View Full Version : Civ4 - Creation & Customization


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  1. Saved WBS files don't load
  2. Desert War scenario, tips? Strategy?
  3. Limited effect from resources
  4. New Cottage Level
  5. Changing gold in editor
  6. Silly timeline
  7. Firaxis - Please document the SDK, Python, XML
  8. Caravans
  9. Dup thread - Sorry
  10. FOG of war gone when using WB
  11. Barsoom Mod?
  12. Animal Mod
  13. First Assignment for the Modders....
  14. Overhauling the Diplomatic Victory
  15. Civ4 XML editor projected
  16. is this possible or not?
  17. Can you make turns take less than a year?
  18. Flag Leaderhead
  19. Anybody need bandwidth?
  20. Bring Back Sacrificing
  21. I want free movement with railroad.
  22. Nooby boy trying to get mods.
  23. Edit units ?
  24. How do you add turns?
  25. Modding one age.
  26. Python Library Search
  27. Skin Question
  28. NifTools... a sign of hope!
  29. Has anybody noticed
  30. Wonder distribution
  31. Modding the HUD -- a diary/discussion
  32. World Builder Manual?
  33. 2d Scenario/Map editor
  34. Please send me some news about graphics modpacks
  35. Anyone Planning On Space Tilesets?
  36. Razing makes me crazy!
  37. Once you win the game?
  38. WB startup please help is there a way???/
  39. Civics: need modification?
  40. whats up with "TXT_KEY_GAMESPEED"
  41. Changing Font
  42. editing the default custom game options
  43. Converting Leaderheads... And a request!
  44. Help with a game speed question?
  45. looking for auto avoid growth mod
  46. I'm Confused
  47. Modify the Origional file? Please no ....
  48. Tech research: Any way to Limit % Reserach based on advances/civics?
  49. Permanent py errors...what´s my misstake?
  50. Would any other people be interested in a College Mascot mod?
  51. Civ4 - What Modding Road Would You Take?
  52. WWII Europe: Small, Fast & Beautiful for IV - Discussion & Creation Diary
  53. NeW FlaG Mod
  54. Cold War Scenario/ Mod
  55. Just how feasable (or likeable) would these moddings be?
  56. Modding XP
  57. To view Video Files
  58. Europe-1871
  59. Something is odd with the bonus adding (my code does not behave as I would expect)
  60. 3DS Max -- Questions
  61. Any good documentation on the XML and Python libraries anywhere
  62. Proposal: Realistic religions mod. COMMENTS NEEDED.
  63. Adding new religions - how?
  64. New Roads !!
  65. How do I edit out fighters/jets
  66. Why would they use old software?
  67. How do I change unit nationality?
  68. can you remove a tech?
  69. Graphics Request - Religious Symbols
  70. leader head pics...
  71. where does the modded files go...
  72. Shareware program? (for .dds)
  73. Modding Civ4 into SMAC way more possible?
  74. Improved Tech Tree
  75. Mouseover Info Panel?
  76. Random Map Generator
  77. Making rivers impassable?
  78. Permanent Conversion: Can it be added?
  79. Making leaders vastly different
  80. Altering music?
  81. AI variables that make it want peace
  82. Add icon to city in map view
  83. Changing order of city build menu
  84. Barbarian Hordes mod
  85. Request for a Unit
  86. Question for MOD pro's...
  87. A new thought on research...
  88. Editing unit graphics
  89. how can we set triggers and events?
  90. possible utility program?
  91. Im a retard, can someone email me a xml file?
  92. Fine tuning commerce percentages
  93. King George Leaderhead (preview)
  94. Tech Modifiers in the Handicap File
  95. SDK... Any news?
  96. To those who are programmer friendly...
  97. I'm Too Stupid - Help!!
  98. It was fun in civ 3 PTW, can it be done here?
  99. changed techs, tree view screwed up
  100. How do I add buildings?
  101. Way to rip the music?
  102. Civilization uprisings
  103. Modding the options screen
  104. Help with flags
  105. DDS transparency
  106. WHOA!!! No civ-style editor?
  107. How to turn off tree animations?
  108. It doesn't take 40 years to walk 100km!!
  109. Making own maps. Terra map with three continents, and huge 'huge' maps.
  110. Map making problems
  111. Changed borders after saving as scenario
  112. How to add a leader ???
  113. how to change victory condition?
  114. Age roads..and wider roads.
  115. How to change the following??
  116. DDS converting problem
  117. New religion - mostly good, but a couple questions
  118. removing the XP cap on fighting barbarians
  119. Rebellion (Civil War) Mod
  120. some new civ4 'buildings' using new skins
  121. Editing xml files
  122. How can I add civ-specific building?
  123. In-Game Python Interpreter
  124. Where do i hurry production?
  125. Changing Barbarian Experience?
  126. Fast Food Religion Mod
  127. Need Help Moding my Game
  128. Request for info on the <Button> property
  129. Earth map with real city locations
  130. How to adjust volume in audio files?
  131. How can I make a new tech?
  132. BEFORE you publish or download a Mod, PLEASE READ
  133. A Great Idea-Moving Capitals!
  134. Is this possible: setVictoryCondition(INT VictoryType, BOOL True/False)?
  135. Increasing AI aggression
  136. How do I change the Calendar?
  137. possible bomber mod?
  138. Weird thing with file names
  139. Limiting Cities
  140. First impressions
  141. modding for reducing lag...any idea?
  142. SSN: Nuclear Subs
  143. Religion mod for ancient cultures needed badly
  144. A culture idea
  145. Adding those 6 excluded Units
  146. Upgrading and information box.
  147. Artillery mod ideas
  148. problems with user-created maps/mods
  149. Request: Smaller World Map
  150. modding terra.py
  151. I can see why Firaxis didn't make the editor yet
  152. i am a noob moron,but....
  153. The XML is powerful
  154. How to give a technology to a player via Python?
  155. Custom music help! :)
  156. "%s1": How does this work and what does it do?
  157. Civ Specific Techs
  158. Adding a new type of great leader?
  159. Religion & Wonders or Units
  160. Earth Explorer: 3d Earth topography map reference program
  161. Upgrades, Resources, and Tech Differences
  162. Minor Civs
  163. Adding city names to civs
  164. Random Events
  165. What happend to Non aggresion pacts
  166. Showing your cities in replay
  167. How do I bring back Enslavement for units?
  168. Fantasy Mod?
  169. Modding for Better Performance on Low End Systems?
  170. editing XML- indipendent program needed?
  171. Quickie - removing free techs at game start
  172. Editor ???
  173. U.N. peacekeeping mod suggestion
  174. bare 100x56 Earth map
  175. Other civs never 'forget' events
  176. Bigger resource icons?
  177. Modding building attributes?
  178. Strategy and Game Speed Improvement
  179. Function Returner
  180. Terrorist Faction
  181. How to make mods without copying files.
  182. New unit: sometimes appears, sometimes doesn't
  183. How to go about +50% tech and year wait?
  184. programming request - bmp to map script utility
  185. recreate alpha centauri?
  186. modding civ attributes
  187. Timed release resources
  188. Adding a new Civilization: a step by step guide for non-techno geeks
  189. Unit Tags
  190. A newbie's answer to newbies problems
  191. "Building" historical events or random events?
  192. CivIVRedux v0.2
  193. Promotions allowing upgrades
  194. No Leader_Traits Mod
  195. Multiplayer MOD question
  196. Trait-specific techs...
  197. Under Construction : Tool Tip at Mouse
  198. Revolutions/rise of barbarian civs
  199. How to Mod Own Background or Ambience Music?
  200. Epic and Realism?
  201. Setting the number of civs in a custom map?
  202. Anyone having problems loading saved mod games?
  203. how do I move the Egyptian polytheism religion from the greek mod to the real game?
  204. Realistic Years and Turns -- a Mod
  205. Brain Storming: Nomads
  206. Possible to have 2D terrain?
  207. Take-two aquires Firaxis games!!!
  208. Any graphics skinners want to help with a few things?
  209. Suggestion: Flag Progression
  210. Super-secret folder
  211. What would be the best Star Wars mod?
  212. How do you rename a unit in the XML?
  213. How do i lower upgrade cost?
  214. Random Start Location for Custom Maps
  215. Request: Add City Name to the Top of the Build Queue
  216. Random seed
  217. Starting distance between civs
  218. how to remove bonuses?
  219. philosophies, not religions
  220. Could religion be modded to simulate disease?
  221. Custom music in different eras
  222. request?
  223. How to turn off the uppercase effect?
  224. Archers and First Strike - New Implementation
  225. Which directory to change?
  226. Current Happy faces and medical +es
  227. Introduce Religion Types
  228. Brainstorming: improved military advisor screen
  229. Nuke power!
  230. Nuke power!
  231. adding units
  232. What's wrong with this addMessage statement?
  233. Mixing Tags and Assets
  234. About Restoring Civ III capacities to Civ IV
  235. how to debug your python code in civ4
  236. adding units
  237. What am I missing !?!?
  238. help [XML Modding]
  239. How do you edit leader traits?
  240. OpenFX, Anyone?
  241. Another question to unit modellers...
  242. Reskinning axeman => berserk?
  243. Multiple active mods
  244. Unit help request
  245. which program edits dds files?
  246. How to ADD/REMOVE/EDIT options in Custom Maps
  247. City Styles ?
  248. please return old civ 3 units that are missing..
  249. Defining Script Standart?
  250. A Stupid Question About Mapmaking....