View Full Version : Civ4 - Creation & Customization


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  1. Is CFC experiencing upload-problems?
  2. [REQ] Small Warlords SDK Change
  3. Any limit to era advances?
  4. How about Requesting on SDK/Python API to Firaxis for next patch?
  5. Weeks and Months, not years.
  6. Problem with forest chop yields
  7. the noob sdk question of the year
  8. Calling all free modelers
  9. Map Problem
  10. World War III mod
  11. ++ different culture CITY GRAPHICS //warlord or vanilla
  12. can city structures be used as improvement structures
  13. sdk modification request for blacksun's terraforming mod
  14. Question: AI Military Units - Cannot Capture Cities
  15. Need .wbs error/bug checking utility
  16. Scotland
  17. How to Edit Leaders in Scenarios
  18. How to make mountains passable? (Vanilla 1.61)
  19. Human-To-Human Leaderheads Possible/Leader Creation Tool?
  20. About the years..
  21. Help with Music, please
  22. Religion issue / Is it possible to...?
  23. Shared Unique Building
  24. Elder Orc Preview
  25. Another Mod idea... blah.
  26. scenario problem
  27. Editing the Conquer City Symbol Question
  28. Question: Green Mod Bug
  29. Warlords Compatible
  30. City Graphics Question
  31. buildings and wonders "travelling"
  32. Weird .wbs bug...
  33. Installation tips
  34. mod installation aid required
  35. How do you create a Dawn of Man pop-up at the start of a scenario?
  36. How to program Camera
  37. How To Make The Ai Build More Units
  38. New Leaders
  39. Help - Removing Fog of War (Revealing Entire Map)
  40. Community help with mod development
  41. Is it possible to have diffrent soundtracks for each civilization ?
  42. Request: [Esc] key, Diplomacy menu, Deselect unit
  43. [mod] Ufui
  44. help with editing icons
  45. Harbors and airports outside cities
  46. Return of the Caravan, easy to implement
  47. The Blackbird Returnth
  48. The make a interesting Modern Era Mod-dare
  49. Warlords graphics bug, missing models as units heal?
  50. Ok, I set the Swordsman to...
  51. I need advice on multiple mod integration for specific scenario to be built
  52. Please help an idiot w/XML modding
  53. Has anyone tried this: Target buildings for bombardment?
  54. Spell/Action Creators Wanted!
  55. Adjusting Railroad Movement With New Technology
  56. wonder request: Knights templar/crusade
  57. Modding Difficulty Levels
  58. Game crashes when loading my mod :(
  59. Two mod Questions
  60. Help with worldbuilder - World Projects
  61. Galley down by the river?
  62. Civilization Specifc Unit Creation
  63. Few Questions about WBS
  64. Stopping technology advance
  65. Any way to limit the number of cities each civ have?
  66. Request for a scenario
  67. using premade maps?
  68. CyEngine().addColoredPlotAlt(...) Question ?
  69. Modify an existing game and remove Time victory?
  70. [TEASER] M.A.D. Nukes Mod
  71. unassigned parent link
  72. Grand Mod Proposal: The Modern Age
  73. Python help please
  74. Requested Scenarios
  75. What is needed in Civ4 mod if it is to simulate current geopolitics?
  76. [Q] What is the secret of changing GameFonts.tga with PSP?
  77. one question on modding
  78. Starting and command button problem
  79. Praise to the Mod-Makers! (aka the unappreciated modders' rant)
  80. Battlestar Galactica!
  81. Requesting Modding Help
  82. zlib python module?
  83. XML cache , possible to change it in game ?
  84. Eberoon mod creation
  85. Grand Proposal Spies
  86. mod for 24 civs
  87. City Names
  88. Annoying Camera movement on Animal Units
  89. Merging mods ?
  90. Modding AI: questions and ideas.
  91. Option for elimination after losing some cities?
  92. Need help for a promotion: Barbarians & Animals
  93. How do you get the int domain type of a pPlot?
  94. How to deactivate display of military units in enemy cities?
  95. How to deactivate influence of religion to diplomacy?
  96. CIV Gold - Warlords Conversion: Help Wanted
  97. Why isn't the Python code running?
  98. where do i put downloaded files?
  99. Adding additional units
  100. Alerts for other CIVs advance acquisition
  101. Request: Emperor Hirohito 3D Animated LH
  102. What could be a Japanese wonder?
  103. I have the Netherland Civ
  104. Testers Needed for new version of MAD Nukes Mod
  105. HOW to python in-game?
  106. making the ai more aggressive???
  107. any interest in this
  108. How to download a Mod
  109. [Ambitious Request ^^] Unit/Skin Maker needed
  110. Culture limiter?
  111. REQUEST: Map Maker/Editor for Piece by Piece[Warlords]
  112. Request: Alerts about other CIVs tech advance acquisition
  113. question
  114. [MOD] SMAC Mod Resurrection
  115. How to pause game for a popup?
  116. How To? :Create Units using the same art.
  117. City Defences
  118. We have a problem!
  119. Units
  120. Is it possible to create specialists who give a % bonus instead of a numberical one?
  121. wanted: barbs turn into a new civ
  122. Add Leaderhead
  123. Banning Weapons Other Than Nukes
  124. New Leaderhead
  125. Reveal Map to Player as if it had been explored entirely
  126. horde armies
  127. [XML] Am I blind? Where is the Apollo Program?
  128. Problem
  129. Hi Civ's
  130. creating new buildings
  131. Fixing the "Viking" civilization
  132. Anyone know of a Falklands or Zulu Wars scenario
  133. How do you use team color?
  134. Map needed
  135. Question Time! Python related
  136. New Wonders?
  137. The Flavour Mod, 'Fun-to-Make' Unit Requests
  138. CIV4DiplomacyInfos.xml
  139. Map request: Huge Europe for Warlords
  140. How can I make cottages possible on oasis terrain?
  141. How do I install mods in the latest version of Civ 4?
  142. hi ya'll
  143. How to know the research cost?
  144. how do i install mods?
  145. Issues with objects in NifSkope
  146. Who can make a tool to choice Civ's color?
  147. The Ultimate Terra(ish) Mod in the works
  148. Water Height Question
  149. Barbarians holding your city for ransom!
  150. [REQ] Sweden for SEVO or TOTAL REALISM
  151. Warheads
  152. more than huge paps
  153. Python to find UU for UnitClass - if any
  154. Limiting what units a civ can build.
  155. Problems with exporting to NIF
  156. skins
  157. Request to Administrators: Separate Sub-Forums for Different Era's of Units
  158. Peace with all Civs Possible?
  159. A New Step into Making New 3d LH
  160. Help adding unit
  161. There needs to be another Fusilier unit..
  162. QUESTION: Building Farms
  163. Adding Warlord Civs to Pre-Warlord Maps
  164. Limiting Knowledge....Can this be done?
  165. I want to make a unit between the ...
  166. Can it be done?
  167. Can it be done? I sure hope so
  168. How the **** do I install a mod?!?!?!?!
  169. request: WYSIWYG TechTree editor
  170. Nex Civ
  171. Modding questions
  172. I want to make a unit between the ...
  173. Resources in trading
  174. what are the best mods available
  175. Request: 3d animated Talaat Pasha Leaderhead
  176. Weapons Question
  177. Request Maceman with actual mace
  178. How do I install/play a mod
  179. Wwii/wwiii
  180. Worldbuilder Question. Please help!
  181. Sideways Knight on horseback!
  182. To those running or using the 24 Civ Hack
  183. How to modify religions?
  184. QUESTION: Adding Gold to Farms
  185. Lord of the Rings
  186. [PYTHON] Code to fortify all units
  187. Lord of the Rings
  188. Is it possible to assign random techs to Civs at startup
  189. Religions specific to civs
  190. modifying a scenario
  191. Help!
  192. Looking for 2 mods
  193. What sort of Civelopedia entries do you like best?
  194. Idea: Consult High Council
  195. [SDK] MAX_PLAYERS reduction
  196. Who can privide buttons from Bad Ronald's Custom Colors and Flags
  197. Ballpark Questions
  198. favorite religions for Leaders?
  199. Project: Arda Mod (LOTR)
  200. Help with multiple <SeeInvisible> tags for the same unit
  201. MOD QUESTION about Diplomacy Window
  202. AI not using unit, what is wrong with this picture
  203. Do Mods work for MP... At ALL?
  204. What have I done wrong?
  205. Questions from a cIV modding rookie
  206. [Request] United Nation civ
  207. Help with a component
  208. Civ2 spaceship
  209. Checkboxes on screens
  210. Guess what? A Question!
  211. Open Borders
  212. XML Modding Question Tech Tree
  213. making new civics
  214. civIV Rise and Fall of the Roman Empire (RFRE)
  215. Any C4 1.61 mods/maps for weak computers?
  216. Idea: Military Contracts
  217. [Zozo's Team Request] Second round ^^
  218. Hitting Buildings ?
  219. map script default implementations?
  220. Mod CivPrimitive: a mod suggestion starting ideas
  221. limited buildings and techs
  222. Adding buildings to Civ IV
  223. Atheism mod
  224. Request: how to create monsterously large maps
  225. Question: building-dependent units?
  226. Some idea
  227. How to control resource frequency?
  228. How to control resource frequency?
  229. Unaltered gameplay mod for Warlords?
  230. Civics Icons
  231. Leaderheads
  232. [Request] Earth-like Mapscript
  233. Barbarian Mod??
  234. How to build farm improvement in desert?
  235. <bNoLimit>1</bNoLimit> question
  236. Easiest things to mod ?
  237. Free Bryce 5 Download (offer ends September 6)
  238. read it if you like to draw
  239. Yet another idea for a small mod...
  240. Two scenarios that should've been included in Warlords
  241. Request: uninhibited gamecore
  242. Outbidding Economic Model
  243. SDK Modding - Adding new string XML attribute
  244. [Request] Impact/Volcanic/Weather event tweak
  245. When a Civ is destroyed pop-up.
  246. pushMission (attack)
  247. How to : more than 2 bonus for units
  248. Space Marines
  249. Lord Of The Rings Mod
  250. Civ3 graphics?