View Full Version : Civ4 - Creation & Customization


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  1. Merging mods?
  2. Promotion to restore order faster
  3. 2.5 Questions: Civilopedia & SDK
  4. Request: combo mod
  5. Formation
  6. Turn off the "most ... civilization"
  7. Map Question
  8. How can I disable UN voting?
  9. Question about more food consumption...
  10. Problems with SDK
  11. Help with XML install/uninstall
  12. Leader trait... can't find the info.
  13. Civil War Mod
  14. Custom Scenario Problem
  15. Border/Culture Mod
  16. Widescreen Support?
  17. [PYTHON] List boxes! Please Help!
  18. New Specialist causes problems with Engineers
  19. What is the correct way to disable a movie?
  20. Can you have more then 18 civs?
  21. Problems with downloads
  22. Looking For A WARLORDS SAVE EDITOR
  23. Final Fantasy 12 Mod
  24. Need Xml guide (one thing)
  25. SceneViewer Error
  26. Various ideas for future mods from a man too lazy to do anything else
  27. SDK/XML Mod to convert tiles and improvements to percentages
  28. Where are the advisor and map icons?
  29. A python exception I don't understand
  30. Need some advice for mod
  31. UU Buildings?
  32. Quick question!
  33. No Unit Civipedia.
  34. What?
  35. CIV4CivilizationInfos.xml
  36. Modding Music: How do I do it?
  37. Is There a Way Mod This? Need Advice
  38. Dynamic Starting Techs
  39. NIF Viewer Error. Can someone help?
  40. 2D LeaderHeads
  41. How to allow only one religion per city? (Warlords)
  42. How do you edit the angle of the camera when zooming
  43. I want civ 3 graphic!!
  44. How can I add and remove starting civs from pre-made maps?
  45. How to...
  46. Request to anyone that have AoE3
  47. restrictions on terrain movements
  48. Wonder Limits
  49. Can Someone Do Me A Favor?
  50. Modders Unite! for Stargate MOD
  51. Conditional Elements in a Scenario
  52. Request: Abraham Lincoln 3D Animated LH
  53. Naming question
  54. Help me in fixing pink color of unit model
  55. [MOD] Soul of Therisima
  56. Help Me In Fixing Pink Color Of Unit Model
  57. Disable auto-panning?
  58. Need some help
  59. Theodore Roosevelt in Warlords
  60. civil war/revolution in your empire
  61. Help adding a detailed list to the XP counter
  62. Missing UU from scenario start but in civ4civilizationinfos.xml?
  63. A couple of Noob (forgetful) questions
  64. Ages of Man mod
  65. Lord of the ring mod
  66. You really want to see the question in this thread. You REALLY REALLY do
  67. How do I set a specific map size?
  68. How can I cut a map in half?
  69. PLEASE HELP! Minimap - jump vs. scroll threshold?
  70. Making Civs Build it
  71. I am trying to do some Edits to my first mod
  72. Request: Terrain Yield Changes from Tech, Trait, or Civic
  73. War of the Worlds
  74. Modder Needed
  75. Where can I download amravolution?
  76. Unit Request: Dismounted Cossack
  77. How do I put new leader heads into my game?
  78. What's the difference between Cy and Cv?
  79. Med Sim - can anyone help?
  80. MInor Nations
  81. Please help me- explain these XML errors!
  82. Edited CIV4CityLSystem - buildings gone
  83. Minor change => Game hangs
  84. How is building scaling handled?
  85. I'm a noob and need help making worldbuilder stuff plz help
  86. errrm.....nooby question need help!
  87. Graphics Requests.
  88. Improving the CivIV C&C Brainstorming Thread
  89. If someone could please, out of the kindness of their hearts...
  90. Create a map script that only changes the human player's area?
  91. Warlords mod flag problem
  92. Building things out of cultural boundaries
  93. Tech Path Utility
  94. My Unit's Pink!
  95. Change Era Pictures to Movies
  96. Where in XML is setting for Shrine increasing spreadrate?
  97. soundtrack
  98. how can I make an option like "peace until 1100AD"
  99. Editing units with NifSkope
  100. A building question
  101. C&C Graphics Competition Ideas Thread
  102. Got nifs in game... now how do I animate?
  103. [images request] for NEW star wars mod
  104. DD/MM/YYYY And Globle Warming.
  105. DDs/MMs/YYYYs And Globle Warming.
  106. Civic problem
  107. Scenario vs. Mod
  108. Building restrictions
  109. L.O.M Project (Mod)
  110. world war I mods for warlods
  111. The Discworld Mod
  112. fresh ideas for modders
  113. HOW can I add new units to Warlords ?!
  114. Wow....plus SMAC mod reborn!
  115. Adding a World Project...
  116. More editing questions
  117. Question on unit animations?
  118. Q: how to change frequency distribution of resources
  119. I downloaded NIFscope to edit units, and all it is is text! What gives?
  120. The Romany in Civ4 ... and idea!
  121. Music folder question.
  122. I just want to remove the settler unit.
  123. How to change the in-game font
  124. borders of nationality and culture
  125. Quick question.....
  126. Adding civic catagorys
  127. Maybe Someone can help me with this SDK problem
  128. Getting A team
  129. Mysterious extra happiness
  130. Question about editing an existing scenario
  131. Promotion Mods
  132. Tech Trading and Application
  133. Mod Idea: City ruins to archeological excavation
  134. How does rotate work in Civ4CityLSystem?
  135. Help!
  136. Beta Testing
  137. (Mod/Modcomp Idea) Barbarians to Civilization
  138. How do you copy an object from 3DS Max and paste it in NifScope?
  139. How do I...........
  140. Help with custom Map Tiles
  141. adding skin prob
  142. Need help making buttons
  143. where do i save an scenarion
  144. Ships ignore borders but not be invisible
  145. No global Civics
  146. Barbarian Intensity options?
  147. Wendles gimic mod help me!please.
  148. Where to start
  149. Oboleting the Palace, and moving the Capital
  150. Star Trek Mod
  151. Not sure where else to suggest this..
  152. How do you do a multi-line replace?
  153. I need help with geting the unit creator program
  154. Possible to set different build orders for different civs?
  155. Question: Where are the Tech Quotes?
  156. Warhammer Mod in peril - desperatly need a programmer!
  157. Can anyone help
  158. Simple Modding Question
  159. Japan centered WWII scenario
  160. SDK Syntax Question
  161. [MAC PEOPLE, UNITE] I need people that can work "Cocoa"
  162. A quite nice looking image i made...
  163. Disable tech trading / enabled for Vassals?
  164. Mod Idea: Resource Tonnage
  165. About the Star Wars mod
  166. I know this is completly ridiculous, but...
  167. Blind Research
  168. Roman Scenario
  169. Brazilian Input Needed for CIV Gold
  170. Multiplayer Mod Requests
  171. A quick question...
  172. a simple way to do one not so simple thing
  173. Adding more religions
  174. oh its question time, question time, won't you answer these questions of mine
  175. Changing the opening slideshow pictures
  176. French Marine (Foreign Legion)
  177. Missing Exp Points Upon Upgrading
  178. Within city radius, resources
  179. How creative have the mods been- any farmers?
  180. Corruption
  181. Its 15 AD and the AI discovered Feudalism.
  182. getting rid of unhappy citizen micromanagement
  183. Idea: paced technology
  184. HOF Mod & Better AI
  185. Mod idea- need help
  186. Civ Names that Evolve over Time
  187. Mod Help
  188. So what do you do after you get a mod you like?
  189. Argentina civ suggestions?
  190. Modifing Effects
  191. Is there any way to convert civ4 units into civ3 units?
  192. Missing Assets
  193. promotoins
  194. copy city in World Builder
  195. Tech Tree Error
  196. Suggestions for fixing timing of mod?
  197. Python Question for WWII SF&B
  198. New to Downloading Mods
  199. Audio
  200. Modifying the Tech Tree
  201. World Linkage Mod??
  202. Having Problems Loading a Mod
  203. you propably get these requests all the time but I'll paypal you some $ to make this
  204. Attacking Aircraft and Ships in Cities
  205. Unzip
  206. Earth Map With 50 Civs
  207. The CIV4CtyLSystem and adding new buildins
  208. how to enable all leaders in a senario
  209. Announcement: CIV Gold - Map the World!
  210. [Warlords Mod]Duel of Nations (Cold War Mod)
  211. Help with longbowman unit
  212. Very Simple Question
  213. Ideas for Modders
  214. Slow Razing via Barbarism
  215. Requested Help: Making new units
  216. Easy 3dmax question
  217. Ships in Port
  218. Need advice Barbarian Cities generating UUlike units.
  219. Help with numbers for animation - XML, SDK, Python?
  220. [QUESTION] Modifying Religions
  221. Need a little help with scenarios and multi-player
  222. [SDK] gDLL
  223. Need a little help with scenarios and multi-player
  224. More than 50 civs?
  225. Taking Barbarians off a Scenario?
  226. Simple Request: No Culture Defense
  227. I can't save my hat ... !!!
  228. Unit Requests for Mod
  229. Quick question
  230. Adding a civilization on game start
  231. Crash ?
  232. Free Tech Problem
  233. Easy way to combine mods
  234. ok, last quick question (for now)
  235. Europa Universalis-like religion system
  236. Bigben's Save the Battleships Foundation: Restoring Naval Combat Mod
  237. Mega-error in python *python guru's please help*
  238. Lost Civs
  239. How do I add Civs to the Earth Map?
  240. Project: Realistic and complex world 2007
  241. Can you extract MapRandSeed number from a savegame file?
  242. Units in huge stack attack obscure the battle!
  243. Rabbit White & 10 man formations on giant maps and memory allocation failure
  244. Question from a newbie
  245. Is there an easy way to save, or view, history logs?
  246. edited
  247. Help - Out of ideas
  248. Which mod would you recommend me?
  249. Would Python have been better than XML?
  250. How to Mod Terrain Animation?