request for AI Investigation: Civics
  104. Request - Civ3 Lovers
  105. Unit poly count
  106. How do I make a new Dummy box in 3DS max??
  107. Kingdom Hearts Mod?
  108. How do I reference a Python Mod function from within SDK??
  109. Norman conquest of England
  110. Religion connected to civ
  111. Change civ flag and name mid-game
  112. more then 1 mod?
  113. Question: making scripts for a premade map
  114. How about a simple "how to" sticky thread?
  115. [REQUEST] Difficulty changes according to player performance
  116. problem
  117. Franco-Prussian War, etc... Scenario idea
  118. Help with flags
  119. [Request] Testers needed for new mod
  120. Have Gunship, will travel (mod preview)
  121. Civ splits
  122. [Unit AI] Can Buildings have negative flavors?
  123. Export Civ4 Models to 3DS, LWO or OBJ?
  124. It can't really be this easy, can it?
  125. Change rules for goodie huts
  126. I need a little python help
  127. Could someone make me a simple map (all grass)?
  128. Colonization Mod for Civ IV
  129. [Request] Military base building graphics
  130. No turns?
  131. XML question
  132. Q: How to turn off settler building?
  133. map images
  134. can you change victory conditions on custom maps?
  135. [Request] Testers needed for new mod
  136. Limiting Tech Advancement
  137. Nuke Mod Help
  138. Request: Adding NEW units
  139. Flag decal problems
  140. Updated manual / reference ?
  141. Need Ancient Graphics!
  142. Mythological Creatures
  143. request: genaric dive bomber & ju88
  144. free XML editing program?
  145. Age of Wonders Revival
  146. white flag problem
  147. need some help in modding ressources
  148. [REQUEST] Multipule Favorite Civics & Favorite Religion
  149. Jet fighter
  150. Help!!!
  151. The Wild West 0.0
  152. Mod that allows spreading of resources?
  153. in need of some maps could someone help me out please???
  154. Help!!!!!!!!!!!!!!
  155. Recommended mods to use together?
  156. Remaking civ flags
  157. where do I go to add new music?
  158. Reasons for poor gfx when saving as .dds?
  159. help please
  160. Help with Modding!
  161. Graphics modding newb
  162. How can i overlap the Improvements?
  163. Problems with mission' adding
  164. PrereqBuilding as either A or B or C?
  165. I need help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  166. Black Flags
  167. How do i add texture in 3DS Max?
  168. Coastal Buildings on Map
  169. Specific question on culture - SDK and Python
  170. HardSciFiMod
  171. Developement thread: Alternate unit construction
  172. Amalgamating Modpacks...
  173. Removing a civ?
  174. Python 1.61 References?
  175. Tech Charting
  176. XML Inter-dependencies
  177. Wanting primary color flag background
  178. ultimate question about mipmaps!!!!
  179. [Mod]Sengoku Jidai, Feudal Japan - Interest?! Gathering a team
  180. A word about those who mod
  181. A good mod idea i need help with
  182. question about resource and tech tree
  183. Nationalism
  184. Unit with no Civilization?
  185. Military Occupation Question
  186. Please correct faulty Religion & Civic System; and AI Diplo Knowledge
  187. Another worthy python guide
  188. [SDK] Sub-Map: “Zoom-In” on Tiles for Tactical Combat Map, Simcity-ish Building, RPG
  189. Making civs favore sertain religions?
  190. Simple Code Modifier
  191. An own flag for each City
  192. Any documentation of Civ4BuildingInfos.xml?
  193. Not Sure if its done already......
  194. Hubble Telescope
  195. [Utopian Wonder] Thestika Free Energy Converter
  196. [Futuristic/Utopian Wonder] Thestika Free Energy Converter
  197. Flavors... How to use them? (+ Great People editing)
  198. I need of a good mapmaker
  199. How do you post a poll???
  200. Changing the Default City Names Lists
  201. [req] Universal Century mod
  202. 2D/3D Bitmap/Pixel Artist Required for Downloadable Game ASAP
  203. Question about Building and resources
  204. Proposal: Unit Artist's Library
  205. HUGE lack of Native Amrican and African wonders
  206. Is there a lack of Native American and African wonders?
  207. Barbarian settlers and workers
  208. WW2 Pacific Campaign..??
  209. Calling all economists: How to create a fun/simple/realistic world market economy?
  210. How do I play with more Civs on a random map?
  211. Help with Russian flag
  212. Help on introducing a new rule in Civ4
  213. Auto Testing Scenario
  214. Chopping up a map
  215. How about some new effects?
  216. Request: Ships!
  217. How to make the AI build tonnes of units
  218. Any CivilWar Mods?
  219. Need help with python killing a unit
  220. New Unit Problem
  221. Question on EraInfo.xml
  222. [SDK] UN Mod Proposal: Suspension
  223. Attention Modders: uploading your files
  224. One way protection pacts
  225. UI changes
  226. Does anyone think that their needs to be a Wild West mod???
  227. The Modpack Alliance Project
  228. Please Help
  229. Request: Spys use propaganda
  230. Units in City Mod?
  231. Do you think that they could add more religions in Civ 4???
  232. Average Sizes?
  233. [IDEA] "Roma AEterna" scenarii pack
  234. Maps...Need someone to help me
  235. PushMission() in Python and SDK
  236. No entries in Hall of Fame
  237. How to Map Script?
  238. Python Question: Button Events, Click Events? WTF Magic?
  239. Univerasal Building Modification Idea/Descussion
  240. Palace construction versus Throne Room???
  241. Star Wars Mod 0.65 Teaser
  242. Colony cities
  243. Is a palace mod possible?
  244. Question about map possibilities
  245. Little Confermation
  246. How change leaders on a map
  247. Script to random seed cities at start of game..?
  248. need help..with unit .xml files
  249. What do I need to start modding?
  250. Auto-renaming of units