View Full Version : Civ4 - Creation & Customization


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  1. [EDITOR WIP] zMOD Maker
  2. The Industrial Revolution!
  3. Lethal Air Strikes?
  4. Adding the teabag to multiplayer combat?
  5. initialLand,Population,Wonders, and Tech values for game scoring
  6. Europe map from Civilization II
  7. Rivers: How do they work
  8. Walk On Water
  9. Give A Unit Unlimited Moves?
  10. ModCast Episode 04: "Now With 87.5 Percent Less Ken"
  11. Help porting Sid Railroads! Train Model
  12. New civilisation game type concept
  13. KFM animation causes slow down in-game
  14. How to prevent units from using railroad?
  15. Bounding a unit to a road/railroad?
  16. Question on modding civics (religion and health)
  17. Possible mutiple maps in game?
  18. If I'm a moron tell me I'm a moron!
  19. WBS Program
  20. arms trading?
  21. Map Editing
  22. Civ Feasibility Question
  23. AI begins with hammers?
  24. HELP! "Info Class was Incorrect"
  25. a possible addition to civ 4( scholar) and issue abt Indian architecture
  26. An idea for a new Fighting system
  27. Help! GFC Error: fails to initialize the primary control theme
  28. Start-up Dr. Watson Crash
  29. Map Editing
  30. How to Install a downloaded Civ?
  31. Night Fighters vs Night Bombers
  32. I sure liked Easy Upload.
  33. Require assistance in adding units
  34. Semi-New modder looking for help!
  35. Can You Help Me With My Files
  36. A little help with a text string in Civ4GameText_BTS.xml
  37. A new terrain improvement system
  38. Commerce Victory
  39. What Slows Lategame Down: Mapsize or Units
  40. ##request## adding back Korea to Ryhes n Fall
  41. IMPORTANT: Loss of Files & File Re-uploads ***
  42. Setting start locations on Earth map
  43. Intercept on Recon
  44. How do I give all cities 1 culture when they are built?
  45. RECRUITING HELP: UN Peacekeeping Forces [SDK]
  46. Pre-gun unit rebalance
  47. Too many GP's
  48. Don't need no stinkin' factories!?
  49. [BTS] CTDs with modular XML Mod
  50. Silly Season...
  51. Capture the Flag mechanic
  52. Unit Classes/Combat
  53. Earning UUs?
  54. Question about Statue of Liberty
  55. SDK/Python Question...
  56. Is there a simple way to only allow a certain civ to only be created via colony?
  57. [Help!] Errorless CTD at start
  58. Need help with translations! (French, German, Italian, Spanish)
  59. Bomber Escort Mission
  60. Changing GP Born Text
  61. Flag file locations.
  62. Great People Tech Allocation vs. Leader Traits
  63. AI nukes Barbarian Cities [BtS]
  64. how much interest is there in an XML language translator/expander?
  65. Memory Error on Mod Exit
  66. XML request please
  67. Making and adding new religion and corporation artwork
  68. Mod idea... Has anyone already done this? Gods and Spirits...
  69. resource prerequisites for units
  70. So I missed Civ 1 and iWorkRate
  71. Idea: Hero Quest Mod
  72. Mod component idea... NATURAL WONDERS
  73. Dominion War Scenario
  74. What's the easiest way to give a unit an "offensive bonus"?
  75. Help - balloons, anti-air and interception
  76. new objects won't show up in unit model
  77. Steam Shortcuts
  78. [Request] Help for French to English translation of a mod
  79. Combat Modification - attacking as an army
  80. Tag required checking for existing improvement
  81. Is difficulty level all XML based? Does AI act more intelligently?
  82. HELP! Very simple (noobie) question
  83. how to control mony/inflation level?
  84. Leaders
  85. Helicopter drop-off/pick-up mission mod... Has it been done?
  86. Help needed with event text
  87. Grrr all I want to do is add Ireland to the map!
  88. Leaders
  89. How well does the AI handle civics changes?
  90. Is it possible to mod the multiplayer lobby screen?
  91. Killer Spies
  92. [BTS] GameSpeedInfo.xml oddity: Culture rating.
  93. New Attitude Modifiers?
  94. Help Converting a Warlords Python Comp to a BTS Python Comp
  95. Unit Cost
  96. Looking for a mod
  97. Event help needed
  98. Catan mod
  99. BtS: Colonisation port
  100. In need of UI / HUD mod!
  101. Wha is the best tutorial for making my own modular civ?
  102. Changing warrior upgrade options
  103. An Idea for Techs!
  104. New Units by Calendar Date?
  105. Slooooow CIV4 Forum
  106. City Bar Icons
  107. Request: XML Manipulator Reupload
  108. a scroll bar for more then 18 civs
  109. Accents and XML Errors: A Plea to All Modders
  110. Can Someone please help me get mods to work with Gold Edition?
  111. Disabling the Settler Option?
  112. Civ 4 xml reference?
  113. How do you add Villiages-Goody Huts?
  114. Changing Preset Civilizations?
  115. How Many Resources to Add?
  116. How do you create your own civilization?
  117. Show Current Eras
  118. [Idea] Espionage Missionage: Kidnap
  119. Raging Barbs problem
  120. BTS XML beginning fiddle
  121. Highest/Lowest XML Integer Value Accepted?
  122. python event help
  123. Trouble with UnitArtStyleTypeInfo
  124. [SDK-Q] Death Animation?
  125. Next War no Bombard?
  126. [Unit Request] Mech Command
  127. raising/lowering the water level
  128. Cities in the water?
  129. Aquiring Unique Units?
  130. corporations
  131. Civ4Vanilla resources - can't find them
  132. What can be done in CIV IV BTS
  133. Anybody have a clean BTS Civ4TechInfos.xml?
  134. ModCast #5: "Chuck Norris"
  135. Lowering sealevel in Fractal mapscript
  136. How do you install a Leaderhead?
  137. [CIV REQUEST] Inuit
  138. Civ Assist For Civ4
  139. Quick XML unit question
  140. want you're own civ?
  141. Mod Idea: Mars
  142. Mod named Fast Food Nations
  143. New bonus resources - how to display them in the city screen?
  144. Questions re XML tags
  145. Missiles and AI Hoarding
  146. How to open Python Console with Spanish keyboard?
  147. modders needed - for expanding overlord2 - to a mega mod!
  148. New Unit Modding Help
  149. Is there an Alpha Centauri Modpack?
  150. [IDEA] [SPIES: Create International Controversies]
  151. Diplomacy Question
  152. Is there a way to change the way techs obsolete buildings?
  153. What needs to be copied to start a mod?
  154. Changing the Code
  155. Translation
  156. Is this possible? Gold from religious buildings.
  157. Troubles with Game Font Files
  158. [Development Thread BTS] Final Fantasy 7 Mod
  159. bonusifo.xml in bts
  160. rookie question regarding mods and playing them
  161. A Modest proposal: Units Expansion Mod
  162. Triggering Events through Technology?
  163. Modify victories and disable Play now!
  164. Meaning of %s1, %s2, %s3, %s4, %s5, and %s6?
  165. Meaning of %s1, %s2, %s3, %s4, %s5, and %s6?
  166. SpecialUnit Type CarrierAI, Uhh, Help?
  167. Siam flags, need help
  168. "Headhunting" Picard and Kirk
  169. Game Speed and tech rates
  170. Need help With Map finder Please
  171. Soundtrack problem
  172. civ4 gold + BTS + where's the art.pak's?
  173. [Unit Graphic Request] Shinra Grunt
  174. Resource Classes
  175. Improvements to Final Frontier mod?
  176. Editing Map Generator
  177. Disabling Religion/Civic Popop Possible?
  178. Feature commerce changes...?
  179. Where is the SDI?
  180. Corporation help
  181. Question about modding ^^
  182. Changing Unitīs sight range?!
  183. I Need A Unit Tech Obsolete Mod
  184. making a mod multiplayer friendly - HELP ME!
  185. Change color of particle NIF
  186. worker jobs & screen (steaing bits)
  187. Rhye's and Fall Ultimate Modcomp
  188. Hidden Nationality for land unit (BtS)
  189. New Mod Idea: Ocean settlements
  190. What is your Dream Mod?
  191. [Bts] Mod Merge Request
  192. BTS - Defense 300 mod
  193. bts Resource crash question
  194. [IDEA] [Diplomacy---Plead Case] and [Espionage mission: Sympathizers]
  195. Making Bonuses More Common
  196. Scenario/Mod help
  197. Plausible Future Units, Techs & Buildings
  198. Any current AI projects?
  199. Buildings, Techs, and Promos
  200. New Civilization?
  201. Very quick Wordbuilder question
  202. Python modcomp for conditional promotions and opp fire
  203. Gamefont problems
  204. No instructions for downloaded mods?
  205. adding Custom atlas dds files.. is this possible?
  206. REQUEST: Wicker Man
  207. not working on windows vista
  208. I need a someone to edit my audio tracks
  209. Help with SceneViewer...
  210. Tech Tree Art
  211. Problem when creating civilization (BtS)
  212. Urgent Request
  213. Limited occurrance for random events
  214. Ingame unit much darker than texture artwork?
  215. mistake post
  216. Modding Events
  217. Hello Earth34 Question
  218. [IDEA] [Military Logistics tech and National Pentagon wonder]
  219. How do I edit unit's power and movement ratings?
  220. Changing buttons/icons on Great Persons
  221. Final Fantasy VII mod
  222. Any Vanilla 1.74 Mods around?
  223. Location of unit select NIF
  224. Amazon LH,
  225. XML question
  226. A new Trait Idea
  227. Early end of the tech tree
  228. ModCast #6: "Where are my Robots?"
  229. Anno Domini for Civ IV
  230. Happy specialist mod
  231. Building improvements in other Civ's territory
  232. Changing year increment (Warlords)
  233. Mod Combining - How to?
  234. re Interception & Damage
  235. autosave games in a uniqe fashion
  236. quick question
  237. Change Victory Settings?
  238. Money for Resources--Can it be Done?
  239. What's the XML wiki site address?
  240. player name
  241. [ModComp] "Holy Wars" in developement. Asking for volunteers..
  242. I Want To Learn Python!!!!
  243. Get Text into Game via XML
  244. worker not working
  245. is nobody making resource nif's anyomore
  246. How do you Unbuild CvGameCoreDLL.dll?
  247. Trouble importing nif to 3ds MAX with plugin.
  248. can someone help me with fonts? for overlord2
  249. (Modern) Europe in Power
  250. where are the "GC.getDefineINT" stored in SDK?