View Full Version : Civ4 - Creation & Customization



  1. A question on currCombatStrFloat()
  2. Thank you
  3. How to create custom mountains or hills?
  4. Questions for Modders: Unit Capture and GP sound...and others
  5. How to play more than one mod at once?
  6. Adding Units to Civ4
  7. building for AI
  8. Modding Civ4PlayerOptions.xml
  9. How do you make units
  10. How do you make unit, ect. without 3ds max or ect.
  11. Artwork Help
  12. Artwork Help
  13. % of spy detection
  14. More then 18 Civs in XML
  15. Quick Q: Changing text for the 'great work'
  16. Q: Making a new tech tree: problems with prerequisites
  17. Indigenous America Mod Sign Up!!!.
  18. Help for a noob beginning a mod
  19. Obsoleting buildings?
  20. Question: Is there a Way to Increase AI Starting Gold?
  21. Settler and Worker Huts
  22. Mods
  23. Help
  24. Fort improvement
  25. Why is there no Troy
  26. Wonders and Global Production influence
  27. Question: How to implement custom elevated terrain types (mountains, hills)
  28. Need help with crashing map
  29. Modmakers could you do this?
  30. More builder scenarios please!
  31. Pokemon Mod
  32. Two turn zeros
  33. Textures of Trees
  34. Atlantis...Atlantis....Atlantis
  35. Leaderhead Voiceovers
  36. question
  37. Request: Chinese Three Kingdoms Period
  38. How to get new buttons to show
  39. Mods
  40. Request: WW2 Pacific Theatre
  41. Regarding Camera Settings
  42. Question for experienced modders: Are these concepts possible?
  43. Can improvements have Unique names?
  44. HOW TO make nuke range
  45. About road.nif
  46. Border Wall , NOT CITY Mod
  47. Would we have to update our mods when Vassals comes out?
  48. Questions about GP Discovery Tech and MP Diplomacy Popup Window
  49. Warlords preview on GameSpy.com, interesting new mechanics
  50. Download Hassles!!!
  51. SDK Problem
  52. Fortress and Seaport Improvements
  53. Few questions about CIV modding
  54. How do you get roads to change over era?
  55. Unitinfo.xml qustions
  56. New leaders project
  57. [Request] Religion Colors in Globe View
  58. Changing the Ending Date of a Mod
  59. HOW TO add replacement
  60. New Europe Map Request
  61. Dynamic text
  62. request for mod
  63. Modern art defines for buildings
  64. Is it possible to mod names of lakes, continents, mountains, etc.
  65. Minimal Instructions For Python Changes?
  66. Request: Divert 50% hammers to another city
  67. Watching AI vs AI Wars
  68. Removing resources and improvements
  69. Swithching Heads
  70. Unsettlable terrain with forest
  71. CvGameCoreDLL_DEBUG.dll
  72. Europe map request
  73. fortress and seaport
  74. Fixing main screen problems after reloading python.
  75. how do i download posted mod units?
  76. Credits Question
  77. MI6 Agent, anyone?
  78. Problems with Random Start Locations?
  79. make workers work longer
  80. Input Please: Benazir Bhutto
  81. HOF mod
  82. Map Script Request: Mediterranean
  83. can some create a step by step guide
  84. How to create a popup, that doesn't disappear?
  85. Multiple Mods at once?
  86. World Builder FAQ?
  87. Help please
  88. need help with new terrain reliefs creation
  89. Question for modders: multiplying costs and yields
  90. Now...where to begin??
  91. Fighter Mods and other questions
  92. Civilization 4 nif version
  93. Please, who may to animate this unit?
  94. Some Questions
  95. Really basic question, sorry
  96. Python wrapper question
  97. LOTR question/request?
  98. Mobile, Random, and Repeatable Wonders?
  99. help installing mod
  100. Make the Diplomactic Victory more interesting
  101. Mod in Works: Trade Route/Tech Leak (SevoMod 3.0 compatible)
  102. Leaderheads Modification
  103. Problem with CvMapGeneratorUtil.FractalWorld.FractalWorld()
  104. Lotr
  105. Modifying tile improvements
  106. Why are AI Civs ingnoring city distance rules?
  107. 6 Day War
  108. [TEASER] Screenshot for new super secret unreleased mod component
  109. How do you make a unit obsolete?
  110. Mod Request: Natural Wonders
  111. 3ds max and dds help still needed
  112. how do i install posted units
  113. Diplogame community needs help! UN / Tech mod requested
  114. Help for beginner with Earth100AD scenario
  115. Help! Simple Grid Question
  116. Is there a custom Civ creation tool?
  117. Units buttons in city screen
  118. Change the time victory date?
  119. Simple UV mapping Question for 3ds max
  120. Making Mod! "Play Now!" Greyed Out! More at 11!
  121. Where is the "# of national units allowed" setting?
  122. Changing Leaderheads
  123. The South American Scenario
  124. A plea to all modders - think of the Mac users
  125. How to modify a religion's icons?
  126. AI fight
  127. Hi, can someone point me in right direction (map making)
  128. Wha?? Vertical_symbols.dds, why are the hammers using the food's space?
  129. HELP required: Anyone else having problems with Popup tables?
  130. Questions: Zoom Limit, Firststrikes
  131. Treasure of 3d tutorials
  132. Nexus
  133. Evil Pink Leaderheads and Buttons! What have I done wrong?
  134. Editing Units
  135. Creating new XML tags
  136. Forgive my simple question
  137. Adding parameters to a worldbuilder map?
  138. Civ4erasinfo
  139. Question: custom assets?
  140. Mod in Works, Looking for Ideas - Balancing Religion
  141. [SDK AI inquiry] Overland transport?
  142. Question: Civics
  143. 1750 AD Earth: Warlords Scenario
  144. Changing starting locations
  145. Help with new Civilizations
  146. Need help please
  147. ---- the civilization STYLE/THEME city graphics ???
  148. Stupid Question: What exactly do I do???
  149. CIV4EraInfos.xml Question
  150. Barbarian Warlords?
  151. Question: How to modify AI city placement algorithm?
  152. Terraforming and Colonization
  153. Upgrade Question
  154. Custom map help
  155. Did the new 1.6 patch take Mao Zeo Dong out of the game?
  156. Mod Search
  157. How to add a new building
  158. Custom CvScreenUtil question.
  159. Request: Colonies (or something like that)
  160. Idea: UU based on leader
  161. Internationalization
  162. Rhye are you planning an Earth24civs for Warlords with all new civs and resources?
  163. Help! Modding Question
  164. Help! Modding Question
  165. Pseudohistory?
  166. A question to all modders...
  167. Civ 4 Partisan Unit!?
  168. civ 4 partisan unit?!
  169. German Tornado ( Airforce or Navy)
  170. [Request] In light of recent events, Modern Middle East Scenario
  171. Map-making?
  172. Changing limit of number of (economical) cities
  173. battle sounds
  174. battle sounds
  175. How do I use the SDK with Visual C++ 2005 Express Edition?
  176. [MAP REQUEST] North America 75x70
  177. You need oryginaly music for mod ? [REQ THEARD]
  178. Multiple mods?q
  179. canals and man-made islands
  180. Quick poll: Siamese or Thai Empire?
  181. Color codes for each civ
  182. The Umbrella Corporation?
  183. Have ou tried the "Military units built with food" flag?
  184. new warlords update
  185. Couple modding questions (DLLs and Land Transports)
  186. stupid basic questions, be kind
  187. Anno Domini for Civ IV
  188. SDK request: Tech Yield & Commerce modifiers
  189. Mod question regarding tactic overlays
  190. Problem with scenario crashing
  191. Flag leaderheads?
  192. [Request] Hidden Nationality
  193. Timer for Single Player
  194. List of recommended 'simple' mods (cross platform compatible)
  195. expansive-be-gone
  196. Installing Blue Marble & New Civs
  197. Installing Blue Marble & New Civs
  198. Changing terrain attributes?
  199. SevoMod + Marathon game speed
  200. Adding Power Plant
  201. 100 Years War - England and France
  202. Huge earth map with civs request.
  203. Noob Q, sorry...
  204. 2d Unit Graphics?
  205. Python please :)
  206. New Modern Europe scenario
  207. New Transportation
  208. Passing python list to C++
  209. Land Transport of Aircraft & AI Aircraft usage
  210. How do I make a static leaderhead?
  211. NEED new victory's mod
  212. Mod project: Nomadism civic
  213. [Nif Request] Animated Flag Leaderhead
  214. Map Problem
  215. Disbanding cities?
  216. Question on COMBAT types
  217. Python help
  218. Where is the Alpha Centauri mod forum?
  219. Quick Unit Editing Questions
  220. River Placement Command, "vampire" unit question(s)
  221. Bonus Mods?
  222. How do you control which techs Great People rush?
  223. Watching AI Battle each other
  224. Blender 2.42 -released.
  225. Need some help please
  226. Leaderhead Question
  227. Blank File Tree
  228. How do I install buttons?
  229. Religion mod needs help assembling TGA file!
  230. [MOD concept] Piracy Mod .... arrrg 0.10
  231. Improvment tech question
  232. Mod with a cut the tech tree
  233. Which XML files control leader traits?
  234. Hardware upgrade, please help.
  235. Help me!
  236. The States in Flames: Crimson Skies
  237. Will Civ4 Mods Work with Warlords?
  238. Seeking a partner to develop mod for use with Civstats.com
  239. need help with xml
  240. USER into AI mod?
  241. Recreation of the Civ2 WWII scenario?
  242. Earth Maps
  243. Warlords Questions About Modding
  244. [Warlords] Is it possible to use the old menu screen?
  245. Any Mideast Mods
  246. Need a Warlords Mods Thread
  247. Warlords
  248. looking for opinions on something people would like to play
  249. Citizen Automation code is where?
  250. Is there a mod that...