View Full Version : Civ4 - Creation & Customization



  1. Remember me..
  2. NEw expansion PACk?
  3. help with adding a new leader pic to game please???
  4. Do we have canals as Civ4 mods yet?
  5. How can citizens be changed to eat 4 food instead of 2?
  6. Help uninstalling Warlords
  7. How to get Natural starting positions with random maps
  8. new trait creation assistance
  9. Question: Replacing units heads (with NifSkope?)?
  10. Looking for mod/scenario..
  11. [IDEA} [Vanilla 1.61] little "v" vassals
  12. Curious about DirectX -> OpenGL
  13. A question about an XML error
  14. modding help... Capital citys
  15. grant free buidling on founding a colony
  16. Civ-Specific National Wonders
  17. Python RandPlot error
  18. need help!
  19. Need help with hotseat
  20. New Civics
  21. Paratrooper mission
  22. Icemark mod
  23. [PYTHON] How Do I...
  24. (XML) Just out of Curiosity...
  25. Spawning multiple units per turn.
  26. Intro movie for mod
  27. Adding a tech prerequisite to villages and towns
  28. Culturaly linked starting locations?
  29. State religion and civics
  30. City with radius 3 (more workable land)
  31. updating to warlords
  32. Can we make new civs?
  33. Satellite Reveal Fog of War
  34. Converting Vanilla Maps to Warlords
  35. cant figure out what im doing wrong to add new tech
  36. Civ4 Rules edit
  37. Map making question
  38. Problem when adding a new civ in warlords. Help.
  39. Colonization of Alpha Centauri ideas thread
  40. How do I change this name of a civ?
  41. How to add promotion abilities?
  42. Game won't let me change building type when I copy paste
  43. Where are the xml files that set <description> & <ShortDescription>?
  44. Noob request
  45. Python Testing Distance
  46. Editing Diplomacy
  47. Mod request: city list re-sort.
  48. Utility request: export high scores.
  49. Expressways
  50. AI Attitude Modifiers
  51. Disable SDI
  52. Contact With Team
  53. [Scenario/Mod in Development] The Three Empires (Not the Three Kingdoms!)
  54. Somebody please help
  55. Throwing out an idea...
  56. Replacing Leaderheads with JPEGS
  57. traits giving tanks promos
  58. Alternative Technologies (help needed)
  59. Maps/Senarios
  60. Crime Mod : a suggestion :)
  61. Changing Seaplot Yields with Civics
  62. How to remove Global warming?
  63. Artillery Bombardment and iPower
  64. Modify airport to only airlift to other cities with airports
  65. bCommerceChangeOriginalOwner... anyone?
  66. National Wonders
  67. How can I add the random leaderhead to my custom civ?
  68. future tec ?
  69. wOnder- allow contact with all civs?
  70. Better Resource System Suggestion
  71. In Game Editor?
  72. Where is the religion trigger point (python)?
  73. mod help
  74. Mod request: Custom continents tweak?
  75. AI questions... SDK programming
  76. Can leader traits be made to effect improvement build times?
  77. Map Question
  78. Map Question
  79. Autoloading Mods
  80. Adding a civ to an existing mod
  81. tech/unit trees??
  82. How to center the End of Turn text
  83. Cap Techs
  84. Can techs increase individual units stats?
  85. Maps - How do you get these into the game?
  86. Madv's Mod Idea
  87. Worldbuilder maps
  88. Patch Compatibility
  89. Making units & can I do this?
  90. Python (I think?) question
  91. Need a town center building
  92. Diplomatic Prerequisites
  93. Just how moddable is CivIV?
  94. Upgrading
  95. 2 Worldbuilder questions
  96. 3D animation question...
  97. IDEA LIST - Resources - Animals, Crops, Fishing
  98. Unit upgrade costs
  99. Exactly what's the difference between a project and a wonder
  100. Why are icon files in two locations?
  101. Animation 'requests'
  102. Help me name a unit
  103. Vassalage and Demands
  104. Can there be more than one spacerace victory?
  105. Idea:Consolidated Buildings...
  106. Idea:Custom city expansion
  107. Idea:Mines/Minefields...
  108. Unit Request: Fallout Units for Civ 4
  109. !Total NOOB, please help!
  110. [MODPACK][Warlords] jrayUGH Unaltered Gameplay Hodgepodge - Development Thread
  111. Star Wars Mod??? nebody???
  112. Unit Statistic Mods: Need Gamecore recompile since game is patched!?
  113. Adding New Leader Traits
  114. Help Needed, Can you or an existing mod do the following? REWARD Given!
  115. How can I enable Grid/Yield/Resource display automatically?
  116. Difference between Mod and Scenario
  117. idea
  118. Please Help - Add Automated "Explore" Function For Spies
  119. help me please
  120. single player not working
  121. A mod that changes trade?
  122. Help- UnitCombatFreeExperiences
  123. Looking For Help
  124. XML: modding existing text for a leader
  125. Sevo Mastery Victory Code - ware is it?
  126. German airship
  127. Unit Request or Help: USS WASP LDH1
  128. I'm New
  129. Adding PlotL TerrainFeatures?
  130. Should I Stop While I'm Ahead?
  131. UU's for every unit?
  132. Change National Wonder to World Wonder?
  133. help on unit creating
  134. Turn Score off?
  135. Question: How to make unique units have their own unitclass?
  136. Limiting Units per Square
  137. Help: New civs for old map
  138. possible mod idea: Interludes implementation
  139. Replacing a unit in the field?
  140. Air Superiority / Escort mission for Fighters
  141. Woker colonies
  142. idea for new mod
  143. SDK compilation error
  144. SDK compilation error
  145. Religious icons next to the city
  146. Dumb question: How to load 2 MODs at once?
  147. Making a tech tree
  148. Customizable Domestic Advisor
  149. Request: Battle of the Pacific
  150. How do I edit Civ4?
  151. Changing Gamespeed adequately?
  152. Alternate Civics
  153. Alagaesia TC
  154. I can't make a building to be a unique building for my new cuv. help.
  155. Requested: how to link resource with feature
  156. Nice site for unit modders
  157. Mod idea: Time scale slows down when at war
  158. Pillaging Friendly Roads
  159. Could I truncate a map with a text editor?
  160. My search for star wars stuff- HELP!!!!
  161. From scratch to max to civ4?
  162. want to learn about sikkim?
  163. Disappearing resources, forest growth
  164. Request :)
  165. ATTENTION Modders: New Invisibility System
  166. Keeping buildings after capture
  167. PRE-Civilization mod?
  168. Can I run more than one mod at a time?
  169. Warcraft/Starcraft mod request
  170. Just an idea for a mod component.
  171. Python question for mod community
  172. Modern Flag: How Useful?
  173. Art Request
  174. Leader Selection
  175. Idea: Mod Program
  176. More Competing Civs?
  177. What is a minor civ?
  178. Is this normal?
  179. Quick noobish question
  180. New Tech Tree
  181. Modifying the Victory Condition part of the Custom Game Screen
  182. Building Request: Inventor's Workshop
  183. .bik
  184. One annoying problem-- too few missionaries
  185. Re-seeding resources on custom map
  186. Program to reproduce maps from current games
  187. Experience modifier for Combat Odds ¡CODING NEEDED!
  188. Map script question
  189. -CD- City defense.
  190. Civ 3
  191. Problem with art
  192. Map script question
  193. Looking for team to mod with...
  194. Xml ?
  195. New unit combat abilities
  196. XML modder
  197. Good And Evil
  198. Strange References
  199. Old Menu background lover in need!
  200. PYTHON: how to get info on how much culture a city is producing?
  201. Population Size
  202. Modify victory conditions when starting a single player match
  203. Ship of the Line
  204. Are there exisitng programs, databases or spreadsheets that can read the schema?
  205. How do I make the Dead Sea salty?
  206. A couple of things i need help with
  207. Need crash help,ASAP
  208. Help - how do I edit the Road/RR movement costs?
  209. Two Basic Questions
  210. Programming advise
  211. Small Annoying Error
  212. keyboard mapping possible? really need help!!!! please!
  213. Does Civ support DDS 888-8?
  214. How do I make a new Civilization?
  215. Help with adding new Tech
  216. Change default # of civ settings for maps?
  217. Where is the cache folder on a Mac?
  218. Need help with a custom victory condition...
  219. How do you hide Civlopedia entries?
  220. Python/SDK Question...
  221. Adjacent square bonuses?
  222. New WWII mod for vanilla
  223. (Total Realism 2.0) No City unit list
  224. Need Units
  225. Diplomacy Question
  226. enum SaveGameTypes.SAVEGAME_REPLAY? Does anybody know how to get into the save code?
  227. Newbie question
  228. How to convert a scenario to Warlords?
  229. Dramas with custom tags in XML
  230. Help a noob!
  231. Adding a new XML file?
  232. Development of New Mod- Ideas inside
  233. 2 questions about modding (Warlords)
  234. Great People different in Warlords than vanilla v1.61
  235. [Python wanted] Remove wonder notifications.
  236. "Sebiche's Corrections Mod" IDEA
  237. Requested New Resources
  238. Any mods for Warlords that restrict the game to ancient times?
  239. Smac mod for civ 4 is dead
  240. Why is our Wiki so barren?
  241. A question for the Technically Enabled
  242. Two Production Bars- Help
  243. *Help!* Load one mod over another
  244. Error (again)
  245. Scenario creation newbie
  246. Question to experienced modders
  247. Map Assistance Urgently Sought
  248. Crashes due to increased building yields
  249. Causing me great pain...The XML tag story continues...
  250. Consolidate different mod halls of fame records