View Full Version : Civ4 - Creation & Customization


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 [25] 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

  1. How to get Natural starting positions with random maps
  2. new trait creation assistance
  3. Question: Replacing units heads (with NifSkope?)?
  4. Looking for mod/scenario..
  5. [IDEA} [Vanilla 1.61] little "v" vassals
  6. Curious about DirectX -> OpenGL
  7. A question about an XML error
  8. modding help... Capital citys
  9. grant free buidling on founding a colony
  10. Civ-Specific National Wonders
  11. Python RandPlot error
  12. need help!
  13. Need help with hotseat
  14. New Civics
  15. Paratrooper mission
  16. Icemark mod
  17. [PYTHON] How Do I...
  18. (XML) Just out of Curiosity...
  19. Spawning multiple units per turn.
  20. Intro movie for mod
  21. Adding a tech prerequisite to villages and towns
  22. Culturaly linked starting locations?
  23. State religion and civics
  24. City with radius 3 (more workable land)
  25. updating to warlords
  26. Can we make new civs?
  27. Satellite Reveal Fog of War
  28. Converting Vanilla Maps to Warlords
  29. cant figure out what im doing wrong to add new tech
  30. Civ4 Rules edit
  31. Map making question
  32. Problem when adding a new civ in warlords. Help.
  33. Colonization of Alpha Centauri ideas thread
  34. How do I change this name of a civ?
  35. How to add promotion abilities?
  36. Game won't let me change building type when I copy paste
  37. Where are the xml files that set <description> & <ShortDescription>?
  38. Noob request
  39. Python Testing Distance
  40. Editing Diplomacy
  41. Mod request: city list re-sort.
  42. Utility request: export high scores.
  43. Expressways
  44. AI Attitude Modifiers
  45. Disable SDI
  46. Contact With Team
  47. [Scenario/Mod in Development] The Three Empires (Not the Three Kingdoms!)
  48. Somebody please help
  49. Throwing out an idea...
  50. Replacing Leaderheads with JPEGS
  51. traits giving tanks promos
  52. Alternative Technologies (help needed)
  53. Maps/Senarios
  54. Crime Mod : a suggestion :)
  55. Changing Seaplot Yields with Civics
  56. How to remove Global warming?
  57. Artillery Bombardment and iPower
  58. Modify airport to only airlift to other cities with airports
  59. bCommerceChangeOriginalOwner... anyone?
  60. National Wonders
  61. How can I add the random leaderhead to my custom civ?
  62. future tec ?
  63. wOnder- allow contact with all civs?
  64. Better Resource System Suggestion
  65. In Game Editor?
  66. Where is the religion trigger point (python)?
  67. mod help
  68. Mod request: Custom continents tweak?
  69. AI questions... SDK programming
  70. Can leader traits be made to effect improvement build times?
  71. Map Question
  72. Map Question
  73. Autoloading Mods
  74. Adding a civ to an existing mod
  75. tech/unit trees??
  76. How to center the End of Turn text
  77. Cap Techs
  78. Can techs increase individual units stats?
  79. Maps - How do you get these into the game?
  80. Madv's Mod Idea
  81. Worldbuilder maps
  82. Patch Compatibility
  83. Making units & can I do this?
  84. Python (I think?) question
  85. Need a town center building
  86. Diplomatic Prerequisites
  87. Just how moddable is CivIV?
  88. Upgrading
  89. 2 Worldbuilder questions
  90. 3D animation question...
  91. IDEA LIST - Resources - Animals, Crops, Fishing
  92. Unit upgrade costs
  93. Exactly what's the difference between a project and a wonder
  94. Why are icon files in two locations?
  95. Animation 'requests'
  96. Help me name a unit
  97. Vassalage and Demands
  98. Can there be more than one spacerace victory?
  99. Idea:Consolidated Buildings...
  100. Idea:Custom city expansion
  101. Idea:Mines/Minefields...
  102. Unit Request: Fallout Units for Civ 4
  103. !Total NOOB, please help!
  104. [MODPACK][Warlords] jrayUGH Unaltered Gameplay Hodgepodge - Development Thread
  105. Star Wars Mod??? nebody???
  106. Unit Statistic Mods: Need Gamecore recompile since game is patched!?
  107. Adding New Leader Traits
  108. Help Needed, Can you or an existing mod do the following? REWARD Given!
  109. How can I enable Grid/Yield/Resource display automatically?
  110. Difference between Mod and Scenario
  111. idea
  112. Please Help - Add Automated "Explore" Function For Spies
  113. help me please
  114. single player not working
  115. A mod that changes trade?
  116. Help- UnitCombatFreeExperiences
  117. Looking For Help
  118. XML: modding existing text for a leader
  119. Sevo Mastery Victory Code - ware is it?
  120. German airship
  121. Unit Request or Help: USS WASP LDH1
  122. I'm New
  123. Adding PlotL TerrainFeatures?
  124. Should I Stop While I'm Ahead?
  125. UU's for every unit?
  126. Change National Wonder to World Wonder?
  127. help on unit creating
  128. Turn Score off?
  129. Question: How to make unique units have their own unitclass?
  130. Limiting Units per Square
  131. Help: New civs for old map
  132. possible mod idea: Interludes implementation
  133. Replacing a unit in the field?
  134. Air Superiority / Escort mission for Fighters
  135. Woker colonies
  136. idea for new mod
  137. SDK compilation error
  138. SDK compilation error
  139. Religious icons next to the city
  140. Dumb question: How to load 2 MODs at once?
  141. Making a tech tree
  142. Customizable Domestic Advisor
  143. Request: Battle of the Pacific
  144. How do I edit Civ4?
  145. Changing Gamespeed adequately?
  146. Alternate Civics
  147. Alagaesia TC
  148. I can't make a building to be a unique building for my new cuv. help.
  149. Requested: how to link resource with feature
  150. Nice site for unit modders
  151. Mod idea: Time scale slows down when at war
  152. Pillaging Friendly Roads
  153. Could I truncate a map with a text editor?
  154. My search for star wars stuff- HELP!!!!
  155. From scratch to max to civ4?
  156. want to learn about sikkim?
  157. Disappearing resources, forest growth
  158. Request :)
  159. ATTENTION Modders: New Invisibility System
  160. Keeping buildings after capture
  161. PRE-Civilization mod?
  162. Can I run more than one mod at a time?
  163. Warcraft/Starcraft mod request
  164. Just an idea for a mod component.
  165. Python question for mod community
  166. Modern Flag: How Useful?
  167. Art Request
  168. Leader Selection
  169. Idea: Mod Program
  170. More Competing Civs?
  171. What is a minor civ?
  172. Is this normal?
  173. Quick noobish question
  174. New Tech Tree
  175. Modifying the Victory Condition part of the Custom Game Screen
  176. Building Request: Inventor's Workshop
  177. .bik
  178. One annoying problem-- too few missionaries
  179. Re-seeding resources on custom map
  180. Program to reproduce maps from current games
  181. Experience modifier for Combat Odds ¡CODING NEEDED!
  182. Map script question
  183. -CD- City defense.
  184. Civ 3
  185. Problem with art
  186. Map script question
  187. Looking for team to mod with...
  188. Xml ?
  189. New unit combat abilities
  190. XML modder
  191. Good And Evil
  192. Strange References
  193. Old Menu background lover in need!
  194. PYTHON: how to get info on how much culture a city is producing?
  195. Population Size
  196. Modify victory conditions when starting a single player match
  197. Ship of the Line
  198. Are there exisitng programs, databases or spreadsheets that can read the schema?
  199. How do I make the Dead Sea salty?
  200. A couple of things i need help with
  201. Need crash help,ASAP
  202. Help - how do I edit the Road/RR movement costs?
  203. Two Basic Questions
  204. Programming advise
  205. Small Annoying Error
  206. keyboard mapping possible? really need help!!!! please!
  207. Does Civ support DDS 888-8?
  208. How do I make a new Civilization?
  209. Help with adding new Tech
  210. Change default # of civ settings for maps?
  211. Where is the cache folder on a Mac?
  212. Need help with a custom victory condition...
  213. How do you hide Civlopedia entries?
  214. Python/SDK Question...
  215. Adjacent square bonuses?
  216. New WWII mod for vanilla
  217. (Total Realism 2.0) No City unit list
  218. Need Units
  219. Diplomacy Question
  220. enum SaveGameTypes.SAVEGAME_REPLAY? Does anybody know how to get into the save code?
  221. Newbie question
  222. How to convert a scenario to Warlords?
  223. Dramas with custom tags in XML
  224. Help a noob!
  225. Adding a new XML file?
  226. Development of New Mod- Ideas inside
  227. 2 questions about modding (Warlords)
  228. Great People different in Warlords than vanilla v1.61
  229. [Python wanted] Remove wonder notifications.
  230. "Sebiche's Corrections Mod" IDEA
  231. Requested New Resources
  232. Any mods for Warlords that restrict the game to ancient times?
  233. Smac mod for civ 4 is dead
  234. Why is our Wiki so barren?
  235. A question for the Technically Enabled
  236. Two Production Bars- Help
  237. *Help!* Load one mod over another
  238. Error (again)
  239. Scenario creation newbie
  240. Question to experienced modders
  241. Map Assistance Urgently Sought
  242. Crashes due to increased building yields
  243. Causing me great pain...The XML tag story continues...
  244. Consolidate different mod halls of fame records
  245. [Python] Noob Question about for loops
  246. Ability to Watch AI Movements as in Civ 3
  247. A question to moderators, and anyone who wants to comment...
  248. The next chapter in the XML Saga: Getting the new files to load
  249. slower tech development
  250. [Warlords Mod]The Eternity Mod Development Thread