View Full Version : Civ4 - Creation & Customization



  1. Lord Of The Rings Mod
  2. Civ3 graphics?
  3. [Request for Python people]Cultural linked starting locations
  4. Another question regarding map sizes (hardware-related)
  5. I've had enough...
  6. Son of a...
  7. WWII Warlords mod rally call
  8. Star Wars Mod
  9. Age of Civilization Mod
  10. 1How to make unique technology? & 2How to convert buildings into tile improvements?
  11. Someone Needs to Make this Civilization....
  12. Python Question (Mapscript)
  13. Question about art files
  14. Help!!!
  15. Python help Event to place units on a certain date.
  16. Python Exception Popups
  17. Help!!!
  18. A special section for complete civs
  19. How do I make unique techologies & port buildings into improvements?
  20. MOD Request: Limit action radius of ships depending on food carry capacity
  21. Print from SDK
  22. Change Notification Messages
  23. Upgradable Buildings?
  24. Mainmenu
  25. Flavour units - not unique units!
  26. civics and diplomacy
  27. Question about Blender
  28. Civ 4 Program Icon
  29. Barbarian civilization with Sid ?
  30. Unit strength idea!
  31. How do run mods?
  32. re-skinning
  33. Unit request.
  34. Roads/RRs destructible by air force - help needed
  35. Help Needed for my Mod: City Screen Error
  36. Still only 18?!?!?!
  37. resources
  38. Low Graphics Mod development thread
  39. Removing a unit
  40. Odd Question About Promotions and XP Mods
  41. console command for city culture?
  42. Is there any way...
  43. Need Help in editing Panzer tanks
  44. More than one bonus to build, (xml programmers)
  45. Modding Units
  46. Make only one of two buildings buildable
  47. multiple special units for one civ problem
  48. City Screen Lag Problem
  49. Please help with basic traits mod
  50. Need Help
  51. Help with city base tile yields
  52. How Do I Load a Map I have downloaded?
  53. Help needed debugging PlotLSystem and Interface
  54. Unit formation?
  55. Need some help viewing dds files
  56. Lumbermills at Engineering - Balanced?
  57. XML error problem
  58. Debugging the lsystem
  59. Friends with all Civs from the start
  60. Hell on Earth - The triology
  61. where do i install the unit files?
  62. Forgive me if this is in the wrong place
  63. A Random LH
  64. How to edit automated workers?
  65. Cultural Borders
  66. KR Earth...?
  67. AI improvement only mod?
  68. [Mod help/tut request] Does anyone know how to add in...
  69. Game Speed
  70. scoring mod
  71. Making science and culture a tile yield?
  72. I'd like to see.. (my ideas/thoughts of the game)
  73. SDK Compatibility
  74. New version of NifSkope
  75. Civics
  76. UN mod?
  77. Abraham Lincoln
  78. Commishioning new Wonder Artwork for Mod
  79. How do I install the mods?
  80. Error debugging (I need some guidance!)
  81. Help with Warlords Multiplayer Scenario
  82. What Music do you listen to when Programing?
  83. Small help with XML needed
  84. have a request :)
  85. Need help with Warlordsconversion
  86. Creating a new unit in Python? How?
  87. Question about modding the Projects in game
  88. [Mod idea] Atlantis Sinks
  89. Seeking Testers For Composite XL
  90. AI Grand Challenge
  91. buildings and resources
  92. Is it possble to make a civic that adds a ressource?
  93. Adding palace upgrades to Civ4
  94. Cultural Requests?
  95. Question: Promotions - AI Choices
  96. How do you convert a 1.61 map to Warlords?
  97. Request for a worker UI mod:
  98. unit transparency
  99. Question: Changing the interface color
  100. AI Question
  101. Changing GPP in Vanilla Civ4 1.61?
  102. Warlord Earth map?
  103. Request: rate caps, new rate sliders
  104. How to edit the terrain textures?
  105. Colloseum/Theatre culture/happiness rates?
  106. Problem with BMPtoWBS Converter
  107. Unit Combat Animations
  108. Adding City names & other basic questions
  109. Design a Religion- and have it added to The Flavour Mod!!
  110. Python event: unit creation after losing a battle?
  111. Need some help with a broken LH
  112. Python Interpretation
  113. need detailed civ4techinfos.xml explanation
  114. 68 turns left
  115. Need help for small mod
  116. Irritating small and scattered deserts. Is there a "fix"?
  117. civlization IV: Myths and Legends
  118. Mine feild....Booby traps
  119. Dxt 1 opaque a memorysaver?
  120. Don't know if it's possible, but let's try
  121. [Python question on def onCombatResult
  122. Filling in the trait-combination holes
  123. Decompiling the DLL?
  124. Sports in Civ4
  125. How to Mod border system
  126. For Modders: Turning VS2003 into the perfect modding platform!
  127. [SDK] Bug in AI_bestTech?
  128. WB Console Command
  129. Main Menu (desparetly need help)
  130. More small mod ideas
  131. Instead of AND or OR prereqs, how about NOT?
  132. A very basic question ?
  133. Civ3 units? Civ3 terrain?
  134. A graphic question
  135. How to activate log ?
  136. [Idea] Absorbing Traits in the LeaderHead
  137. Forign Windows and Compiler Woes
  138. Civ IV - Soundtrack?
  139. Strange Unit Crash Debugging
  140. Help! The player colours!
  141. Advice On Installing Buttons and Technology
  142. Help with making an Italic mod
  143. [Request] Testers needed for Upgradeable Buildings Mod
  144. [Project] S.P.Q.R. for Civ4
  145. Some interface modding questions
  146. Is there a limit on quantity of types of buildings/wonders?
  147. How do you edit or add buildings/wonders?
  148. how to get all civs?
  149. AI Moding Questions
  150. How to change civs prosperities in already saved map?
  151. Mixing culture?
  152. How do monasteries become obsolete?
  153. How can I change archer's ranged attack animation?
  154. Does civ4 see all the xml files as one big one?
  155. 1 mega mod?
  156. Editing Fantasy_Realm.py to remove tundra
  157. Favorite Bonuses Specialization
  158. AI Combat Odds
  159. Culture wars
  160. Help.
  161. Component for controlling music?
  162. Frage zu XML-Textinfos
  163. building gives orange blob!
  164. A small mod for Perfectionist Builders...
  165. Making maps from scratch
  166. Warlords: New civilization requests
  167. The Mongols 1206AD
  168. how do you mod religion?
  169. DefaultBuilding tag
  170. [WARLORDS] a sea version of the general!
  171. AirCombatLimit - idea for MOD
  172. How can I restrict Heal Rate change by Domain?
  173. Mylon Mod for 1.61 / Warlords?
  174. SDK changes-little help please?
  175. Setting Units Invisible Confusion[Help Needed]
  176. How to....
  177. [3D LH] Prince Henry the Navigator
  178. [MOD] Final Fantasy Tactics
  179. Questions about modding CivIV.
  180. bombard grafic (python code)
  181. Civ4 To Warlord Maps Format?
  182. Maxrigamod5.1
  183. Civ 4 => Warloads SDK
  184. Real Maps
  185. please help me switch a civs traits
  186. Dxtbmp - Question about Alpha Channel
  187. Adding a mission for unit
  188. Several Idea's that can improve mods
  189. Because one building isn't enough...
  190. A CB-type mod
  191. Map Earth in Warlords
  192. How to decrease chance of religion spreading?
  193. Animal Rewards
  194. Problems with adding a new building
  195. My Units crashing game...help.
  196. Is it possible to enable spending more than 100% of in the XML?
  197. A few questions
  198. Custam Game and Play Now! screens...
  199. Help Needed, XML Loading Log File Gone Wild....
  200. [SDK] Is there any way to intercept chat?
  201. Playing by IP in MaxRigaMod
  202. Can a civic allow certain units/buildings?
  203. Downloads for Macs
  204. Warlords/vanilla civic xml questions
  205. Screenshot resolution
  206. help with mp game oos desync
  207. Help with xml file mod please.
  208. [SDK] In-game popup?
  209. main menu screen
  210. I need help with my maps!
  211. [SDK REQUEST] Favorite Religion for Leaders?
  212. SDK help please
  213. Python: Zone of Control around cities
  214. SDK/Python: Anyway to change global lighting?
  215. how to let spy kill people
  216. Zuul's Mod Component Ideas
  217. World Builder
  218. Vote for religion
  219. Need help fixing Civics display!!!!
  220. Wonder Movie Display Help Needed
  221. Naval Bombardment of Coastal Units
  222. Europe map for warlords
  223. Some Questions
  224. Custom MP Map
  225. Making a Scenario
  226. My Harrier is appearing as a red blob.
  227. vampire units
  228. [CONCEPT] Ethnically Diverse Great People
  229. SDK Help with Religion
  230. [Request] Testers needed for new Inquisition Mod
  231. [SDK Request] Units dependant on units
  232. Help with creating a scenario
  233. Maps
  234. Realistic Resources
  235. great library and min research time functions needed
  236. Adding new font symbols
  237. Problems with newly added units
  238. Naval Wonder
  239. How to add more than 18 civ to a map?
  240. Make Peaks Produce
  241. Python request
  242. Video and sound files
  243. Great Leader Production Times
  244. Changing the map mid-game
  245. Mech commander 2 units
  246. help with ww2 global conflict vannila
  247. New Tower Graphic Request
  248. Need help modding
  249. How do i reveal more tiles at the beginning?
  250. Modding the Religion Screen for More Modularaty.