View Full Version : Civ4 - Creation & Customization


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  1. Is there a way to...
  2. modifying a map / cutting portions off?
  3. Limited but Optional Religion...
  4. Can I use BtS and Warlords mods if I don't own them?
  5. Problem with unit addition!
  6. I have no idea how to add units to this game.
  7. Why isnt there a stick for how to add units in the Civ4 C&C forum?
  8. Modding on a Mac...
  9. Religion Mini Icons - problem with gamefonts.tga
  10. Terrain Editing?
  11. how do you download mods???
  12. how do i make my own map
  13. Well, I suck at modding.
  14. Humble Request for Marc Antony
  15. Quick fix!!
  16. Religion being founded automatically without any sense and order
  17. Help adding/removing
  18. [dev thread] Army of Darkness
  19. Choosing starting techs and civilization bonuses?
  20. Simple color mode
  21. Technology Selection like in Alpha Centarui
  22. Question about AI handicap.
  23. Promotion Bonuses on newly built units
  24. Making the Wonder/Intro/In Game Movies ?
  25. Only wish to Mod 2 units...
  26. Trying to find a new game edit mod.
  27. Spawn points and Characters
  28. Death of Civ IV Wiki? Really??? :cry:
  29. A tech conquest mod?
  30. Removing Religions?
  31. Jst wondering...
  32. Completely unique units
  33. Alternate Diplomacy Music
  34. Alternate Diplomacy Music
  35. How do i get more than 18 civs
  36. Great People founding National Wonders
  37. Adding Downloaded Custom Units
  38. Goody Huts
  39. XML Xplanations
  40. Getting my custom model into Civ IV?
  41. the .dds atlases
  42. How to change the vassal state's rules?
  43. Adding additional python files to a mod
  44. Flavor Units
  45. Changing city name list
  46. CyInterface questions
  47. Custom model crashes Civ IV...
  48. Huge map that works on 1.74 patch
  49. Event raised when an unit is disbanded
  50. Need help with map!
  51. Deleted
  52. Download Database Modern Units
  53. Help!
  54. making D&D mod, need help!
  55. Modding tutorial needed: How to set the max. no. of wonders allowed in one city??
  56. Flag Help
  57. Clearing forest
  58. Unaltered gameplay mod pack?
  59. Quick mod question
  60. Random events?
  61. Custom TXT_KEY_DAWN_OF_MAN_TEXT
  62. Quick C++ or possibly python question.
  63. Developing scenarios - where to start?
  64. Demographics/etc. modifications
  65. HOMM mod request
  66. Terrain and Resource Improvements
  67. Do I do this the same way, or is it different?
  68. Limited Modding
  69. Mid Game Tech Tree Switch
  70. truely unique civilizations
  71. city style changes after conquest
  72. how to change the city governor buttons graphics?
  73. Coastal bombardment?
  74. Animations/Transparency in Cityart
  75. Are the Source Files in 3.17 patch up to date?
  76. Tired of easy AI, want to fight myself
  77. ]Unit Request] UFO
  78. workers or settlers joining cities
  79. Needs graphics animation help
  80. [devthread]World Behind The Wind, East Asia 1592 - 1905
  81. Temporary Promotions?
  82. Help with custom game!!
  83. Help With Main Menu
  84. ModCast #13: "Civs Getting Brutalized"
  85. How to open and edit the GameFont.tga file?
  86. Can Someone Help Me Please??
  87. Request: More Resources
  88. How do I make a unit immune to collateral damage?
  89. Help converting from v3.13 to v3.17
  90. Help with Unit Downloads
  91. Accurate locations on large map.
  92. Would you help me find...?
  93. globally dependent civics mod request
  94. River & Canal ideas
  95. How to avoid "World Unit" from being given as free unit in later start?
  96. Great General points from barbarians
  97. Newb Here Very Confused
  98. Combining mods.
  99. Time frame ending?
  100. Blank foreign text
  101. Help with Resource Output BTS
  102. Nyomod BTS Update
  103. Religion: Revision
  104. Problem creating a unit
  105. One Religion per Civilization foundable
  106. Diplomacy text
  107. Mod Idea: National Flags
  108. Modular unit's building dependency doen't work?
  109. Changing starting location?
  110. Getting more benefits if more then one bonus
  111. How to prevent AI from making colonies?
  112. XML reference sheet
  113. How do you apply a mod?
  114. how to control which GP bulbs which tech?
  115. New Civics for a Leader
  116. Changing Leader Gender
  117. Is there an xml entry for a Great General leading a unit?
  118. Separate forest meshes for hills and flatlands?
  119. How do I change Health/Happiness limit
  120. What 3D program is used?
  121. Any Mods out that improve or add things to diplomacy?(nt)
  122. Mod Idea: Thomas Covenant's Land
  123. changing a mod from 3.13 to 3.17?
  124. Would appreciate help.
  125. Small edit to map
  126. Deleting a civilization from WorldBuilder?
  127. Is there a good AI mod somewhere?
  128. earth 18 civ +more civs
  129. [BtS] Barbarian Mod: Beyond Warlords
  130. A few Changes to be Made
  131. Having problems with new button graphics
  132. defending against religion spread?
  133. Help Me!!!
  134. Requesting partners for a project.
  135. Greco-Roman Longbowman and Maceman
  136. Mod Help
  137. [Development Thread] Smarter AI
  138. Fresh water
  139. SDK Request: Automated Workers Leave Forts
  140. How do you add a religion?
  141. Need help With adding a civ
  142. Civ4 popups
  143. high resolution view of 3D LH?
  144. Crash at startup
  145. Adding/Changing Civics?
  146. Great General Idea
  147. iAIWeight in Civ4CivicInfos
  148. Question on Mods. . .
  149. Anyone know of any good resource modpacks?
  150. Bombed back to the Stone Age... an idea
  151. More questions on MOD
  152. civ 4 colonization
  153. 'Nonetype' object has no attribute 'imageflags'
  154. Wonder Videos...old school style...
  155. How is Modular modding accomplished?
  156. ScriptData question.
  157. Porting Scenarios between versions.
  158. Need help with my UB
  159. Civ-Specific Advisor Leaderheads
  160. Decreased Graphic Requirements
  161. What does <Flavors> mean?
  162. python help needed - onCorporationSpread building spawn
  163. Downloading/Loading Mod Help
  164. Stand alone regiment mods (3.13 / 3.17)
  165. Hey, looking for a good mod.
  166. Modcast #14: Kung-fu Zombies
  167. [development thread]Aftermath mod
  168. Bonus Production from Resources!!!
  169. hey people i want mod civ 4 again
  170. Is there a tool...
  171. espionage and wonders?
  172. Help with flags and graphics in general
  173. Problems with unit graphic
  174. Some Changes
  175. Editting the Red Syndicate
  176. Need help posting new mod
  177. Spy Ai: Stay Put!
  178. custom leader without mod?
  179. <SpecialBuildingNotRequireds> XML tag help
  180. Question about Mountains and Units
  181. Great mod (European Middle Ages) looking for a modder (and more players).
  182. Adding BTS Buildings to Warlords
  183. Final Frontier Scenarios
  184. Problem making a simple mod
  185. Stop automated workers from building forts
  186. Flag Shapes
  187. Forts and jungles/forests
  188. FeaturePassableTechs not working
  189. modding advice
  190. Just how far will this let you edit the civics?
  191. Landscape Mod? Which one is it?
  192. Era Transition Graphics/Religions
  193. How to create a spy mission to improve relations
  194. I want hermits!
  195. list of good mods every one should have
  196. Reading Dump Files
  197. Civilization IV (PC) - is there ANY way to limit the technology that is learned?
  198. AI "-3 You did something that annoys me"
  199. Is there a map of Europe during WW2?
  200. Help me start my mod please!
  201. [BTS] MesoAmerica Mod-Expansion
  202. extra civics?
  203. {Development Thread} Don't Tread on Me
  204. Concetration Camp
  205. Panzer train
  206. How to Crop a Map?
  207. G15 display mod?
  208. First turn 'You have been defeated!' problem; how to get around it?
  209. Changing the Airlift requirement
  210. "victory/loss is coming" popup?
  211. affecting missionary success?
  212. Question about Maps and Player setup, please help.
  213. adapting a mod from 3.13 to 3.17
  214. drawing the map, oddities in zoom out
  215. ATTN: People who are interested in modding. . .
  216. Add-On Resources
  217. Bug Doesn't Work
  218. help with custom artsyle
  219. How to adopt units?
  220. Workers building units?
  221. The American Revolution Mod
  222. A legitimate Warhammer 40,000 mod
  223. Best earth map?
  224. Merging Mods?
  225. Beyond The Sword Mods?
  226. iRangedWaveSize
  227. Easy way to disable units?
  228. Help with the font files
  229. Privateers
  230. questions about downloading mods
  231. [BtS] Next War Arcology question
  232. [BtS] World 2008 Wants You!
  233. please help with changes
  234. Just an Idea
  235. Adding your own music to the Game
  236. Can't use TLeaderheadShader_20 - Why?
  237. questions? unit sounds
  238. How do I edit leader traits?
  239. How do I add my own new traits?
  240. Is it possible to edit the limit of science/culture/espionage funding?
  241. Unit Combat
  242. Permanent Alliances
  243. Possible bone transplantation problem
  244. Mormon Mod
  245. Mac mod won't work on windows???
  246. Barbarian Question
  247. Could
  248. Change Barbarian CityList in CivBeyondSwordWBSave
  249. Undersea Cities Mod?
  250. Adding an "Idle" building