View Full Version : Civ4 - Creation & Customization



  1. clearing mods/CustomAssets
  2. Counter-religions
  3. Is CFC experiencing upload-problems?
  4. [REQ] Small Warlords SDK Change
  5. Any limit to era advances?
  6. How about Requesting on SDK/Python API to Firaxis for next patch?
  7. Weeks and Months, not years.
  8. Problem with forest chop yields
  9. the noob sdk question of the year
  10. Calling all free modelers
  11. Map Problem
  12. World War III mod
  13. ++ different culture CITY GRAPHICS //warlord or vanilla
  14. can city structures be used as improvement structures
  15. sdk modification request for blacksun's terraforming mod
  16. Question: AI Military Units - Cannot Capture Cities
  17. Need .wbs error/bug checking utility
  18. Scotland
  19. How to Edit Leaders in Scenarios
  20. How to make mountains passable? (Vanilla 1.61)
  21. Human-To-Human Leaderheads Possible/Leader Creation Tool?
  22. About the years..
  23. Help with Music, please
  24. Religion issue / Is it possible to...?
  25. Shared Unique Building
  26. Elder Orc Preview
  27. Another Mod idea... blah.
  28. scenario problem
  29. Editing the Conquer City Symbol Question
  30. Question: Green Mod Bug
  31. Warlords Compatible
  32. City Graphics Question
  33. buildings and wonders "travelling"
  34. Weird .wbs bug...
  35. Installation tips
  36. mod installation aid required
  37. How do you create a Dawn of Man pop-up at the start of a scenario?
  38. How to program Camera
  39. How To Make The Ai Build More Units
  40. New Leaders
  41. Help - Removing Fog of War (Revealing Entire Map)
  42. Community help with mod development
  43. Is it possible to have diffrent soundtracks for each civilization ?
  44. Request: [Esc] key, Diplomacy menu, Deselect unit
  45. [mod] Ufui
  46. help with editing icons
  47. Harbors and airports outside cities
  48. Return of the Caravan, easy to implement
  49. The Blackbird Returnth
  50. The make a interesting Modern Era Mod-dare
  51. Warlords graphics bug, missing models as units heal?
  52. Ok, I set the Swordsman to...
  53. I need advice on multiple mod integration for specific scenario to be built
  54. Please help an idiot w/XML modding
  55. Has anyone tried this: Target buildings for bombardment?
  56. Spell/Action Creators Wanted!
  57. Adjusting Railroad Movement With New Technology
  58. wonder request: Knights templar/crusade
  59. Modding Difficulty Levels
  60. Game crashes when loading my mod :(
  61. Two mod Questions
  62. Help with worldbuilder - World Projects
  63. Galley down by the river?
  64. Civilization Specifc Unit Creation
  65. Few Questions about WBS
  66. Stopping technology advance
  67. Any way to limit the number of cities each civ have?
  68. Request for a scenario
  69. using premade maps?
  70. CyEngine().addColoredPlotAlt(...) Question ?
  71. Modify an existing game and remove Time victory?
  72. [TEASER] M.A.D. Nukes Mod
  73. unassigned parent link
  74. Grand Mod Proposal: The Modern Age
  75. Python help please
  76. Requested Scenarios
  77. What is needed in Civ4 mod if it is to simulate current geopolitics?
  78. [Q] What is the secret of changing GameFonts.tga with PSP?
  79. one question on modding
  80. Starting and command button problem
  81. Praise to the Mod-Makers! (aka the unappreciated modders' rant)
  82. Battlestar Galactica!
  83. Requesting Modding Help
  84. zlib python module?
  85. XML cache , possible to change it in game ?
  86. Eberoon mod creation
  87. Grand Proposal Spies
  88. mod for 24 civs
  89. City Names
  90. Annoying Camera movement on Animal Units
  91. Merging mods ?
  92. Modding AI: questions and ideas.
  93. Option for elimination after losing some cities?
  94. Need help for a promotion: Barbarians & Animals
  95. How do you get the int domain type of a pPlot?
  96. How to deactivate display of military units in enemy cities?
  97. How to deactivate influence of religion to diplomacy?
  98. CIV Gold - Warlords Conversion: Help Wanted
  99. Why isn't the Python code running?
  100. where do i put downloaded files?
  101. Adding additional units
  102. Alerts for other CIVs advance acquisition
  103. Request: Emperor Hirohito 3D Animated LH
  104. What could be a Japanese wonder?
  105. I have the Netherland Civ
  106. Testers Needed for new version of MAD Nukes Mod
  107. HOW to python in-game?
  108. making the ai more aggressive???
  109. any interest in this
  110. How to download a Mod
  111. [Ambitious Request ^^] Unit/Skin Maker needed
  112. Culture limiter?
  113. REQUEST: Map Maker/Editor for Piece by Piece[Warlords]
  114. Request: Alerts about other CIVs tech advance acquisition
  115. question
  116. [MOD] SMAC Mod Resurrection
  117. How to pause game for a popup?
  118. How To? :Create Units using the same art.
  119. City Defences
  120. We have a problem!
  121. Units
  122. Is it possible to create specialists who give a % bonus instead of a numberical one?
  123. wanted: barbs turn into a new civ
  124. Add Leaderhead
  125. Banning Weapons Other Than Nukes
  126. New Leaderhead
  127. Reveal Map to Player as if it had been explored entirely
  128. horde armies
  129. [XML] Am I blind? Where is the Apollo Program?
  130. Problem
  131. Hi Civ's
  132. creating new buildings
  133. Fixing the "Viking" civilization
  134. Anyone know of a Falklands or Zulu Wars scenario
  135. How do you use team color?
  136. Map needed
  137. Question Time! Python related
  138. New Wonders?
  139. The Flavour Mod, 'Fun-to-Make' Unit Requests
  140. CIV4DiplomacyInfos.xml
  141. Map request: Huge Europe for Warlords
  142. How can I make cottages possible on oasis terrain?
  143. How do I install mods in the latest version of Civ 4?
  144. hi ya'll
  145. How to know the research cost?
  146. how do i install mods?
  147. Issues with objects in NifSkope
  148. Who can make a tool to choice Civ's color?
  149. The Ultimate Terra(ish) Mod in the works
  150. Water Height Question
  151. Barbarians holding your city for ransom!
  152. [REQ] Sweden for SEVO or TOTAL REALISM
  153. Warheads
  154. more than huge paps
  155. Python to find UU for UnitClass - if any
  156. Limiting what units a civ can build.
  157. Problems with exporting to NIF
  158. skins
  159. Request to Administrators: Separate Sub-Forums for Different Era's of Units
  160. Peace with all Civs Possible?
  161. A New Step into Making New 3d LH
  162. Help adding unit
  163. There needs to be another Fusilier unit..
  164. QUESTION: Building Farms
  165. Adding Warlord Civs to Pre-Warlord Maps
  166. Limiting Knowledge....Can this be done?
  167. I want to make a unit between the ...
  168. Can it be done?
  169. Can it be done? I sure hope so
  170. How the **** do I install a mod?!?!?!?!
  171. request: WYSIWYG TechTree editor
  172. Nex Civ
  173. Modding questions
  174. I want to make a unit between the ...
  175. Resources in trading
  176. what are the best mods available
  177. Request: 3d animated Talaat Pasha Leaderhead
  178. Weapons Question
  179. Request Maceman with actual mace
  180. How do I install/play a mod
  181. Wwii/wwiii
  182. Worldbuilder Question. Please help!
  183. Sideways Knight on horseback!
  184. To those running or using the 24 Civ Hack
  185. How to modify religions?
  186. QUESTION: Adding Gold to Farms
  187. Lord of the Rings
  188. [PYTHON] Code to fortify all units
  189. Lord of the Rings
  190. Is it possible to assign random techs to Civs at startup
  191. Religions specific to civs
  192. modifying a scenario
  193. Help!
  194. Looking for 2 mods
  195. What sort of Civelopedia entries do you like best?
  196. Idea: Consult High Council
  197. [SDK] MAX_PLAYERS reduction
  198. Who can privide buttons from Bad Ronald's Custom Colors and Flags
  199. Ballpark Questions
  200. favorite religions for Leaders?
  201. Project: Arda Mod (LOTR)
  202. Help with multiple <SeeInvisible> tags for the same unit
  203. MOD QUESTION about Diplomacy Window
  204. AI not using unit, what is wrong with this picture
  205. Do Mods work for MP... At ALL?
  206. What have I done wrong?
  207. Questions from a cIV modding rookie
  208. [Request] United Nation civ
  209. Help with a component
  210. Civ2 spaceship
  211. Checkboxes on screens
  212. Guess what? A Question!
  213. Open Borders
  214. XML Modding Question Tech Tree
  215. making new civics
  216. civIV Rise and Fall of the Roman Empire (RFRE)
  217. Any C4 1.61 mods/maps for weak computers?
  218. Idea: Military Contracts
  219. [Zozo's Team Request] Second round ^^
  220. Hitting Buildings ?
  221. map script default implementations?
  222. Mod CivPrimitive: a mod suggestion starting ideas
  223. limited buildings and techs
  224. Adding buildings to Civ IV
  225. Atheism mod
  226. Request: how to create monsterously large maps
  227. Question: building-dependent units?
  228. Some idea
  229. How to control resource frequency?
  230. How to control resource frequency?
  231. Unaltered gameplay mod for Warlords?
  232. Civics Icons
  233. Leaderheads
  234. [Request] Earth-like Mapscript
  235. Barbarian Mod??
  236. How to build farm improvement in desert?
  237. <bNoLimit>1</bNoLimit> question
  238. Easiest things to mod ?
  239. Free Bryce 5 Download (offer ends September 6)
  240. read it if you like to draw
  241. Yet another idea for a small mod...
  242. Two scenarios that should've been included in Warlords
  243. Request: uninhibited gamecore
  244. Outbidding Economic Model
  245. SDK Modding - Adding new string XML attribute
  246. [Request] Impact/Volcanic/Weather event tweak
  247. When a Civ is destroyed pop-up.
  248. pushMission (attack)
  249. How to : more than 2 bonus for units
  250. Space Marines