View Full Version : Civ4 - Creation & Customization


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

  1. Which mod would you recommend me?
  2. Would Python have been better than XML?
  3. How to Mod Terrain Animation?
  4. Changing and Adding Bonus Resources
  5. Improvement Art Question
  6. Request for
  7. [PYTHON] Question: Rename Unit AFTER Upgrade
  8. Is it possible to make military bases work like cities?
  9. culturelevelinfo default values
  10. Come on modders, include docs!
  11. How to decrease resource scaling to civ count?
  12. [Request] Air Superiority Combat
  13. need help!!
  14. Getting object Plot(x,y) ? additional question: UnitClass ?
  15. 300 Scenario
  16. Help for downloading?!
  17. Lack of Warlords Mods?
  18. How can i change leader traits?
  19. [REQUEST] Naval PATROL order
  20. Half-tradeable tech.
  21. @ seZereth
  22. Change Game Speed In-Game
  23. Representing seasons thru terrain change in-game
  24. Editing Traits (XML)
  25. [Question] Unique Tech & Unique Units
  26. [Question] Depleting Resources
  27. [Question] Swamps
  28. [Question] River Movement
  29. [Question] Problem w/Invisible Units
  30. Need help with my civ
  31. Python file for city bar hover info?
  32. How Limit AI SAMs?
  33. Hawk Party Derails Attempted Senate Interference: The Senate for Civ 4
  34. Editing Civics
  35. Editing Civics
  36. Add a building, CTD. Take building out, CTD.????
  37. Editing Population growth?
  38. Adding mods
  39. Slider Civics
  40. Finding a Civ's Unique Building Id
  41. MOD Project: American Civilization
  42. Help with getting Plot in Python
  43. Help diagnosing CTD
  44. Looking for the XML governing farms...
  45. sneak peek
  46. The Withdraw Mod [plan]
  47. How did you attach texture to the mesh in
  48. unit questions
  49. New to Civilization IV and Modding
  50. Adding tiles to existing map
  51. How do you add tiles to existing map?
  52. CTD in WW2 1939 Patch
  53. Runtime Error when loading a mod
  54. How to add scenario text description?
  55. How do you create a MOD?
  56. Hard mod: useful vassals
  57. Newbie question about creating units
  58. WB save file code lines disappearance!!!
  59. XML help for civics mod component
  60. A question about modifying railroads
  61. Removing unused units from XML
  62. Unit Question
  63. Changing button art in Warlords...
  64. Does the AI build custom wonders?
  65. [QUESTION] New Building Button Problems
  66. looking for "ADD CIV" for Warlords turtorial
  67. Bucket of Cash [idea]
  68. Signal Corps and Electronic Warfare
  69. Generic Religious Names [plan]
  70. Storing Plots - Python Question
  71. Unique promotions based on Civ
  72. PC help for Mac
  73. What would happen...
  74. How-To Use Maps?
  75. A endless search ...
  76. Post your Idea of scenarios here!
  77. Red Storm Rising - World War II on the Eastern Front
  78. Custom Scenario Question
  79. Forest
  80. [QUESTION] Religion Buttons
  81. [QUESTION] Unit which requires a civic
  82. Build a Better Rome: A New Rise of Rome Scenario
  83. problem incorporating 32 civ dll
  84. can i have some help please?
  85. problem with resource graphic
  86. How I do a civilization? :0
  87. Modding Ethics
  88. Cleaning up a scenario map with python
  89. HELP: Editing terrain texture .DDS files
  90. How to Mod
  91. [Request/Suggestion] Alpha Centauri
  92. Request : City Radius 1
  93. [QUESTION] bDisable tag in Tech XML file
  94. Where is AI peace time modifier?
  95. Question about new buildings
  96. mod index
  97. Disable movement for units inside transports
  98. Include the Seljuk Empire?
  99. porting to warlords
  100. How to change multiplayer save to single player ?
  101. Nice Ideas that I just made up!
  102. Unit Button's Black
  103. Guns, Germs and Steel mod? (Pre-development question thread)
  104. Mobile cities?
  105. I want YOUR ideas
  106. Earth Map For Warlords
  107. making bonuses untradeable
  108. Opps, I broke nukes?
  109. Paaskyworks presents: I-16 'Rata'
  110. ideas for a mod, responses plz.
  111. Civ4 Map Editor
  112. Python question - how do I get an OK button on my popups
  113. Custom Python Functions
  114. [QUESTION] Setting Up Nat'l Wonder as Unique Building
  115. Question about new traits
  116. Problems with DXTBmp
  117. Dale of Dales Combat Mod, please read.
  118. What is Citytab_cityscreen...?
  119. Modding the camel archer unit... has anyone done this?
  120. Universal file
  121. Seeing if a project has been built
  122. New Leader Traits
  123. C++ Error
  124. Additional routes (railroad)
  125. Flag Problems
  126. SDK Request : Remaining Features at City-Build
  127. How to edit multiple units?
  128. Request for a mod...
  129. Mod to prolong the game?
  130. Imperialism Mod: Announcement and Question
  131. Selective loading of aircraft on carriers: Possible???
  132. Request for maps....not the WBS variety
  133. Python Request
  134. Civic Shuffle
  135. Example of relationship between Cpp-Python-XML
  136. SDK request: Missions From Python
  137. Mod process help appreciated
  138. SDK request: pre-load graphics check
  139. WorldEdit-->Multiplayer
  140. Planetshifter -> Mapcutter
  141. Civilization IV: Beyond the Sword
  142. Some units make other units obsolete... how?
  143. Problems with Techtree
  144. Mods aimed at MPers.
  145. Help with tags in Promotion xml file
  146. Unable to uninstall Warlords.
  147. Nif Viewer error
  148. I need someone to make...
  149. How do I change the size of the Huge map?
  150. Is it possible...?
  151. Converting Vanilla Map To Warlords
  152. Need advices for religion tweaks
  153. Which order should I modify XML files (XML Hierarchy)
  154. SDK Question
  155. Isometric Mod [plan]
  156. Ai Tech Question
  157. [MOD ANNOUNCEMENT] Fall from Hyrule
  158. xml files question
  159. Python request
  160. City Screen Help
  161. The great Eye
  162. Money Problem
  163. Ressource problem
  164. Ideas for new wonders
  165. AI vs AI
  166. Map editing Question
  167. Change Background in Warlords Expansion
  168. 219IV Days of War
  169. How to able/disable cultural flip?
  170. Technology-Pack
  171. Mods that do not alter the game?
  172. Sebiche's "The Cold War
  173. Long time since my last question, but I'm back :) - Building Loop
  174. 1984
  175. Is there a mod that...
  176. Art for buildings
  177. import from CIV to Civ3?
  178. Creating Custom Leaderheads!
  179. Downloading Mod Tools
  180. How to allow 5 fighters on carriers?
  181. 3D max Leaderhead import/export->ctd Workaround?
  182. c++ runtime error
  183. Dales Combat Mod - great job ! Question....
  184. Please help witk ottomans
  185. Modding Request for Firaxis: XML Defaults
  186. dll question
  187. Using files
  188. CvGameCoreDLL
  189. Categorized mod database?
  190. Bonus against units of different religion?
  191. Smoother city growth?
  192. What does this means? Compiling prb
  193. Loading old savegames with mods
  194. Project Evolution - Major Beyond the Sword mod wants your help
  195. Makeing my own scenario
  196. Prb with XML new tag and SDK use
  197. TERRAIN_PEAK and TERRAIN_HILL
  198. Quick question about mods?
  199. Question About Adjusting AI Behavior in Naval Units
  200. Recommendation for Mod to use in classroom
  201. Question: Setting Objectives
  202. Sheild Rotation
  203. Preview of an unofficial “Events” Expansion!
  204. What is the difference between a mod, a modpack, mod components, and a scenario?
  205. New MapView Version - Pls gather ideas
  206. Cruisers & Cruise Missiles
  207. Save Game Reader
  208. Mod Idea/Request
  209. More than 18 players
  210. Quotes
  211. Is There Any Way to Limit Unit Production ?
  212. How to change standard music
  213. [Scenario/Mod] Age of Pirates
  214. Stretching the techtree screen
  215. AXIS & ALLIES Mod / Map Workshop
  216. Naval Realism (Somewhat)
  217. Crash ?
  218. What are these units?
  219. Navies and Trade Routes - A Mod Idea
  220. Projects?
  221. Unique Technologies?
  222. Code for Action Tips
  223. Feedback on South African civ
  224. 1984 mod
  225. What's the best, most clear tutorial about reskinning existing units?
  226. Return of Zone of Control . . .
  227. Show Nuke Attacks on MY City!
  228. Hey guys..
  229. [Request] I need a tester with ...
  230. Intermittent Resource Bonus
  231. Question
  232. Bonus Production Modifier in UnitInfos
  233. Change corruption level
  234. Help Wanted
  235. inland for OCC
  236. mods in multiplayer
  237. multiple permanent alliances
  238. playing an original scenario (earth) with mods activated ..HOW?
  239. Problems with making custom messages
  240. About creating "new" units...
  241. Modding Road/Railway
  242. [Preview] GUI Image Scaling Tool
  243. Unique Unit Shadows Are Big Black Blocks
  244. Genghis Khan
  245. Need crash help, ASAP
  246. Real Religions (Just an idea)
  247. Request:
  248. MP Turn Timer
  249. Productiontraits in unitinfos no effect?
  250. Modification Request