View Full Version : Civ4 - Creation & Customization



  1. Inquisitor/Removing Religions
  2. Moding the effects of your maps prove the world is round
  3. [BtS] FF mod Python help
  4. How to... BtS ethnic group graphics?
  5. [Modcomp: Idea] MP faces and random maps
  6. [Question] Adding a scrollbar
  7. Regarding the Raider in Crossroads
  8. is there a civ 4 unit creator tutorial?
  9. Global Warming
  10. Help!: Error with CIV4GameTextInfos_Cities.xml
  11. Civ4WorldInfo.xml - All suggestions seem opposite!
  12. Can someone with 3DS max tell me why my model isn't animating properly?
  13. Map focusing on AI bombardments
  14. Sight range bonus over water
  15. Early Medium Late
  16. Map request & help
  17. niftools and 3ds max - a short question
  18. [BTS] FF Mod Alterations?
  19. Can I set free promotions from leader traits anywhere?
  20. Backing out the latest patch
  21. How to update Maps to BtS?
  22. Help creating a mod
  23. Hani Mode
  24. The biggest Mod ever
  25. BTS: Anyone had luck with a civ-specific event?
  26. Mod Request: Adding Civs to RFC
  27. Promotions not showing on Tech Tree, help?
  28. Very important question about buildings
  29. Request for Help: The Talking AI mod!
  30. Where is the "editor"?
  31. Help regarding Leaders
  32. A few basic questions
  33. Want to Upgrade old Mods from Vanilla
  34. Influincing votes in Palace resolutions
  35. Destroying roads within my borders
  36. How do I get non-crappy look spearmen as Celts? (Romans have nice ones)
  37. [Q] Abstracting Colonies on a Map
  38. Choosing 7 out of 11 religions
  39. regenerate map in multiplayer?
  40. Civ-Specific Unit Art
  41. Events Modding Error...need help, please
  42. Two Unit Modding Questions
  43. Unit editing Q
  44. How to make a building...
  45. Colonization
  46. Gauging interest for FexFX Mod
  47. Some one help me get my plane working plz?
  48. Representing Social Sciences?
  49. Looking around for interest in an Updated FexFX Mod...
  50. Help Modify Great Wall
  51. Discuss: BTS Culture Broken!?
  52. GameSpeedInfo More than 4?
  53. New Traits for BTS
  54. Does anybody know where the promotion atlas for vanilla civ IV is?
  55. "Fair Continents" map never has aluminum, gold, silver
  56. asphalt roads for musketeers??? BTS mod request
  57. Corporation HQs per city
  58. Is this possible? Gatherer Unit
  59. Starting points
  60. It's possible to change Main menu?
  61. HELP! How do you give units the 'RANGED ATTACK' ability?
  62. BTS: Help for a Noobee?
  63. Myth mod, Needs people to help
  64. Best formation mod BtS (all units)?
  65. How to add Civics in BtS?
  66. This is kind of an embarassing question about editing DDS images in Photoshop, but...
  67. Can this be done?
  68. These Fractured States of America - Development Thread
  69. Removing Colonies(Fix the cost of overseas cities)
  70. Piggybacking the ultimate in customization on top of advanced start mode
  71. THL Naval Mod
  72. FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=-
  73. Anomaly with Settler build
  74. Basic Mod Requirements
  75. how to find line 11456,20
  76. Great Generals XML Help
  77. combining a mod, how hard is it?
  78. How do you randomize hut placement on a custom map?
  79. Installing wonder mods
  80. can someone help me with a title screen for my overlord mod?
  81. Small bug with Civics
  82. How do I increase the amount of total experience a unit can get from Barbarian kills?
  83. Pleading for help with Wonders Mod
  84. Question - Terrain Improvements
  85. How do I reduce culture for a palace?
  86. An evenly distributed culture mod
  87. 3 square city radius in limited form
  88. World of Legends - Unofficial BtS expansion
  89. Destroy Buildings with Attack?
  90. How do I make a new Intro Screen?
  91. installing wonder mods
  92. [REQ] Plague spreader and Viruses
  93. Civ scenarios for teaching and learning
  94. Nifskope is not behaving; please help...
  95. How do I customize Leaderheads
  96. Idea for a new BTS mod
  97. Accident or Intentional Change in v3.03 w/ Paratroopers...
  98. A Very Basic Mod
  99. Converted Mod to Final Frontier - Can't Play Game
  100. % of destroyed building on city capture
  101. Leader Traits
  102. Is there a way I can make the AI play itself and do automatic turns?
  103. Granadier Animations and Fireballs
  104. GP create resources?
  105. 5 Question's concerning *Civ4:BtS* -- Please help
  106. Inquisitor Question
  107. Civics Question
  108. A question about an expansion pack release.
  109. My Documents?
  110. Has someone re-done roads?
  111. Scenario crashing on multiplayer
  112. How do I launch a mod serperately from desktop
  113. Rise from Ashes (BTS)
  114. Free stuff!
  115. Loading an enum from xml.
  116. Adding information to Pedia (special abilities)
  117. I can't re-skin, please help me
  118. Next War + Gods of Old = Mechs O Potamia
  119. Last question for a while - I kinda promise! Where's the scoring formula?
  120. Modding Techs
  121. Looser problem
  122. Purchasing Tech?
  123. Where can I find....
  124. [BtS] Where are Event Probabilites Defined?
  125. Custom Terrain Bugs
  126. Zeppelins & DOMAINs
  127. How do you define an "actor root"?
  128. XML Editor recommendations
  129. NifSkope roblem
  130. NifSkope problem
  131. How to: Create ghost units/buildings.
  132. How Do You Make Civ4 Units 4 Other People 2 Download?!?!?!?!?
  133. Superteching
  134. [IDEA] [BTS] X-files / X-com themed mod
  135. Civ4 BTS has anyone made a pack that gives every unit in the game unique graphics?
  136. Please help generating full screen maps
  137. A few questions for mod
  138. Civ anger
  139. Unlimited Railroad XML Edit?
  140. Idea - Improving Corporations
  141. Canals and Forts
  142. Need a little bit of help upgrading vanilla civ to BtS
  143. Font Switch possible?
  144. Help wanted for UBER-Module
  145. Newbie- How to Modify Map Sizes & Civs
  146. An ability for each religion?
  147. Converting Warlords 2.08 to 2.13
  148. What do you use???
  149. Request: Espionage delta display
  150. Scenario Help
  151. Game time
  152. hittite uu?
  153. Beyond Aplha Centauri [MOD] Project
  154. help me add new corporations, please !
  155. Help with AttitudePlayer in WBS file
  156. Any way to make a unit class for only one Civ?
  157. Viewer to view Civ4's 3D Models?
  158. What are the diamensions of Civ buttons?
  159. Help with the Desert and the Mountain.
  160. Civ Requests for BTS
  161. Combining Mods
  162. UTF-8 Support: Getting the Welsh 'ŵ' to show in CivIV
  163. Help Needed For Civ-Specific Religions
  164. Leader Request- Simon Bolivar
  165. My Mod My Game CraSH!
  166. [Development Thread] BtS Unofficial Expansion: World of Legends
  167. mod question
  168. Map question
  169. Vanilla - Forts in forests/jungles and Garrison bonus
  170. [request] Automatic Ladder Reporting Mod
  171. XML file - traitinfos
  172. Is there a new worldmap?
  173. I want to stop "Greatest" Lists From Popping Up
  174. Your opinion requested on use of Leonard Nimoy's quotes
  175. Eureka!: Nondeterministic Research
  176. Minor XML Modding Question
  177. Custom Map Question
  178. GreekWorld mod speed
  179. there is a FF mod in development?
  180. A few modding questions
  181. earth18civs with warlords civs
  182. did they change how XML files work?
  183. how do you edit existing buildings for civ's?
  184. No cultural impact on borders
  185. Your Ideas For Mods
  186. Need Help making events
  187. Maya, Normal Maping, Zbrush?
  188. Mod so ICBM's will actually kill people?
  189. MOD questions
  190. Using More than 1 Mod
  191. Is it possible to do this?
  192. Changing the effect of the Shrines
  193. Question - Modular XML - Loading Order
  194. MaxRigaMod - best XX Century mod+scenarios
  195. Map Database?
  196. Where is trait info in XML
  197. How to change the rules of civics? (BTS)
  198. Confederacy mod startup problem
  199. Leader UUs?
  200. XML editing, Disableing certan items
  201. Mod Crash Help Please
  202. [Mod]Question _ Please could you help me ?
  203. Scenario Requests Thread
  204. AI/allocation mod?
  205. Hospital/Forge confusion
  206. Era specific UI - request help
  207. Era specific UI - request help
  208. [Dev. Thread] Crezth's Crivilization Project: A Balance Mod
  209. Is there a way to randomize bonuses in WBS?
  210. XML - Greater Pangea land mass and selecting Holy Cities
  211. Adding population to city w/ units?
  212. Espionage to Tech / GP Buildings
  213. rise of mankind...errors
  214. Possible to Change the Way Unit's Buy Promotions?
  215. An American Civil War Mod?
  216. Help downloading Units
  217. Classical (Greco-Roman?) Pagan Religion?
  218. Whip-Assist Modlet Idea
  219. Mod Request - Civilization 1
  220. How can i make BTS use Rhye's gfx modpack as default?
  221. How do you make custom features?
  222. Help needed for understanding shaders
  223. Stupid question Re: Starting Era
  224. A few quick questions on modding
  225. Remove or lower Nuclear meltdown effect?
  226. Odd - can't seem to make coal plants add more unhealthiness?
  227. OOPS! Can someone check a BTS folder real quick?
  228. [BtS][Preview] CCJ39sMod for expanded (default) gameplay
  229. Starting plot for a civ on a map
  230. Possibilities, Compatible Civics, Unit PrereqCivic bts
  231. Moding the spy unit -- need help (never mind, figured it out)
  232. Era Clocks --- Where are they?
  233. Modern World Mod?
  234. Couple quick questions about loading mods
  235. Maximum city allowed
  236. BTS Modular Civ Error
  237. Needed Espionage Mod
  238. Converting to Final Frontier
  239. Mod crashs when ending turn (BTS)
  240. Osy's Fantastic Creation Corner
  241. How can I Make Roads/Railroads Destroyable?
  242. [MODDING]Civic Change : A not so easy XML issue.
  243. Where do I edit the Custom Game screen?
  244. More Questions
  245. Adjusting war wariness(?)
  246. Ranged Attack in Mods
  247. Taking away Leader traits, Unique Units/Unique Buildings
  248. I want to stop announcements of Great Persons being born.
  249. Looking for banana button!
  250. Gold/turn for roads and rails