View Full Version : Civ4 - Creation & Customization



  1. Need Help _ get the warlords SDK
  2. A mod request
  3. A little SDK help to perfect my mod!
  4. custom game and alliances
  5. Adding units
  6. Can someone build me a mod?
  7. Map Question
  8. Civ Specific Soundtracks
  9. Recommend a Mod
  10. Preventing Siberian Land Rush Syndrome
  11. [MOD PROJECT / DEV DIARY] - 1st of Genuary 2000 "The next Millenium"
  12. Recommend A Mod
  13. is there any way to make the graphics in civ even less CPU consuming?
  14. get current date with python
  15. Wwiii 1945-1953
  16. Tutorials , Up to date ?
  17. [SDK] Question re: TechResearch & TechTrade
  18. Railroads! Art Files are Compatable
  19. Initial starting units
  20. Any mods that remove religion?
  21. Long Ages and Military Technologies
  22. 10 000 - defeated
  23. Compiling prbs woth original files - what's wrong?
  24. Play a game with more than 18 civs
  25. would like to slowely learn to mod
  26. any mods that make game last longer?
  27. Unit Request: Galleass
  28. Question about tech icons
  29. attack modifying
  30. Multi level mod
  31. Seperate group shortcut key
  32. No religion: replacing with something else
  33. Python problems => Python solutions
  34. Utopia technology brings communism
  35. 1840 Asian Imperialism
  36. Favourite Civic Diplomacy?
  37. how do I make my own mods?
  38. Graphic Interface Changes
  39. Question Re: Modifying CvGameUtils.py
  40. is there any..........
  41. Req: suggested mods for playing historical England?
  42. SDK - CvPlayer.cpp
  43. MOD review as a sticky?
  44. Progress Report for Rise of the Axis: Europe Aflames
  45. The improved and revised stuff in RA:EA
  46. Help with leaderheads.
  47. How to make new Terrain Types?
  48. City Graphics request: Mesoamerican
  49. Mod problem.
  50. DDS converter
  51. Request: Man-o-War
  52. Fadawing's mod ideas
  53. Underwater terrain mod?
  54. Request: Arab-Israeli Scenarios
  55. Vassal mod?
  56. UnitAI.cpp
  57. Graphic request
  58. Colonization Mod/addon request
  59. Late to the Dance
  60. Question re: Tech Prereqs for Religion
  61. Crash help
  62. Question:
  63. How do you restrict techs and civics by civ?
  64. Wider rivers?
  65. Type 45, Type 42 Upgrade
  66. What do YOU want to see in a mod?
  67. Question about animals..
  68. New roles for Great People?
  69. Automate several commands with one click
  70. GC.get... recall function - pls don't kill me for this question
  71. Switzerland for Warlords
  72. Specific Civ only?
  73. adding XML tags with SDK
  74. Religion Spread Via Settlers
  75. How do I add a custom title screen?
  76. Arda Mod: Request list
  77. New building idea: Winter Warehouse
  78. In which SDK files does CvReligion get called?
  79. Unit Request: Battlecruiser
  80. Dragon Request
  81. How can i edit leader traits?
  82. Airdrop mission
  83. Python Merging Question
  84. Unit Requests: Mesoamerican Units(Completely new or reskins)
  85. Can you EASILY make a tile memory?
  86. 2 dim Array with Python
  87. Some questions about units' xml
  88. Civ4wiki.com and copyrights (I need some input)
  89. tools?
  90. [Mod-Devolpment] Rise of Empires - Where YOU chose WHAT is in IT!
  91. New Mod Idea: Improved Military Mod
  92. Can a building increase other buildings production speed?
  93. hello message thing
  94. Do u hate broken pedia entrys
  95. Long range (magic) attack
  96. adding a Black Mage..
  97. Warlords save problem
  98. question on python
  99. My 4 billion years long TechTree
  100. interface buttons: is there a template/how-to ?
  101. Halo mod
  102. How to make Color Flags?
  103. Any 3d modellers able to help this noob?
  104. New spearman, Can any one help?
  105. Swedish translation!
  106. What mod?
  107. Pontic Wars, 3d LH requests
  108. Build Info Errors
  109. Is this naval unit possible within the Civ IV Construct?
  110. New Muslim Shrine graphic to fix original Civ IV mistake
  111. Can Adjust Rate (how to get rid of?)
  112. Main menu background picture
  113. Future Era Mod Request
  114. Can someone help
  115. How do I make it so that killing barbarians and animals gives me Great General points
  116. Seastar not working in civ but fine in blender
  117. How to add the prerequisite "city size" to buildings
  118. Dragonia II Mod
  119. How important to you is having vanilla AND Warlords versions of mods?
  120. Show what Techs the AI can Research
  121. Mesoamerican Unit Concept Art(Included In this thread)
  122. How moddable is the U.N. ???
  123. tech problem
  124. No Leader List
  125. [MOD REQUEST] Bombard Missions that destroy buildings
  126. [MOD REQUEST] Nuclear Strike Produces Sickness in Cities
  127. Sea/Land Unit
  128. Just An Idea (i Have My Hands Tied As It Is)
  129. TheLopez; Military Advisor BUG !!
  130. Balancing Problem
  131. GetNumAvailabeBonus
  132. Increasing destructive power of nukes?
  133. Where does civ store he info about xp caps
  134. Capture of migrating animals
  135. anonymous units
  136. [Mod] Piratry Mod
  137. Mod Request
  138. Changing bombardment for seige units
  139. Settler Camps Mod
  140. [Question] unit editor (SMAC style)
  141. Few Question
  142. dungeons and dragons meets civ4
  143. player colors for more than 24 civs
  144. civ4gamespeedinfo.xml
  145. Help on getting started
  146. Can you make it so ground units add strength to naval units?
  147. MODDING ANNOUNCEMENT: bug fix for 50+ bonuses
  148. would anybody have any idea of how to allow ships to attack costal targets?
  149. Custom Mods bug fixed?
  150. Question about Dale's Combat Mod
  151. Sevo's Mastery Victory Update for 2.08
  152. [NEED HELP] SoundIsDynamicRes() of FAudioManager? Huh?
  153. Nice mod Ideas for new-born and Current Mods.
  154. [Python] Saving game
  155. [Q] How to add Terrains/Features?
  156. Civ specific building, buildingclass?
  157. Odd compile error
  158. Earth Map for Multiplayer
  159. Research error
  160. Changing Stalin's diplomatic music (WARLORDS)
  161. How do you install new city graphics into an existing mod?
  162. How to create own Civ?
  163. Information about some arguments (function aruguments)
  164. Interface Display Problem
  165. Prevent unit from loading onto transport and airlifting
  166. Europe Mod Concept
  167. How Do I Change Blitz?
  168. Mod size of interface panels?
  169. Still working on OIL RESERVE - counter function
  170. sounds tutorial anywhere?
  171. Combining mods for one main mod?
  172. When do changes take effect?
  173. Developing a mod for Warlords?
  174. Problems adding food with other tech advances
  175. how do you add/replace eras?
  176. Custom startup / loading screens
  177. Better method to distribute Art
  178. Easy Mods
  179. Can ANYbody Help?
  180. Can ANYbody Help???
  181. New Civics
  182. Request: Nuclear Sites
  183. Question
  184. XML how to start?
  185. [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)
  186. Question ...
  187. Can someone make these four Mesoamerican units?
  188. Limit to total number of missions?
  189. Need Help: Barbarians
  190. ? with modding, please help!
  191. Alpha channel for flags.
  192. shaka mod
  193. Need QUICK python help
  194. Welsh Unique Building (?)
  195. civs
  196. alpha centauri Base Mod 0.207 now out
  197. Adding Great People Names?
  198. About the 24 Civ World MAP
  199. custom map in multiplayer?
  200. Anyone made a Paratrooper work?
  201. Python sucks.
  202. How do I make mods compatible with Warlords?
  203. Python Help
  204. How can I increase maximum number of Civs in one game (beyond 18)?
  205. Question: how to have over 18 civs in 1 game?
  206. Terra/Continents blend?
  207. What mods exist to upgrade the packaged scenarios?
  208. units
  209. cant read xml files
  210. new map/ senario
  211. A Questions
  212. Separating versions more clearly would be usefull
  213. collection of mods/ scenarios/ maps, civ 4000
  214. Question: Research bonus for already-known techs
  215. [Mod]Real Battles! Play as real teams battling for supremacy!
  216. coder help wanted -- finding various functions
  217. [NEWBIE] Greetings, and some basic questions
  218. Again me - SDK help!
  219. Civilization and Technology Question
  220. How can you create heros/wonder units for use in your own mod?
  221. [Help Wanted] Sevopedia
  222. unique units?
  223. [Questions] Unit system and convertions
  224. Can you simply change the name of an in game leader???
  225. WW2 mod
  226. where is the more civ color mod
  227. I'm gonna break down and buy Visual C++ 2003, I swear...
  228. No Forests...
  229. Resource flow commerce bonus to specific city? +possible additional questions
  230. Pirates Mod
  231. Strange Compiler error
  232. Great Generals Creating Cities
  233. Traits change help
  234. Which xml the custom game starting era settings are located?
  235. Could someone post where to find the art for gold?
  236. XML Error
  237. How to count something SDK?
  238. Switch for Fullscreen?
  239. New civics options
  240. Civ-specific Apollo Program names: can and should it be done?
  241. Removing randomness in combat
  242. Bonus & Improvement considered owned
  243. Ship query, please help
  244. What's XML/units/formationinfos.xml for?
  245. Spying on the AI
  246. Question regarding Civ4ProcessInfo
  247. Question regarding DOMAIN
  248. How can you replace units heads using NifSkope?
  249. Mods in Mods
  250. How do you get Mods to be multiplayer?