View Full Version : Civ4 - Creation & Customization


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  1. Request: displaying techs recently discovered by other civs
  2. Cant change back after using custom music?!
  3. Changing how dark Fog of War is?
  4. Need help with DDS files that won't show
  5. How to?
  6. Where is python loader code?
  7. New Unit Skin Requests
  8. Python files - their purposes
  9. Where do I find the python code for hover info and world map city bars?
  10. Mods for dummies
  11. Converting Civ3 units to Civ4 can it be done?
  12. Problems creating Flags
  13. Clear High Score List?
  14. How to change the victory condition in a scenario game?
  15. Mod idea: Star Trek
  16. For the Mod-er Par Excellence - WEATHER?
  17. want suggestions to Scandinavia/Viking mod
  18. Early mod idea thread: Heart of Destiny 2(Dom Pedro II please read)
  19. Barracks Icon
  20. Trying to remove build advisors
  21. More leaders?
  22. Questions about Map-Making
  23. Great General-New Great Leader Type
  24. Game of Thrones
  25. Production Mod - IDEAS
  26. For the Mod-er Par Excellence - SUPPLY
  27. move on all map
  28. For the Mod-er Par Excellence - COMBAT
  29. DDF and DDS files
  30. Space Race Non-Victory
  31. 2-D leaderheads please
  32. Help with Crusades Mod
  33. Using models from other games?
  34. Noobie Question
  35. Gradually slower tech tree
  36. How to mod the UN?
  37. Cultural Woes
  38. How to get a forum mod into Civ IV...
  39. How do I set a tech limit?
  40. Terra world with random starting locations
  41. Why not play both?(Civ3 Mods and Civ4?)
  42. nuke range, tactical nuke like in civ3
  43. Multiple mods at once?
  44. Isramod - playable Israeli Civ: Work in progress. Help needed with graphics.
  45. What file points to unit skin?
  46. Can the Ironworks be modded into working?
  47. Need ideas on how to kill wasted tiles.
  48. How do I publish a mod?
  49. blank map in world builder
  50. Carribbean Pirates Scenario
  51. Which religion should I add?
  52. Same mod, won't work on two diff. PCs?
  53. New Combat System Mod
  54. Setting Victory Conditions
  55. Renamed missionary units
  56. Alex's Uniques v0.00001
  57. Issue with the DDS flagdecal files
  58. ideas of razing cities rule MOD
  59. Mod request: Abandon City
  60. idea of population cap MOD by ages
  61. MOD Installer
  62. Deserts
  63. Shortcut to Mod
  64. Greek Pantheon Mod - brainstorming
  65. MOD Authors: Making your Mods more pluggable
  66. No to deserts!
  67. Unitcombat_
  68. [Mod] Mylon Mod - Bigger cities and more in-depth game play
  69. Searching Python Files with Windows
  70. What About Global Corporations?
  71. How much do you need to include to mod one line?
  72. Editing the mini map
  73. HELP NEEDED: Adding free xp to specialists.
  74. Earth Maps
  75. The Wonderful World of Jules Verne
  76. How could I add a leader
  77. Best program for modding xml
  78. Interface changes? Anyone?
  79. [Mod/Scenario Idea] Space - For general use
  80. What Python Scripts are called and what XML files are Called in a scenario?
  81. Custom Game Customization
  82. multiple maps in a game
  83. Flat Maps
  84. Adjusting Wonders - ass't please
  85. Diplomatic Options
  86. .pyc decompiler
  87. Desperate SOS - Please Help
  88. New missionary
  89. Reducing effects of attrition in combat.
  90. Where can I find the graphic files?
  91. Damn terrain...
  92. Anti-aliasing in the GIMP
  93. Editing unit group sizes
  94. Modding the Score List on the Main Screen?
  95. Tech-tree modding question
  96. How to let players pick leaders in a scenario?
  97. someone can create for me?
  98. New Mod Idea: In-game History
  99. "invalid mod directory"
  100. Help!:Games saved using mod will not load
  101. Editing victory conditions?
  102. xml terrain changes
  103. Maps to download
  104. One quick question , please answer
  105. screaming star wars mod!
  106. Lengthen the game
  107. Promotions and suchlike
  108. Culture Towers
  109. Modding the likelihood of the AI accepting diplomatic offers?
  110. Barbarian Battle Experience Point Limit Removal
  111. New Civ concept
  112. Modding Help
  113. Red Cross is good, but what about other promotion wonders?
  114. Revised Collateral Damage for Seige Units
  115. XML reference guide?
  116. [gfx+script]Questions on modding
  117. I want to make a mod
  118. 1000A.D. default mod
  119. Everything hard to decipher
  120. FPK Unpacker
  121. Who can fix the civics screen for more options
  122. Cannot get Mod dire to work, no Cache directory
  123. World Builder -an another question
  124. Civ3 style artillery - possible?
  125. A Thread for Mod requests?
  126. Adding a New Trait
  127. Request: City radius mod
  128. Making peaks not impassable ?
  129. Finding new Resources when mining?
  130. How to use Standard leader name?
  131. New Units <-> AI
  132. slowing down tech depending on time periods?
  133. New language addition
  134. Can somebody test something for me?
  135. Can somebody test something for me?
  136. Is there anyway to disable certain worker functions?
  137. What about in-game unit customisation?
  138. city names
  139. aargh... help?
  140. Music
  141. Idea: better quotes
  142. Maps to download
  143. Question About Unique Units
  144. The Disappearing Civ 4 Folder
  145. Schemas?
  146. BattleTech/MechWarrior Mod...any interest?
  147. getting started
  148. Any good mods?
  149. Player name change when loading a mod?
  150. Mod Request: LOTR Mod!!
  151. Civ IV Mod Request: Red Color for Rome
  152. Civ 4 Graphics Request- Red Color for Rome
  153. Limited cities and improved forts
  154. Cool NEW idea
  155. Adding a message
  156. War-Open Borders
  157. A new Great Person - The great politician
  158. XML HELP - CIV4FormationInfos
  159. Python Tutorial and Editor
  160. New ideas for units
  161. Different Designs for units (proof of concept) (feed back wanted)
  162. Civilization Leader image?
  163. Flash's Terra map
  164. silly windows xp question
  165. 2 100 man unit screenshots
  166. Graphic idea: Menorah instead the Star?
  167. My Documents civ tree
  168. Dutch version of the user's guide ...
  169. The religion factor
  170. Virtues of the Avatar mod
  171. Galactic Conquest TC possible?
  172. New civ's
  173. Disabling GP research
  174. Warhammer 40k mod development thread
  175. Space Wars development thread
  176. Modding Help
  177. Extra health gives food
  178. A python question...
  179. Scouting
  180. [Mod] 12 Ages Mod
  181. Mod Request: Stargate Mod
  182. Mod Request: In Game Music Player Controls
  183. More Movies Idea
  184. Make nukes count
  185. Some Civ4-Noob Questions
  186. Random Events Mod V0.1 - Olympics
  187. Adding/Removing Techs
  188. How can i remove/add civ?
  189. Information Era Mod - Ideas & Help Needed
  190. Small mod idea: easier-to-read battle odds
  191. Terraforming
  192. Modding for newbes - I do not understand !
  193. Resources ammount on a map
  194. Mobile Resources
  195. First Unit Preview
  196. Editting Terrain ability-settings
  197. New way of adding civs
  198. Colonization mod...
  199. Withdraw/Flanking = underdeveloped feature?
  200. Wonders being built by other civs
  201. More UU's for each civ
  202. Possible to use mods in Multiplayer Games?
  203. Making experiance earned easier
  204. Idea - Modern Europe and Asia Mod
  205. It always says "Unable to read _____worldbuilder.xml"
  206. World Builder
  207. Vassal states
  208. Expanding UN to be (possibly) evil as well
  209. 10 Archers and 5 Catapults.. in 1 unit: Here's how..
  210. Buttons...
  211. Scenario Request- WWII Europe
  212. Scenario/Mod Idea - Homeworld Prequel
  213. How do I make a leader movie?
  214. |-MOD Question (CIV4)-|
  215. Civ4 XML Editor - First Release!
  216. Is anyone making a Viking Civilization for Civ4?
  217. my mod isn't load up.... :(
  218. Best xml editor?
  219. Graphic editing?
  220. Choplifter mod, working but...
  221. The Mighty Geordie Nation
  222. Mod Idea: Fortified Units Create Culture
  223. Customization idea: Civ borders that are easier to see quickly
  224. How do I stop Tech research?
  225. need help
  226. Height differences
  227. Air Strip/base
  228. Where to find team options?
  229. Which file contains the Railroad Movement Value?
  230. Canada Mod appears to Load, What am I Missing?
  231. A special request, convert a flag
  232. Dynamic years vs static years.
  233. New Ability
  234. how to create decalc for flags?
  235. Anyone know the codes for WBS options/victory conditions?
  236. Idea: Nukes and MAD
  237. Error: failed to load python module CvEventInterface.py
  238. Err: failed to load python module CvEventInterface
  239. Tech Tree Arrows Messed Up
  240. War in Africa!
  241. Request: More Text, Less Icons - UI Mod
  242. Python Tip: More python modules
  243. AG Civics Mod Development
  244. range of nukes
  245. Custom Flag Mods
  246. GIMP 2.0 DDS converter problem
  247. Units production cost
  248. Foundation Scenario?
  249. Gimp?
  250. Mod debugging?