- need help..with unit .xml files
- What do I need to start modding?
- Auto-renaming of units
- Tunneling..
- BuildingInfos
- A request for a mod, or help so that I might attempt it myself
- A problem adding a new improvement.
- Larger text entry box than PyPopup's createEditBox?
- Flying Mod Help
- A RPG Battle Mode Componect
- Help with techs needed
- New Units Problem -Please Help
- Untitled Space mod
- Engineer promotion?
- Newbie Modding Difficulties
- [Request] Testers for immigration mod
- A python question
- [DEBUG] Star Wars Mod CTD
- copy civ 4
- FIlipino CIV
- I just don't know what I'm doing wrong....
- Keeping large maps playable?
- Macs and mods
- Map Request
- How do you give Buildings animation?????
- Bribing Units
- CivIV Plus
- I create a map, cpu adds resources : possible ?
- Idea about wonders
- How to combime several SDK mods?
- Two very quick modding questions
- SDK problems
- random weather
- Random Weather Generator
- HELP!! How Do You Add Mods To The Game?
- Where's the Python API documentation
- Scale down?
- Adding new animations
- Leaders attached to Civs?
- For modders: GameOptions SDK bug
- Problem with unit
- Modding Mods
- ask for new MOD
- Help with python.
- Population, food caravans and settlers
- Mobolization?
- ? about Skinning
- [Programming help] Getting tiles in a ring, efficiently
- Request: Pakistan Mod
- Random bonuses.
- Limited Resource Usage Help
- Disable Bunkers and Bomb shelters in current game?
- Modding for road maintenance costs
- I have a problem with making custom flags.
- Maximum Map Size...
- Longer "start phase"
- Testers
- Python help with UnitCombatTypes needed
- China---leader improve
- Does anyone know how to add a mod to a forum???
- polish soldier !!! Please help !!!
- How to get language informations (python)?
- romance of the three kingdoms MOD
- Multiple attack animations? Is it possible?
- How to change the diplomacy screen ?
- Mod to deplete resources?
- need help understanding bulding and terrain/resorces xml
- What launguage should I learn?
- W.B. intializing problem
- Realistic request: battle turns & actions
- Building_atlas.dds
- Where to start?
- Some quick questions
- Map script question
- supply tweak
- Terrain feature bug: "Fresh Water"
- OMG why is ***.**********.*** buying us?
- Interactive Python Scripting
- 3D imports from other games, software
- A strange error
- Automatic City Name Change
- Revolutions
- Mercenary Mod v0.8 Enhancement List
- Combining XML and Python city naming
- An error I don't understand...
- Question about barbarians
- Getting Started
- Riflemen with bayonets?
- Simple Project: CIV- with more abstract leaders.
- Newbie and looking for stuff...
- Please can someone help me ?
- Heightmaps CIV4ArtDefines_Terrain.xml
- is there a mod for making spies weaker?
- Tutorial proposal
- Recommended mods?
- HELP: Trouble adding new route-type: maglev
- IDEA: Trouble with Civ-colours on some units (red instead the real colours)
- Scenario/Map: Adding Civ without leaders?
- Future techs mod
- Requesting a much-needed tutorial!
- How to get the game to call onUnitPromoted
- Python Question - City Populations
- Maps, scripts and WBS files, how they relate?
- Religions, how many?
- A hint, and a request, about using Special FX as a Unit or Feature
- I've been wondering....
- CIV Gold 2.0 - Announcement
- Victory Conditions
- Modern, Western, Christian Denominations Mod?
- Civ Mod Wish List
- Combining Mods?
- Nukes and Submarines
- Indigenous America Mod Sign Up!!!
- The Gangs of New York Mod
- How 2 mod cottage/hamlet/village growth
- NEW EARTH MAP 100x56(FAST AND SWEET!)
- How to make the map a map, and not a globe?
- [OT?] Fog
- Yet another Revolution Idea
- Civics options
- chinese flags
- how to disable defensive pacts
- [ERROR - Need Help] Crashing after the first turn
- Can you add movies?
- Zone of Control?
- Modded Civ in Multiplayer
- How to make cityart civ-specific?
- Religionrequest: Sects
- Request: Crusades mod+scenario
- Terrain-naming
- New skin problem
- GeorgeWBush Terrorist Mod?
- Please make Editor like Civ3!
- Editing
- One stop shopping to find mods?
- How do you change unit skins
- A mortal engines mod
- On the water.
- Unsolved Mysteries (Rookie Sleuths need not apply!)
- Make iMaxPlayerInstances based on other units?
- Discovering an AI's random personality
- Can you add movies?
- help with changing unit (graphic + animation)
- need help changing the tech tree
- In need of a GOOD western hemisphere refrence map
- [Mod] Civ4: Blood Gods - Planning / early coding stages
- Non-classical/Euro music mod
- New Ideas for your mods
- How do I add a promotion?
- Possible or no?
- Can you install a mod and still run vanilla for MP
- A little help with cities.
- Star Wars Mod 0.65 is out!
- Civtroy's World Map
- Small Projects for Civ 4 Modders
- Multiplayer Setup
- Moving landmasses and natural disasters
- Recommandations for mods
- Flag problems - need advice
- how do you make detailed scenarios?
- Alternate History Mod (Ideas & Concept)
- Advanced Questions
- I need help on using civilization mods
- Tcw Sf&b
- Q: Removing Unit Categories
- Q: Combat bonus vs promotion (species)
- early civ wonders de-wonderfulled!
- Open Borders
- Why are team alliance numbers locked on some maps?
- Testers required: Dales MAD mod v1.1
- [Request] Unit makers needed for Dynasty Mod
- Request of new unit (Late Imperial Redcoats) for the Total Realism mod
- Spectator Civ
- Sea Colonies
- Assigning Starting Points
- Hard to find resources...
- Hats for WWI units needed
- Mod ideas
- Mod database?
- This would be cool - we want one!!
- Are all buttons the same size?
- Aggressive-like Trait: Possible using XML?
- [MODCOMP] Monte Python mod!
- Naval Units Mod
- Get more out of your WBS's with SmartMap
- Which mode should I choose?
- Flavor Unit Concept Art by Kal-el
- In need of a new utility
- leaderheads
- Mod Idea-Rebellion of the World
- Map Creation?
- Problems with XML editing
- Modder's/Mapper's Questions?
- my ideas
- idea: adding friends to the game
- Idea: simulation of the real world from the inter-borders political point of view
- Question about Civics
- Roll Call: We need modders!
- Simple program to combine mods?
- Why can't you sell/buy weapons in civ?
- The 19th Century Europe Mod
- Simple Mod request
- Experience Per Level
- How 2 change the City Screen layout?
- Mod Request
- Question: How to make an animation loop? (for a feature, like a forest)
- Could someone please make some buttons for me (graphics supplied)?
- CyGame::getActivePlayer() runs Out of Sync
- (possibly) IMPORTANT SUGGESTION FOR SDK modders: A plugin interface
- XML-Editor needed!
- Atlas utility
- moding the main menus
- Q: renaming the goody hut (XML and the civilopedia) ...
- How to create a Scenario
- Some things I would change if only I could
- Modding Competition
- Few Questions
- non-buildable units
- I want to nuke my own territory
- Help with error message
- Multiplayer Compatible Mods
- Question regarding setActivePlayer()
- Help with xml schema issue
- Thoughts on mods
- Chould we do a monte python mod?
- Mod for Kiddos - Oregon Trail....Interest, Ideas, etc...?
- Nuclear Weapons
- Announcing Panama Invasion Scenario
- Nuclear Weapons *destroying* cities
- MP Map Request
- Help merging SDK mods - CvGameCoreDLL
- Rasta religon
- aurora borealis / tinkerbell effervescence elimination mod request
- SDK Merging?
- Request for raphics for a new wonder
- Getting Python to build a building
- Unit Experience Per Level
- Help on a religion mode
- Quantity of strategic resources
- Research bonuses for leader traits?
- Debugging python / XML on the fly
- Quantity of strategic resources
- Lost units...
- Warlords and the SDK
- The Purple Curtain Falls - Planning/progress
- Religious relationship
- Interface Mode
- [Minor Bug] Some of my units don't have civilopedia infos
- downloaded units
- A question on currCombatStrFloat()