View Full Version : Civ4 - Creation & Customization



  1. Problem - random loss of city
  2. Post your custom diplomacy text here!
  3. Dude, where's my flag!?
  4. Random CIV Start Locations
  5. Free Units with Tech Question...
  6. How to make Paratrooper drop and attack in the same turn?
  7. Intro Movie Scenes Thread
  8. Help editing XML with MS XML Notepad 2007
  9. HOW TO: adopt mod from BTS v.3.13 to v.317?
  10. Quick n00b Mapping question
  11. Force AI play from Console
  12. More settings for leader traits
  13. Want to change leader traits
  14. How to play with 34 Civs
  15. Making things glow, Blender Question
  16. How to change size of info bubbles
  17. I want to make the AI attack its worst enemy!
  18. ModCast Episode 12: "Crikey" with 'Dale'
  19. Using Civs Pathfinder?
  20. where is the building art for bts mods?
  21. Which XML file to modify
  22. Help with new unit, please?!
  23. Question regarding Quest events
  24. How to increase probability of finding marble
  25. Question re building errors
  26. Is there a way to...
  27. modifying a map / cutting portions off?
  28. Limited but Optional Religion...
  29. Can I use BtS and Warlords mods if I don't own them?
  30. Problem with unit addition!
  31. I have no idea how to add units to this game.
  32. Why isnt there a stick for how to add units in the Civ4 C&C forum?
  33. Modding on a Mac...
  34. Religion Mini Icons - problem with gamefonts.tga
  35. Terrain Editing?
  36. how do you download mods???
  37. how do i make my own map
  38. Well, I suck at modding.
  39. Humble Request for Marc Antony
  40. Quick fix!!
  41. Religion being founded automatically without any sense and order
  42. Help adding/removing
  43. [dev thread] Army of Darkness
  44. Choosing starting techs and civilization bonuses?
  45. Simple color mode
  46. Technology Selection like in Alpha Centarui
  47. Question about AI handicap.
  48. Promotion Bonuses on newly built units
  49. Making the Wonder/Intro/In Game Movies ?
  50. Only wish to Mod 2 units...
  51. Trying to find a new game edit mod.
  52. Spawn points and Characters
  53. Death of Civ IV Wiki? Really??? :cry:
  54. A tech conquest mod?
  55. Removing Religions?
  56. Jst wondering...
  57. Completely unique units
  58. Alternate Diplomacy Music
  59. Alternate Diplomacy Music
  60. How do i get more than 18 civs
  61. Great People founding National Wonders
  62. Adding Downloaded Custom Units
  63. DDS Converter
  64. Goody Huts
  65. XML Xplanations
  66. Getting my custom model into Civ IV?
  67. the .dds atlases
  68. How to change the vassal state's rules?
  69. Adding additional python files to a mod
  70. Flavor Units
  71. Changing city name list
  72. CyInterface questions
  73. Custom model crashes Civ IV...
  74. Huge map that works on 1.74 patch
  75. Event raised when an unit is disbanded
  76. Need help with map!
  77. Deleted
  78. Download Database Modern Units
  79. Help!
  80. making D&D mod, need help!
  81. Modding tutorial needed: How to set the max. no. of wonders allowed in one city??
  82. Flag Help
  83. Clearing forest
  84. Unaltered gameplay mod pack?
  85. Quick mod question
  86. Random events?
  87. Custom TXT_KEY_DAWN_OF_MAN_TEXT
  88. Quick C++ or possibly python question.
  89. Developing scenarios - where to start?
  90. Demographics/etc. modifications
  91. HOMM mod request
  92. Terrain and Resource Improvements
  93. Do I do this the same way, or is it different?
  94. Limited Modding
  95. Mid Game Tech Tree Switch
  96. truely unique civilizations
  97. city style changes after conquest
  98. how to change the city governor buttons graphics?
  99. Coastal bombardment?
  100. Animations/Transparency in Cityart
  101. Are the Source Files in 3.17 patch up to date?
  102. Tired of easy AI, want to fight myself
  103. ]Unit Request] UFO
  104. workers or settlers joining cities
  105. Needs graphics animation help
  106. [devthread]World Behind The Wind, East Asia 1592 - 1905
  107. Temporary Promotions?
  108. Help with custom game!!
  109. Help With Main Menu
  110. ModCast #13: "Civs Getting Brutalized"
  111. How to open and edit the GameFont.tga file?
  112. Can Someone Help Me Please??
  113. Request: More Resources
  114. How do I make a unit immune to collateral damage?
  115. Help converting from v3.13 to v3.17
  116. Help with Unit Downloads
  117. Accurate locations on large map.
  118. Would you help me find...?
  119. globally dependent civics mod request
  120. River & Canal ideas
  121. How to avoid "World Unit" from being given as free unit in later start?
  122. Great General points from barbarians
  123. Newb Here Very Confused
  124. Combining mods.
  125. Time frame ending?
  126. Blank foreign text
  127. Help with Resource Output BTS
  128. Nyomod BTS Update
  129. Religion: Revision
  130. Problem creating a unit
  131. One Religion per Civilization foundable
  132. Diplomacy text
  133. Mod Idea: National Flags
  134. Modular unit's building dependency doen't work?
  135. Changing starting location?
  136. Getting more benefits if more then one bonus
  137. How to prevent AI from making colonies?
  138. XML reference sheet
  139. How do you apply a mod?
  140. how to control which GP bulbs which tech?
  141. New Civics for a Leader
  142. Changing Leader Gender
  143. Is there an xml entry for a Great General leading a unit?
  144. A Mod Request For a Giga Map Generation/Regeneration
  145. Separate forest meshes for hills and flatlands?
  146. How do I change Health/Happiness limit
  147. What 3D program is used?
  148. Any Mods out that improve or add things to diplomacy?(nt)
  149. Mod Idea: Thomas Covenant's Land
  150. changing a mod from 3.13 to 3.17?
  151. Would appreciate help.
  152. Small edit to map
  153. Deleting a civilization from WorldBuilder?
  154. Is there a good AI mod somewhere?
  155. earth 18 civ +more civs
  156. [BtS] Barbarian Mod: Beyond Warlords
  157. A few Changes to be Made
  158. Having problems with new button graphics
  159. defending against religion spread?
  160. Help Me!!!
  161. Requesting partners for a project.
  162. Greco-Roman Longbowman and Maceman
  163. Mod Help
  164. [Development Thread] Smarter AI
  165. Fresh water
  166. SDK Request: Automated Workers Leave Forts
  167. How do you add a religion?
  168. Need help With adding a civ
  169. Civ4 popups
  170. high resolution view of 3D LH?
  171. Crash at startup
  172. Adding/Changing Civics?
  173. a way to save a hand-designed static map as a .py?
  174. Can someone make costum continents without ice and thundra?
  175. Great General Idea
  176. iAIWeight in Civ4CivicInfos
  177. Question on Mods. . .
  178. Anyone know of any good resource modpacks?
  179. Bombed back to the Stone Age... an idea
  180. More questions on MOD
  181. civ 4 colonization
  182. 'Nonetype' object has no attribute 'imageflags'
  183. Where can I find a...
  184. Wonder Videos...old school style...
  185. How is Modular modding accomplished?
  186. ScriptData question.
  187. Porting Scenarios between versions.
  188. Need help with my UB
  189. Civ-Specific Advisor Leaderheads
  190. Decreased Graphic Requirements
  191. What does <Flavors> mean?
  192. python help needed - onCorporationSpread building spawn
  193. Adding a Resource
  194. Changing starting loactions
  195. Downloading/Loading Mod Help
  196. Stand alone regiment mods (3.13 / 3.17)
  197. Hey, looking for a good mod.
  198. Modcast #14: Kung-fu Zombies
  199. [development thread]Aftermath mod
  200. Bonus Production from Resources!!!
  201. hey people i want mod civ 4 again
  202. Is there a tool...
  203. espionage and wonders?
  204. Help with flags and graphics in general
  205. Problems with unit graphic
  206. Some Changes
  207. Editting the Red Syndicate
  208. Need help posting new mod
  209. Spy Ai: Stay Put!
  210. custom leader without mod?
  211. <SpecialBuildingNotRequireds> XML tag help
  212. Need a little help with resources files
  213. Question about Mountains and Units
  214. Great mod (European Middle Ages) looking for a modder (and more players).
  215. Adding BTS Buildings to Warlords
  216. Final Frontier Scenarios
  217. Problem making a simple mod
  218. Stop automated workers from building forts
  219. Flag Shapes
  220. Is there a way to redirect save games?
  221. Forts and jungles/forests
  222. FeaturePassableTechs not working
  223. modding advice
  224. Just how far will this let you edit the civics?
  225. Landscape Mod? Which one is it?
  226. Era Transition Graphics/Religions
  227. How to create a spy mission to improve relations
  228. I want hermits!
  229. list of good mods every one should have
  230. Reading Dump Files
  231. Civilization IV (PC) - is there ANY way to limit the technology that is learned?
  232. AI "-3 You did something that annoys me"
  233. Is there a map of Europe during WW2?
  234. Help me start my mod please!
  235. [BTS] MesoAmerica Mod-Expansion
  236. extra civics?
  237. {Development Thread} Don't Tread on Me
  238. Concetration Camp
  239. Panzer train
  240. How to Crop a Map?
  241. G15 display mod?
  242. First turn 'You have been defeated!' problem; how to get around it?
  243. Changing the Airlift requirement
  244. "victory/loss is coming" popup?
  245. affecting missionary success?
  246. Question about Maps and Player setup, please help.
  247. adapting a mod from 3.13 to 3.17
  248. drawing the map, oddities in zoom out
  249. ATTN: People who are interested in modding. . .
  250. Add-On Resources