View Full Version : Civ4 - Creation & Customization


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  1. Thank you
  2. How to create custom mountains or hills?
  3. Questions for Modders: Unit Capture and GP sound...and others
  4. How to play more than one mod at once?
  5. Adding Units to Civ4
  6. building for AI
  7. Modding Civ4PlayerOptions.xml
  8. How do you make units
  9. How do you make unit, ect. without 3ds max or ect.
  10. Artwork Help
  11. Artwork Help
  12. % of spy detection
  13. More then 18 Civs in XML
  14. Quick Q: Changing text for the 'great work'
  15. Q: Making a new tech tree: problems with prerequisites
  16. Indigenous America Mod Sign Up!!!.
  17. Help for a noob beginning a mod
  18. Obsoleting buildings?
  19. Question: Is there a Way to Increase AI Starting Gold?
  20. Settler and Worker Huts
  21. Mods
  22. Help
  23. Fort improvement
  24. Why is there no Troy
  25. Wonders and Global Production influence
  26. Question: How to implement custom elevated terrain types (mountains, hills)
  27. Need help with crashing map
  28. Modmakers could you do this?
  29. More builder scenarios please!
  30. Pokemon Mod
  31. Two turn zeros
  32. Textures of Trees
  33. Atlantis...Atlantis....Atlantis
  34. Leaderhead Voiceovers
  35. question
  36. Request: Chinese Three Kingdoms Period
  37. How to get new buttons to show
  38. Mods
  39. Request: WW2 Pacific Theatre
  40. Regarding Camera Settings
  41. Question for experienced modders: Are these concepts possible?
  42. Can improvements have Unique names?
  43. HOW TO make nuke range
  44. About road.nif
  45. Border Wall , NOT CITY Mod
  46. Would we have to update our mods when Vassals comes out?
  47. Questions about GP Discovery Tech and MP Diplomacy Popup Window
  48. Warlords preview on GameSpy.com, interesting new mechanics
  49. Download Hassles!!!
  50. SDK Problem
  51. Fortress and Seaport Improvements
  52. Few questions about CIV modding
  53. How do you get roads to change over era?
  54. Unitinfo.xml qustions
  55. New leaders project
  56. [Request] Religion Colors in Globe View
  57. Changing the Ending Date of a Mod
  58. HOW TO add replacement
  59. New Europe Map Request
  60. Dynamic text
  61. request for mod
  62. Modern art defines for buildings
  63. Is it possible to mod names of lakes, continents, mountains, etc.
  64. Minimal Instructions For Python Changes?
  65. Request: Divert 50% hammers to another city
  66. Watching AI vs AI Wars
  67. Removing resources and improvements
  68. Swithching Heads
  69. Unsettlable terrain with forest
  70. CvGameCoreDLL_DEBUG.dll
  71. Europe map request
  72. fortress and seaport
  73. Fixing main screen problems after reloading python.
  74. how do i download posted mod units?
  75. Credits Question
  76. MI6 Agent, anyone?
  77. Problems with Random Start Locations?
  78. make workers work longer
  79. Input Please: Benazir Bhutto
  80. HOF mod
  81. Map Script Request: Mediterranean
  82. can some create a step by step guide
  83. How to create a popup, that doesn't disappear?
  84. Multiple Mods at once?
  85. World Builder FAQ?
  86. Help please
  87. need help with new terrain reliefs creation
  88. Question for modders: multiplying costs and yields
  89. Now...where to begin??
  90. Fighter Mods and other questions
  91. Civilization 4 nif version
  92. Please, who may to animate this unit?
  93. Some Questions
  94. Really basic question, sorry
  95. Python wrapper question
  96. LOTR question/request?
  97. Mobile, Random, and Repeatable Wonders?
  98. help installing mod
  99. Make the Diplomactic Victory more interesting
  100. Mod in Works: Trade Route/Tech Leak (SevoMod 3.0 compatible)
  101. Leaderheads Modification
  102. Problem with CvMapGeneratorUtil.FractalWorld.FractalWorld()
  103. Lotr
  104. Modifying tile improvements
  105. Why are AI Civs ingnoring city distance rules?
  106. 6 Day War
  107. [TEASER] Screenshot for new super secret unreleased mod component
  108. How do you make a unit obsolete?
  109. Mod Request: Natural Wonders
  110. 3ds max and dds help still needed
  111. how do i install posted units
  112. Diplogame community needs help! UN / Tech mod requested
  113. Help for beginner with Earth100AD scenario
  114. Help! Simple Grid Question
  115. Is there a custom Civ creation tool?
  116. Units buttons in city screen
  117. Change the time victory date?
  118. Simple UV mapping Question for 3ds max
  119. Making Mod! "Play Now!" Greyed Out! More at 11!
  120. Where is the "# of national units allowed" setting?
  121. Changing Leaderheads
  122. The South American Scenario
  123. A plea to all modders - think of the Mac users
  124. How to modify a religion's icons?
  125. AI fight
  126. Hi, can someone point me in right direction (map making)
  127. Wha?? Vertical_symbols.dds, why are the hammers using the food's space?
  128. HELP required: Anyone else having problems with Popup tables?
  129. Questions: Zoom Limit, Firststrikes
  130. Treasure of 3d tutorials
  131. Nexus
  132. Evil Pink Leaderheads and Buttons! What have I done wrong?
  133. Editing Units
  134. Creating new XML tags
  135. Forgive my simple question
  136. Adding parameters to a worldbuilder map?
  137. Civ4erasinfo
  138. Question: custom assets?
  139. Mod in Works, Looking for Ideas - Balancing Religion
  140. [SDK AI inquiry] Overland transport?
  141. Question: Civics
  142. 1750 AD Earth: Warlords Scenario
  143. Changing starting locations
  144. Help with new Civilizations
  145. Need help please
  146. ---- the civilization STYLE/THEME city graphics ???
  147. Stupid Question: What exactly do I do???
  148. CIV4EraInfos.xml Question
  149. Barbarian Warlords?
  150. Question: How to modify AI city placement algorithm?
  151. Terraforming and Colonization
  152. Upgrade Question
  153. Custom map help
  154. Did the new 1.6 patch take Mao Zeo Dong out of the game?
  155. Mod Search
  156. How to add a new building
  157. Custom CvScreenUtil question.
  158. Request: Colonies (or something like that)
  159. Idea: UU based on leader
  160. Internationalization
  161. Rhye are you planning an Earth24civs for Warlords with all new civs and resources?
  162. Help! Modding Question
  163. Help! Modding Question
  164. Pseudohistory?
  165. A question to all modders...
  166. Civ 4 Partisan Unit!?
  167. civ 4 partisan unit?!
  168. German Tornado ( Airforce or Navy)
  169. [Request] In light of recent events, Modern Middle East Scenario
  170. Map-making?
  171. Changing limit of number of (economical) cities
  172. battle sounds
  173. battle sounds
  174. How do I use the SDK with Visual C++ 2005 Express Edition?
  175. [MAP REQUEST] North America 75x70
  176. You need oryginaly music for mod ? [REQ THEARD]
  177. Multiple mods?q
  178. canals and man-made islands
  179. Quick poll: Siamese or Thai Empire?
  180. Color codes for each civ
  181. The Umbrella Corporation?
  182. Have ou tried the "Military units built with food" flag?
  183. new warlords update
  184. Couple modding questions (DLLs and Land Transports)
  185. stupid basic questions, be kind
  186. Anno Domini for Civ IV
  187. SDK request: Tech Yield & Commerce modifiers
  188. Mod question regarding tactic overlays
  189. Problem with scenario crashing
  190. Flag leaderheads?
  191. [Request] Hidden Nationality
  192. Timer for Single Player
  193. List of recommended 'simple' mods (cross platform compatible)
  194. expansive-be-gone
  195. Installing Blue Marble & New Civs
  196. Installing Blue Marble & New Civs
  197. Changing terrain attributes?
  198. SevoMod + Marathon game speed
  199. Adding Power Plant
  200. 100 Years War - England and France
  201. Huge earth map with civs request.
  202. Noob Q, sorry...
  203. 2d Unit Graphics?
  204. Python please :)
  205. New Modern Europe scenario
  206. New Transportation
  207. Passing python list to C++
  208. Land Transport of Aircraft & AI Aircraft usage
  209. How do I make a static leaderhead?
  210. NEED new victory's mod
  211. Mod project: Nomadism civic
  212. [Nif Request] Animated Flag Leaderhead
  213. Map Problem
  214. Disbanding cities?
  215. Question on COMBAT types
  216. Python help
  217. Where is the Alpha Centauri mod forum?
  218. Quick Unit Editing Questions
  219. River Placement Command, "vampire" unit question(s)
  220. Bonus Mods?
  221. How do you control which techs Great People rush?
  222. Watching AI Battle each other
  223. Blender 2.42 -released.
  224. Need some help please
  225. Leaderhead Question
  226. Blank File Tree
  227. How do I install buttons?
  228. Religion mod needs help assembling TGA file!
  229. [MOD concept] Piracy Mod .... arrrg 0.10
  230. Improvment tech question
  231. Mod with a cut the tech tree
  232. Which XML files control leader traits?
  233. Hardware upgrade, please help.
  234. Help me!
  235. The States in Flames: Crimson Skies
  236. Will Civ4 Mods Work with Warlords?
  237. Seeking a partner to develop mod for use with Civstats.com
  238. need help with xml
  239. USER into AI mod?
  240. Recreation of the Civ2 WWII scenario?
  241. Earth Maps
  242. Warlords Questions About Modding
  243. [Warlords] Is it possible to use the old menu screen?
  244. Any Mideast Mods
  245. Need a Warlords Mods Thread
  246. Warlords
  247. looking for opinions on something people would like to play
  248. Citizen Automation code is where?
  249. Is there a mod that...
  250. Promotions