View Full Version : Civ4 - Creation & Customization


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  1. Changing and Adding Bonus Resources
  2. Improvement Art Question
  3. Request for
  4. [PYTHON] Question: Rename Unit AFTER Upgrade
  5. Is it possible to make military bases work like cities?
  6. culturelevelinfo default values
  7. Come on modders, include docs!
  8. How to decrease resource scaling to civ count?
  9. [Request] Air Superiority Combat
  10. need help!!
  11. Getting object Plot(x,y) ? additional question: UnitClass ?
  12. 300 Scenario
  13. Help for downloading?!
  14. Lack of Warlords Mods?
  15. How can i change leader traits?
  16. [REQUEST] Naval PATROL order
  17. Half-tradeable tech.
  18. @ seZereth
  19. Change Game Speed In-Game
  20. Representing seasons thru terrain change in-game
  21. Editing Traits (XML)
  22. [Question] Unique Tech & Unique Units
  23. [Question] Depleting Resources
  24. [Question] Swamps
  25. [Question] River Movement
  26. [Question] Problem w/Invisible Units
  27. Need help with my civ
  28. Python file for city bar hover info?
  29. How Limit AI SAMs?
  30. Hawk Party Derails Attempted Senate Interference: The Senate for Civ 4
  31. Editing Civics
  32. Editing Civics
  33. Add a building, CTD. Take building out, CTD.????
  34. Editing Population growth?
  35. Adding mods
  36. Slider Civics
  37. Finding a Civ's Unique Building Id
  38. MOD Project: American Civilization
  39. Help with getting Plot in Python
  40. Help diagnosing CTD
  41. Looking for the XML governing farms...
  42. sneak peek
  43. The Withdraw Mod [plan]
  44. How did you attach texture to the mesh in
  45. unit questions
  46. New to Civilization IV and Modding
  47. Adding tiles to existing map
  48. How do you add tiles to existing map?
  49. CTD in WW2 1939 Patch
  50. Runtime Error when loading a mod
  51. How to add scenario text description?
  52. How do you create a MOD?
  53. Hard mod: useful vassals
  54. Newbie question about creating units
  55. WB save file code lines disappearance!!!
  56. XML help for civics mod component
  57. A question about modifying railroads
  58. Removing unused units from XML
  59. Unit Question
  60. Changing button art in Warlords...
  61. Does the AI build custom wonders?
  62. [QUESTION] New Building Button Problems
  63. looking for "ADD CIV" for Warlords turtorial
  64. Bucket of Cash [idea]
  65. Signal Corps and Electronic Warfare
  66. Generic Religious Names [plan]
  67. Storing Plots - Python Question
  68. Unique promotions based on Civ
  69. PC help for Mac
  70. What would happen...
  71. How-To Use Maps?
  72. A endless search ...
  73. Post your Idea of scenarios here!
  74. Red Storm Rising - World War II on the Eastern Front
  75. Custom Scenario Question
  76. Forest
  77. [QUESTION] Religion Buttons
  78. [QUESTION] Unit which requires a civic
  79. Build a Better Rome: A New Rise of Rome Scenario
  80. problem incorporating 32 civ dll
  81. can i have some help please?
  82. problem with resource graphic
  83. How I do a civilization? :0
  84. Modding Ethics
  85. Cleaning up a scenario map with python
  86. HELP: Editing terrain texture .DDS files
  87. How to Mod
  88. [Request/Suggestion] Alpha Centauri
  89. Request : City Radius 1
  90. [QUESTION] bDisable tag in Tech XML file
  91. Where is AI peace time modifier?
  92. Question about new buildings
  93. mod index
  94. Disable movement for units inside transports
  95. Include the Seljuk Empire?
  96. porting to warlords
  97. How to change multiplayer save to single player ?
  98. Nice Ideas that I just made up!
  99. Unit Button's Black
  100. Guns, Germs and Steel mod? (Pre-development question thread)
  101. Mobile cities?
  102. I want YOUR ideas
  103. Earth Map For Warlords
  104. making bonuses untradeable
  105. Opps, I broke nukes?
  106. Paaskyworks presents: I-16 'Rata'
  107. ideas for a mod, responses plz.
  108. Civ4 Map Editor
  109. Python question - how do I get an OK button on my popups
  110. Custom Python Functions
  111. [QUESTION] Setting Up Nat'l Wonder as Unique Building
  112. Question about new traits
  113. Problems with DXTBmp
  114. Dale of Dales Combat Mod, please read.
  115. What is Citytab_cityscreen...?
  116. Modding the camel archer unit... has anyone done this?
  117. Universal file
  118. Seeing if a project has been built
  119. New Leader Traits
  120. C++ Error
  121. Additional routes (railroad)
  122. Flag Problems
  123. SDK Request : Remaining Features at City-Build
  124. How to edit multiple units?
  125. Request for a mod...
  126. Mod to prolong the game?
  127. Imperialism Mod: Announcement and Question
  128. Selective loading of aircraft on carriers: Possible???
  129. Request for maps....not the WBS variety
  130. Python Request
  131. Civic Shuffle
  132. Example of relationship between Cpp-Python-XML
  133. SDK request: Missions From Python
  134. Mod process help appreciated
  135. SDK request: pre-load graphics check
  136. WorldEdit-->Multiplayer
  137. Planetshifter -> Mapcutter
  138. Civilization IV: Beyond the Sword
  139. Some units make other units obsolete... how?
  140. Problems with Techtree
  141. Mods aimed at MPers.
  142. Help with tags in Promotion xml file
  143. Unable to uninstall Warlords.
  144. Nif Viewer error
  145. I need someone to make...
  146. How do I change the size of the Huge map?
  147. Is it possible...?
  148. Converting Vanilla Map To Warlords
  149. Need advices for religion tweaks
  150. Which order should I modify XML files (XML Hierarchy)
  151. SDK Question
  152. Isometric Mod [plan]
  153. Ai Tech Question
  154. [MOD ANNOUNCEMENT] Fall from Hyrule
  155. xml files question
  156. Python request
  157. City Screen Help
  158. The great Eye
  159. Money Problem
  160. Ressource problem
  161. Ideas for new wonders
  162. AI vs AI
  163. Map editing Question
  164. Change Background in Warlords Expansion
  165. 219IV Days of War
  166. How to able/disable cultural flip?
  167. Technology-Pack
  168. Mods that do not alter the game?
  169. Sebiche's "The Cold War
  170. Long time since my last question, but I'm back :) - Building Loop
  171. 1984
  172. Is there a mod that...
  173. Art for buildings
  174. import from CIV to Civ3?
  175. Creating Custom Leaderheads!
  176. Downloading Mod Tools
  177. How to allow 5 fighters on carriers?
  178. 3D max Leaderhead import/export->ctd Workaround?
  179. c++ runtime error
  180. Dales Combat Mod - great job ! Question....
  181. Please help witk ottomans
  182. Modding Request for Firaxis: XML Defaults
  183. dll question
  184. Using files
  185. CvGameCoreDLL
  186. Categorized mod database?
  187. Bonus against units of different religion?
  188. Smoother city growth?
  189. What does this means? Compiling prb
  190. Loading old savegames with mods
  191. Project Evolution - Major Beyond the Sword mod wants your help
  192. Makeing my own scenario
  193. Prb with XML new tag and SDK use
  194. TERRAIN_PEAK and TERRAIN_HILL
  195. Quick question about mods?
  196. Question About Adjusting AI Behavior in Naval Units
  197. Recommendation for Mod to use in classroom
  198. Question: Setting Objectives
  199. Sheild Rotation
  200. Preview of an unofficial “Events” Expansion!
  201. What is the difference between a mod, a modpack, mod components, and a scenario?
  202. New MapView Version - Pls gather ideas
  203. Cruisers & Cruise Missiles
  204. Save Game Reader
  205. Mod Idea/Request
  206. More than 18 players
  207. Quotes
  208. Is There Any Way to Limit Unit Production ?
  209. How to change standard music
  210. [Scenario/Mod] Age of Pirates
  211. Stretching the techtree screen
  212. AXIS & ALLIES Mod / Map Workshop
  213. Naval Realism (Somewhat)
  214. Crash ?
  215. What are these units?
  216. Navies and Trade Routes - A Mod Idea
  217. Projects?
  218. Unique Technologies?
  219. Code for Action Tips
  220. Feedback on South African civ
  221. 1984 mod
  222. What's the best, most clear tutorial about reskinning existing units?
  223. Return of Zone of Control . . .
  224. Show Nuke Attacks on MY City!
  225. Hey guys..
  226. [Request] I need a tester with ...
  227. Intermittent Resource Bonus
  228. Question
  229. Bonus Production Modifier in UnitInfos
  230. Change corruption level
  231. Help Wanted
  232. inland for OCC
  233. mods in multiplayer
  234. multiple permanent alliances
  235. playing an original scenario (earth) with mods activated ..HOW?
  236. Problems with making custom messages
  237. About creating "new" units...
  238. Modding Road/Railway
  239. [Preview] GUI Image Scaling Tool
  240. Unique Unit Shadows Are Big Black Blocks
  241. Genghis Khan
  242. Need crash help, ASAP
  243. Real Religions (Just an idea)
  244. Request:
  245. MP Turn Timer
  246. Productiontraits in unitinfos no effect?
  247. Modification Request
  248. Help for a complete and utter dummy!!!
  249. [Question]Where are the religious icons that appear below the city located?
  250. Request: modern world scenario!