View Full Version : Civ4 - Creation & Customization


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  1. niftools and 3ds max - a short question
  2. [BTS] FF Mod Alterations?
  3. Can I set free promotions from leader traits anywhere?
  4. Backing out the latest patch
  5. How to update Maps to BtS?
  6. Help creating a mod
  7. Hani Mode
  8. The biggest Mod ever
  9. BTS: Anyone had luck with a civ-specific event?
  10. Mod Request: Adding Civs to RFC
  11. Promotions not showing on Tech Tree, help?
  12. Very important question about buildings
  13. Request for Help: The Talking AI mod!
  14. Where is the "editor"?
  15. Help regarding Leaders
  16. A few basic questions
  17. Want to Upgrade old Mods from Vanilla
  18. Influincing votes in Palace resolutions
  19. Destroying roads within my borders
  20. How do I get non-crappy look spearmen as Celts? (Romans have nice ones)
  21. [Q] Abstracting Colonies on a Map
  22. Choosing 7 out of 11 religions
  23. regenerate map in multiplayer?
  24. Civ-Specific Unit Art
  25. Events Modding Error...need help, please
  26. Two Unit Modding Questions
  27. Unit editing Q
  28. How to make a building...
  29. Colonization
  30. Gauging interest for FexFX Mod
  31. Some one help me get my plane working plz?
  32. Representing Social Sciences?
  33. Looking around for interest in an Updated FexFX Mod...
  34. Help Modify Great Wall
  35. Discuss: BTS Culture Broken!?
  36. GameSpeedInfo More than 4?
  37. New Traits for BTS
  38. Does anybody know where the promotion atlas for vanilla civ IV is?
  39. "Fair Continents" map never has aluminum, gold, silver
  40. asphalt roads for musketeers??? BTS mod request
  41. Corporation HQs per city
  42. Is this possible? Gatherer Unit
  43. Starting points
  44. It's possible to change Main menu?
  45. HELP! How do you give units the 'RANGED ATTACK' ability?
  46. BTS: Help for a Noobee?
  47. Myth mod, Needs people to help
  48. Best formation mod BtS (all units)?
  49. How to add Civics in BtS?
  50. This is kind of an embarassing question about editing DDS images in Photoshop, but...
  51. Can this be done?
  52. These Fractured States of America - Development Thread
  53. Removing Colonies(Fix the cost of overseas cities)
  54. Piggybacking the ultimate in customization on top of advanced start mode
  55. THL Naval Mod
  56. FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=-
  57. Anomaly with Settler build
  58. Basic Mod Requirements
  59. how to find line 11456,20
  60. Great Generals XML Help
  61. combining a mod, how hard is it?
  62. How do you randomize hut placement on a custom map?
  63. Installing wonder mods
  64. can someone help me with a title screen for my overlord mod?
  65. Small bug with Civics
  66. How do I increase the amount of total experience a unit can get from Barbarian kills?
  67. Pleading for help with Wonders Mod
  68. Question - Terrain Improvements
  69. How do I reduce culture for a palace?
  70. An evenly distributed culture mod
  71. 3 square city radius in limited form
  72. World of Legends - Unofficial BtS expansion
  73. Destroy Buildings with Attack?
  74. How do I make a new Intro Screen?
  75. installing wonder mods
  76. [REQ] Plague spreader and Viruses
  77. Civ scenarios for teaching and learning
  78. Nifskope is not behaving; please help...
  79. How do I customize Leaderheads
  80. Idea for a new BTS mod
  81. Accident or Intentional Change in v3.03 w/ Paratroopers...
  82. A Very Basic Mod
  83. Converted Mod to Final Frontier - Can't Play Game
  84. % of destroyed building on city capture
  85. Leader Traits
  86. Is there a way I can make the AI play itself and do automatic turns?
  87. Granadier Animations and Fireballs
  88. GP create resources?
  89. 5 Question's concerning *Civ4:BtS* -- Please help
  90. Inquisitor Question
  91. Civics Question
  92. A question about an expansion pack release.
  93. My Documents?
  94. Has someone re-done roads?
  95. Scenario crashing on multiplayer
  96. How do I launch a mod serperately from desktop
  97. Rise from Ashes (BTS)
  98. Free stuff!
  99. Loading an enum from xml.
  100. Adding information to Pedia (special abilities)
  101. I can't re-skin, please help me
  102. Next War + Gods of Old = Mechs O Potamia
  103. Last question for a while - I kinda promise! Where's the scoring formula?
  104. Modding Techs
  105. Looser problem
  106. Purchasing Tech?
  107. Where can I find....
  108. [BtS] Where are Event Probabilites Defined?
  109. Custom Terrain Bugs
  110. Zeppelins & DOMAINs
  111. How do you define an "actor root"?
  112. XML Editor recommendations
  113. NifSkope roblem
  114. NifSkope problem
  115. How to: Create ghost units/buildings.
  116. How Do You Make Civ4 Units 4 Other People 2 Download?!?!?!?!?
  117. Superteching
  118. [IDEA] [BTS] X-files / X-com themed mod
  119. Civ4 BTS has anyone made a pack that gives every unit in the game unique graphics?
  120. Please help generating full screen maps
  121. A few questions for mod
  122. Civ anger
  123. Unlimited Railroad XML Edit?
  124. Idea - Improving Corporations
  125. Canals and Forts
  126. Need a little bit of help upgrading vanilla civ to BtS
  127. Font Switch possible?
  128. Help wanted for UBER-Module
  129. Newbie- How to Modify Map Sizes & Civs
  130. An ability for each religion?
  131. Converting Warlords 2.08 to 2.13
  132. What do you use???
  133. Request: Espionage delta display
  134. Scenario Help
  135. Game time
  136. hittite uu?
  137. Beyond Aplha Centauri [MOD] Project
  138. help me add new corporations, please !
  139. Help with AttitudePlayer in WBS file
  140. Any way to make a unit class for only one Civ?
  141. Viewer to view Civ4's 3D Models?
  142. What are the diamensions of Civ buttons?
  143. Help with the Desert and the Mountain.
  144. Combining Mods
  145. UTF-8 Support: Getting the Welsh 'ŵ' to show in CivIV
  146. Help Needed For Civ-Specific Religions
  147. Leader Request- Simon Bolivar
  148. My Mod My Game CraSH!
  149. [Development Thread] BtS Unofficial Expansion: World of Legends
  150. mod question
  151. Map question
  152. Vanilla - Forts in forests/jungles and Garrison bonus
  153. [request] Automatic Ladder Reporting Mod
  154. XML file - traitinfos
  155. Is there a new worldmap?
  156. I want to stop "Greatest" Lists From Popping Up
  157. Your opinion requested on use of Leonard Nimoy's quotes
  158. Eureka!: Nondeterministic Research
  159. Minor XML Modding Question
  160. Custom Map Question
  161. GreekWorld mod speed
  162. there is a FF mod in development?
  163. A few modding questions
  164. earth18civs with warlords civs
  165. did they change how XML files work?
  166. how do you edit existing buildings for civ's?
  167. No cultural impact on borders
  168. Your Ideas For Mods
  169. Need Help making events
  170. Maya, Normal Maping, Zbrush?
  171. Mod so ICBM's will actually kill people?
  172. MOD questions
  173. Using More than 1 Mod
  174. Is it possible to do this?
  175. Changing the effect of the Shrines
  176. Question - Modular XML - Loading Order
  177. MaxRigaMod - best XX Century mod+scenarios
  178. Map Database?
  179. Where is trait info in XML
  180. How to change the rules of civics? (BTS)
  181. Confederacy mod startup problem
  182. Leader UUs?
  183. XML editing, Disableing certan items
  184. Mod Crash Help Please
  185. [Mod]Question _ Please could you help me ?
  186. Scenario Requests Thread
  187. AI/allocation mod?
  188. Hospital/Forge confusion
  189. Era specific UI - request help
  190. [Dev. Thread] Crezth's Crivilization Project: A Balance Mod
  191. Is there a way to randomize bonuses in WBS?
  192. XML - Greater Pangea land mass and selecting Holy Cities
  193. Adding population to city w/ units?
  194. Espionage to Tech / GP Buildings
  195. rise of mankind...errors
  196. Possible to Change the Way Unit's Buy Promotions?
  197. An American Civil War Mod?
  198. Help downloading Units
  199. Classical (Greco-Roman?) Pagan Religion?
  200. Whip-Assist Modlet Idea
  201. Mod Request - Civilization 1
  202. How can i make BTS use Rhye's gfx modpack as default?
  203. How do you make custom features?
  204. Help needed for understanding shaders
  205. Stupid question Re: Starting Era
  206. A few quick questions on modding
  207. Remove or lower Nuclear meltdown effect?
  208. Odd - can't seem to make coal plants add more unhealthiness?
  209. OOPS! Can someone check a BTS folder real quick?
  210. [BtS][Preview] CCJ39sMod for expanded (default) gameplay
  211. Starting plot for a civ on a map
  212. Possibilities, Compatible Civics, Unit PrereqCivic bts
  213. Moding the spy unit -- need help (never mind, figured it out)
  214. Era Clocks --- Where are they?
  215. Modern World Mod?
  216. Couple quick questions about loading mods
  217. Maximum city allowed
  218. BTS Modular Civ Error
  219. Needed Espionage Mod
  220. Converting to Final Frontier
  221. Mod crashs when ending turn (BTS)
  222. 0d1n3oo3Broad's Fantastic Creation Corner
  223. How can I Make Roads/Railroads Destroyable?
  224. [MODDING]Civic Change : A not so easy XML issue.
  225. Where do I edit the Custom Game screen?
  226. More Questions
  227. Adjusting war wariness(?)
  228. Ranged Attack in Mods
  229. Taking away Leader traits, Unique Units/Unique Buildings
  230. I want to stop announcements of Great Persons being born.
  231. Looking for banana button!
  232. Gold/turn for roads and rails
  233. Help needed: Why is my 3d Leaderhead distorted?
  234. Loading existing game with a new mod?
  235. Merging "Modular" BtS Mods?
  236. 18 Civ plus, Earth Map Help.
  237. Two Late 80's Leader Requests
  238. Changing characteristic of civs/leaders?
  239. [REQUEST- LeaderHead] Not 1, but a group of persons
  240. UnitPromotionIndexNote
  241. Changing Trait Benefits?
  242. what do i need to use to make a mod for civ 4?
  243. Help
  244. Is there a spy replacement? So it's always female?
  245. Does running modules instead of mods make your game run slower?
  246. Is there any way to change the fonts?
  247. please cancel this post
  248. Static LeaderHeads (visual responses)
  249. Help with models
  250. One City Challenge modding question.