View Full Version : Civ4 - Creation & Customization


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  1. How about Requesting on SDK/Python API to Firaxis for next patch?
  2. Weeks and Months, not years.
  3. Problem with forest chop yields
  4. the noob sdk question of the year
  5. Calling all free modelers
  6. Map Problem
  7. World War III mod
  8. ++ different culture CITY GRAPHICS //warlord or vanilla
  9. can city structures be used as improvement structures
  10. sdk modification request for blacksun's terraforming mod
  11. Question: AI Military Units - Cannot Capture Cities
  12. Need .wbs error/bug checking utility
  13. Scotland
  14. How to Edit Leaders in Scenarios
  15. How to make mountains passable? (Vanilla 1.61)
  16. Human-To-Human Leaderheads Possible/Leader Creation Tool?
  17. About the years..
  18. Help with Music, please
  19. Religion issue / Is it possible to...?
  20. Shared Unique Building
  21. Elder Orc Preview
  22. Another Mod idea... blah.
  23. scenario problem
  24. Editing the Conquer City Symbol Question
  25. Question: Green Mod Bug
  26. Warlords Compatible
  27. City Graphics Question
  28. buildings and wonders "travelling"
  29. Weird .wbs bug...
  30. Installation tips
  31. mod installation aid required
  32. How do you create a Dawn of Man pop-up at the start of a scenario?
  33. How to program Camera
  34. How To Make The Ai Build More Units
  35. New Leaders
  36. Help - Removing Fog of War (Revealing Entire Map)
  37. Community help with mod development
  38. Is it possible to have diffrent soundtracks for each civilization ?
  39. Request: [Esc] key, Diplomacy menu, Deselect unit
  40. [mod] Ufui
  41. help with editing icons
  42. Harbors and airports outside cities
  43. Return of the Caravan, easy to implement
  44. The Blackbird Returnth
  45. The make a interesting Modern Era Mod-dare
  46. Warlords graphics bug, missing models as units heal?
  47. Ok, I set the Swordsman to...
  48. I need advice on multiple mod integration for specific scenario to be built
  49. Please help an idiot w/XML modding
  50. Has anyone tried this: Target buildings for bombardment?
  51. Spell/Action Creators Wanted!
  52. Adjusting Railroad Movement With New Technology
  53. wonder request: Knights templar/crusade
  54. Modding Difficulty Levels
  55. Game crashes when loading my mod :(
  56. Two mod Questions
  57. Help with worldbuilder - World Projects
  58. Galley down by the river?
  59. Civilization Specifc Unit Creation
  60. Few Questions about WBS
  61. Stopping technology advance
  62. Any way to limit the number of cities each civ have?
  63. Request for a scenario
  64. using premade maps?
  65. CyEngine().addColoredPlotAlt(...) Question ?
  66. Modify an existing game and remove Time victory?
  67. [TEASER] M.A.D. Nukes Mod
  68. unassigned parent link
  69. Grand Mod Proposal: The Modern Age
  70. Python help please
  71. Requested Scenarios
  72. What is needed in Civ4 mod if it is to simulate current geopolitics?
  73. [Q] What is the secret of changing GameFonts.tga with PSP?
  74. one question on modding
  75. Starting and command button problem
  76. Praise to the Mod-Makers! (aka the unappreciated modders' rant)
  77. Battlestar Galactica!
  78. Requesting Modding Help
  79. zlib python module?
  80. XML cache , possible to change it in game ?
  81. Eberoon mod creation
  82. Grand Proposal Spies
  83. mod for 24 civs
  84. City Names
  85. Annoying Camera movement on Animal Units
  86. Merging mods ?
  87. Modding AI: questions and ideas.
  88. Option for elimination after losing some cities?
  89. Need help for a promotion: Barbarians & Animals
  90. How do you get the int domain type of a pPlot?
  91. How to deactivate display of military units in enemy cities?
  92. How to deactivate influence of religion to diplomacy?
  93. CIV Gold - Warlords Conversion: Help Wanted
  94. Why isn't the Python code running?
  95. where do i put downloaded files?
  96. Adding additional units
  97. Alerts for other CIVs advance acquisition
  98. Request: Emperor Hirohito 3D Animated LH
  99. What could be a Japanese wonder?
  100. I have the Netherland Civ
  101. Testers Needed for new version of MAD Nukes Mod
  102. HOW to python in-game?
  103. making the ai more aggressive???
  104. any interest in this
  105. How to download a Mod
  106. [Ambitious Request ^^] Unit/Skin Maker needed
  107. Culture limiter?
  108. REQUEST: Map Maker/Editor for Piece by Piece[Warlords]
  109. Request: Alerts about other CIVs tech advance acquisition
  110. question
  111. [MOD] SMAC Mod Resurrection
  112. How to pause game for a popup?
  113. How To? :Create Units using the same art.
  114. City Defences
  115. We have a problem!
  116. Units
  117. Is it possible to create specialists who give a % bonus instead of a numberical one?
  118. wanted: barbs turn into a new civ
  119. Add Leaderhead
  120. Banning Weapons Other Than Nukes
  121. New Leaderhead
  122. Reveal Map to Player as if it had been explored entirely
  123. horde armies
  124. [XML] Am I blind? Where is the Apollo Program?
  125. Problem
  126. Hi Civ's
  127. creating new buildings
  128. Fixing the "Viking" civilization
  129. Anyone know of a Falklands or Zulu Wars scenario
  130. How do you use team color?
  131. Map needed
  132. Question Time! Python related
  133. New Wonders?
  134. The Flavour Mod, 'Fun-to-Make' Unit Requests
  135. CIV4DiplomacyInfos.xml
  136. Map request: Huge Europe for Warlords
  137. How can I make cottages possible on oasis terrain?
  138. How do I install mods in the latest version of Civ 4?
  139. hi ya'll
  140. How to know the research cost?
  141. how do i install mods?
  142. Issues with objects in NifSkope
  143. Who can make a tool to choice Civ's color?
  144. The Ultimate Terra(ish) Mod in the works
  145. Water Height Question
  146. Barbarians holding your city for ransom!
  147. [REQ] Sweden for SEVO or TOTAL REALISM
  148. Warheads
  149. more than huge paps
  150. Python to find UU for UnitClass - if any
  151. Limiting what units a civ can build.
  152. Problems with exporting to NIF
  153. skins
  154. Request to Administrators: Separate Sub-Forums for Different Era's of Units
  155. Peace with all Civs Possible?
  156. A New Step into Making New 3d LH
  157. Help adding unit
  158. There needs to be another Fusilier unit..
  159. QUESTION: Building Farms
  160. Adding Warlord Civs to Pre-Warlord Maps
  161. Limiting Knowledge....Can this be done?
  162. I want to make a unit between the ...
  163. Can it be done?
  164. Can it be done? I sure hope so
  165. How the **** do I install a mod?!?!?!?!
  166. request: WYSIWYG TechTree editor
  167. Nex Civ
  168. Modding questions
  169. I want to make a unit between the ...
  170. Resources in trading
  171. what are the best mods available
  172. Request: 3d animated Talaat Pasha Leaderhead
  173. Weapons Question
  174. Request Maceman with actual mace
  175. How do I install/play a mod
  176. Wwii/wwiii
  177. Worldbuilder Question. Please help!
  178. Sideways Knight on horseback!
  179. To those running or using the 24 Civ Hack
  180. How to modify religions?
  181. QUESTION: Adding Gold to Farms
  182. Lord of the Rings
  183. [PYTHON] Code to fortify all units
  184. Lord of the Rings
  185. Is it possible to assign random techs to Civs at startup
  186. Religions specific to civs
  187. modifying a scenario
  188. Help!
  189. Looking for 2 mods
  190. What sort of Civelopedia entries do you like best?
  191. Idea: Consult High Council
  192. [SDK] MAX_PLAYERS reduction
  193. Who can privide buttons from Bad Ronald's Custom Colors and Flags
  194. Ballpark Questions
  195. favorite religions for Leaders?
  196. Project: Arda Mod (LOTR)
  197. Help with multiple <SeeInvisible> tags for the same unit
  198. MOD QUESTION about Diplomacy Window
  199. AI not using unit, what is wrong with this picture
  200. Do Mods work for MP... At ALL?
  201. What have I done wrong?
  202. Questions from a cIV modding rookie
  203. [Request] United Nation civ
  204. Help with a component
  205. Civ2 spaceship
  206. Checkboxes on screens
  207. Guess what? A Question!
  208. Open Borders
  209. XML Modding Question Tech Tree
  210. making new civics
  211. civIV Rise and Fall of the Roman Empire (RFRE)
  212. Any C4 1.61 mods/maps for weak computers?
  213. Idea: Military Contracts
  214. [Zozo's Team Request] Second round ^^
  215. Hitting Buildings ?
  216. map script default implementations?
  217. Mod CivPrimitive: a mod suggestion starting ideas
  218. limited buildings and techs
  219. Adding buildings to Civ IV
  220. Atheism mod
  221. Request: how to create monsterously large maps
  222. Question: building-dependent units?
  223. Some idea
  224. How to control resource frequency?
  225. How to control resource frequency?
  226. Unaltered gameplay mod for Warlords?
  227. Civics Icons
  228. Leaderheads
  229. [Request] Earth-like Mapscript
  230. Barbarian Mod??
  231. How to build farm improvement in desert?
  232. <bNoLimit>1</bNoLimit> question
  233. Easiest things to mod ?
  234. Free Bryce 5 Download (offer ends September 6)
  235. read it if you like to draw
  236. Yet another idea for a small mod...
  237. Two scenarios that should've been included in Warlords
  238. Request: uninhibited gamecore
  239. Outbidding Economic Model
  240. SDK Modding - Adding new string XML attribute
  241. [Request] Impact/Volcanic/Weather event tweak
  242. When a Civ is destroyed pop-up.
  243. pushMission (attack)
  244. How to : more than 2 bonus for units
  245. Space Marines
  246. Lord Of The Rings Mod
  247. Civ3 graphics?
  248. [Request for Python people]Cultural linked starting locations
  249. Another question regarding map sizes (hardware-related)
  250. I've had enough...