View Full Version : Civ4 - Creation & Customization


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  1. Help
  2. amphibious workers/settlers?
  3. Where are these image files?
  4. Vehem's Python Ponderings (was "Off by one" python error)
  5. I need help with Gimp
  6. Warning: Negative numbers and getSorenRandNum
  7. Python Coder needed ^^
  8. Suggestion
  9. SDK Question re: Traits
  10. Automatic Defeat When you start
  11. How to make NO unit animation movement?
  12. Steering AI's to historical religions
  13. Anybody's got a bugfix for the HoF?
  14. The "better war AI" project
  15. C++ Advice
  16. Wip
  17. Change to Civ4 Project & Mod Development Section
  18. Editing the "Shuffle" map type
  19. odd Python mapscript error -- little help...?
  20. Civ4lerts: Mod Does Not Work
  21. DDS Converter 2.1
  22. 4000 BC to 3000 AD?
  23. SDK help.
  24. City specific Ankgor Wat?
  25. Question for a mod ?
  26. [PROJECT] 1812 Global
  27. Painting Rivers
  28. [MOD] Modern Units Preview, testers wanted!
  29. SDK DoGold() function question
  30. Introduction Screen Missing?
  31. [NEED HELP] SDK Compiling Error: C2086
  32. Can you install Blue Marble halfway through a game?
  33. Controlling Font Size in CyCivicsScreen
  34. Searching for World- and Europe Map for Civ4 Warlords MP Internet Games!
  35. Future Mod
  36. CIV 4 Newspaper MOD (cant mod though lol)
  37. CIV 4 Newspaper (Cant Mod though lol)
  38. Small but important question about CvGameCoreDLL
  39. How do you convert the Civ4 Scenarios to Warlords
  40. Concept: Zombies
  41. Warlords 2.08 - modding impact?
  42. [Python] CvCustomEventManager help
  43. AI building roads - what routines are used?
  44. How manage more mods?
  45. i ve lost something
  46. Questions about barbarians
  47. Own threads for different kinds of mods
  48. Questions about controlling a city's happiness, health, and wealth...
  49. City Production
  50. Possible to change unit art?
  51. [Testers Required] Age of Discovery Update!
  52. Where are the cities names translations ?
  53. How to easily write and test map scripts?
  54. city list in WBS
  55. Europa Europa Deluxe: European Empires Mod 1525-1800
  56. question
  57. combined mods
  58. Diplomacy question
  59. SDK Modcomp help
  60. Ingame python error
  61. I Need help
  62. IDEA: Can anyone make a militia mod?
  63. Intro Movies in Mods
  64. Mod Options Screen
  65. stealing other Civs unique units...?
  66. Create own Scenario ?
  67. Modding Problem
  68. Looking for exact changes to XML by patches
  69. Help Random Traits---
  70. Big project - I think :)
  71. Request : a tutorial for leader screens
  72. Permanent war
  73. CIV4 CoreDLL
  74. [Balance] How different would it be if I moved Cannon to Gunpowder?
  75. My Latest Project
  76. Any skin for Cavalry to make them European?
  77. Wanting to rebalance Exp, Imp and Ind.
  78. Need help!
  79. How to create a map?
  80. Removing Leaders
  81. [MOD] EUROPA MOD + 3 WWI Scenario + 2 European Maps
  82. [OFFTOPIC] Riddle for programmers
  83. techsplash!!!
  84. mod
  85. dont know if its possible but. . . .
  86. New units creation - xml
  87. Map script question: Placing the human player on the largest continent.
  88. Napoleonic Europe [Scenario]
  89. Question on unit mods
  90. map help
  91. Can't set the tech's prerequisite!!!!
  92. Technology trouble
  93. Where are build queues handled?
  94. Puzzeled
  95. Differentiated religions
  96. CyInterface().addMessage Question
  97. Gaining Performance
  98. WHERE do you put new unit/skin files ?
  99. map
  100. how can i change the science/research icon?
  101. HOW TO use new units mods?
  102. Help with Poland 1939 Map
  103. Skinning?
  104. Noob Question???
  105. changing the victory year
  106. quite possibly the most important question in the history of modding!
  107. I would like to skew the power rating in favour of AI warmongers
  108. Artillery is so unrealistic
  109. Pythoneer and SDK person Required
  110. City Size
  111. Has anyone done an all leaders as civs mod?
  112. Need help - trying to remove Americans from vanilla 18 civ Earth map
  113. What is closest to Rise and Rule mod for Civ4?
  114. Forcing war amongst AI
  115. World Builder Scenario Civs?
  116. is the steam version of civ 4 modable?
  117. Chaz stuff
  118. Non T&L Mod?
  119. I know a bunch of these have already been made...
  120. Function explanation
  121. Can we set a default Civ?
  122. Lookin' Good - Thanks!
  123. Found Alexander the great Leaderhead, New leaderhead!!!
  124. WBS editing
  125. Flag in Civilopedia
  126. Question: How to change the Civilization Cap to 24?
  127. personall carrier
  128. 2.08 Changes
  129. Is there a Civ limit?
  130. Barbarian and Minor in Sevopedia
  131. What modding program to use?
  132. Turn off autosave notifications
  133. Help: game crushing loading mod with 1 new unit and 1 new mission
  134. creating new units
  135. how can i create new units??
  136. Wiping a city off the face of the Earth
  137. Classical Warefare scenario
  138. recycling civ slots in vanilla?
  139. Looking for mod with air transport, paratroops
  140. Would this be a Python or SDK mod?
  141. [MOD] Spain 1936
  142. Modifiing Advisors buttons
  143. large cities
  144. map questions
  145. size of the cities for a mod question
  146. Are UU Buidlings captured?
  147. Shocking noob question
  148. PLEASE please don't be very angry with me
  149. Making the Python Files More Modular
  150. Wanted: Interface Mods
  151. Recruiting Scripters, Modders, and Graphic Artists for new Mod
  152. [FUTURE MOD] The Colonization of Alpha Centauri
  153. Reducing Tundra/Ice
  154. I Want to know how to make military units automatable.
  155. Would there be a way to make an Ice Age mod?
  156. How to remove cottages and hamlets?
  157. Using watermill and windmill graphics for building
  158. Air unit problem
  159. To change a unit's name?
  160. Anything on RAR4CIV
  161. Mod Idea: Rise from Heaven
  162. We need some more Sci-Fi Mods for Civ 4!
  163. Stickler for Detail
  164. Stiff units in game (after using nifviewer)
  165. Allowing multiple instances of SpecialUnit
  166. Smac Mod X- Prize
  167. Anyone have a button atlas map?
  168. Graphic problem
  169. Create a new unit c++ code
  170. can somebody please tell me how to change the end year in a mod?? (not scenario)
  171. Making GG scale more 'tweak' friendly in XML.
  172. Can you re-use graphic files without renaming?
  173. [Preview]: AH64 Apache - The most requested unit EVER
  174. Needful things
  175. [HELP] Problem with multiplayer
  176. Trying to find a mod...
  177. MODing problems.
  178. Movement and War
  179. Is it legal/acceptable for me to use Warlords assets in Civ Vanilla?
  180. Resisters and military quelling
  181. Air bombardment preference failed
  182. Little Help Here
  183. Trajan (New Animated 3D LH)
  184. Mod Question
  185. ChazMod
  186. ChazMod 1.0
  187. Adding terrains?
  188. Civilopedia Colours
  189. Question re: TechTrade tag in CvTeam
  190. Can you limit the number of eras?
  191. Question on eras?
  192. Question regarding Assets .fpk files
  193. Tech Tree Editor
  194. Python question ? - get the MOD name
  195. [WARLORDS SCENARIO] Earth2006CE
  196. MapView - New Release? Tell me your opinion! thx ;)
  197. How to add leader to existing civ?
  198. AI bombard zoom
  199. How to prevent civics/state religion change?
  200. [SNEAK PEEK] GraveMod (a NEW ModPack for Warlords on the way!)
  201. Request: Warlords SDK Source
  202. extra unquie units
  203. Can I modify how frequently the UN votes on resolutions?
  204. just how much can one change with SDK?
  205. Civilopedia unit screen background
  206. [PYTHON Help needed] Dynamically add a player in game
  207. what mod
  208. Civ 3 Corruption?
  209. String search tools?
  210. what mod?
  211. merge dll ??
  212. How do you make new wonders?
  213. can somebody convert these images into .dds for me?
  214. Civ Alerts mod not working for me
  215. SDK looking for Function that returns the number of a certain goody
  216. Closest City to Plot
  217. Rhye's and Fall of Civ for Warlords release date: Monday 27th November
  218. Request: Ability to give independence
  219. Rise of the Axis: Europe Aflames
  220. what in the world does this little thing mean???
  221. How in God's name
  222. Making Scenarios
  223. Randomization in Uint art
  224. [Question] Civilizeditor Features
  225. Modding Problem
  226. Modding Problem
  227. SDK how do I make a count of IMPROVEMENT_OFFSHORE_PLATFORM?
  228. Unit Categories
  229. What Civ Should I Make?
  230. Warlords to Vanilla retro mod
  231. An Existing Kamikaze tag
  232. Mods
  233. Need help locating Futuristic buildings/wonders
  234. Help with modifying .kfm file
  235. SDK help.
  236. Make new Civs from old Civs
  237. Scenario crash problem! Please help!
  238. Please help- dont understand XML error
  239. Your art for my MOD
  240. Mediterranean Scenario 270 b.c. - 23 a.d ANYBODY INTERESTED?
  241. A question about music
  242. Game Design - I want your input!
  243. Need Help _ get the warlords SDK
  244. A mod request
  245. A little SDK help to perfect my mod!
  246. custom game and alliances
  247. Adding units
  248. Can someone build me a mod?
  249. Map Question
  250. Civ Specific Soundtracks