View Full Version : Civ4 - Creation & Customization



  1. Unit Requests: Amazons
  2. How to make a custom terrain feature adhere to hills and peaks?
  3. McDonalds and BP icons for corporations needed
  4. Relic stealing mods?
  5. Anyone Have Blank XML Files?
  6. New effects for improvements?
  7. disarmament as a settlement option?
  8. Halloween Mod?
  9. WIP New Civilizations (Fantasy)
  10. Request: Bmarz mod: Someone to take the reigns
  11. Civilization of supersmart eggs
  12. Sevopedia for BTS 3.13 ?
  13. A Europe Modpack for BTS
  14. Graphics question/problem
  15. [EDITOR WIP] zMOD Maker
  16. The Industrial Revolution!
  17. Lethal Air Strikes?
  18. Adding the teabag to multiplayer combat?
  19. initialLand,Population,Wonders, and Tech values for game scoring
  20. Europe map from Civilization II
  21. Former Yugoslav Republics Mod (request)
  22. Rivers: How do they work
  23. Walk On Water
  24. Give A Unit Unlimited Moves?
  25. ModCast Episode 04: "Now With 87.5 Percent Less Ken"
  26. Help porting Sid Railroads! Train Model
  27. New civilisation game type concept
  28. KFM animation causes slow down in-game
  29. How to prevent units from using railroad?
  30. Bounding a unit to a road/railroad?
  31. Question on modding civics (religion and health)
  32. Possible mutiple maps in game?
  33. If I'm a moron tell me I'm a moron!
  34. WBS Program
  35. arms trading?
  36. Map Editing
  37. Civ Feasibility Question
  38. AI begins with hammers?
  39. HELP! "Info Class was Incorrect"
  40. a possible addition to civ 4( scholar) and issue abt Indian architecture
  41. An idea for a new Fighting system
  42. Help! GFC Error: fails to initialize the primary control theme
  43. Start-up Dr. Watson Crash
  44. Map Editing
  45. How to Install a downloaded Civ?
  46. Night Fighters vs Night Bombers
  47. I sure liked Easy Upload.
  48. Require assistance in adding units
  49. Semi-New modder looking for help!
  50. Can You Help Me With My Files
  51. A little help with a text string in Civ4GameText_BTS.xml
  52. A new terrain improvement system
  53. Commerce Victory
  54. What Slows Lategame Down: Mapsize or Units
  55. ##request## adding back Korea to Ryhes n Fall
  56. IMPORTANT: Loss of Files & File Re-uploads ***
  57. Setting start locations on Earth map
  58. Intercept on Recon
  59. How do I give all cities 1 culture when they are built?
  60. RECRUITING HELP: UN Peacekeeping Forces [SDK]
  61. Pre-gun unit rebalance
  62. Too many GP's
  63. Don't need no stinkin' factories!?
  64. [BTS] CTDs with modular XML Mod
  65. Silly Season...
  66. Capture the Flag mechanic
  67. Unit Classes/Combat
  68. Earning UUs?
  69. Question about Statue of Liberty
  70. SDK/Python Question...
  71. Is there a simple way to only allow a certain civ to only be created via colony?
  72. [Help!] Errorless CTD at start
  73. Need help with translations! (French, German, Italian, Spanish)
  74. Bomber Escort Mission
  75. Changing GP Born Text
  76. Flag file locations.
  77. Great People Tech Allocation vs. Leader Traits
  78. AI nukes Barbarian Cities [BtS]
  79. how much interest is there in an XML language translator/expander?
  80. Memory Error on Mod Exit
  81. XML request please
  82. Making and adding new religion and corporation artwork
  83. Mod idea... Has anyone already done this? Gods and Spirits...
  84. resource prerequisites for units
  85. So I missed Civ 1 and iWorkRate
  86. Idea: Hero Quest Mod
  87. Mod component idea... NATURAL WONDERS
  88. Dominion War Scenario
  89. What's the easiest way to give a unit an "offensive bonus"?
  90. Help - balloons, anti-air and interception
  91. new objects won't show up in unit model
  92. Steam Shortcuts
  93. [Request] Help for French to English translation of a mod
  94. Combat Modification - attacking as an army
  95. Tag required checking for existing improvement
  96. Is difficulty level all XML based? Does AI act more intelligently?
  97. HELP! Very simple (noobie) question
  98. how to control mony/inflation level?
  99. Leaders
  100. Helicopter drop-off/pick-up mission mod... Has it been done?
  101. Help needed with event text
  102. Grrr all I want to do is add Ireland to the map!
  103. Leaders
  104. How well does the AI handle civics changes?
  105. Is it possible to mod the multiplayer lobby screen?
  106. Killer Spies
  107. [BTS] GameSpeedInfo.xml oddity: Culture rating.
  108. New Attitude Modifiers?
  109. Help Converting a Warlords Python Comp to a BTS Python Comp
  110. Unit Cost
  111. Looking for a mod
  112. Event help needed
  113. Catan mod
  114. BtS: Colonisation port
  115. In need of UI / HUD mod!
  116. Wha is the best tutorial for making my own modular civ?
  117. Changing warrior upgrade options
  118. An Idea for Techs!
  119. New Units by Calendar Date?
  120. Slooooow CIV4 Forum
  121. City Bar Icons
  122. Request: XML Manipulator Reupload
  123. a scroll bar for more then 18 civs
  124. Accents and XML Errors: A Plea to All Modders
  125. Can Someone please help me get mods to work with Gold Edition?
  126. Disabling the Settler Option?
  127. Civ 4 xml reference?
  128. How do you add Villiages-Goody Huts?
  129. Changing Preset Civilizations?
  130. How Many Resources to Add?
  131. How do you create your own civilization?
  132. Show Current Eras
  133. [Idea] Espionage Missionage: Kidnap
  134. Raging Barbs problem
  135. BTS XML beginning fiddle
  136. Highest/Lowest XML Integer Value Accepted?
  137. python event help
  138. Trouble with UnitArtStyleTypeInfo
  139. [SDK-Q] Death Animation?
  140. Next War no Bombard?
  141. [Unit Request] Mech Command
  142. raising/lowering the water level
  143. Cities in the water?
  144. Aquiring Unique Units?
  145. corporations
  146. Civ4Vanilla resources - can't find them
  147. What can be done in CIV IV BTS
  148. Anybody have a clean BTS Civ4TechInfos.xml?
  149. ModCast #5: "Chuck Norris"
  150. Lowering sealevel in Fractal mapscript
  151. How do you install a Leaderhead?
  152. [CIV REQUEST] Inuit
  153. Civ Assist For Civ4
  154. Quick XML unit question
  155. want you're own civ?
  156. Mod Idea: Mars
  157. Mod named Fast Food Nations
  158. New bonus resources - how to display them in the city screen?
  159. Questions re XML tags
  160. Missiles and AI Hoarding
  161. How to open Python Console with Spanish keyboard?
  162. modders needed - for expanding overlord2 - to a mega mod!
  163. New Unit Modding Help
  164. Is there an Alpha Centauri Modpack?
  165. [IDEA] [SPIES: Create International Controversies]
  166. Diplomacy Question
  167. Is there a way to change the way techs obsolete buildings?
  168. What needs to be copied to start a mod?
  169. Changing the Code
  170. Translation
  171. Is this possible? Gold from religious buildings.
  172. Troubles with Game Font Files
  173. [Development Thread BTS] Final Fantasy 7 Mod
  174. bonusifo.xml in bts
  175. rookie question regarding mods and playing them
  176. A Modest proposal: Units Expansion Mod
  177. Triggering Events through Technology?
  178. Modify victories and disable Play now!
  179. Meaning of %s1, %s2, %s3, %s4, %s5, and %s6?
  180. Meaning of %s1, %s2, %s3, %s4, %s5, and %s6?
  181. SpecialUnit Type CarrierAI, Uhh, Help?
  182. Siam flags, need help
  183. "Headhunting" Picard and Kirk
  184. Game Speed and tech rates
  185. Need help With Map finder Please
  186. Soundtrack problem
  187. civ4 gold + BTS + where's the art.pak's?
  188. [Unit Graphic Request] Shinra Grunt
  189. Resource Classes
  190. Improvements to Final Frontier mod?
  191. Editing Map Generator
  192. Disabling Religion/Civic Popop Possible?
  193. Feature commerce changes...?
  194. Where is the SDI?
  195. Corporation help
  196. Question about modding ^^
  197. Changing Unitīs sight range?!
  198. I Need A Unit Tech Obsolete Mod
  199. making a mod multiplayer friendly - HELP ME!
  200. Change color of particle NIF
  201. worker jobs & screen (steaing bits)
  202. Rhye's and Fall Ultimate Modcomp
  203. Hidden Nationality for land unit (BtS)
  204. New Mod Idea: Ocean settlements
  205. What is your Dream Mod?
  206. [Bts] Mod Merge Request
  207. BTS - Defense 300 mod
  208. bts Resource crash question
  209. [IDEA] [Diplomacy---Plead Case] and [Espionage mission: Sympathizers]
  210. Making Bonuses More Common
  211. Scenario/Mod help
  212. Plausible Future Units, Techs & Buildings
  213. Any current AI projects?
  214. Buildings, Techs, and Promos
  215. New Civilization?
  216. Very quick Wordbuilder question
  217. Python modcomp for conditional promotions and opp fire
  218. Gamefont problems
  219. No instructions for downloaded mods?
  220. adding Custom atlas dds files.. is this possible?
  221. REQUEST: Wicker Man
  222. not working on windows vista
  223. I need a someone to edit my audio tracks
  224. Help with SceneViewer...
  225. Tech Tree Art
  226. Problem when creating civilization (BtS)
  227. Urgent Request
  228. Tech Tree background image
  229. Limited occurrance for random events
  230. Ingame unit much darker than texture artwork?
  231. mistake post
  232. Modding Events
  233. Hello Earth34 Question
  234. [IDEA] [Military Logistics tech and National Pentagon wonder]
  235. How do I edit unit's power and movement ratings?
  236. Changing buttons/icons on Great Persons
  237. Final Fantasy VII mod
  238. Any Vanilla 1.74 Mods around?
  239. Location of unit select NIF
  240. Amazon LH,
  241. XML question
  242. A new Trait Idea
  243. Early end of the tech tree
  244. ModCast #6: "Where are my Robots?"
  245. Anno Domini for Civ IV
  246. Happy specialist mod
  247. Building improvements in other Civ's territory
  248. Changing year increment (Warlords)
  249. Mod Combining - How to?
  250. re Interception & Damage