View Full Version : Civ4 - Creation & Customization


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  1. Question: Replacing units heads (with NifSkope?)?
  2. Looking for mod/scenario..
  3. [IDEA} [Vanilla 1.61] little "v" vassals
  4. Curious about DirectX -> OpenGL
  5. A question about an XML error
  6. modding help... Capital citys
  7. grant free buidling on founding a colony
  8. Civ-Specific National Wonders
  9. Python RandPlot error
  10. need help!
  11. Need help with hotseat
  12. New Civics
  13. Paratrooper mission
  14. Icemark mod
  15. [PYTHON] How Do I...
  16. (XML) Just out of Curiosity...
  17. Spawning multiple units per turn.
  18. Intro movie for mod
  19. Adding a tech prerequisite to villages and towns
  20. Culturaly linked starting locations?
  21. State religion and civics
  22. City with radius 3 (more workable land)
  23. updating to warlords
  24. Can we make new civs?
  25. Satellite Reveal Fog of War
  26. Converting Vanilla Maps to Warlords
  27. cant figure out what im doing wrong to add new tech
  28. Civ4 Rules edit
  29. Map making question
  30. Problem when adding a new civ in warlords. Help.
  31. Colonization of Alpha Centauri ideas thread
  32. How do I change this name of a civ?
  33. How to add promotion abilities?
  34. Game won't let me change building type when I copy paste
  35. Where are the xml files that set <description> & <ShortDescription>?
  36. Noob request
  37. Python Testing Distance
  38. Editing Diplomacy
  39. Mod request: city list re-sort.
  40. Utility request: export high scores.
  41. Expressways
  42. AI Attitude Modifiers
  43. Disable SDI
  44. Contact With Team
  45. [Scenario/Mod in Development] The Three Empires (Not the Three Kingdoms!)
  46. Somebody please help
  47. Throwing out an idea...
  48. Replacing Leaderheads with JPEGS
  49. traits giving tanks promos
  50. Alternative Technologies (help needed)
  51. Maps/Senarios
  52. Crime Mod : a suggestion :)
  53. Changing Seaplot Yields with Civics
  54. How to remove Global warming?
  55. Artillery Bombardment and iPower
  56. Modify airport to only airlift to other cities with airports
  57. bCommerceChangeOriginalOwner... anyone?
  58. National Wonders
  59. How can I add the random leaderhead to my custom civ?
  60. future tec ?
  61. wOnder- allow contact with all civs?
  62. Better Resource System Suggestion
  63. In Game Editor?
  64. Where is the religion trigger point (python)?
  65. mod help
  66. Mod request: Custom continents tweak?
  67. AI questions... SDK programming
  68. Can leader traits be made to effect improvement build times?
  69. Map Question
  70. Map Question
  71. Autoloading Mods
  72. Adding a civ to an existing mod
  73. tech/unit trees??
  74. How to center the End of Turn text
  75. Cap Techs
  76. Can techs increase individual units stats?
  77. Maps - How do you get these into the game?
  78. Madv's Mod Idea
  79. Worldbuilder maps
  80. Patch Compatibility
  81. Making units & can I do this?
  82. Python (I think?) question
  83. Need a town center building
  84. Diplomatic Prerequisites
  85. Just how moddable is CivIV?
  86. Upgrading
  87. 2 Worldbuilder questions
  88. 3D animation question...
  89. IDEA LIST - Resources - Animals, Crops, Fishing
  90. Unit upgrade costs
  91. Exactly what's the difference between a project and a wonder
  92. Why are icon files in two locations?
  93. Animation 'requests'
  94. Help me name a unit
  95. Vassalage and Demands
  96. Can there be more than one spacerace victory?
  97. Idea:Consolidated Buildings...
  98. Idea:Custom city expansion
  99. Idea:Mines/Minefields...
  100. Unit Request: Fallout Units for Civ 4
  101. !Total NOOB, please help!
  102. [MODPACK][Warlords] jrayUGH Unaltered Gameplay Hodgepodge - Development Thread
  103. Star Wars Mod??? nebody???
  104. Unit Statistic Mods: Need Gamecore recompile since game is patched!?
  105. Adding New Leader Traits
  106. Help Needed, Can you or an existing mod do the following? REWARD Given!
  107. How can I enable Grid/Yield/Resource display automatically?
  108. Difference between Mod and Scenario
  109. idea
  110. Please Help - Add Automated "Explore" Function For Spies
  111. help me please
  112. single player not working
  113. A mod that changes trade?
  114. Help- UnitCombatFreeExperiences
  115. Looking For Help
  116. XML: modding existing text for a leader
  117. Sevo Mastery Victory Code - ware is it?
  118. German airship
  119. Unit Request or Help: USS WASP LDH1
  120. I'm New
  121. Adding PlotL TerrainFeatures?
  122. Should I Stop While I'm Ahead?
  123. UU's for every unit?
  124. Change National Wonder to World Wonder?
  125. help on unit creating
  126. Turn Score off?
  127. Question: How to make unique units have their own unitclass?
  128. Limiting Units per Square
  129. Help: New civs for old map
  130. possible mod idea: Interludes implementation
  131. Replacing a unit in the field?
  132. Air Superiority / Escort mission for Fighters
  133. Woker colonies
  134. idea for new mod
  135. SDK compilation error
  136. SDK compilation error
  137. Religious icons next to the city
  138. Dumb question: How to load 2 MODs at once?
  139. Making a tech tree
  140. Customizable Domestic Advisor
  141. Request: Battle of the Pacific
  142. How do I edit Civ4?
  143. Changing Gamespeed adequately?
  144. Alternate Civics
  145. Alagaesia TC
  146. I can't make a building to be a unique building for my new cuv. help.
  147. Requested: how to link resource with feature
  148. Nice site for unit modders
  149. Mod idea: Time scale slows down when at war
  150. Pillaging Friendly Roads
  151. Could I truncate a map with a text editor?
  152. My search for star wars stuff- HELP!!!!
  153. From scratch to max to civ4?
  154. want to learn about sikkim?
  155. Disappearing resources, forest growth
  156. Request :)
  157. ATTENTION Modders: New Invisibility System
  158. Keeping buildings after capture
  159. PRE-Civilization mod?
  160. Can I run more than one mod at a time?
  161. Warcraft/Starcraft mod request
  162. Just an idea for a mod component.
  163. Python question for mod community
  164. Modern Flag: How Useful?
  165. Art Request
  166. Leader Selection
  167. Idea: Mod Program
  168. More Competing Civs?
  169. What is a minor civ?
  170. Is this normal?
  171. Quick noobish question
  172. New Tech Tree
  173. Modifying the Victory Condition part of the Custom Game Screen
  174. Building Request: Inventor's Workshop
  175. .bik
  176. One annoying problem-- too few missionaries
  177. Re-seeding resources on custom map
  178. Program to reproduce maps from current games
  179. Experience modifier for Combat Odds ¡CODING NEEDED!
  180. Map script question
  181. -CD- City defense.
  182. Civ 3
  183. Problem with art
  184. Map script question
  185. Looking for team to mod with...
  186. Xml ?
  187. New unit combat abilities
  188. XML modder
  189. Good And Evil
  190. Strange References
  191. Old Menu background lover in need!
  192. PYTHON: how to get info on how much culture a city is producing?
  193. Population Size
  194. Modify victory conditions when starting a single player match
  195. Ship of the Line
  196. Are there exisitng programs, databases or spreadsheets that can read the schema?
  197. How do I make the Dead Sea salty?
  198. A couple of things i need help with
  199. Need crash help,ASAP
  200. Help - how do I edit the Road/RR movement costs?
  201. Two Basic Questions
  202. Programming advise
  203. Small Annoying Error
  204. keyboard mapping possible? really need help!!!! please!
  205. Does Civ support DDS 888-8?
  206. How do I make a new Civilization?
  207. Help with adding new Tech
  208. Change default # of civ settings for maps?
  209. Where is the cache folder on a Mac?
  210. Need help with a custom victory condition...
  211. How do you hide Civlopedia entries?
  212. Python/SDK Question...
  213. Adjacent square bonuses?
  214. New WWII mod for vanilla
  215. (Total Realism 2.0) No City unit list
  216. Need Units
  217. Diplomacy Question
  218. enum SaveGameTypes.SAVEGAME_REPLAY? Does anybody know how to get into the save code?
  219. Newbie question
  220. How to convert a scenario to Warlords?
  221. Dramas with custom tags in XML
  222. Help a noob!
  223. Adding a new XML file?
  224. Development of New Mod- Ideas inside
  225. 2 questions about modding (Warlords)
  226. Great People different in Warlords than vanilla v1.61
  227. [Python wanted] Remove wonder notifications.
  228. "Sebiche's Corrections Mod" IDEA
  229. Requested New Resources
  230. Any mods for Warlords that restrict the game to ancient times?
  231. Smac mod for civ 4 is dead
  232. Why is our Wiki so barren?
  233. A question for the Technically Enabled
  234. Two Production Bars- Help
  235. *Help!* Load one mod over another
  236. Error (again)
  237. Scenario creation newbie
  238. Question to experienced modders
  239. Map Assistance Urgently Sought
  240. Crashes due to increased building yields
  241. Causing me great pain...The XML tag story continues...
  242. Consolidate different mod halls of fame records
  243. [Python] Noob Question about for loops
  244. Ability to Watch AI Movements as in Civ 3
  245. A question to moderators, and anyone who wants to comment...
  246. The next chapter in the XML Saga: Getting the new files to load
  247. slower tech development
  248. [Warlords Mod]The Eternity Mod Development Thread
  249. [MOD REQUEST] Elphaba/Land of Oz
  250. [SDK/XML REQUEST] Flavored Civics