View Full Version : Civ4 - Creation & Customization


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  1. How to play more than one mod at once?
  2. Adding Units to Civ4
  3. building for AI
  4. Modding Civ4PlayerOptions.xml
  5. How do you make units
  6. How do you make unit, ect. without 3ds max or ect.
  7. Artwork Help
  8. Artwork Help
  9. % of spy detection
  10. More then 18 Civs in XML
  11. Quick Q: Changing text for the 'great work'
  12. Q: Making a new tech tree: problems with prerequisites
  13. Indigenous America Mod Sign Up!!!.
  14. Help for a noob beginning a mod
  15. Obsoleting buildings?
  16. Question: Is there a Way to Increase AI Starting Gold?
  17. Settler and Worker Huts
  18. Mods
  19. Help
  20. Fort improvement
  21. Why is there no Troy
  22. Wonders and Global Production influence
  23. Question: How to implement custom elevated terrain types (mountains, hills)
  24. Need help with crashing map
  25. Modmakers could you do this?
  26. More builder scenarios please!
  27. Pokemon Mod
  28. Two turn zeros
  29. Textures of Trees
  30. Atlantis...Atlantis....Atlantis
  31. Leaderhead Voiceovers
  32. question
  33. Request: Chinese Three Kingdoms Period
  34. How to get new buttons to show
  35. Mods
  36. Request: WW2 Pacific Theatre
  37. Regarding Camera Settings
  38. Question for experienced modders: Are these concepts possible?
  39. Can improvements have Unique names?
  40. HOW TO make nuke range
  41. About road.nif
  42. Border Wall , NOT CITY Mod
  43. Would we have to update our mods when Vassals comes out?
  44. Questions about GP Discovery Tech and MP Diplomacy Popup Window
  45. Warlords preview on GameSpy.com, interesting new mechanics
  46. Download Hassles!!!
  47. SDK Problem
  48. Fortress and Seaport Improvements
  49. Few questions about CIV modding
  50. How do you get roads to change over era?
  51. Unitinfo.xml qustions
  52. New leaders project
  53. [Request] Religion Colors in Globe View
  54. Changing the Ending Date of a Mod
  55. HOW TO add replacement
  56. New Europe Map Request
  57. Dynamic text
  58. request for mod
  59. Modern art defines for buildings
  60. Is it possible to mod names of lakes, continents, mountains, etc.
  61. Minimal Instructions For Python Changes?
  62. Request: Divert 50% hammers to another city
  63. Watching AI vs AI Wars
  64. Removing resources and improvements
  65. Swithching Heads
  66. Unsettlable terrain with forest
  67. CvGameCoreDLL_DEBUG.dll
  68. Europe map request
  69. fortress and seaport
  70. Fixing main screen problems after reloading python.
  71. how do i download posted mod units?
  72. Credits Question
  73. MI6 Agent, anyone?
  74. Problems with Random Start Locations?
  75. make workers work longer
  76. Input Please: Benazir Bhutto
  77. HOF mod
  78. Map Script Request: Mediterranean
  79. can some create a step by step guide
  80. How to create a popup, that doesn't disappear?
  81. Multiple Mods at once?
  82. World Builder FAQ?
  83. Help please
  84. need help with new terrain reliefs creation
  85. Question for modders: multiplying costs and yields
  86. Now...where to begin??
  87. Fighter Mods and other questions
  88. Civilization 4 nif version
  89. Please, who may to animate this unit?
  90. Some Questions
  91. Really basic question, sorry
  92. Python wrapper question
  93. LOTR question/request?
  94. Mobile, Random, and Repeatable Wonders?
  95. help installing mod
  96. Make the Diplomactic Victory more interesting
  97. Mod in Works: Trade Route/Tech Leak (SevoMod 3.0 compatible)
  98. Leaderheads Modification
  99. Problem with CvMapGeneratorUtil.FractalWorld.FractalWorld()
  100. Lotr
  101. Modifying tile improvements
  102. Why are AI Civs ingnoring city distance rules?
  103. 6 Day War
  104. [TEASER] Screenshot for new super secret unreleased mod component
  105. How do you make a unit obsolete?
  106. Mod Request: Natural Wonders
  107. 3ds max and dds help still needed
  108. how do i install posted units
  109. Diplogame community needs help! UN / Tech mod requested
  110. Help for beginner with Earth100AD scenario
  111. Help! Simple Grid Question
  112. Is there a custom Civ creation tool?
  113. Units buttons in city screen
  114. Change the time victory date?
  115. Simple UV mapping Question for 3ds max
  116. Making Mod! "Play Now!" Greyed Out! More at 11!
  117. Where is the "# of national units allowed" setting?
  118. Changing Leaderheads
  119. The South American Scenario
  120. A plea to all modders - think of the Mac users
  121. How to modify a religion's icons?
  122. AI fight
  123. Hi, can someone point me in right direction (map making)
  124. Wha?? Vertical_symbols.dds, why are the hammers using the food's space?
  125. HELP required: Anyone else having problems with Popup tables?
  126. Questions: Zoom Limit, Firststrikes
  127. Treasure of 3d tutorials
  128. Nexus
  129. Evil Pink Leaderheads and Buttons! What have I done wrong?
  130. Editing Units
  131. Creating new XML tags
  132. Forgive my simple question
  133. Adding parameters to a worldbuilder map?
  134. Civ4erasinfo
  135. Question: custom assets?
  136. Mod in Works, Looking for Ideas - Balancing Religion
  137. [SDK AI inquiry] Overland transport?
  138. Question: Civics
  139. 1750 AD Earth: Warlords Scenario
  140. Changing starting locations
  141. Help with new Civilizations
  142. Need help please
  143. ---- the civilization STYLE/THEME city graphics ???
  144. Stupid Question: What exactly do I do???
  145. CIV4EraInfos.xml Question
  146. Barbarian Warlords?
  147. Question: How to modify AI city placement algorithm?
  148. Terraforming and Colonization
  149. Upgrade Question
  150. Custom map help
  151. Did the new 1.6 patch take Mao Zeo Dong out of the game?
  152. Mod Search
  153. How to add a new building
  154. Custom CvScreenUtil question.
  155. Request: Colonies (or something like that)
  156. Idea: UU based on leader
  157. Internationalization
  158. Rhye are you planning an Earth24civs for Warlords with all new civs and resources?
  159. Help! Modding Question
  160. Help! Modding Question
  161. Pseudohistory?
  162. A question to all modders...
  163. Civ 4 Partisan Unit!?
  164. civ 4 partisan unit?!
  165. German Tornado ( Airforce or Navy)
  166. [Request] In light of recent events, Modern Middle East Scenario
  167. Map-making?
  168. Changing limit of number of (economical) cities
  169. battle sounds
  170. battle sounds
  171. How do I use the SDK with Visual C++ 2005 Express Edition?
  172. [MAP REQUEST] North America 75x70
  173. You need oryginaly music for mod ? [REQ THEARD]
  174. Multiple mods?q
  175. canals and man-made islands
  176. Quick poll: Siamese or Thai Empire?
  177. Color codes for each civ
  178. The Umbrella Corporation?
  179. Have ou tried the "Military units built with food" flag?
  180. new warlords update
  181. Couple modding questions (DLLs and Land Transports)
  182. stupid basic questions, be kind
  183. Anno Domini for Civ IV
  184. SDK request: Tech Yield & Commerce modifiers
  185. Mod question regarding tactic overlays
  186. Problem with scenario crashing
  187. Flag leaderheads?
  188. [Request] Hidden Nationality
  189. Timer for Single Player
  190. List of recommended 'simple' mods (cross platform compatible)
  191. expansive-be-gone
  192. Installing Blue Marble & New Civs
  193. Installing Blue Marble & New Civs
  194. Changing terrain attributes?
  195. SevoMod + Marathon game speed
  196. Adding Power Plant
  197. 100 Years War - England and France
  198. Huge earth map with civs request.
  199. Noob Q, sorry...
  200. 2d Unit Graphics?
  201. Python please :)
  202. New Modern Europe scenario
  203. New Transportation
  204. Passing python list to C++
  205. Land Transport of Aircraft & AI Aircraft usage
  206. How do I make a static leaderhead?
  207. NEED new victory's mod
  208. Mod project: Nomadism civic
  209. [Nif Request] Animated Flag Leaderhead
  210. Map Problem
  211. Disbanding cities?
  212. Question on COMBAT types
  213. Python help
  214. Where is the Alpha Centauri mod forum?
  215. Quick Unit Editing Questions
  216. River Placement Command, "vampire" unit question(s)
  217. Bonus Mods?
  218. How do you control which techs Great People rush?
  219. Watching AI Battle each other
  220. Blender 2.42 -released.
  221. Need some help please
  222. Leaderhead Question
  223. Blank File Tree
  224. How do I install buttons?
  225. Religion mod needs help assembling TGA file!
  226. [MOD concept] Piracy Mod .... arrrg 0.10
  227. Improvment tech question
  228. Mod with a cut the tech tree
  229. Which XML files control leader traits?
  230. Hardware upgrade, please help.
  231. Help me!
  232. The States in Flames: Crimson Skies
  233. Will Civ4 Mods Work with Warlords?
  234. Seeking a partner to develop mod for use with Civstats.com
  235. need help with xml
  236. USER into AI mod?
  237. Recreation of the Civ2 WWII scenario?
  238. Earth Maps
  239. Warlords Questions About Modding
  240. [Warlords] Is it possible to use the old menu screen?
  241. Any Mideast Mods
  242. Need a Warlords Mods Thread
  243. Warlords
  244. looking for opinions on something people would like to play
  245. Citizen Automation code is where?
  246. Is there a mod that...
  247. Promotions
  248. 18 civ limit still in force in Warlords!
  249. Warlords Expansion...
  250. My simple test mod not working with Warlords!?!?