View Full Version : Civ4 - Creation & Customization


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42 43 44 45 46 47 48 49 50 51

  1. I want to make the AI attack its worst enemy!
  2. ModCast Episode 12: "Crikey" with 'Dale'
  3. Using Civs Pathfinder?
  4. where is the building art for bts mods?
  5. Which XML file to modify
  6. Help with new unit, please?!
  7. Question regarding Quest events
  8. How to increase probability of finding marble
  9. Question re building errors
  10. Is there a way to...
  11. modifying a map / cutting portions off?
  12. Limited but Optional Religion...
  13. Can I use BtS and Warlords mods if I don't own them?
  14. Problem with unit addition!
  15. I have no idea how to add units to this game.
  16. Why isnt there a stick for how to add units in the Civ4 C&C forum?
  17. Modding on a Mac...
  18. Religion Mini Icons - problem with gamefonts.tga
  19. Terrain Editing?
  20. how do you download mods???
  21. how do i make my own map
  22. Well, I suck at modding.
  23. Humble Request for Marc Antony
  24. Quick fix!!
  25. Religion being founded automatically without any sense and order
  26. Help adding/removing
  27. [dev thread] Army of Darkness
  28. Choosing starting techs and civilization bonuses?
  29. Simple color mode
  30. Technology Selection like in Alpha Centarui
  31. Question about AI handicap.
  32. Promotion Bonuses on newly built units
  33. Making the Wonder/Intro/In Game Movies ?
  34. Only wish to Mod 2 units...
  35. Trying to find a new game edit mod.
  36. Spawn points and Characters
  37. Death of Civ IV Wiki? Really??? :cry:
  38. A tech conquest mod?
  39. Removing Religions?
  40. Jst wondering...
  41. Completely unique units
  42. Alternate Diplomacy Music
  43. Alternate Diplomacy Music
  44. How do i get more than 18 civs
  45. Great People founding National Wonders
  46. Adding Downloaded Custom Units
  47. Goody Huts
  48. XML Xplanations
  49. Getting my custom model into Civ IV?
  50. the .dds atlases
  51. How to change the vassal state's rules?
  52. Adding additional python files to a mod
  53. Flavor Units
  54. Changing city name list
  55. CyInterface questions
  56. Custom model crashes Civ IV...
  57. Huge map that works on 1.74 patch
  58. Event raised when an unit is disbanded
  59. Need help with map!
  60. Deleted
  61. Download Database Modern Units
  62. Help!
  63. making D&D mod, need help!
  64. Modding tutorial needed: How to set the max. no. of wonders allowed in one city??
  65. Flag Help
  66. Clearing forest
  67. Unaltered gameplay mod pack?
  68. Quick mod question
  69. Random events?
  70. Custom TXT_KEY_DAWN_OF_MAN_TEXT
  71. Quick C++ or possibly python question.
  72. Developing scenarios - where to start?
  73. Demographics/etc. modifications
  74. HOMM mod request
  75. Terrain and Resource Improvements
  76. Do I do this the same way, or is it different?
  77. Limited Modding
  78. Mid Game Tech Tree Switch
  79. truely unique civilizations
  80. city style changes after conquest
  81. how to change the city governor buttons graphics?
  82. Coastal bombardment?
  83. Animations/Transparency in Cityart
  84. Are the Source Files in 3.17 patch up to date?
  85. Tired of easy AI, want to fight myself
  86. ]Unit Request] UFO
  87. workers or settlers joining cities
  88. Needs graphics animation help
  89. [devthread]World Behind The Wind, East Asia 1592 - 1905
  90. Temporary Promotions?
  91. Help with custom game!!
  92. Help With Main Menu
  93. ModCast #13: "Civs Getting Brutalized"
  94. How to open and edit the GameFont.tga file?
  95. Can Someone Help Me Please??
  96. Request: More Resources
  97. How do I make a unit immune to collateral damage?
  98. Help converting from v3.13 to v3.17
  99. Help with Unit Downloads
  100. Accurate locations on large map.
  101. Would you help me find...?
  102. globally dependent civics mod request
  103. River & Canal ideas
  104. How to avoid "World Unit" from being given as free unit in later start?
  105. Great General points from barbarians
  106. Newb Here Very Confused
  107. Combining mods.
  108. Time frame ending?
  109. Blank foreign text
  110. Help with Resource Output BTS
  111. Nyomod BTS Update
  112. Religion: Revision
  113. Problem creating a unit
  114. One Religion per Civilization foundable
  115. Diplomacy text
  116. Mod Idea: National Flags
  117. Modular unit's building dependency doen't work?
  118. Changing starting location?
  119. Getting more benefits if more then one bonus
  120. How to prevent AI from making colonies?
  121. XML reference sheet
  122. How do you apply a mod?
  123. how to control which GP bulbs which tech?
  124. New Civics for a Leader
  125. Changing Leader Gender
  126. Is there an xml entry for a Great General leading a unit?
  127. A Mod Request For a Giga Map Generation/Regeneration
  128. Separate forest meshes for hills and flatlands?
  129. How do I change Health/Happiness limit
  130. What 3D program is used?
  131. Any Mods out that improve or add things to diplomacy?(nt)
  132. Mod Idea: Thomas Covenant's Land
  133. changing a mod from 3.13 to 3.17?
  134. Would appreciate help.
  135. Small edit to map
  136. Deleting a civilization from WorldBuilder?
  137. Is there a good AI mod somewhere?
  138. earth 18 civ +more civs
  139. [BtS] Barbarian Mod: Beyond Warlords
  140. A few Changes to be Made
  141. Having problems with new button graphics
  142. defending against religion spread?
  143. Help Me!!!
  144. Requesting partners for a project.
  145. Greco-Roman Longbowman and Maceman
  146. Mod Help
  147. [Development Thread] Smarter AI
  148. Fresh water
  149. SDK Request: Automated Workers Leave Forts
  150. How do you add a religion?
  151. Need help With adding a civ
  152. Civ4 popups
  153. high resolution view of 3D LH?
  154. Crash at startup
  155. Adding/Changing Civics?
  156. Great General Idea
  157. iAIWeight in Civ4CivicInfos
  158. Question on Mods. . .
  159. Anyone know of any good resource modpacks?
  160. Bombed back to the Stone Age... an idea
  161. More questions on MOD
  162. civ 4 colonization
  163. 'Nonetype' object has no attribute 'imageflags'
  164. Wonder Videos...old school style...
  165. How is Modular modding accomplished?
  166. ScriptData question.
  167. Porting Scenarios between versions.
  168. Need help with my UB
  169. Civ-Specific Advisor Leaderheads
  170. Decreased Graphic Requirements
  171. What does <Flavors> mean?
  172. python help needed - onCorporationSpread building spawn
  173. Adding a Resource
  174. Downloading/Loading Mod Help
  175. Stand alone regiment mods (3.13 / 3.17)
  176. Hey, looking for a good mod.
  177. Modcast #14: Kung-fu Zombies
  178. [development thread]Aftermath mod
  179. Bonus Production from Resources!!!
  180. hey people i want mod civ 4 again
  181. Is there a tool...
  182. espionage and wonders?
  183. Help with flags and graphics in general
  184. Problems with unit graphic
  185. Some Changes
  186. Editting the Red Syndicate
  187. Need help posting new mod
  188. Spy Ai: Stay Put!
  189. custom leader without mod?
  190. <SpecialBuildingNotRequireds> XML tag help
  191. Question about Mountains and Units
  192. Great mod (European Middle Ages) looking for a modder (and more players).
  193. Adding BTS Buildings to Warlords
  194. Final Frontier Scenarios
  195. Problem making a simple mod
  196. Stop automated workers from building forts
  197. Flag Shapes
  198. Forts and jungles/forests
  199. FeaturePassableTechs not working
  200. modding advice
  201. Just how far will this let you edit the civics?
  202. Landscape Mod? Which one is it?
  203. Era Transition Graphics/Religions
  204. How to create a spy mission to improve relations
  205. I want hermits!
  206. list of good mods every one should have
  207. Reading Dump Files
  208. Civilization IV (PC) - is there ANY way to limit the technology that is learned?
  209. AI "-3 You did something that annoys me"
  210. Is there a map of Europe during WW2?
  211. Help me start my mod please!
  212. [BTS] MesoAmerica Mod-Expansion
  213. extra civics?
  214. {Development Thread} Don't Tread on Me
  215. Concetration Camp
  216. Panzer train
  217. How to Crop a Map?
  218. G15 display mod?
  219. First turn 'You have been defeated!' problem; how to get around it?
  220. Changing the Airlift requirement
  221. "victory/loss is coming" popup?
  222. affecting missionary success?
  223. Question about Maps and Player setup, please help.
  224. adapting a mod from 3.13 to 3.17
  225. drawing the map, oddities in zoom out
  226. ATTN: People who are interested in modding. . .
  227. Add-On Resources
  228. Bug Doesn't Work
  229. help with custom artsyle
  230. How to adopt units?
  231. Workers building units?
  232. The American Revolution Mod
  233. A legitimate Warhammer 40,000 mod
  234. Best earth map?
  235. Merging Mods?
  236. Beyond The Sword Mods?
  237. iRangedWaveSize
  238. Easy way to disable units?
  239. Help with the font files
  240. Privateers
  241. questions about downloading mods
  242. [BtS] Next War Arcology question
  243. [BtS] World 2008 Wants You!
  244. Religious Victory Movie
  245. please help with changes
  246. Just an Idea
  247. Adding your own music to the Game
  248. Can't use TLeaderheadShader_20 - Why?
  249. questions? unit sounds
  250. How do I edit leader traits?