View Full Version : Civ4 - Creation & Customization



  1. Desert War scenario, tips? Strategy?
  2. Limited effect from resources
  3. New Cottage Level
  4. Changing gold in editor
  5. Silly timeline
  6. Firaxis - Please document the SDK, Python, XML
  7. Caravans
  8. Dup thread - Sorry
  9. FOG of war gone when using WB
  10. Barsoom Mod?
  11. Animal Mod
  12. First Assignment for the Modders....
  13. Overhauling the Diplomatic Victory
  14. Civ4 XML editor projected
  15. is this possible or not?
  16. Can you make turns take less than a year?
  17. Flag Leaderhead
  18. Anybody need bandwidth?
  19. Bring Back Sacrificing
  20. I want free movement with railroad.
  21. Nooby boy trying to get mods.
  22. Edit units ?
  23. How do you add turns?
  24. Modding one age.
  25. Python Library Search
  26. Skin Question
  27. NifTools... a sign of hope!
  28. Has anybody noticed
  29. Wonder distribution
  30. Modding the HUD -- a diary/discussion
  31. World Builder Manual?
  32. 2d Scenario/Map editor
  33. Please send me some news about graphics modpacks
  34. Anyone Planning On Space Tilesets?
  35. Razing makes me crazy!
  36. Once you win the game?
  37. WB startup please help is there a way???/
  38. Civics: need modification?
  39. whats up with "TXT_KEY_GAMESPEED"
  40. Changing Font
  41. editing the default custom game options
  42. Converting Leaderheads... And a request!
  43. Help with a game speed question?
  44. looking for auto avoid growth mod
  45. I'm Confused
  46. Modify the Origional file? Please no ....
  47. Tech research: Any way to Limit % Reserach based on advances/civics?
  48. Permanent py errors...what´s my misstake?
  49. Would any other people be interested in a College Mascot mod?
  50. Civ4 - What Modding Road Would You Take?
  51. WWII Europe: Small, Fast & Beautiful for IV - Discussion & Creation Diary
  52. NeW FlaG Mod
  53. Cold War Scenario/ Mod
  54. Just how feasable (or likeable) would these moddings be?
  55. Modding XP
  56. To view Video Files
  57. Europe-1871
  58. Something is odd with the bonus adding (my code does not behave as I would expect)
  59. 3DS Max -- Questions
  60. Any good documentation on the XML and Python libraries anywhere
  61. Proposal: Realistic religions mod. COMMENTS NEEDED.
  62. Adding new religions - how?
  63. New Roads !!
  64. How do I edit out fighters/jets
  65. Why would they use old software?
  66. How do I change unit nationality?
  67. can you remove a tech?
  68. Graphics Request - Religious Symbols
  69. leader head pics...
  70. where does the modded files go...
  71. Shareware program? (for .dds)
  72. Modding Civ4 into SMAC way more possible?
  73. Improved Tech Tree
  74. Mouseover Info Panel?
  75. Random Map Generator
  76. Making rivers impassable?
  77. Permanent Conversion: Can it be added?
  78. Making leaders vastly different
  79. Altering music?
  80. AI variables that make it want peace
  81. Add icon to city in map view
  82. Changing order of city build menu
  83. Barbarian Hordes mod
  84. Request for a Unit
  85. Question for MOD pro's...
  86. A new thought on research...
  87. Editing unit graphics
  88. how can we set triggers and events?
  89. possible utility program?
  90. Im a , can someone email me a xml file?
  91. Fine tuning commerce percentages
  92. King George Leaderhead (preview)
  93. Tech Modifiers in the Handicap File
  94. SDK... Any news?
  95. To those who are programmer friendly...
  96. I'm Too Stupid - Help!!
  97. It was fun in civ 3 PTW, can it be done here?
  98. changed techs, tree view screwed up
  99. How do I add buildings?
  100. Way to rip the music?
  101. Civilization uprisings
  102. Modding the options screen
  103. Help with flags
  104. DDS transparency
  105. WHOA!!! No civ-style editor?
  106. How to turn off tree animations?
  107. It doesn't take 40 years to walk 100km!!
  108. Making own maps. Terra map with three continents, and huge 'huge' maps.
  109. Map making problems
  110. Changed borders after saving as scenario
  111. How to add a leader ???
  112. how to change victory condition?
  113. Age roads..and wider roads.
  114. How to change the following??
  115. DDS converting problem
  116. New religion - mostly good, but a couple questions
  117. removing the XP cap on fighting barbarians
  118. Rebellion (Civil War) Mod
  119. some new civ4 'buildings' using new skins
  120. Editing xml files
  121. How can I add civ-specific building?
  122. In-Game Python Interpreter
  123. Where do i hurry production?
  124. Changing Barbarian Experience?
  125. Fast Food Religion Mod
  126. Need Help Moding my Game
  127. Request for info on the <Button> property
  128. Earth map with real city locations
  129. How to adjust volume in audio files?
  130. How can I make a new tech?
  131. BEFORE you publish or download a Mod, PLEASE READ
  132. A Great Idea-Moving Capitals!
  133. Is this possible: setVictoryCondition(INT VictoryType, BOOL True/False)?
  134. Increasing AI aggression
  135. How do I change the Calendar?
  136. possible bomber mod?
  137. Weird thing with file names
  138. Limiting Cities
  139. First impressions
  140. modding for reducing lag...any idea?
  141. SSN: Nuclear Subs
  142. Religion mod for ancient cultures needed badly
  143. A culture idea
  144. Adding those 6 excluded Units
  145. Upgrading and information box.
  146. Artillery mod ideas
  147. problems with user-created maps/mods
  148. Request: Smaller World Map
  149. modding terra.py
  150. I can see why Firaxis didn't make the editor yet
  151. i am a noob moron,but....
  152. The XML is powerful
  153. How to give a technology to a player via Python?
  154. Custom music help! :)
  155. "%s1": How does this work and what does it do?
  156. Civ Specific Techs
  157. Adding a new type of great leader?
  158. Religion & Wonders or Units
  159. Earth Explorer: 3d Earth topography map reference program
  160. Upgrades, Resources, and Tech Differences
  161. Minor Civs
  162. Adding city names to civs
  163. Random Events
  164. What happend to Non aggresion pacts
  165. Showing your cities in replay
  166. How do I bring back Enslavement for units?
  167. Fantasy Mod?
  168. Modding for Better Performance on Low End Systems?
  169. editing XML- indipendent program needed?
  170. Quickie - removing free techs at game start
  171. Editor ???
  172. U.N. peacekeeping mod suggestion
  173. bare 100x56 Earth map
  174. Other civs never 'forget' events
  175. Bigger resource icons?
  176. Modding building attributes?
  177. Strategy and Game Speed Improvement
  178. Function Returner
  179. Terrorist Faction
  180. How to make mods without copying files.
  181. New unit: sometimes appears, sometimes doesn't
  182. How to go about +50% tech and year wait?
  183. programming request - bmp to map script utility
  184. recreate alpha centauri?
  185. modding civ attributes
  186. Timed release resources
  187. Adding a new Civilization: a step by step guide for non-techno geeks
  188. Unit Tags
  189. A newbie's answer to newbies problems
  190. "Building" historical events or random events?
  191. CivIVRedux v0.2
  192. Promotions allowing upgrades
  193. No Leader_Traits Mod
  194. Multiplayer MOD question
  195. Trait-specific techs...
  196. Under Construction : Tool Tip at Mouse
  197. Revolutions/rise of barbarian civs
  198. How to Mod Own Background or Ambience Music?
  199. Epic and Realism?
  200. Setting the number of civs in a custom map?
  201. Anyone having problems loading saved mod games?
  202. how do I move the Egyptian polytheism religion from the greek mod to the real game?
  203. Realistic Years and Turns -- a Mod
  204. Brain Storming: Nomads
  205. Possible to have 2D terrain?
  206. Take-two aquires Firaxis games!!!
  207. Any graphics skinners want to help with a few things?
  208. Suggestion: Flag Progression
  209. Super-secret folder
  210. What would be the best Star Wars mod?
  211. How do you rename a unit in the XML?
  212. How do i lower upgrade cost?
  213. Random Start Location for Custom Maps
  214. Request: Add City Name to the Top of the Build Queue
  215. Random seed
  216. Starting distance between civs
  217. how to remove bonuses?
  218. philosophies, not religions
  219. Could religion be modded to simulate disease?
  220. Custom music in different eras
  221. request?
  222. How to turn off the uppercase effect?
  223. Archers and First Strike - New Implementation
  224. Which directory to change?
  225. Current Happy faces and medical +es
  226. Introduce Religion Types
  227. Brainstorming: improved military advisor screen
  228. Nuke power!
  229. Nuke power!
  230. adding units
  231. What's wrong with this addMessage statement?
  232. Mixing Tags and Assets
  233. About Restoring Civ III capacities to Civ IV
  234. how to debug your python code in civ4
  235. adding units
  236. What am I missing !?!?
  237. help [XML Modding]
  238. How do you edit leader traits?
  239. OpenFX, Anyone?
  240. Another question to unit modellers...
  241. Reskinning axeman => berserk?
  242. Multiple active mods
  243. Unit help request
  244. which program edits dds files?
  245. How to ADD/REMOVE/EDIT options in Custom Maps
  246. City Styles ?
  247. please return old civ 3 units that are missing..
  248. Defining Script Standart?
  249. A Stupid Question About Mapmaking....
  250. Request: displaying techs recently discovered by other civs