View Full Version : Civ4 - Creation & Customization


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  1. Programm vor GameFont-Datei
  2. MOD Problem
  3. Just a beginner quesiton - move me if wrong forum section
  4. Help
  5. amphibious workers/settlers?
  6. Where are these image files?
  7. Vehem's Python Ponderings (was "Off by one" python error)
  8. I need help with Gimp
  9. Warning: Negative numbers and getSorenRandNum
  10. Python Coder needed ^^
  11. Suggestion
  12. SDK Question re: Traits
  13. Automatic Defeat When you start
  14. How to make NO unit animation movement?
  15. Steering AI's to historical religions
  16. Anybody's got a bugfix for the HoF?
  17. The "better war AI" project
  18. C++ Advice
  19. Wip
  20. Change to Civ4 Project & Mod Development Section
  21. Editing the "Shuffle" map type
  22. odd Python mapscript error -- little help...?
  23. Civ4lerts: Mod Does Not Work
  24. DDS Converter 2.1
  25. 4000 BC to 3000 AD?
  26. SDK help.
  27. City specific Ankgor Wat?
  28. Question for a mod ?
  29. [PROJECT] 1812 Global
  30. Painting Rivers
  31. [MOD] Modern Units Preview, testers wanted!
  32. SDK DoGold() function question
  33. Introduction Screen Missing?
  34. [NEED HELP] SDK Compiling Error: C2086
  35. Can you install Blue Marble halfway through a game?
  36. Controlling Font Size in CyCivicsScreen
  37. Searching for World- and Europe Map for Civ4 Warlords MP Internet Games!
  38. Future Mod
  39. CIV 4 Newspaper MOD (cant mod though lol)
  40. CIV 4 Newspaper (Cant Mod though lol)
  41. Small but important question about CvGameCoreDLL
  42. How do you convert the Civ4 Scenarios to Warlords
  43. Concept: Zombies
  44. Warlords 2.08 - modding impact?
  45. [Python] CvCustomEventManager help
  46. AI building roads - what routines are used?
  47. How manage more mods?
  48. i ve lost something
  49. Questions about barbarians
  50. Own threads for different kinds of mods
  51. Questions about controlling a city's happiness, health, and wealth...
  52. City Production
  53. Possible to change unit art?
  54. [Testers Required] Age of Discovery Update!
  55. Where are the cities names translations ?
  56. How to easily write and test map scripts?
  57. city list in WBS
  58. Europa Europa Deluxe: European Empires Mod 1525-1800
  59. question
  60. combined mods
  61. Diplomacy question
  62. SDK Modcomp help
  63. Ingame python error
  64. I Need help
  65. IDEA: Can anyone make a militia mod?
  66. Intro Movies in Mods
  67. Mod Options Screen
  68. stealing other Civs unique units...?
  69. Create own Scenario ?
  70. Modding Problem
  71. Looking for exact changes to XML by patches
  72. Help Random Traits---
  73. Big project - I think :)
  74. Request : a tutorial for leader screens
  75. Permanent war
  76. CIV4 CoreDLL
  77. [Balance] How different would it be if I moved Cannon to Gunpowder?
  78. My Latest Project
  79. Any skin for Cavalry to make them European?
  80. Wanting to rebalance Exp, Imp and Ind.
  81. Need help!
  82. How to create a map?
  83. Removing Leaders
  84. [MOD] EUROPA MOD + 3 WWI Scenario + 2 European Maps
  85. [OFFTOPIC] Riddle for programmers
  86. techsplash!!!
  87. mod
  88. dont know if its possible but. . . .
  89. New units creation - xml
  90. Map script question: Placing the human player on the largest continent.
  91. Napoleonic Europe [Scenario]
  92. Question on unit mods
  93. map help
  94. Can't set the tech's prerequisite!!!!
  95. Technology trouble
  96. Where are build queues handled?
  97. Puzzeled
  98. Differentiated religions
  99. CyInterface().addMessage Question
  100. Gaining Performance
  101. WHERE do you put new unit/skin files ?
  102. map
  103. how can i change the science/research icon?
  104. HOW TO use new units mods?
  105. Help with Poland 1939 Map
  106. Skinning?
  107. Noob Question???
  108. changing the victory year
  109. quite possibly the most important question in the history of modding!
  110. I would like to skew the power rating in favour of AI warmongers
  111. Artillery is so unrealistic
  112. Pythoneer and SDK person Required
  113. City Size
  114. Has anyone done an all leaders as civs mod?
  115. Need help - trying to remove Americans from vanilla 18 civ Earth map
  116. What is closest to Rise and Rule mod for Civ4?
  117. Forcing war amongst AI
  118. World Builder Scenario Civs?
  119. is the steam version of civ 4 modable?
  120. Chaz stuff
  121. Non T&L Mod?
  122. I know a bunch of these have already been made...
  123. Function explanation
  124. Can we set a default Civ?
  125. Lookin' Good - Thanks!
  126. Found Alexander the great Leaderhead, New leaderhead!!!
  127. WBS editing
  128. Flag in Civilopedia
  129. Question: How to change the Civilization Cap to 24?
  130. personall carrier
  131. 2.08 Changes
  132. Is there a Civ limit?
  133. Barbarian and Minor in Sevopedia
  134. What modding program to use?
  135. Turn off autosave notifications
  136. Help: game crushing loading mod with 1 new unit and 1 new mission
  137. creating new units
  138. how can i create new units??
  139. Wiping a city off the face of the Earth
  140. Classical Warefare scenario
  141. recycling civ slots in vanilla?
  142. Looking for mod with air transport, paratroops
  143. Would this be a Python or SDK mod?
  144. [MOD] Spain 1936
  145. Modifiing Advisors buttons
  146. large cities
  147. map questions
  148. size of the cities for a mod question
  149. Are UU Buidlings captured?
  150. Shocking noob question
  151. PLEASE please don't be very angry with me
  152. Making the Python Files More Modular
  153. Wanted: Interface Mods
  154. Recruiting Scripters, Modders, and Graphic Artists for new Mod
  155. [FUTURE MOD] The Colonization of Alpha Centauri
  156. Reducing Tundra/Ice
  157. I Want to know how to make military units automatable.
  158. Would there be a way to make an Ice Age mod?
  159. How to remove cottages and hamlets?
  160. Using watermill and windmill graphics for building
  161. Air unit problem
  162. To change a unit's name?
  163. Anything on RAR4CIV
  164. Mod Idea: Rise from Heaven
  165. We need some more Sci-Fi Mods for Civ 4!
  166. Stickler for Detail
  167. Stiff units in game (after using nifviewer)
  168. Allowing multiple instances of SpecialUnit
  169. Smac Mod X- Prize
  170. Anyone have a button atlas map?
  171. Graphic problem
  172. Create a new unit c++ code
  173. can somebody please tell me how to change the end year in a mod?? (not scenario)
  174. Making GG scale more 'tweak' friendly in XML.
  175. Can you re-use graphic files without renaming?
  176. [Preview]: AH64 Apache - The most requested unit EVER
  177. Needful things
  178. [HELP] Problem with multiplayer
  179. Trying to find a mod...
  180. MODing problems.
  181. Movement and War
  182. Is it legal/acceptable for me to use Warlords assets in Civ Vanilla?
  183. Resisters and military quelling
  184. Air bombardment preference failed
  185. Little Help Here
  186. Trajan (New Animated 3D LH)
  187. Mod Question
  188. ChazMod
  189. ChazMod 1.0
  190. Adding terrains?
  191. Civilopedia Colours
  192. Question re: TechTrade tag in CvTeam
  193. Can you limit the number of eras?
  194. Question on eras?
  195. Question regarding Assets .fpk files
  196. Tech Tree Editor
  197. Python question ? - get the MOD name
  198. [WARLORDS SCENARIO] Earth2006CE
  199. MapView - New Release? Tell me your opinion! thx ;)
  200. How to add leader to existing civ?
  201. AI bombard zoom
  202. How to prevent civics/state religion change?
  203. [SNEAK PEEK] GraveMod (a NEW ModPack for Warlords on the way!)
  204. Request: Warlords SDK Source
  205. extra unquie units
  206. Can I modify how frequently the UN votes on resolutions?
  207. just how much can one change with SDK?
  208. Civilopedia unit screen background
  209. [PYTHON Help needed] Dynamically add a player in game
  210. what mod
  211. Civ 3 Corruption?
  212. String search tools?
  213. what mod?
  214. merge dll ??
  215. How do you make new wonders?
  216. can somebody convert these images into .dds for me?
  217. Civ Alerts mod not working for me
  218. SDK looking for Function that returns the number of a certain goody
  219. Closest City to Plot
  220. Rhye's and Fall of Civ for Warlords release date: Monday 27th November
  221. Request: Ability to give independence
  222. Rise of the Axis: Europe Aflames
  223. what in the world does this little thing mean???
  224. How in God's name
  225. Making Scenarios
  226. Randomization in Uint art
  227. [Question] Civilizeditor Features
  228. Modding Problem
  229. Modding Problem
  230. SDK how do I make a count of IMPROVEMENT_OFFSHORE_PLATFORM?
  231. Unit Categories
  232. What Civ Should I Make?
  233. Warlords to Vanilla retro mod
  234. An Existing Kamikaze tag
  235. Mods
  236. Need help locating Futuristic buildings/wonders
  237. Help with modifying .kfm file
  238. SDK help.
  239. Make new Civs from old Civs
  240. Scenario crash problem! Please help!
  241. Please help- dont understand XML error
  242. Your art for my MOD
  243. Mediterranean Scenario 270 b.c. - 23 a.d ANYBODY INTERESTED?
  244. A question about music
  245. Game Design - I want your input!
  246. Need Help _ get the warlords SDK
  247. A mod request
  248. A little SDK help to perfect my mod!
  249. custom game and alliances
  250. Adding units