View Full Version : Civ4 - Creation & Customization


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  1. UU Limit?
  2. What's the Tag for no building maintanance cost or is that CIV III
  3. Customizing Civilopedia
  4. Working on a simple mod, have a question or do. (No research for religions)
  5. HELP Please !!
  6. How I change the name of a civilization/UU/UB?
  7. Meet The Colonies
  8. Requesting Aid!
  9. Question about units
  10. [MD] Civilizations (Contest... Sort of)
  11. crash help??
  12. Need help with xml script (including building)
  13. Going to the moon mod
  14. "Obsolete" Units
  15. Text File Comparing Tool & Building Visibility
  16. Any tips for the res icons please
  17. Mod Idea- Fantasy Europe
  18. How do I add units?
  19. Help Uploading Mods
  20. graphic problem: Flag is white in the game
  21. How do I add Diplo Music?
  22. Modding Corporations in Beyond the Sword
  23. New Project that needs a team
  24. Request for Team
  25. question aabout units!
  26. [Idea] Small Arms Industry (Improvement)
  27. Class struggle mod?
  28. Any Earth maps *not* for Warlords?
  29. Easy way for Random Civs in Scenario?
  30. What civ editor was?
  31. Modding an existing pre-included scenario
  32. Help with Dates and turns in scenarios
  33. City improvement request: Arcology
  34. Question: How to add music to new eras of the techtree
  35. Help!
  36. Final Frontier for Star Wars?
  37. Alternative History Mod?
  38. Bts Mod Request
  39. Battle of Stalingrad Project
  40. please i need help
  41. Battlestar Galactica: (BTS)
  42. A question about the leaders
  43. HiddenNationality
  44. Custom Unit: Crash in Build Queue
  45. Tech Tree Screen
  46. BTS Earth maps?
  47. Culture levels
  48. Minor Religions
  49. where are the units?
  50. Leader traits hard coded in 2.13?
  51. BTS : I have it !!
  52. Map of USA...how?
  53. [BtS Mod] World of Civilization - Discussion
  54. I am ready to pay you ...
  55. Making Civics only allowable for a specific religion
  56. Minimap and City Rotation? Possible?
  57. Add maps to Shuffle?
  58. Colonies on same continent, please (BtS)
  59. Small question about a calendar
  60. Rex?
  61. Cause for BTS Mod CrashToDesktop When Starting a New Game?
  62. Freelance Modding noob for hire
  63. What mods were added into BtS ?
  64. Star Trek mod request
  65. BtS map request
  66. BtS API?
  67. Where to put downloaded Maps and Civs?
  68. Possible to generate an earth map with random starting positions ?
  69. getting data while playing
  70. GeneralMatt's Creation Thread
  71. Modding Units For Realism
  72. Limiting Technologies
  73. The World of Albion (Mod)
  74. Bts Mods
  75. Request: New LH for Persian Empire
  76. How to mod static image LH's?
  77. Question: Multiple Tech Trees
  78. Mod request - unsettling Great People
  79. More than 18 civs allowed in BTS?
  80. Bts Xml
  81. The Final Frontier...
  82. Concerning the Rise of Rome great person technologies
  83. Brand new CivGame Concept....
  84. Been Gone for a long time need help finding good new mods
  85. Custom WorldInfo help, please
  86. Modify at BTS scenario?
  87. Accurate Earth Map in development
  88. Great Britian for Vanilia?
  89. Natural looking resources
  90. [BTS] Throne room
  91. Help request for GameSpeedInfo
  92. Europe map Beyond the Sword
  93. BTS Mod Question...
  94. Request: Buildings producing units every x turns (BTS)
  95. Converted Mod Crashes
  96. How to create Civ4 unit graphics
  97. AI and Player Equal footing
  98. Unit Settings in the XML
  99. LOOKING FOR EXPERIENCED PROGRAMMERS TO HELP WITH A BtS MOD -- INQUIRE WITHIN!
  100. Historic Civ (A BtS MOD).
  101. The Presidents of the United States Mod
  102. Map Modding
  103. How do I import a new map in a mod???
  104. How to edit/create intro movies?
  105. BtS problem MODDING
  106. Random Personalities - Would the Following be Possible?
  107. Final Frontier Modding
  108. Help Finding BTS How to make a Civ guide
  109. WANTED: Modern Units modder
  110. Simple Modding Help
  111. Altering Permanent Alliances
  112. applying skin which has weird filenames
  113. Discussion: Historical basis for an "anti-religion" or "non-religion" Civic?
  114. [BtS] Help with removing/Altering Civs
  115. BtS MODing Info
  116. Help
  117. [BtS]Problem adding new playercolors
  118. How do I change unit strength stats in Warlords?
  119. Slowing Technology
  120. question about persia, and one general
  121. Using Themes in Mods
  122. 2 modding questions
  123. Hall of Fame
  124. Will There Be A BTS Earth Scenario?
  125. Broken Star Nukes
  126. Bts MODS here
  127. Question for mapmaking
  128. need little part of XML file
  129. Converting Warlords maps to BTS
  130. How do I change the rule of cities must have 2 tiles between each other?
  131. scenario: starting year + techs defined?
  132. Turning off Pixel Shaded Leaderheads in BTS
  133. Turning off Pixel Shaded Leaderheads in BTS
  134. Nif Editing Software.
  135. Wondering if this could be done...
  136. What files to permanently change leaders traits?
  137. I want to post my mod but...
  138. making a map work with a mod
  139. [BTS] More exciting corporations?
  140. Need a more advanced Privateer and Terrorist
  141. map making
  142. Legend of the Five Rings MOD?
  143. Convert Vanilla Mod to BtS (script)
  144. How whould i go about this?
  145. Vanilla - add one turn to beginning
  146. Changing Religion Info
  147. Great Wall appearance help?
  148. BtS: can't see units graphic in civilopedia
  149. Is there a game speed mod for BtS that will make the game 1000 turns long?
  150. Updated "Earth 18 civs" scenario?
  151. Any new BTS civ mods?
  152. DDS Thumbnail Viewer
  153. Changing Espionage costs by speed
  154. techtree_atlas problem
  155. Archery Barrage
  156. Final Frontier - How do you add planets to a system in the world builder?
  157. Please Dont Erase That Post
  158. Custom Map Size
  159. New Leaders - How?
  160. Exuse Me Again :(
  161. [HELP] Upgrading Swordsmen
  162. Transferring a map to BTS 32 Civs
  163. Crash-mistakes, but tough to find
  164. Map focusing on enemy bombardment
  165. Oil pipes like roads?
  166. Idea: Uniting your people
  167. Automatically clearing units, cities, and teamreveals from maps?
  168. Come on, Firaxis, give us a leaderhead editor!!
  169. [MOD] Age of civilisation
  170. Where do I go to edit "Huge" map dimensions?
  171. BtS: bug with naval units???
  172. HOF for BTS 3.02 is out!
  173. [VANILLA]How do I remove starting techs and UUs?
  174. Can someone help me get my Civ4 leaderhead, button and flag working?
  175. I created a mod, and it's effects are not taking place...
  176. Scientific Method vs Monasteries
  177. How do I increase the frequency of GG appearance?
  178. BMP to XXX?
  179. Theodore (Teddy) Roosevelt
  180. Changing Map Size (Landscape to Portrait)
  181. HOW TO : Add Bonus (Resource)
  182. Art Style Button Problems
  183. How do I edit unit info?
  184. Mod make the game Crash in BtS
  185. Need guidance modifying the strategy layer
  186. change Menus
  187. BtS Civilopedia entries for Modular XML?
  188. Vox Populi: The Internal Politics mod
  189. need simple tutorial to get me started
  190. BTS: UI mod -- Power
  191. xml editing in bts?
  192. (BTS) Problem with worldbuilder saved game (more than 34 civs)
  193. Quick question about scenarios
  194. Will someone be making a leader-picker for BtS?
  195. Rise of Rome for BTS
  196. Modding BtS?
  197. Help
  198. What's the XML file loading order?
  199. Has BtS API been posted?
  200. Help! XML load error.
  201. What civilizations deserve to be in?
  202. Changing names of great people
  203. New combat system - modifying how withdrawal works?
  204. [Idea] Piracy Events, Promotions and Trade Missions
  205. Barbarian
  206. graphics program?
  207. Free unit(s) upon completing a wonder
  208. BTS buttons/images
  209. Mod
  210. Humble request for a specific Earth map
  211. how can i define a unit to parashute?
  212. Settlers, and Religion
  213. AI Mod?
  214. Question concerning specialists
  215. Easier city capture mod aviable?
  216. If you could only have 3 mods loaded...
  217. HUGE AND NORMAL EARTH MAP WITH 34 nations civs with starting points
  218. Broken default files?
  219. The Urban Warfare Mod
  220. Using BTS "Final Frontier" art in Warlords Mod
  221. Problems with blender
  222. XML Name Colour Change
  223. Request: Custom Game Options: Cultural Group, Max Age
  224. What does <iWeight> mean in the event system of BTS?
  225. What happened to CIV4PlotLSystem.xml in BtS?
  226. Turning "normal" units into unique units
  227. I am -this- close to panic...
  228. What happened to Civ4BonusInfos.xml?
  229. In-game map info needed
  230. Origins of FFH
  231. Possible breakthrough in the pursuit of original Civ IV animated leaderheads
  232. How to mod effects of your maps prove the world is round?
  233. A challenge to Unit Artists!
  234. Nuclear meltdown event
  235. In-game text size
  236. Manhattan Project Question
  237. Question: Tutorial for Skins ad Models
  238. Is it possible to change features in the graphics engine?
  239. Moding Naval pillage rates, and naval bombardment
  240. Inquisitor/Removing Religions
  241. Moding the effects of your maps prove the world is round
  242. [BtS] FF mod Python help
  243. How to... BtS ethnic group graphics?
  244. [Modcomp: Idea] MP faces and random maps
  245. [Question] Adding a scrollbar
  246. Regarding the Raider in Crossroads
  247. is there a civ 4 unit creator tutorial?
  248. Global Warming
  249. Help!: Error with CIV4GameTextInfos_Cities.xml
  250. Civ4WorldInfo.xml - All suggestions seem opposite!