- How to get Natural starting positions with random maps
- new trait creation assistance
- Question: Replacing units heads (with NifSkope?)?
- Looking for mod/scenario..
- [IDEA} [Vanilla 1.61] little "v" vassals
- Curious about DirectX -> OpenGL
- A question about an XML error
- modding help... Capital citys
- grant free buidling on founding a colony
- Civ-Specific National Wonders
- Python RandPlot error
- need help!
- Need help with hotseat
- New Civics
- Paratrooper mission
- Icemark mod
- [PYTHON] How Do I...
- (XML) Just out of Curiosity...
- Spawning multiple units per turn.
- Intro movie for mod
- Adding a tech prerequisite to villages and towns
- Culturaly linked starting locations?
- State religion and civics
- City with radius 3 (more workable land)
- updating to warlords
- Can we make new civs?
- Satellite Reveal Fog of War
- Converting Vanilla Maps to Warlords
- cant figure out what im doing wrong to add new tech
- Civ4 Rules edit
- Map making question
- Problem when adding a new civ in warlords. Help.
- Colonization of Alpha Centauri ideas thread
- How do I change this name of a civ?
- How to add promotion abilities?
- Game won't let me change building type when I copy paste
- Where are the xml files that set <description> & <ShortDescription>?
- Noob request
- Python Testing Distance
- Editing Diplomacy
- Mod request: city list re-sort.
- Utility request: export high scores.
- Expressways
- AI Attitude Modifiers
- Disable SDI
- Contact With Team
- [Scenario/Mod in Development] The Three Empires (Not the Three Kingdoms!)
- Somebody please help
- Throwing out an idea...
- Replacing Leaderheads with JPEGS
- traits giving tanks promos
- Alternative Technologies (help needed)
- Maps/Senarios
- Crime Mod : a suggestion :)
- Changing Seaplot Yields with Civics
- How to remove Global warming?
- Artillery Bombardment and iPower
- Modify airport to only airlift to other cities with airports
- bCommerceChangeOriginalOwner... anyone?
- National Wonders
- How can I add the random leaderhead to my custom civ?
- future tec ?
- wOnder- allow contact with all civs?
- Better Resource System Suggestion
- In Game Editor?
- Where is the religion trigger point (python)?
- mod help
- Mod request: Custom continents tweak?
- AI questions... SDK programming
- Can leader traits be made to effect improvement build times?
- Map Question
- Map Question
- Autoloading Mods
- Adding a civ to an existing mod
- tech/unit trees??
- How to center the End of Turn text
- Cap Techs
- Can techs increase individual units stats?
- Maps - How do you get these into the game?
- Madv's Mod Idea
- Worldbuilder maps
- Patch Compatibility
- Making units & can I do this?
- Python (I think?) question
- Need a town center building
- Diplomatic Prerequisites
- Just how moddable is CivIV?
- Upgrading
- 2 Worldbuilder questions
- 3D animation question...
- IDEA LIST - Resources - Animals, Crops, Fishing
- Unit upgrade costs
- Exactly what's the difference between a project and a wonder
- Why are icon files in two locations?
- Animation 'requests'
- Help me name a unit
- Vassalage and Demands
- Can there be more than one spacerace victory?
- Idea:Consolidated Buildings...
- Idea:Custom city expansion
- Idea:Mines/Minefields...
- Unit Request: Fallout Units for Civ 4
- !Total NOOB, please help!
- [MODPACK][Warlords] jrayUGH Unaltered Gameplay Hodgepodge - Development Thread
- Star Wars Mod??? nebody???
- Unit Statistic Mods: Need Gamecore recompile since game is patched!?
- Adding New Leader Traits
- Help Needed, Can you or an existing mod do the following? REWARD Given!
- How can I enable Grid/Yield/Resource display automatically?
- Difference between Mod and Scenario
- idea
- Please Help - Add Automated "Explore" Function For Spies
- help me please
- single player not working
- A mod that changes trade?
- Help- UnitCombatFreeExperiences
- Looking For Help
- XML: modding existing text for a leader
- Sevo Mastery Victory Code - ware is it?
- German airship
- Unit Request or Help: USS WASP LDH1
- I'm New
- Adding PlotL TerrainFeatures?
- Should I Stop While I'm Ahead?
- UU's for every unit?
- Change National Wonder to World Wonder?
- help on unit creating
- Turn Score off?
- Question: How to make unique units have their own unitclass?
- Limiting Units per Square
- Help: New civs for old map
- possible mod idea: Interludes implementation
- Replacing a unit in the field?
- Air Superiority / Escort mission for Fighters
- Woker colonies
- idea for new mod
- SDK compilation error
- SDK compilation error
- Religious icons next to the city
- Dumb question: How to load 2 MODs at once?
- Making a tech tree
- Customizable Domestic Advisor
- Request: Battle of the Pacific
- How do I edit Civ4?
- Changing Gamespeed adequately?
- Alternate Civics
- Alagaesia TC
- I can't make a building to be a unique building for my new cuv. help.
- Requested: how to link resource with feature
- Nice site for unit modders
- Mod idea: Time scale slows down when at war
- Pillaging Friendly Roads
- Could I truncate a map with a text editor?
- My search for star wars stuff- HELP!!!!
- From scratch to max to civ4?
- want to learn about sikkim?
- Disappearing resources, forest growth
- Request :)
- ATTENTION Modders: New Invisibility System
- Keeping buildings after capture
- PRE-Civilization mod?
- Can I run more than one mod at a time?
- Warcraft/Starcraft mod request
- Just an idea for a mod component.
- Python question for mod community
- Modern Flag: How Useful?
- Art Request
- Leader Selection
- Idea: Mod Program
- More Competing Civs?
- What is a minor civ?
- Is this normal?
- Quick noobish question
- New Tech Tree
- Modifying the Victory Condition part of the Custom Game Screen
- Building Request: Inventor's Workshop
- .bik
- One annoying problem-- too few missionaries
- Re-seeding resources on custom map
- Program to reproduce maps from current games
- Experience modifier for Combat Odds ¡CODING NEEDED!
- Map script question
- -CD- City defense.
- Civ 3
- Problem with art
- Map script question
- Looking for team to mod with...
- Xml ?
- New unit combat abilities
- XML modder
- Good And Evil
- Strange References
- Old Menu background lover in need!
- PYTHON: how to get info on how much culture a city is producing?
- Population Size
- Modify victory conditions when starting a single player match
- Ship of the Line
- Are there exisitng programs, databases or spreadsheets that can read the schema?
- How do I make the Dead Sea salty?
- A couple of things i need help with
- Need crash help,ASAP
- Help - how do I edit the Road/RR movement costs?
- Two Basic Questions
- Programming advise
- Small Annoying Error
- keyboard mapping possible? really need help!!!! please!
- Does Civ support DDS 888-8?
- How do I make a new Civilization?
- Help with adding new Tech
- Change default # of civ settings for maps?
- Where is the cache folder on a Mac?
- Need help with a custom victory condition...
- How do you hide Civlopedia entries?
- Python/SDK Question...
- Adjacent square bonuses?
- New WWII mod for vanilla
- (Total Realism 2.0) No City unit list
- Need Units
- Diplomacy Question
- enum SaveGameTypes.SAVEGAME_REPLAY? Does anybody know how to get into the save code?
- Newbie question
- How to convert a scenario to Warlords?
- Dramas with custom tags in XML
- Help a noob!
- Adding a new XML file?
- Development of New Mod- Ideas inside
- 2 questions about modding (Warlords)
- Great People different in Warlords than vanilla v1.61
- [Python wanted] Remove wonder notifications.
- "Sebiche's Corrections Mod" IDEA
- Requested New Resources
- Any mods for Warlords that restrict the game to ancient times?
- Smac mod for civ 4 is dead
- Why is our Wiki so barren?
- A question for the Technically Enabled
- Two Production Bars- Help
- *Help!* Load one mod over another
- Error (again)
- Scenario creation newbie
- Question to experienced modders
- Map Assistance Urgently Sought
- Crashes due to increased building yields
- Causing me great pain...The XML tag story continues...
- Consolidate different mod halls of fame records
- [Python] Noob Question about for loops
- Ability to Watch AI Movements as in Civ 3
- A question to moderators, and anyone who wants to comment...
- The next chapter in the XML Saga: Getting the new files to load
- slower tech development
- [Warlords Mod]The Eternity Mod Development Thread