View Full Version : Civ4 - Creation & Customization


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  1. Can someone build me a mod?
  2. Map Question
  3. Civ Specific Soundtracks
  4. Recommend a Mod
  5. Preventing Siberian Land Rush Syndrome
  6. [MOD PROJECT / DEV DIARY] - 1st of Genuary 2000 "The next Millenium"
  7. Recommend A Mod
  8. is there any way to make the graphics in civ even less CPU consuming?
  9. get current date with python
  10. Wwiii 1945-1953
  11. Tutorials , Up to date ?
  12. [SDK] Question re: TechResearch & TechTrade
  13. Railroads! Art Files are Compatable
  14. Initial starting units
  15. Any mods that remove religion?
  16. Long Ages and Military Technologies
  17. 10 000 - defeated
  18. Compiling prbs woth original files - what's wrong?
  19. Play a game with more than 18 civs
  20. would like to slowely learn to mod
  21. any mods that make game last longer?
  22. Unit Request: Galleass
  23. Question about tech icons
  24. attack modifying
  25. Multi level mod
  26. Seperate group shortcut key
  27. No religion: replacing with something else
  28. Python problems => Python solutions
  29. Utopia technology brings communism
  30. 1840 Asian Imperialism
  31. Favourite Civic Diplomacy?
  32. how do I make my own mods?
  33. Graphic Interface Changes
  34. Question Re: Modifying CvGameUtils.py
  35. is there any..........
  36. Req: suggested mods for playing historical England?
  37. SDK - CvPlayer.cpp
  38. MOD review as a sticky?
  39. Progress Report for Rise of the Axis: Europe Aflames
  40. The improved and revised stuff in RA:EA
  41. Help with leaderheads.
  42. How to make new Terrain Types?
  43. City Graphics request: Mesoamerican
  44. Mod problem.
  45. DDS converter
  46. Request: Man-o-War
  47. Fadawing's mod ideas
  48. Underwater terrain mod?
  49. Request: Arab-Israeli Scenarios
  50. Vassal mod?
  51. UnitAI.cpp
  52. Graphic request
  53. Colonization Mod/addon request
  54. Late to the Dance
  55. Question re: Tech Prereqs for Religion
  56. Crash help
  57. Question:
  58. How do you restrict techs and civics by civ?
  59. Wider rivers?
  60. Type 45, Type 42 Upgrade
  61. What do YOU want to see in a mod?
  62. Question about animals..
  63. New roles for Great People?
  64. Automate several commands with one click
  65. GC.get... recall function - pls don't kill me for this question
  66. Switzerland for Warlords
  67. Specific Civ only?
  68. adding XML tags with SDK
  69. Religion Spread Via Settlers
  70. How do I add a custom title screen?
  71. Arda Mod: Request list
  72. New building idea: Winter Warehouse
  73. In which SDK files does CvReligion get called?
  74. Unit Request: Battlecruiser
  75. Dragon Request
  76. How can i edit leader traits?
  77. Airdrop mission
  78. Python Merging Question
  79. Unit Requests: Mesoamerican Units(Completely new or reskins)
  80. Can you EASILY make a tile memory?
  81. 2 dim Array with Python
  82. Some questions about units' xml
  83. Civ4wiki.com and copyrights (I need some input)
  84. tools?
  85. [Mod-Devolpment] Rise of Empires - Where YOU chose WHAT is in IT!
  86. New Mod Idea: Improved Military Mod
  87. Can a building increase other buildings production speed?
  88. hello message thing
  89. Do u hate broken pedia entrys
  90. Long range (magic) attack
  91. adding a Black Mage..
  92. Warlords save problem
  93. question on python
  94. My 4 billion years long TechTree
  95. interface buttons: is there a template/how-to ?
  96. Halo mod
  97. How to make Color Flags?
  98. Any 3d modellers able to help this noob?
  99. New spearman, Can any one help?
  100. Swedish translation!
  101. What mod?
  102. Pontic Wars, 3d LH requests
  103. Build Info Errors
  104. Is this naval unit possible within the Civ IV Construct?
  105. New Muslim Shrine graphic to fix original Civ IV mistake
  106. Can Adjust Rate (how to get rid of?)
  107. Main menu background picture
  108. Future Era Mod Request
  109. Can someone help
  110. How do I make it so that killing barbarians and animals gives me Great General points
  111. Seastar not working in civ but fine in blender
  112. How to add the prerequisite "city size" to buildings
  113. Dragonia II Mod
  114. How important to you is having vanilla AND Warlords versions of mods?
  115. Show what Techs the AI can Research
  116. Mesoamerican Unit Concept Art(Included In this thread)
  117. How moddable is the U.N. ???
  118. tech problem
  119. No Leader List
  120. [MOD REQUEST] Bombard Missions that destroy buildings
  121. [MOD REQUEST] Nuclear Strike Produces Sickness in Cities
  122. Sea/Land Unit
  123. Just An Idea (i Have My Hands Tied As It Is)
  124. TheLopez; Military Advisor BUG !!
  125. Balancing Problem
  126. GetNumAvailabeBonus
  127. Increasing destructive power of nukes?
  128. Where does civ store he info about xp caps
  129. Capture of migrating animals
  130. anonymous units
  131. [Mod] Piratry Mod
  132. Mod Request
  133. Changing bombardment for seige units
  134. Settler Camps Mod
  135. [Question] unit editor (SMAC style)
  136. Few Question
  137. dungeons and dragons meets civ4
  138. player colors for more than 24 civs
  139. civ4gamespeedinfo.xml
  140. Help on getting started
  141. Can you make it so ground units add strength to naval units?
  142. MODDING ANNOUNCEMENT: bug fix for 50+ bonuses
  143. would anybody have any idea of how to allow ships to attack costal targets?
  144. Custom Mods bug fixed?
  145. Question about Dale's Combat Mod
  146. Sevo's Mastery Victory Update for 2.08
  147. [NEED HELP] SoundIsDynamicRes() of FAudioManager? Huh?
  148. Nice mod Ideas for new-born and Current Mods.
  149. [Python] Saving game
  150. [Q] How to add Terrains/Features?
  151. Civ specific building, buildingclass?
  152. Odd compile error
  153. Earth Map for Multiplayer
  154. Research error
  155. Changing Stalin's diplomatic music (WARLORDS)
  156. How do you install new city graphics into an existing mod?
  157. How to create own Civ?
  158. Information about some arguments (function aruguments)
  159. Interface Display Problem
  160. Prevent unit from loading onto transport and airlifting
  161. Europe Mod Concept
  162. How Do I Change Blitz?
  163. Mod size of interface panels?
  164. Still working on OIL RESERVE - counter function
  165. sounds tutorial anywhere?
  166. Combining mods for one main mod?
  167. When do changes take effect?
  168. Developing a mod for Warlords?
  169. Problems adding food with other tech advances
  170. how do you add/replace eras?
  171. Custom startup / loading screens
  172. Easy Mods
  173. Can ANYbody Help?
  174. Can ANYbody Help???
  175. New Civics
  176. Request: Nuclear Sites
  177. Question
  178. XML how to start?
  179. [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)
  180. Question ...
  181. Can someone make these four Mesoamerican units?
  182. Limit to total number of missions?
  183. Need Help: Barbarians
  184. ? with modding, please help!
  185. Alpha channel for flags.
  186. shaka mod
  187. Need QUICK python help
  188. Welsh Unique Building (?)
  189. civs
  190. alpha centauri Base Mod 0.207 now out
  191. Adding Great People Names?
  192. About the 24 Civ World MAP
  193. custom map in multiplayer?
  194. Anyone made a Paratrooper work?
  195. Python sucks.
  196. How do I make mods compatible with Warlords?
  197. Python Help
  198. How can I increase maximum number of Civs in one game (beyond 18)?
  199. Question: how to have over 18 civs in 1 game?
  200. Terra/Continents blend?
  201. What mods exist to upgrade the packaged scenarios?
  202. units
  203. cant read xml files
  204. new map/ senario
  205. A Questions
  206. Separating versions more clearly would be usefull
  207. collection of mods/ scenarios/ maps, civ 4000
  208. Question: Research bonus for already-known techs
  209. [Mod]Real Battles! Play as real teams battling for supremacy!
  210. coder help wanted -- finding various functions
  211. [NEWBIE] Greetings, and some basic questions
  212. Again me - SDK help!
  213. Civilization and Technology Question
  214. How can you create heros/wonder units for use in your own mod?
  215. [Help Wanted] Sevopedia
  216. unique units?
  217. [Questions] Unit system and convertions
  218. Can you simply change the name of an in game leader???
  219. WW2 mod
  220. where is the more civ color mod
  221. I'm gonna break down and buy Visual C++ 2003, I swear...
  222. No Forests...
  223. Resource flow commerce bonus to specific city? +possible additional questions
  224. Pirates Mod
  225. Strange Compiler error
  226. Great Generals Creating Cities
  227. Traits change help
  228. Which xml the custom game starting era settings are located?
  229. Could someone post where to find the art for gold?
  230. XML Error
  231. How to count something SDK?
  232. Switch for Fullscreen?
  233. New civics options
  234. Civ-specific Apollo Program names: can and should it be done?
  235. Removing randomness in combat
  236. Bonus & Improvement considered owned
  237. Ship query, please help
  238. What's XML/units/formationinfos.xml for?
  239. Spying on the AI
  240. Question regarding Civ4ProcessInfo
  241. Question regarding DOMAIN
  242. How can you replace units heads using NifSkope?
  243. Mods in Mods
  244. How do you get Mods to be multiplayer?
  245. Remember me..
  246. NEw expansion PACk?
  247. help with adding a new leader pic to game please???
  248. Do we have canals as Civ4 mods yet?
  249. How can citizens be changed to eat 4 food instead of 2?
  250. Help uninstalling Warlords