View Full Version : Civ4 - Creation & Customization


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  1. Apolyton's Next Top ModCast Host!
  2. ModCast #15: "Farewell Oscar"
  3. Custom Game Question
  4. Problem in World Builder diplomacy settings
  5. new Cottage -> Town structure
  6. How to set the game start date?
  7. Desert War for BtS
  8. Where is the BUG MOD?
  9. Traits and unit promotions
  10. change navy seals to marines
  11. Strategyonly Productions
  12. Advanced Start games in a settled world?
  13. Game Speed Modding
  14. Mdding Civ4Unitinfos file.....Default Unit AI????
  15. Modular game text?
  16. Help with Techs
  17. Lend me a hand!
  18. Uninstalling BlueMarble
  19. Help with Dales combat mod for warlords
  20. New Civs Modpack
  21. flags
  22. Scenario Creation Question
  23. resizing images
  24. how do trees avoid rivers?
  25. an idea from BTS Charlemagne scenario
  26. How do I edit a "scenario"?
  27. Addition to Science/Cutlure/Esp - "Defense"
  28. Unique Unit Replacement XML?
  29. Help a beginner
  30. Help needed for ctd when building new unit?
  31. Fuller's Projection Earth Map
  32. Need help locating a resource tutorial!
  33. Trouble adding a random event.
  34. How can I use civics modifiers for traits?
  35. My Second Fighting system Idea!
  36. Unit formations, help!
  37. Is this idea balanced?
  38. How about some police?
  39. Put your military to work!
  40. In XML (Three questions)
  41. does not contain a node called SHADOW. Its shadow, if present, will be corrupt
  42. How to make a civic needed for creation of an unit?
  43. Custom scenario starting technologies
  44. Need civ gamers/developers to answer a few questions
  45. Adding combat modifier to technology? Possible? In need of XML help
  46. No Opening Slideshow when using Mods
  47. Land transport?
  48. My Question...
  49. production rate
  50. Special Unit
  51. SuperHuge Maps
  52. Tags
  53. I live on a pirate ship
  54. The AI doesn't want to upgrade a unit
  55. More than 18 civs. Seriously now, is it possible?
  56. Adding to Civilopedia
  57. How do I add a new unit?
  58. Adding a train to CIV4
  59. Buildings that produce recources
  60. Need a spot of help adding some units
  61. How do you remove some spy missions?
  62. Resources distribution, how?
  63. Mod Install Help
  64. Installing multiple mods
  65. Need help mergine two mods!
  66. Fire's Ultimod
  67. Is this possible? (C++ question)
  68. [IDEA] Economic building mod
  69. If I have one modular mod
  70. Random Event problem- Solver/jk1887 please help!
  71. AI: Modding tribute tech/DOW/no trade request frequencies
  72. Does any one know any good BTS earth maps?
  73. How do I get .wbs changes to take in the game?
  74. ModCast Episode 16: "Netherland Dreams"
  75. New Early Game Units
  76. Has any one noticed this about civ4?
  77. Adding new values to Civic XML file (and others)
  78. Problem With Instaling mods...
  79. Another question about modules
  80. American Colonization Development Thread!
  81. Making Custom Music Soundtrack
  82. Request: Capitulation Code
  83. Unique Powers mod in progress...need ideas
  84. how to alter the loot for destroying huts and so?
  85. help needed for a new event
  86. Civiliation: Empire [Idea]
  87. Leader Module Help
  88. Scenarios in America
  89. SDK Questions "Where is..."
  90. Know any second UU mods.....
  91. "Dawn of Man" and "Techsplash" screens no longer appear
  92. Is it possible to run BAT + Blue Marble?
  93. Anyway to have TRADE on ROADS start with a certain tech?
  94. [BtS] JDiplomacy: More Diplomatic Options
  95. Essential mods?
  96. HELP! with changing a unit to civ specific
  97. What file contains the limits for how many spies and missionaries a player can build?
  98. Text and modular LHs
  99. Earth Map 18 civs
  100. Civ4: Col: Civilization
  101. Trying to improve the game performace
  102. How to combine mods?
  103. Civ2 mod for Civ4?
  104. Help with debug
  105. Various Questions & Problems
  106. Help with United Nations voting mechanic?
  107. LH Problem - Blender 2.43
  108. Modding Bug
  109. help with a late game ctd
  110. A python question
  111. Removing OCN from Maintenance calculation
  112. help needed - editing a leaderhead with SceneViewer
  113. Unit Production and Upgrades
  114. More tech rush from my Great People
  115. How do you block a unit from a Great General's leadership?
  116. The Composite For BTS Is COMING
  117. Probably a stupid question regardin leaders
  118. Flag request: Netherlands Antilles
  119. MOD help?
  120. New mods and units
  121. How to use more Leaders
  122. Mod request
  123. Politics Mod request
  124. what controls trade route value doubling?
  125. mod sugestions
  126. Darkness
  127. conveting maps
  128. How much pre-planning do you do for your mods
  129. Mod Help
  130. ideologies
  131. Very basic quesitons on light modifications
  132. [Request] Inuit LH
  133. Playing Leaderhead Animations Outside of Game
  134. Disabling Tree Sway ?
  135. Ind-Phi - finding a way to make the "dream" come true
  136. In civilopedia, button shows but nothing else
  137. Paratroopers and Aircraft Carriers
  138. Quick XML Question - Assinging a stength penalty for a unit
  139. minefields?
  140. Possible to play a modern era start on Earth map with historic starting points?
  141. Problem adding new units - they smoke
  142. SDK & Python help badly needed for GG from Barbarians mod for BtS 3.17
  143. City Helping Request
  144. ModCast #17: "All-American"
  145. Custom Civ Noob Question
  146. New Terrain
  147. Editing the calander
  148. altering culture on certain buildings
  149. modding question
  150. Slightly modifying the Babylon Bowman
  151. How to
  152. Added Specialist has no functionality in Main City Interface
  153. Modding - Problem with leader
  154. How to add a modualr civ to a mod?
  155. <GlobalReligionCommerces>
  156. No Bomb Sound
  157. Stupid problem about unit sounds...
  158. Help
  159. Making new Select/Order Sounds
  160. How to make the AI settle on a certain "Feature" ?
  161. Creating a Dune Mod
  162. Renaming AI Civs
  163. Graphical Error Creating Custom Promotions
  164. Transferring meshes from one game platform to another
  165. looking for a quick way to edit technologies
  166. Blank Tech Screen on Game Start
  167. Need help putting in some specific units- not sure what to do...
  168. Unit Modification Questions
  169. Question about capital city's "star"
  170. Can Cottage-Towns be edited??
  171. Space is not allowed in this position (?)
  172. How do I do this?
  173. Medieval Mod for BtS?
  174. Primal civics overhaul (idea only)
  175. Gmax assistance needed
  176. help with texture in 3ds max
  177. How to mod a Troops carrier unit?
  178. LH: Distorted leaderhead question
  179. Confused by tons of mods...pls help
  180. need help with gamespeeds
  181. problems shading an LH
  182. Real Guided Missiles
  183. trouble with using mods and Direct2Drive BTS
  184. Help with CTDs using Windows degbugging tools
  185. Modular Events Question
  186. Scaling Question?
  187. Unit, Building, resource, etc. size scaling?
  188. trade denial - why??
  189. Mod for presenting AI info better
  190. Leaderhead suggestion list
  191. Somewhere I errored - need some xml help
  192. want to add more civs
  193. Help! How to add CvGameCoreDLL to a MOD?
  194. Help! Blinking pink square behind my flag.
  195. Corporations
  196. Need help with animation created Blender
  197. Calander
  198. Mod help: nix MachineGun damaging Bomber/StealthBomber/JetFighter
  199. Mod help: nix Monastery obsolescence
  200. Mod help: build naval units in inland-fresh-water-tile-adjacent city
  201. If someone could do this one little thing for me, it would be much appreciated.
  202. Mod Questions - A lot of replies welcome
  203. Can I create a Multiplayer game map for a LAN
  204. Bomber edit help
  205. LH Question
  206. something that's bothering me............
  207. Help with creating a unique unit
  208. ModCast #18: "Mesoamerican Galleons"
  209. Stargate ATLANTIS
  210. Link to latest 3.17 SDK download?
  211. Carrier edit help plz :)
  212. Adding a Page to the Pedia
  213. Looking for mods that add events
  214. How do i disable technologies?
  215. Are there any Ancient Holy Land mods?
  216. How do I delete technologies?
  217. CIv II-style Leonardo's Workshop request
  218. Can't find a decent earth help please!!
  219. Confederate Infantry Button
  220. Get your questions answered
  221. Civilizations and Their Attributes
  222. Railroads, deserts and mountains
  223. Can I change the tree cut radius?
  224. Quick XML question
  225. Suggestions please!
  226. Invisible Techs
  227. Reducing Barbarian Galleys
  228. What would be required to...
  229. So someone just went and sabotaged modpack ratings
  230. SDK craches
  231. Possible to use a video file for the main menu background?
  232. Bring back the Ambassador
  233. Frizzimod v2.0 now available for download
  234. Trying To Do Two Things
  235. Casual flag, help!
  236. Good BTS Unit Renaming Mod?
  237. H-E-L-P!!!WHY NO INTERFACE FOR CIV4-BTS Fall From Heaven MOD??
  238. BTS-specific SDK issues
  239. Two Problems with my Mod!
  240. Sports Mod / Module
  241. Historical Civics
  242. Can someone tell me where to download a continental regular?
  243. Why can't I see multiplayer games with a mod loaded?
  244. Modcast #19: "Smell-o-Vision"
  245. help please re:python current player
  246. Permanently replacing Civs
  247. Skanderbeg of the Albanian civilization
  248. XML error messages
  249. Quick XML question
  250. help installing units