View Full Version : Civ4 - Creation & Customization


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  1. Modifying amount of units per time and turn rate
  2. Modifying the map limits dynamically?
  3. Multiple City Problem?
  4. Civ4 Modification Wiki
  5. How to change number of units per unit of time
  6. Technology Discovered popup
  7. Question on WorldBuilder file and starting plot
  8. How do you mod a specific Tech? Anyone please.
  9. How to replace the font file?
  10. Random Map Mods
  11. Idea to Ponder -- CFC Mod Pak
  12. Skinning unit with many .dds files...
  13. Music "zoom" setting mod-able?
  14. question of a dissapointed man
  15. Bring back CivII Spies!
  16. Exciting mod for cIV needs help
  17. Graphic Idea:Someone please do it.
  18. Non-scrolling maps
  19. Minimap screenshots
  20. Palace in CIV IV
  21. How do I do this?
  22. I'd like to join a (large) project
  23. What does CityLsystem/PlotLsystem.xml do?
  24. Scenario/Mod:Unifacation of Japan
  25. Need help to create a new stand alone unit for a mod
  26. modeling programs?
  27. Request: Redcoats, Smoke & More of Both
  28. Billboard Units
  29. War on Terrorism!
  30. Does anyone know how CvVictoryScreen::drawTabs works
  31. Albanian Civilization
  32. Faster ships?
  33. What is the chance of a Alpha Centauri mod?
  34. Movie for Diplomatic victory
  35. Adding a variable to the Python serpentia... help please.
  36. Is it possible to catch city suggestions in Python?
  37. How to not win?
  38. Regarding Game Info "Speed" file... help please.
  39. Help needed to change anarchy settings...
  40. Modding the "maltese cross" (and other things)
  41. Anyone have any of these flags?
  42. Question about unit size!
  43. How can I mod my game to allow...
  44. A New Religion Idea!!!!!!!
  45. new religious mod request
  46. N00bz0r questions. (Basic)
  47. Request: New Rifle Cavalry Skin
  48. Replacing Leaderheads with BMP?
  49. Idea: Inquisition Mod
  50. Civ Specific Great People?
  51. Mod Integration
  52. Request: Ability to do an OCC Culture Win
  53. How to load any custom map?
  54. Does anyone know how to add LH and units yet?
  55. how do you change tech prereq's for build wealth, build research and build money?
  56. Medieval - Renaissance Mod
  57. The California Civ and Mod Project
  58. How to load a custom map?
  59. Mini FAQ
  60. We will have "normal" editor for Civ 4 ?
  61. Polish Civ - Discussion
  62. Creating flavor units for various civs
  63. Question about WorldBuilder
  64. Meh
  65. New Civ concept feedback
  66. Editing the Art0.FPK file..?
  67. Custom sounds for Units...
  68. Please Help Me Add Customized Content
  69. Illicit Resources (i.e. opium)
  70. How to load a custom map?
  71. new mod... is it possible?
  72. is this possible?
  73. Expanded Civilizations Reference
  74. Mod Request- Switzerland as playable civ
  75. new map player starting location problems!
  76. Wonder Movies
  77. UN w/o Diplomatic victory
  78. Broadening diplomatic options
  79. terrain value changing possible?
  80. HELP! how do i start?
  81. Religious Mod [modders needed...]
  82. Island start for player civ on Terra map
  83. modding GUI
  84. Kushan Empire
  85. what the... (skinning issues)
  86. Possible Skeleton re-skinned unit?
  87. Question
  88. Map Request: France
  89. How is everyone modding/map creating already?
  90. Help
  91. Is it possible to boost the strength of a unit for BABARIANS ONLY
  92. My created maps in hot seat multiplayer
  93. The UN project: 191 civ on a XXL Earth map
  94. Multiple victory conditions
  95. Does anyone know how to randomize start locations in a WBS file?
  96. Modding Question about Units..
  97. Trace italienne... or how to simulate real-world gunpowder era defense
  98. Large Project Index
  99. Leader Assassisnation
  100. Issue with Python Mod
  101. Modifying unit domains
  102. Moving new Civs LH from Graphics to Completed Mods subforum.
  103. Palace hardcoded ?
  104. Aborigines?
  105. How do you clear the cache?
  106. Idea for culture
  107. Great Statesman?
  108. Starship Troopers:teh MOD
  109. My real world map
  110. Anyone interested in doing an Italian scenario???
  111. Mod-Q: How to make "Trait-specific building"??
  112. Modding AI build behaviour?
  113. Religious Unique Units
  114. modding and multiplay
  115. food mod.. is it possible
  116. Earth256x128
  117. Any news on how to make new unit models?
  118. Is XML object-oriented?
  119. Marcus Aurelius
  120. Civic modding + Research limitations
  121. The COLOR_PLAYER_BLUE thread: needs a lot of help
  122. The viking developpement thread
  123. Mods do not work for me!
  124. not-so-random maps
  125. Using culture to build?
  126. iGameCellSizeX and Y: Firaxis, only you can help with this one.
  127. installing mods - help please
  128. Master of Magic MOD - In Progress
  129. Slow down speed of the game in Terra map
  130. powerbar for civ 4
  131. Additional notifications
  132. How do I edit .dds???
  133. <TerrainImpassables> does not work
  134. Intalling New Flags
  135. "Religious Victory"
  136. Flavours?
  137. Question: Combining mods
  138. Another idea: Great Generals
  139. Heh, Try This
  140. Creating "SettleBoats"
  141. All you know about *.wbs files
  142. Modify buildings??
  143. bare x, y axis earth map
  144. Random world types?
  145. Yet Another Idea for Religions
  146. Need help with CyUnit.doCommand
  147. negotiating with barbarians
  148. Annoying Sounds - A Softer Pillage Sound
  149. stumped on buildings
  150. Please help with flagdecal
  151. Low-res Resource Icons
  152. New Units
  153. I don't get this !
  154. Trying to find trees (forests) to mod
  155. Why same symbols for commerce and gold?
  156. Ideas for a new Space Race Victory
  157. Need Help With The TURKISH Mod (yardim Edin) !!!!!!
  158. Mod-request: Refugees
  159. Editing assests/res/fonts/gamefont.tga
  160. Terrain Modification?
  161. Magic: the Gathering Mod Project
  162. Request for LH
  163. Flags, How to make them???????
  164. Unification of Italy mod
  165. A new mod idea
  166. future fighters
  167. Eurasia/Northern Africa
  168. Scenario project : need help
  169. [REQ]Trebuchet
  170. Modding the Combat System
  171. Question on XML
  172. north america map?
  173. Wsb Coverter Question
  174. Play as the Byzantine Empre
  175. How do install mods/maps?
  176. How about some TW and EU influence?
  177. Never get to really make use late game tech - simple mod needed!
  178. Possible to change interface and still play on the net?
  179. City Pillaging mod
  180. Hear Ye Hear ye
  181. The Acadian developpement request
  182. Smaller Units (Request)
  183. wherefor art thou RaR?
  184. * Mod of Europe: 56 leaders * Discussion thread
  185. AI mod request
  186. Future Civics
  187. First Strike
  188. Bases in Enemy Territory
  189. Macedonian civilization (to repair the fraxis mistake with greek civ)
  190. Trade issue
  191. Religious Spreading
  192. Real Stacked Combat
  193. Firaxis you should help us: XML terminology.
  194. music for soundtracks
  195. Question
  196. Attacking MP cost?
  197. How do mod global warming out of the game?
  198. CIV IV - XML Breakdown - CIV4BuildingInfos.xml
  199. Dynamic Promotions
  200. game without a player?
  201. Random resources in a premade map
  202. Leader-Specific Starting Techs...?
  203. City Trade Network disruption possible?
  204. Fighting without a war
  205. generate culture with unit or improvement?
  206. Graphics not loading from Custom Assets or Mods
  207. Unit Graphic request - Janissary
  208. Changing Leader traits
  209. About the WW2 scenario that comes with the game...
  210. Improvements
  211. quick question
  212. Coldfever Scale program
  213. How do you make flag graphics?
  214. Files affected by Patch v1.09
  215. Patch affected Mods
  216. Floodplain graphic request
  217. new Fighter missions (suggestions requested)
  218. Real nuclear arsenal mod
  219. norwegian\scandinavian civs and scenarios
  220. Changing Leader Names to Civ Names in Right Hand Display
  221. Making strategic resources, well, uhhh... strategic?
  222. Can Someone fix these flags???
  223. Creating a Scenario with User Selectable Leaders
  224. So... How do you make a mod?
  225. Does anybody know where Python hooks up with XML?
  226. Help - mod won't load
  227. New Civ Colors - Possible?
  228. CustomAssets folder question
  229. Customizing city production?
  230. How to flip the Tilted Axis map?
  231. Scenario Interface?
  232. PakBuild for DUMMIES...
  233. Changing Names
  234. Demo Patch
  235. Building settlements on desert.
  236. when we can see RAR for Civ4
  237. My quest for random maps...
  238. Help: Convert Barb Cities to AI Civ after so many turns
  239. treaties
  240. Which files were updated by 1.09?
  241. Request: Autorun utility
  242. i want change xml file encoding
  243. possible: UN and Space Ship doesn't trigger the win?
  244. Request : How about gothic civ ?
  245. Time for a Mod of all Mods?
  246. Will 'Realism' mod work with patch?
  247. Question about buildings
  248. Event Notification Lag, I mean Log...
  249. Any way to show blood?
  250. Modifing the demo