View Full Version : Civ4 - Creation & Customization



  1. [Python] Noob Question about for loops
  2. Ability to Watch AI Movements as in Civ 3
  3. A question to moderators, and anyone who wants to comment...
  4. The next chapter in the XML Saga: Getting the new files to load
  5. slower tech development
  6. [Warlords Mod]The Eternity Mod Development Thread
  7. [MOD REQUEST] Elphaba/Land of Oz
  8. [SDK/XML REQUEST] Flavored Civics
  9. Question about CIV4TerrainInfos.xml
  10. Merging mods?
  11. Promotion to restore order faster
  12. 2.5 Questions: Civilopedia & SDK
  13. Request: combo mod
  14. Formation
  15. Turn off the "most ... civilization"
  16. Map Question
  17. How can I disable UN voting?
  18. Question about more food consumption...
  19. Problems with SDK
  20. Help with XML install/uninstall
  21. Leader trait... can't find the info.
  22. Civil War Mod
  23. Custom Scenario Problem
  24. Border/Culture Mod
  25. Widescreen Support?
  26. [PYTHON] List boxes! Please Help!
  27. New Specialist causes problems with Engineers
  28. What is the correct way to disable a movie?
  29. Can you have more then 18 civs?
  30. Problems with downloads
  31. Looking For A WARLORDS SAVE EDITOR
  32. Final Fantasy 12 Mod
  33. Need Xml guide (one thing)
  34. SceneViewer Error
  35. Various ideas for future mods from a man too lazy to do anything else
  36. SDK/XML Mod to convert tiles and improvements to percentages
  37. Where are the advisor and map icons?
  38. A python exception I don't understand
  39. Need some advice for mod
  40. UU Buildings?
  41. Quick question!
  42. No Unit Civipedia.
  43. What?
  44. CIV4CivilizationInfos.xml
  45. Modding Music: How do I do it?
  46. Is There a Way Mod This? Need Advice
  47. Dynamic Starting Techs
  48. NIF Viewer Error. Can someone help?
  49. 2D LeaderHeads
  50. How to allow only one religion per city? (Warlords)
  51. How do you edit the angle of the camera when zooming
  52. I want civ 3 graphic!!
  53. How can I add and remove starting civs from pre-made maps?
  54. How to...
  55. Request to anyone that have AoE3
  56. restrictions on terrain movements
  57. Wonder Limits
  58. Can Someone Do Me A Favor?
  59. Modders Unite! for Stargate MOD
  60. Conditional Elements in a Scenario
  61. Request: Abraham Lincoln 3D Animated LH
  62. Naming question
  63. Help me in fixing pink color of unit model
  64. [MOD] Soul of Therisima
  65. Help Me In Fixing Pink Color Of Unit Model
  66. Disable auto-panning?
  67. Need some help
  68. Theodore Roosevelt in Warlords
  69. civil war/revolution in your empire
  70. Help adding a detailed list to the XP counter
  71. Missing UU from scenario start but in civ4civilizationinfos.xml?
  72. A couple of Noob (forgetful) questions
  73. Ages of Man mod
  74. Lord of the ring mod
  75. You really want to see the question in this thread. You REALLY REALLY do
  76. How do I set a specific map size?
  77. How can I cut a map in half?
  78. PLEASE HELP! Minimap - jump vs. scroll threshold?
  79. Making Civs Build it
  80. I am trying to do some Edits to my first mod
  81. Request: Terrain Yield Changes from Tech, Trait, or Civic
  82. War of the Worlds
  83. Modder Needed
  84. Where can I download amravolution?
  85. Unit Request: Dismounted Cossack
  86. How do I put new leader heads into my game?
  87. What's the difference between Cy and Cv?
  88. Med Sim - can anyone help?
  89. MInor Nations
  90. Please help me- explain these XML errors!
  91. Edited CIV4CityLSystem - buildings gone
  92. Minor change => Game hangs
  93. How is building scaling handled?
  94. I'm a noob and need help making worldbuilder stuff plz help
  95. errrm.....nooby question need help!
  96. Graphics Requests.
  97. Improving the CivIV C&C Brainstorming Thread
  98. If someone could please, out of the kindness of their hearts...
  99. Create a map script that only changes the human player's area?
  100. Warlords mod flag problem
  101. Building things out of cultural boundaries
  102. Tech Path Utility
  103. My Unit's Pink!
  104. Change Era Pictures to Movies
  105. Where in XML is setting for Shrine increasing spreadrate?
  106. soundtrack
  107. how can I make an option like "peace until 1100AD"
  108. Editing units with NifSkope
  109. A building question
  110. C&C Graphics Competition Ideas Thread
  111. Got nifs in game... now how do I animate?
  112. [images request] for NEW star wars mod
  113. DD/MM/YYYY And Globle Warming.
  114. DDs/MMs/YYYYs And Globle Warming.
  115. Civic problem
  116. Scenario vs. Mod
  117. Building restrictions
  118. L.O.M Project (Mod)
  119. world war I mods for warlods
  120. The Discworld Mod
  121. fresh ideas for modders
  122. HOW can I add new units to Warlords ?!
  123. Wow....plus SMAC mod reborn!
  124. Adding a World Project...
  125. More editing questions
  126. Question on unit animations?
  127. Q: how to change frequency distribution of resources
  128. I downloaded NIFscope to edit units, and all it is is text! What gives?
  129. The Romany in Civ4 ... and idea!
  130. Music folder question.
  131. I just want to remove the settler unit.
  132. How to change the in-game font
  133. borders of nationality and culture
  134. Quick question.....
  135. Adding civic catagorys
  136. Maybe Someone can help me with this SDK problem
  137. Getting A team
  138. Mysterious extra happiness
  139. Question about editing an existing scenario
  140. Promotion Mods
  141. Tech Trading and Application
  142. Mod Idea: City ruins to archeological excavation
  143. How does rotate work in Civ4CityLSystem?
  144. Help!
  145. Beta Testing
  146. (Mod/Modcomp Idea) Barbarians to Civilization
  147. How do you copy an object from 3DS Max and paste it in NifScope?
  148. How do I...........
  149. Help with custom Map Tiles
  150. adding skin prob
  151. Need help making buttons
  152. where do i save an scenarion
  153. Ships ignore borders but not be invisible
  154. No global Civics
  155. Barbarian Intensity options?
  156. Wendles gimic mod help me!please.
  157. Where to start
  158. Oboleting the Palace, and moving the Capital
  159. Star Trek Mod
  160. Not sure where else to suggest this..
  161. How do you do a multi-line replace?
  162. I need help with geting the unit creator program
  163. Possible to set different build orders for different civs?
  164. Question: Where are the Tech Quotes?
  165. Warhammer Mod in peril - desperatly need a programmer!
  166. Can anyone help
  167. Simple Modding Question
  168. Japan centered WWII scenario
  169. SDK Syntax Question
  170. [MAC PEOPLE, UNITE] I need people that can work "Cocoa"
  171. A quite nice looking image i made...
  172. Disable tech trading / enabled for Vassals?
  173. Mod Idea: Resource Tonnage
  174. About the Star Wars mod
  175. I know this is completly ridiculous, but...
  176. Blind Research
  177. Roman Scenario
  178. Brazilian Input Needed for CIV Gold
  179. Multiplayer Mod Requests
  180. A quick question...
  181. a simple way to do one not so simple thing
  182. Adding more religions
  183. oh its question time, question time, won't you answer these questions of mine
  184. Changing the opening slideshow pictures
  185. French Marine (Foreign Legion)
  186. Missing Exp Points Upon Upgrading
  187. Within city radius, resources
  188. How creative have the mods been- any farmers?
  189. Corruption
  190. Its 15 AD and the AI discovered Feudalism.
  191. getting rid of unhappy citizen micromanagement
  192. Idea: paced technology
  193. HOF Mod & Better AI
  194. Mod idea- need help
  195. Civ Names that Evolve over Time
  196. Mod Help
  197. So what do you do after you get a mod you like?
  198. Argentina civ suggestions?
  199. Modifing Effects
  200. Is there any way to convert civ4 units into civ3 units?
  201. Missing Assets
  202. promotoins
  203. copy city in World Builder
  204. Tech Tree Error
  205. Suggestions for fixing timing of mod?
  206. Python Question for WWII SF&B
  207. New to Downloading Mods
  208. Audio
  209. Modifying the Tech Tree
  210. World Linkage Mod??
  211. Having Problems Loading a Mod
  212. you propably get these requests all the time but I'll paypal you some $ to make this
  213. Attacking Aircraft and Ships in Cities
  214. Unzip
  215. Earth Map With 50 Civs
  216. The CIV4CtyLSystem and adding new buildins
  217. how to enable all leaders in a senario
  218. Announcement: CIV Gold - Map the World!
  219. [Warlords Mod]Duel of Nations (Cold War Mod)
  220. Help with longbowman unit
  221. Very Simple Question
  222. Ideas for Modders
  223. Slow Razing via Barbarism
  224. Requested Help: Making new units
  225. Easy 3dmax question
  226. Ships in Port
  227. Need advice Barbarian Cities generating UUlike units.
  228. Help with numbers for animation - XML, SDK, Python?
  229. [QUESTION] Modifying Religions
  230. Need a little help with scenarios and multi-player
  231. [SDK] gDLL
  232. Need a little help with scenarios and multi-player
  233. More than 50 civs?
  234. Taking Barbarians off a Scenario?
  235. Simple Request: No Culture Defense
  236. I can't save my hat ... !!!
  237. Unit Requests for Mod
  238. Quick question
  239. Adding a civilization on game start
  240. Crash ?
  241. Free Tech Problem
  242. Easy way to combine mods
  243. ok, last quick question (for now)
  244. Europa Universalis-like religion system
  245. Bigben's Save the Battleships Foundation: Restoring Naval Combat Mod
  246. Mega-error in python *python guru's please help*
  247. Lost Civs
  248. How do I add Civs to the Earth Map?
  249. Project: Realistic and complex world 2007
  250. Can you extract MapRandSeed number from a savegame file?