View Full Version : Civ4 - Creation & Customization



  1. Units in huge stack attack obscure the battle!
  2. Rabbit White & 10 man formations on giant maps and memory allocation failure
  3. Question from a newbie
  4. Is there an easy way to save, or view, history logs?
  5. edited
  6. Help - Out of ideas
  7. Which mod would you recommend me?
  8. Would Python have been better than XML?
  9. How to Mod Terrain Animation?
  10. Changing and Adding Bonus Resources
  11. Improvement Art Question
  12. Request for
  13. [PYTHON] Question: Rename Unit AFTER Upgrade
  14. Is it possible to make military bases work like cities?
  15. culturelevelinfo default values
  16. Come on modders, include docs!
  17. How to decrease resource scaling to civ count?
  18. [Request] Air Superiority Combat
  19. need help!!
  20. Getting object Plot(x,y) ? additional question: UnitClass ?
  21. 300 Scenario
  22. Help for downloading?!
  23. Lack of Warlords Mods?
  24. How can i change leader traits?
  25. [REQUEST] Naval PATROL order
  26. Half-tradeable tech.
  27. @ seZereth
  28. Change Game Speed In-Game
  29. Representing seasons thru terrain change in-game
  30. Editing Traits (XML)
  31. [Question] Unique Tech & Unique Units
  32. [Question] Depleting Resources
  33. [Question] Swamps
  34. [Question] River Movement
  35. [Question] Problem w/Invisible Units
  36. Need help with my civ
  37. Python file for city bar hover info?
  38. How Limit AI SAMs?
  39. Hawk Party Derails Attempted Senate Interference: The Senate for Civ 4
  40. Editing Civics
  41. Editing Civics
  42. Add a building, CTD. Take building out, CTD.????
  43. Editing Population growth?
  44. Adding mods
  45. Slider Civics
  46. Finding a Civ's Unique Building Id
  47. MOD Project: American Civilization
  48. Help with getting Plot in Python
  49. Help diagnosing CTD
  50. Looking for the XML governing farms...
  51. sneak peek
  52. The Withdraw Mod [plan]
  53. How did you attach texture to the mesh in
  54. unit questions
  55. New to Civilization IV and Modding
  56. Adding tiles to existing map
  57. How do you add tiles to existing map?
  58. CTD in WW2 1939 Patch
  59. Runtime Error when loading a mod
  60. How to add scenario text description?
  61. How do you create a MOD?
  62. Hard mod: useful vassals
  63. Newbie question about creating units
  64. WB save file code lines disappearance!!!
  65. XML help for civics mod component
  66. A question about modifying railroads
  67. Removing unused units from XML
  68. Unit Question
  69. Changing button art in Warlords...
  70. Does the AI build custom wonders?
  71. [QUESTION] New Building Button Problems
  72. looking for "ADD CIV" for Warlords turtorial
  73. Bucket of Cash [idea]
  74. Signal Corps and Electronic Warfare
  75. Generic Religious Names [plan]
  76. Storing Plots - Python Question
  77. Unique promotions based on Civ
  78. PC help for Mac
  79. What would happen...
  80. How-To Use Maps?
  81. A endless search ...
  82. Post your Idea of scenarios here!
  83. Red Storm Rising - World War II on the Eastern Front
  84. Custom Scenario Question
  85. Forest
  86. [QUESTION] Religion Buttons
  87. [QUESTION] Unit which requires a civic
  88. Build a Better Rome: A New Rise of Rome Scenario
  89. problem incorporating 32 civ dll
  90. can i have some help please?
  91. problem with resource graphic
  92. How I do a civilization? :0
  93. Modding Ethics
  94. Cleaning up a scenario map with python
  95. HELP: Editing terrain texture .DDS files
  96. How to Mod
  97. [Request/Suggestion] Alpha Centauri
  98. Request : City Radius 1
  99. [QUESTION] bDisable tag in Tech XML file
  100. Where is AI peace time modifier?
  101. Question about new buildings
  102. mod index
  103. Disable movement for units inside transports
  104. Include the Seljuk Empire?
  105. porting to warlords
  106. How to change multiplayer save to single player ?
  107. Nice Ideas that I just made up!
  108. Unit Button's Black
  109. Guns, Germs and Steel mod? (Pre-development question thread)
  110. Mobile cities?
  111. I want YOUR ideas
  112. Earth Map For Warlords
  113. making bonuses untradeable
  114. Opps, I broke nukes?
  115. Paaskyworks presents: I-16 'Rata'
  116. ideas for a mod, responses plz.
  117. Civ4 Map Editor
  118. Python question - how do I get an OK button on my popups
  119. Custom Python Functions
  120. [QUESTION] Setting Up Nat'l Wonder as Unique Building
  121. Question about new traits
  122. Problems with DXTBmp
  123. Dale of Dales Combat Mod, please read.
  124. What is Citytab_cityscreen...?
  125. Modding the camel archer unit... has anyone done this?
  126. Universal file
  127. Seeing if a project has been built
  128. New Leader Traits
  129. C++ Error
  130. Additional routes (railroad)
  131. Flag Problems
  132. SDK Request : Remaining Features at City-Build
  133. How to edit multiple units?
  134. Request for a mod...
  135. Mod to prolong the game?
  136. Imperialism Mod: Announcement and Question
  137. Selective loading of aircraft on carriers: Possible???
  138. Request for maps....not the WBS variety
  139. Python Request
  140. Civic Shuffle
  141. Example of relationship between Cpp-Python-XML
  142. SDK request: Missions From Python
  143. Mod process help appreciated
  144. SDK request: pre-load graphics check
  145. WorldEdit-->Multiplayer
  146. Planetshifter -> Mapcutter
  147. Civilization IV: Beyond the Sword
  148. Some units make other units obsolete... how?
  149. Problems with Techtree
  150. Mods aimed at MPers.
  151. Help with tags in Promotion xml file
  152. Unable to uninstall Warlords.
  153. Nif Viewer error
  154. I need someone to make...
  155. How do I change the size of the Huge map?
  156. Is it possible...?
  157. Converting Vanilla Map To Warlords
  158. Need advices for religion tweaks
  159. Which order should I modify XML files (XML Hierarchy)
  160. SDK Question
  161. Isometric Mod [plan]
  162. Ai Tech Question
  163. [MOD ANNOUNCEMENT] Fall from Hyrule
  164. xml files question
  165. Python request
  166. City Screen Help
  167. The great Eye
  168. Money Problem
  169. Ressource problem
  170. Ideas for new wonders
  171. AI vs AI
  172. Map editing Question
  173. Change Background in Warlords Expansion
  174. 219IV Days of War
  175. How to able/disable cultural flip?
  176. Technology-Pack
  177. Mods that do not alter the game?
  178. Sebiche's "The Cold War
  179. Long time since my last question, but I'm back :) - Building Loop
  180. 1984
  181. Is there a mod that...
  182. Art for buildings
  183. import from CIV to Civ3?
  184. Creating Custom Leaderheads!
  185. Downloading Mod Tools
  186. How to allow 5 fighters on carriers?
  187. 3D max Leaderhead import/export->ctd Workaround?
  188. c++ runtime error
  189. Dales Combat Mod - great job ! Question....
  190. Please help witk ottomans
  191. Modding Request for Firaxis: XML Defaults
  192. dll question
  193. Using files
  194. CvGameCoreDLL
  195. Categorized mod database?
  196. Bonus against units of different religion?
  197. Smoother city growth?
  198. What does this means? Compiling prb
  199. Loading old savegames with mods
  200. Project Evolution - Major Beyond the Sword mod wants your help
  201. Makeing my own scenario
  202. Prb with XML new tag and SDK use
  203. TERRAIN_PEAK and TERRAIN_HILL
  204. Quick question about mods?
  205. Question About Adjusting AI Behavior in Naval Units
  206. Recommendation for Mod to use in classroom
  207. Question: Setting Objectives
  208. Sheild Rotation
  209. Preview of an unofficial “Events” Expansion!
  210. What is the difference between a mod, a modpack, mod components, and a scenario?
  211. New MapView Version - Pls gather ideas
  212. Cruisers & Cruise Missiles
  213. Save Game Reader
  214. Mod Idea/Request
  215. More than 18 players
  216. Quotes
  217. Is There Any Way to Limit Unit Production ?
  218. How to change standard music
  219. [Scenario/Mod] Age of Pirates
  220. Stretching the techtree screen
  221. AXIS & ALLIES Mod / Map Workshop
  222. Naval Realism (Somewhat)
  223. Crash ?
  224. What are these units?
  225. Navies and Trade Routes - A Mod Idea
  226. Projects?
  227. Unique Technologies?
  228. Code for Action Tips
  229. Feedback on South African civ
  230. 1984 mod
  231. What's the best, most clear tutorial about reskinning existing units?
  232. Return of Zone of Control . . .
  233. Show Nuke Attacks on MY City!
  234. Hey guys..
  235. [Request] I need a tester with ...
  236. Intermittent Resource Bonus
  237. Question
  238. Bonus Production Modifier in UnitInfos
  239. Change corruption level
  240. Help Wanted
  241. inland for OCC
  242. mods in multiplayer
  243. multiple permanent alliances
  244. playing an original scenario (earth) with mods activated ..HOW?
  245. Problems with making custom messages
  246. About creating "new" units...
  247. Modding Road/Railway
  248. [Preview] GUI Image Scaling Tool
  249. Unique Unit Shadows Are Big Black Blocks
  250. Genghis Khan