View Full Version : Civ4 - Creation & Customization


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  1. need help..with unit .xml files
  2. What do I need to start modding?
  3. Auto-renaming of units
  4. Tunneling..
  5. BuildingInfos
  6. A request for a mod, or help so that I might attempt it myself
  7. A problem adding a new improvement.
  8. Larger text entry box than PyPopup's createEditBox?
  9. Flying Mod Help
  10. A RPG Battle Mode Componect
  11. Help with techs needed
  12. New Units Problem -Please Help
  13. Untitled Space mod
  14. Engineer promotion?
  15. Newbie Modding Difficulties
  16. [Request] Testers for immigration mod
  17. A python question
  18. [DEBUG] Star Wars Mod CTD
  19. copy civ 4
  20. FIlipino CIV
  21. I just don't know what I'm doing wrong....
  22. Keeping large maps playable?
  23. Macs and mods
  24. Map Request
  25. How do you give Buildings animation?????
  26. Bribing Units
  27. CivIV Plus
  28. I create a map, cpu adds resources : possible ?
  29. Idea about wonders
  30. How to combime several SDK mods?
  31. Two very quick modding questions
  32. SDK problems
  33. random weather
  34. Random Weather Generator
  35. HELP!! How Do You Add Mods To The Game?
  36. Where's the Python API documentation
  37. Scale down?
  38. Adding new animations
  39. Leaders attached to Civs?
  40. For modders: GameOptions SDK bug
  41. Problem with unit
  42. Modding Mods
  43. ask for new MOD
  44. Help with python.
  45. Population, food caravans and settlers
  46. Mobolization?
  47. ? about Skinning
  48. [Programming help] Getting tiles in a ring, efficiently
  49. Request: Pakistan Mod
  50. Random bonuses.
  51. Limited Resource Usage Help
  52. Disable Bunkers and Bomb shelters in current game?
  53. Modding for road maintenance costs
  54. I have a problem with making custom flags.
  55. Maximum Map Size...
  56. Longer "start phase"
  57. Testers
  58. Python help with UnitCombatTypes needed
  59. China---leader improve
  60. Does anyone know how to add a mod to a forum???
  61. polish soldier !!! Please help !!!
  62. How to get language informations (python)?
  63. romance of the three kingdoms MOD
  64. Multiple attack animations? Is it possible?
  65. How to change the diplomacy screen ?
  66. Mod to deplete resources?
  67. need help understanding bulding and terrain/resorces xml
  68. What launguage should I learn?
  69. W.B. intializing problem
  70. Realistic request: battle turns & actions
  71. Building_atlas.dds
  72. Where to start?
  73. Some quick questions
  74. Map script question
  75. supply tweak
  76. Terrain feature bug: "Fresh Water"
  77. OMG why is ***.**********.*** buying us?
  78. Interactive Python Scripting
  79. 3D imports from other games, software
  80. A strange error
  81. Automatic City Name Change
  82. Revolutions
  83. Mercenary Mod v0.8 Enhancement List
  84. Combining XML and Python city naming
  85. An error I don't understand...
  86. Question about barbarians
  87. Getting Started
  88. Riflemen with bayonets?
  89. Simple Project: CIV- with more abstract leaders.
  90. Newbie and looking for stuff...
  91. Please can someone help me ?
  92. Heightmaps CIV4ArtDefines_Terrain.xml
  93. is there a mod for making spies weaker?
  94. Tutorial proposal
  95. Recommended mods?
  96. HELP: Trouble adding new route-type: maglev
  97. IDEA: Trouble with Civ-colours on some units (red instead the real colours)
  98. Scenario/Map: Adding Civ without leaders?
  99. Future techs mod
  100. Requesting a much-needed tutorial!
  101. How to get the game to call onUnitPromoted
  102. Python Question - City Populations
  103. Maps, scripts and WBS files, how they relate?
  104. Religions, how many?
  105. A hint, and a request, about using Special FX as a Unit or Feature
  106. I've been wondering....
  107. CIV Gold 2.0 - Announcement
  108. Victory Conditions
  109. Modern, Western, Christian Denominations Mod?
  110. Civ Mod Wish List
  111. Combining Mods?
  112. Nukes and Submarines
  113. Indigenous America Mod Sign Up!!!
  114. The Gangs of New York Mod
  115. How 2 mod cottage/hamlet/village growth
  116. NEW EARTH MAP 100x56(FAST AND SWEET!)
  117. How to make the map a map, and not a globe?
  118. [OT?] Fog
  119. Yet another Revolution Idea
  120. Civics options
  121. chinese flags
  122. how to disable defensive pacts
  123. [ERROR - Need Help] Crashing after the first turn
  124. Can you add movies?
  125. Zone of Control?
  126. Modded Civ in Multiplayer
  127. How to make cityart civ-specific?
  128. Religionrequest: Sects
  129. Request: Crusades mod+scenario
  130. Terrain-naming
  131. New skin problem
  132. GeorgeWBush Terrorist Mod?
  133. Please make Editor like Civ3!
  134. Editing
  135. One stop shopping to find mods?
  136. How do you change unit skins
  137. A mortal engines mod
  138. On the water.
  139. Unsolved Mysteries (Rookie Sleuths need not apply!)
  140. Make iMaxPlayerInstances based on other units?
  141. Discovering an AI's random personality
  142. Can you add movies?
  143. help with changing unit (graphic + animation)
  144. need help changing the tech tree
  145. In need of a GOOD western hemisphere refrence map
  146. [Mod] Civ4: Blood Gods - Planning / early coding stages
  147. Non-classical/Euro music mod
  148. New Ideas for your mods
  149. How do I add a promotion?
  150. Possible or no?
  151. Can you install a mod and still run vanilla for MP
  152. A little help with cities.
  153. Star Wars Mod 0.65 is out!
  154. Civtroy's World Map
  155. Small Projects for Civ 4 Modders
  156. Multiplayer Setup
  157. Moving landmasses and natural disasters
  158. Recommandations for mods
  159. Flag problems - need advice
  160. how do you make detailed scenarios?
  161. Alternate History Mod (Ideas & Concept)
  162. Advanced Questions
  163. I need help on using civilization mods
  164. Tcw Sf&b
  165. Q: Removing Unit Categories
  166. Q: Combat bonus vs promotion (species)
  167. early civ wonders de-wonderfulled!
  168. Open Borders
  169. Why are team alliance numbers locked on some maps?
  170. Testers required: Dales MAD mod v1.1
  171. [Request] Unit makers needed for Dynasty Mod
  172. Request of new unit (Late Imperial Redcoats) for the Total Realism mod
  173. Spectator Civ
  174. Sea Colonies
  175. Assigning Starting Points
  176. Hard to find resources...
  177. Hats for WWI units needed
  178. Mod ideas
  179. Mod database?
  180. This would be cool - we want one!!
  181. Are all buttons the same size?
  182. Aggressive-like Trait: Possible using XML?
  183. [MODCOMP] Monte Python mod!
  184. Naval Units Mod
  185. Get more out of your WBS's with SmartMap
  186. Which mode should I choose?
  187. Flavor Unit Concept Art by Kal-el
  188. In need of a new utility
  189. leaderheads
  190. Mod Idea-Rebellion of the World
  191. Map Creation?
  192. Problems with XML editing
  193. Modder's/Mapper's Questions?
  194. my ideas
  195. idea: adding friends to the game
  196. Idea: simulation of the real world from the inter-borders political point of view
  197. Question about Civics
  198. Roll Call: We need modders!
  199. Simple program to combine mods?
  200. Why can't you sell/buy weapons in civ?
  201. The 19th Century Europe Mod
  202. Simple Mod request
  203. Experience Per Level
  204. How 2 change the City Screen layout?
  205. Mod Request
  206. Question: How to make an animation loop? (for a feature, like a forest)
  207. Could someone please make some buttons for me (graphics supplied)?
  208. CyGame::getActivePlayer() runs Out of Sync
  209. (possibly) IMPORTANT SUGGESTION FOR SDK modders: A plugin interface
  210. XML-Editor needed!
  211. Atlas utility
  212. moding the main menus
  213. Q: renaming the goody hut (XML and the civilopedia) ...
  214. How to create a Scenario
  215. Some things I would change if only I could
  216. Modding Competition
  217. Few Questions
  218. non-buildable units
  219. I want to nuke my own territory
  220. Help with error message
  221. Multiplayer Compatible Mods
  222. Question regarding setActivePlayer()
  223. Help with xml schema issue
  224. Thoughts on mods
  225. Chould we do a monte python mod?
  226. Mod for Kiddos - Oregon Trail....Interest, Ideas, etc...?
  227. Nuclear Weapons
  228. Announcing Panama Invasion Scenario
  229. Nuclear Weapons *destroying* cities
  230. MP Map Request
  231. Help merging SDK mods - CvGameCoreDLL
  232. Rasta religon
  233. aurora borealis / tinkerbell effervescence elimination mod request
  234. SDK Merging?
  235. Request for raphics for a new wonder
  236. Getting Python to build a building
  237. Unit Experience Per Level
  238. Help on a religion mode
  239. Quantity of strategic resources
  240. Research bonuses for leader traits?
  241. Debugging python / XML on the fly
  242. Quantity of strategic resources
  243. Lost units...
  244. Warlords and the SDK
  245. The Purple Curtain Falls - Planning/progress
  246. Religious relationship
  247. Interface Mode
  248. [Minor Bug] Some of my units don't have civilopedia infos
  249. downloaded units
  250. A question on currCombatStrFloat()