View Full Version : Civ4 - Creation & Customization


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  1. Rivers: How do they work
  2. Walk On Water
  3. Give A Unit Unlimited Moves?
  4. ModCast Episode 04: "Now With 87.5 Percent Less Ken"
  5. Help porting Sid Railroads! Train Model
  6. New civilisation game type concept
  7. KFM animation causes slow down in-game
  8. How to prevent units from using railroad?
  9. Bounding a unit to a road/railroad?
  10. Question on modding civics (religion and health)
  11. Possible mutiple maps in game?
  12. If I'm a moron tell me I'm a moron!
  13. WBS Program
  14. arms trading?
  15. Map Editing
  16. Civ Feasibility Question
  17. AI begins with hammers?
  18. HELP! "Info Class was Incorrect"
  19. a possible addition to civ 4( scholar) and issue abt Indian architecture
  20. An idea for a new Fighting system
  21. Help! GFC Error: fails to initialize the primary control theme
  22. Start-up Dr. Watson Crash
  23. Map Editing
  24. How to Install a downloaded Civ?
  25. Night Fighters vs Night Bombers
  26. I sure liked Easy Upload.
  27. Require assistance in adding units
  28. Semi-New modder looking for help!
  29. Can You Help Me With My Files
  30. A little help with a text string in Civ4GameText_BTS.xml
  31. A new terrain improvement system
  32. Commerce Victory
  33. What Slows Lategame Down: Mapsize or Units
  34. ##request## adding back Korea to Ryhes n Fall
  35. IMPORTANT: Loss of Files & File Re-uploads ***
  36. Setting start locations on Earth map
  37. Intercept on Recon
  38. How do I give all cities 1 culture when they are built?
  39. RECRUITING HELP: UN Peacekeeping Forces [SDK]
  40. Pre-gun unit rebalance
  41. Too many GP's
  42. Don't need no stinkin' factories!?
  43. [BTS] CTDs with modular XML Mod
  44. Silly Season...
  45. Capture the Flag mechanic
  46. Unit Classes/Combat
  47. Earning UUs?
  48. Question about Statue of Liberty
  49. SDK/Python Question...
  50. Is there a simple way to only allow a certain civ to only be created via colony?
  51. [Help!] Errorless CTD at start
  52. Need help with translations! (French, German, Italian, Spanish)
  53. Bomber Escort Mission
  54. Changing GP Born Text
  55. Flag file locations.
  56. Great People Tech Allocation vs. Leader Traits
  57. AI nukes Barbarian Cities [BtS]
  58. how much interest is there in an XML language translator/expander?
  59. Memory Error on Mod Exit
  60. XML request please
  61. Making and adding new religion and corporation artwork
  62. Mod idea... Has anyone already done this? Gods and Spirits...
  63. resource prerequisites for units
  64. So I missed Civ 1 and iWorkRate
  65. Idea: Hero Quest Mod
  66. Mod component idea... NATURAL WONDERS
  67. Dominion War Scenario
  68. What's the easiest way to give a unit an "offensive bonus"?
  69. Help - balloons, anti-air and interception
  70. new objects won't show up in unit model
  71. Steam Shortcuts
  72. [Request] Help for French to English translation of a mod
  73. Combat Modification - attacking as an army
  74. Tag required checking for existing improvement
  75. Is difficulty level all XML based? Does AI act more intelligently?
  76. HELP! Very simple (noobie) question
  77. how to control mony/inflation level?
  78. Leaders
  79. Helicopter drop-off/pick-up mission mod... Has it been done?
  80. Help needed with event text
  81. Grrr all I want to do is add Ireland to the map!
  82. Leaders
  83. How well does the AI handle civics changes?
  84. Is it possible to mod the multiplayer lobby screen?
  85. Killer Spies
  86. [BTS] GameSpeedInfo.xml oddity: Culture rating.
  87. New Attitude Modifiers?
  88. Help Converting a Warlords Python Comp to a BTS Python Comp
  89. Unit Cost
  90. Looking for a mod
  91. Event help needed
  92. Catan mod
  93. BtS: Colonisation port
  94. In need of UI / HUD mod!
  95. Wha is the best tutorial for making my own modular civ?
  96. Changing warrior upgrade options
  97. An Idea for Techs!
  98. New Units by Calendar Date?
  99. Slooooow CIV4 Forum
  100. City Bar Icons
  101. Request: XML Manipulator Reupload
  102. a scroll bar for more then 18 civs
  103. Accents and XML Errors: A Plea to All Modders
  104. Can Someone please help me get mods to work with Gold Edition?
  105. Disabling the Settler Option?
  106. Civ 4 xml reference?
  107. How do you add Villiages-Goody Huts?
  108. Changing Preset Civilizations?
  109. How Many Resources to Add?
  110. How do you create your own civilization?
  111. Show Current Eras
  112. [Idea] Espionage Missionage: Kidnap
  113. Raging Barbs problem
  114. BTS XML beginning fiddle
  115. Highest/Lowest XML Integer Value Accepted?
  116. python event help
  117. Trouble with UnitArtStyleTypeInfo
  118. [SDK-Q] Death Animation?
  119. Next War no Bombard?
  120. [Unit Request] Mech Command
  121. raising/lowering the water level
  122. Cities in the water?
  123. Aquiring Unique Units?
  124. corporations
  125. Civ4Vanilla resources - can't find them
  126. What can be done in CIV IV BTS
  127. Anybody have a clean BTS Civ4TechInfos.xml?
  128. ModCast #5: "Chuck Norris"
  129. Lowering sealevel in Fractal mapscript
  130. How do you install a Leaderhead?
  131. [CIV REQUEST] Inuit
  132. Civ Assist For Civ4
  133. Quick XML unit question
  134. want you're own civ?
  135. Mod Idea: Mars
  136. Mod named Fast Food Nations
  137. New bonus resources - how to display them in the city screen?
  138. Questions re XML tags
  139. Missiles and AI Hoarding
  140. How to open Python Console with Spanish keyboard?
  141. modders needed - for expanding overlord2 - to a mega mod!
  142. New Unit Modding Help
  143. Is there an Alpha Centauri Modpack?
  144. [IDEA] [SPIES: Create International Controversies]
  145. Diplomacy Question
  146. Is there a way to change the way techs obsolete buildings?
  147. What needs to be copied to start a mod?
  148. Changing the Code
  149. Translation
  150. Is this possible? Gold from religious buildings.
  151. Troubles with Game Font Files
  152. [Development Thread BTS] Final Fantasy 7 Mod
  153. bonusifo.xml in bts
  154. rookie question regarding mods and playing them
  155. A Modest proposal: Units Expansion Mod
  156. Triggering Events through Technology?
  157. Modify victories and disable Play now!
  158. Meaning of %s1, %s2, %s3, %s4, %s5, and %s6?
  159. Meaning of %s1, %s2, %s3, %s4, %s5, and %s6?
  160. SpecialUnit Type CarrierAI, Uhh, Help?
  161. Siam flags, need help
  162. "Headhunting" Picard and Kirk
  163. Game Speed and tech rates
  164. Need help With Map finder Please
  165. Soundtrack problem
  166. civ4 gold + BTS + where's the art.pak's?
  167. [Unit Graphic Request] Shinra Grunt
  168. Resource Classes
  169. Improvements to Final Frontier mod?
  170. Editing Map Generator
  171. Disabling Religion/Civic Popop Possible?
  172. Feature commerce changes...?
  173. Where is the SDI?
  174. Corporation help
  175. Question about modding ^^
  176. Changing Unitīs sight range?!
  177. I Need A Unit Tech Obsolete Mod
  178. making a mod multiplayer friendly - HELP ME!
  179. Change color of particle NIF
  180. worker jobs & screen (steaing bits)
  181. Rhye's and Fall Ultimate Modcomp
  182. Hidden Nationality for land unit (BtS)
  183. New Mod Idea: Ocean settlements
  184. What is your Dream Mod?
  185. [Bts] Mod Merge Request
  186. BTS - Defense 300 mod
  187. bts Resource crash question
  188. [IDEA] [Diplomacy---Plead Case] and [Espionage mission: Sympathizers]
  189. Making Bonuses More Common
  190. Scenario/Mod help
  191. Plausible Future Units, Techs & Buildings
  192. Any current AI projects?
  193. Buildings, Techs, and Promos
  194. New Civilization?
  195. Very quick Wordbuilder question
  196. Python modcomp for conditional promotions and opp fire
  197. Gamefont problems
  198. No instructions for downloaded mods?
  199. adding Custom atlas dds files.. is this possible?
  200. REQUEST: Wicker Man
  201. not working on windows vista
  202. I need a someone to edit my audio tracks
  203. Help with SceneViewer...
  204. Tech Tree Art
  205. Problem when creating civilization (BtS)
  206. Urgent Request
  207. Limited occurrance for random events
  208. Ingame unit much darker than texture artwork?
  209. mistake post
  210. Modding Events
  211. Hello Earth34 Question
  212. [IDEA] [Military Logistics tech and National Pentagon wonder]
  213. How do I edit unit's power and movement ratings?
  214. Changing buttons/icons on Great Persons
  215. Final Fantasy VII mod
  216. Any Vanilla 1.74 Mods around?
  217. Location of unit select NIF
  218. Amazon LH,
  219. XML question
  220. A new Trait Idea
  221. Early end of the tech tree
  222. ModCast #6: "Where are my Robots?"
  223. Anno Domini for Civ IV
  224. Happy specialist mod
  225. Building improvements in other Civ's territory
  226. Changing year increment (Warlords)
  227. Mod Combining - How to?
  228. re Interception & Damage
  229. autosave games in a uniqe fashion
  230. quick question
  231. Change Victory Settings?
  232. Money for Resources--Can it be Done?
  233. What's the XML wiki site address?
  234. player name
  235. [ModComp] "Holy Wars" in developement. Asking for volunteers..
  236. I Want To Learn Python!!!!
  237. Get Text into Game via XML
  238. worker not working
  239. is nobody making resource nif's anyomore
  240. How do you Unbuild CvGameCoreDLL.dll?
  241. Trouble importing nif to 3ds MAX with plugin.
  242. can someone help me with fonts? for overlord2
  243. (Modern) Europe in Power
  244. where are the "GC.getDefineINT" stored in SDK?
  245. How to move food from city to city mod idea
  246. Error Message Annoyance
  247. Future Claim (trading)
  248. How can I modify the levels of SPY points needed for PASSIVE effects?
  249. Promotion Problems!
  250. How to convert modular to standart .xml files quickly?