View Full Version : Civ4 - Creation & Customization


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  1. Tunneling..
  2. BuildingInfos
  3. A request for a mod, or help so that I might attempt it myself
  4. A problem adding a new improvement.
  5. Larger text entry box than PyPopup's createEditBox?
  6. Flying Mod Help
  7. A RPG Battle Mode Componect
  8. Help with techs needed
  9. New Units Problem -Please Help
  10. Untitled Space mod
  11. Engineer promotion?
  12. Newbie Modding Difficulties
  13. [Request] Testers for immigration mod
  14. A python question
  15. [DEBUG] Star Wars Mod CTD
  16. copy civ 4
  17. FIlipino CIV
  18. I just don't know what I'm doing wrong....
  19. Keeping large maps playable?
  20. Macs and mods
  21. Map Request
  22. How do you give Buildings animation?????
  23. Bribing Units
  24. CivIV Plus
  25. I create a map, cpu adds resources : possible ?
  26. Idea about wonders
  27. How to combime several SDK mods?
  28. Two very quick modding questions
  29. SDK problems
  30. random weather
  31. Random Weather Generator
  32. HELP!! How Do You Add Mods To The Game?
  33. Where's the Python API documentation
  34. Scale down?
  35. Adding new animations
  36. Leaders attached to Civs?
  37. For modders: GameOptions SDK bug
  38. Problem with unit
  39. Modding Mods
  40. ask for new MOD
  41. Help with python.
  42. Population, food caravans and settlers
  43. Mobolization?
  44. ? about Skinning
  45. [Programming help] Getting tiles in a ring, efficiently
  46. Request: Pakistan Mod
  47. Random bonuses.
  48. Limited Resource Usage Help
  49. Disable Bunkers and Bomb shelters in current game?
  50. Modding for road maintenance costs
  51. I have a problem with making custom flags.
  52. Maximum Map Size...
  53. Longer "start phase"
  54. Testers
  55. Python help with UnitCombatTypes needed
  56. China---leader improve
  57. Does anyone know how to add a mod to a forum???
  58. polish soldier !!! Please help !!!
  59. How to get language informations (python)?
  60. romance of the three kingdoms MOD
  61. Multiple attack animations? Is it possible?
  62. How to change the diplomacy screen ?
  63. Mod to deplete resources?
  64. need help understanding bulding and terrain/resorces xml
  65. What launguage should I learn?
  66. W.B. intializing problem
  67. Realistic request: battle turns & actions
  68. Building_atlas.dds
  69. Where to start?
  70. Some quick questions
  71. Map script question
  72. supply tweak
  73. Terrain feature bug: "Fresh Water"
  74. OMG why is ***.**********.*** buying us?
  75. Interactive Python Scripting
  76. 3D imports from other games, software
  77. A strange error
  78. Automatic City Name Change
  79. Revolutions
  80. Mercenary Mod v0.8 Enhancement List
  81. Combining XML and Python city naming
  82. An error I don't understand...
  83. Question about barbarians
  84. Getting Started
  85. Riflemen with bayonets?
  86. Simple Project: CIV- with more abstract leaders.
  87. Newbie and looking for stuff...
  88. Please can someone help me ?
  89. Heightmaps CIV4ArtDefines_Terrain.xml
  90. is there a mod for making spies weaker?
  91. Tutorial proposal
  92. Recommended mods?
  93. HELP: Trouble adding new route-type: maglev
  94. IDEA: Trouble with Civ-colours on some units (red instead the real colours)
  95. Scenario/Map: Adding Civ without leaders?
  96. Future techs mod
  97. Requesting a much-needed tutorial!
  98. How to get the game to call onUnitPromoted
  99. Python Question - City Populations
  100. Maps, scripts and WBS files, how they relate?
  101. Religions, how many?
  102. A hint, and a request, about using Special FX as a Unit or Feature
  103. I've been wondering....
  104. CIV Gold 2.0 - Announcement
  105. Victory Conditions
  106. Modern, Western, Christian Denominations Mod?
  107. Civ Mod Wish List
  108. Combining Mods?
  109. Nukes and Submarines
  110. Indigenous America Mod Sign Up!!!
  111. The Gangs of New York Mod
  112. How 2 mod cottage/hamlet/village growth
  113. NEW EARTH MAP 100x56(FAST AND SWEET!)
  114. How to make the map a map, and not a globe?
  115. [OT?] Fog
  116. Yet another Revolution Idea
  117. Civics options
  118. chinese flags
  119. how to disable defensive pacts
  120. [ERROR - Need Help] Crashing after the first turn
  121. Can you add movies?
  122. Zone of Control?
  123. Modded Civ in Multiplayer
  124. How to make cityart civ-specific?
  125. Religionrequest: Sects
  126. Request: Crusades mod+scenario
  127. Terrain-naming
  128. New skin problem
  129. GeorgeWBush Terrorist Mod?
  130. Please make Editor like Civ3!
  131. Editing
  132. One stop shopping to find mods?
  133. How do you change unit skins
  134. A mortal engines mod
  135. On the water.
  136. Unsolved Mysteries (Rookie Sleuths need not apply!)
  137. Make iMaxPlayerInstances based on other units?
  138. Discovering an AI's random personality
  139. Can you add movies?
  140. help with changing unit (graphic + animation)
  141. need help changing the tech tree
  142. In need of a GOOD western hemisphere refrence map
  143. [Mod] Civ4: Blood Gods - Planning / early coding stages
  144. Non-classical/Euro music mod
  145. New Ideas for your mods
  146. How do I add a promotion?
  147. Possible or no?
  148. Can you install a mod and still run vanilla for MP
  149. A little help with cities.
  150. Star Wars Mod 0.65 is out!
  151. Civtroy's World Map
  152. Small Projects for Civ 4 Modders
  153. Multiplayer Setup
  154. Moving landmasses and natural disasters
  155. Recommandations for mods
  156. Flag problems - need advice
  157. how do you make detailed scenarios?
  158. Alternate History Mod (Ideas & Concept)
  159. Advanced Questions
  160. I need help on using civilization mods
  161. Tcw Sf&b
  162. Q: Removing Unit Categories
  163. Q: Combat bonus vs promotion (species)
  164. early civ wonders de-wonderfulled!
  165. Open Borders
  166. Why are team alliance numbers locked on some maps?
  167. Testers required: Dales MAD mod v1.1
  168. [Request] Unit makers needed for Dynasty Mod
  169. Request of new unit (Late Imperial Redcoats) for the Total Realism mod
  170. Spectator Civ
  171. Sea Colonies
  172. Assigning Starting Points
  173. Hard to find resources...
  174. Hats for WWI units needed
  175. Mod ideas
  176. Mod database?
  177. This would be cool - we want one!!
  178. Are all buttons the same size?
  179. Aggressive-like Trait: Possible using XML?
  180. [MODCOMP] Monte Python mod!
  181. Naval Units Mod
  182. Get more out of your WBS's with SmartMap
  183. Which mode should I choose?
  184. Flavor Unit Concept Art by Kal-el
  185. In need of a new utility
  186. leaderheads
  187. Mod Idea-Rebellion of the World
  188. Map Creation?
  189. Problems with XML editing
  190. Modder's/Mapper's Questions?
  191. my ideas
  192. idea: adding friends to the game
  193. Idea: simulation of the real world from the inter-borders political point of view
  194. Question about Civics
  195. Roll Call: We need modders!
  196. Simple program to combine mods?
  197. Why can't you sell/buy weapons in civ?
  198. The 19th Century Europe Mod
  199. Simple Mod request
  200. Experience Per Level
  201. How 2 change the City Screen layout?
  202. Mod Request
  203. Question: How to make an animation loop? (for a feature, like a forest)
  204. Could someone please make some buttons for me (graphics supplied)?
  205. CyGame::getActivePlayer() runs Out of Sync
  206. (possibly) IMPORTANT SUGGESTION FOR SDK modders: A plugin interface
  207. XML-Editor needed!
  208. Atlas utility
  209. moding the main menus
  210. Q: renaming the goody hut (XML and the civilopedia) ...
  211. How to create a Scenario
  212. Some things I would change if only I could
  213. Modding Competition
  214. Few Questions
  215. non-buildable units
  216. I want to nuke my own territory
  217. Help with error message
  218. Multiplayer Compatible Mods
  219. Question regarding setActivePlayer()
  220. Help with xml schema issue
  221. Thoughts on mods
  222. Chould we do a monte python mod?
  223. Mod for Kiddos - Oregon Trail....Interest, Ideas, etc...?
  224. Nuclear Weapons
  225. Announcing Panama Invasion Scenario
  226. Nuclear Weapons *destroying* cities
  227. MP Map Request
  228. Help merging SDK mods - CvGameCoreDLL
  229. Rasta religon
  230. aurora borealis / tinkerbell effervescence elimination mod request
  231. SDK Merging?
  232. Request for raphics for a new wonder
  233. Getting Python to build a building
  234. Unit Experience Per Level
  235. Help on a religion mode
  236. Quantity of strategic resources
  237. Research bonuses for leader traits?
  238. Debugging python / XML on the fly
  239. Quantity of strategic resources
  240. Lost units...
  241. Warlords and the SDK
  242. The Purple Curtain Falls - Planning/progress
  243. Religious relationship
  244. Interface Mode
  245. [Minor Bug] Some of my units don't have civilopedia infos
  246. downloaded units
  247. A question on currCombatStrFloat()
  248. Thank you
  249. How to create custom mountains or hills?
  250. Questions for Modders: Unit Capture and GP sound...and others