View Full Version : Civ4 - Creation & Customization



  1. Really quick zoom question.
  2. changing basic formation in group size
  3. Raising the max number of players
  4. Programm vor GameFont-Datei
  5. MOD Problem
  6. Just a beginner quesiton - move me if wrong forum section
  7. Help
  8. amphibious workers/settlers?
  9. Where are these image files?
  10. Vehem's Python Ponderings (was "Off by one" python error)
  11. I need help with Gimp
  12. Warning: Negative numbers and getSorenRandNum
  13. Python Coder needed ^^
  14. Suggestion
  15. SDK Question re: Traits
  16. Automatic Defeat When you start
  17. How to make NO unit animation movement?
  18. Steering AI's to historical religions
  19. Anybody's got a bugfix for the HoF?
  20. The "better war AI" project
  21. C++ Advice
  22. Wip
  23. Change to Civ4 Project & Mod Development Section
  24. Editing the "Shuffle" map type
  25. odd Python mapscript error -- little help...?
  26. Civ4lerts: Mod Does Not Work
  27. DDS Converter 2.1
  28. 4000 BC to 3000 AD?
  29. SDK help.
  30. City specific Ankgor Wat?
  31. Question for a mod ?
  32. [PROJECT] 1812 Global
  33. Painting Rivers
  34. [MOD] Modern Units Preview, testers wanted!
  35. SDK DoGold() function question
  36. Introduction Screen Missing?
  37. [NEED HELP] SDK Compiling Error: C2086
  38. Can you install Blue Marble halfway through a game?
  39. Controlling Font Size in CyCivicsScreen
  40. Searching for World- and Europe Map for Civ4 Warlords MP Internet Games!
  41. Future Mod
  42. CIV 4 Newspaper MOD (cant mod though lol)
  43. CIV 4 Newspaper (Cant Mod though lol)
  44. Small but important question about CvGameCoreDLL
  45. How do you convert the Civ4 Scenarios to Warlords
  46. Concept: Zombies
  47. Warlords 2.08 - modding impact?
  48. [Python] CvCustomEventManager help
  49. AI building roads - what routines are used?
  50. How manage more mods?
  51. i ve lost something
  52. Questions about barbarians
  53. Own threads for different kinds of mods
  54. Questions about controlling a city's happiness, health, and wealth...
  55. City Production
  56. Possible to change unit art?
  57. [Testers Required] Age of Discovery Update!
  58. Where are the cities names translations ?
  59. How to easily write and test map scripts?
  60. city list in WBS
  61. Europa Europa Deluxe: European Empires Mod 1525-1800
  62. need help to create shadows
  63. question
  64. combined mods
  65. Diplomacy question
  66. SDK Modcomp help
  67. Ingame python error
  68. I Need help
  69. IDEA: Can anyone make a militia mod?
  70. Intro Movies in Mods
  71. Mod Options Screen
  72. stealing other Civs unique units...?
  73. Create own Scenario ?
  74. Modding Problem
  75. Looking for exact changes to XML by patches
  76. Help Random Traits---
  77. Big project - I think :)
  78. Request : a tutorial for leader screens
  79. Permanent war
  80. CIV4 CoreDLL
  81. [Balance] How different would it be if I moved Cannon to Gunpowder?
  82. My Latest Project
  83. Any skin for Cavalry to make them European?
  84. Wanting to rebalance Exp, Imp and Ind.
  85. Need help!
  86. How to create a map?
  87. Removing Leaders
  88. [MOD] EUROPA MOD + 3 WWI Scenario + 2 European Maps
  89. [OFFTOPIC] Riddle for programmers
  90. techsplash!!!
  91. mod
  92. dont know if its possible but. . . .
  93. New units creation - xml
  94. Map script question: Placing the human player on the largest continent.
  95. Napoleonic Europe [Scenario]
  96. Question on unit mods
  97. map help
  98. Can't set the tech's prerequisite!!!!
  99. Technology trouble
  100. Where are build queues handled?
  101. Puzzeled
  102. Differentiated religions
  103. CyInterface().addMessage Question
  104. Gaining Performance
  105. WHERE do you put new unit/skin files ?
  106. map
  107. how can i change the science/research icon?
  108. HOW TO use new units mods?
  109. Help with Poland 1939 Map
  110. Skinning?
  111. Noob Question???
  112. changing the victory year
  113. quite possibly the most important question in the history of modding!
  114. I would like to skew the power rating in favour of AI warmongers
  115. Artillery is so unrealistic
  116. Pythoneer and SDK person Required
  117. City Size
  118. Has anyone done an all leaders as civs mod?
  119. Need help - trying to remove Americans from vanilla 18 civ Earth map
  120. What is closest to Rise and Rule mod for Civ4?
  121. Forcing war amongst AI
  122. World Builder Scenario Civs?
  123. is the steam version of civ 4 modable?
  124. Chaz stuff
  125. Non T&L Mod?
  126. I know a bunch of these have already been made...
  127. Function explanation
  128. Can we set a default Civ?
  129. Lookin' Good - Thanks!
  130. Found Alexander the great Leaderhead, New leaderhead!!!
  131. WBS editing
  132. Flag in Civilopedia
  133. Question: How to change the Civilization Cap to 24?
  134. Problem with patch 2.08!
  135. personall carrier
  136. 2.08 Changes
  137. Is there a Civ limit?
  138. Barbarian and Minor in Sevopedia
  139. What modding program to use?
  140. Turn off autosave notifications
  141. Help: game crushing loading mod with 1 new unit and 1 new mission
  142. creating new units
  143. how can i create new units??
  144. Wiping a city off the face of the Earth
  145. Classical Warefare scenario
  146. recycling civ slots in vanilla?
  147. Looking for mod with air transport, paratroops
  148. Would this be a Python or SDK mod?
  149. [MOD] Spain 1936
  150. Modifiing Advisors buttons
  151. large cities
  152. map questions
  153. size of the cities for a mod question
  154. Are UU Buidlings captured?
  155. Shocking noob question
  156. PLEASE please don't be very angry with me
  157. Making the Python Files More Modular
  158. Wanted: Interface Mods
  159. Recruiting Scripters, Modders, and Graphic Artists for new Mod
  160. [FUTURE MOD] The Colonization of Alpha Centauri
  161. Reducing Tundra/Ice
  162. I Want to know how to make military units automatable.
  163. Would there be a way to make an Ice Age mod?
  164. How to remove cottages and hamlets?
  165. Using watermill and windmill graphics for building
  166. Air unit problem
  167. To change a unit's name?
  168. Anything on RAR4CIV
  169. Mod Idea: Rise from Heaven
  170. We need some more Sci-Fi Mods for Civ 4!
  171. Stickler for Detail
  172. Stiff units in game (after using nifviewer)
  173. Allowing multiple instances of SpecialUnit
  174. Smac Mod X- Prize
  175. Anyone have a button atlas map?
  176. Graphic problem
  177. Create a new unit c++ code
  178. can somebody please tell me how to change the end year in a mod?? (not scenario)
  179. Making GG scale more 'tweak' friendly in XML.
  180. Can you re-use graphic files without renaming?
  181. [Preview]: AH64 Apache - The most requested unit EVER
  182. Needful things
  183. [HELP] Problem with multiplayer
  184. Trying to find a mod...
  185. MODing problems.
  186. Movement and War
  187. Is it legal/acceptable for me to use Warlords assets in Civ Vanilla?
  188. Resisters and military quelling
  189. Air bombardment preference failed
  190. Little Help Here
  191. Trajan (New Animated 3D LH)
  192. Mod Question
  193. ChazMod
  194. ChazMod 1.0
  195. Adding terrains?
  196. Civilopedia Colours
  197. Question re: TechTrade tag in CvTeam
  198. Can you limit the number of eras?
  199. Question on eras?
  200. Question regarding Assets .fpk files
  201. Tech Tree Editor
  202. Python question ? - get the MOD name
  203. [WARLORDS SCENARIO] Earth2006CE
  204. MapView - New Release? Tell me your opinion! thx ;)
  205. How to add leader to existing civ?
  206. AI bombard zoom
  207. How to prevent civics/state religion change?
  208. [SNEAK PEEK] GraveMod (a NEW ModPack for Warlords on the way!)
  209. Request: Warlords SDK Source
  210. extra unquie units
  211. Can I modify how frequently the UN votes on resolutions?
  212. just how much can one change with SDK?
  213. Civilopedia unit screen background
  214. [PYTHON Help needed] Dynamically add a player in game
  215. what mod
  216. Civ 3 Corruption?
  217. String search tools?
  218. what mod?
  219. merge dll ??
  220. How do you make new wonders?
  221. can somebody convert these images into .dds for me?
  222. Civ Alerts mod not working for me
  223. SDK looking for Function that returns the number of a certain goody
  224. Closest City to Plot
  225. Rhye's and Fall of Civ for Warlords release date: Monday 27th November
  226. Request: Ability to give independence
  227. Rise of the Axis: Europe Aflames
  228. what in the world does this little thing mean???
  229. How in God's name
  230. Making Scenarios
  231. Randomization in Uint art
  232. [Question] Civilizeditor Features
  233. Modding Problem
  234. Modding Problem
  235. SDK how do I make a count of IMPROVEMENT_OFFSHORE_PLATFORM?
  236. Unit Categories
  237. What Civ Should I Make?
  238. Warlords to Vanilla retro mod
  239. An Existing Kamikaze tag
  240. Mods
  241. Need help locating Futuristic buildings/wonders
  242. Help with modifying .kfm file
  243. SDK help.
  244. Make new Civs from old Civs
  245. Scenario crash problem! Please help!
  246. Please help- dont understand XML error
  247. Your art for my MOD
  248. Mediterranean Scenario 270 b.c. - 23 a.d ANYBODY INTERESTED?
  249. A question about music
  250. Game Design - I want your input!