View Full Version : Civ4 - Creation & Customization



  1. Bug Doesn't Work
  2. help with custom artsyle
  3. How to adopt units?
  4. Workers building units?
  5. leaderhead compendium
  6. The American Revolution Mod
  7. A legitimate Warhammer 40,000 mod
  8. changing the color of my civ
  9. Best earth map?
  10. Merging Mods?
  11. Beyond The Sword Mods?
  12. autoplay?
  13. iRangedWaveSize
  14. Easy way to disable units?
  15. Help with the font files
  16. Privateers
  17. questions about downloading mods
  18. [BtS] Next War Arcology question
  19. [BtS] World 2008 Wants You!
  20. Religious Victory Movie
  21. please help with changes
  22. Just an Idea
  23. Vindaloo burning up my fast workers
  24. Vindaloo burning up my fast workers
  25. Adding your own music to the Game
  26. Can't use TLeaderheadShader_20 - Why?
  27. questions? unit sounds
  28. Would a map scaling python script be useful?
  29. How do I edit leader traits?
  30. How do I install new skins?
  31. How do I add my own new traits?
  32. Is it possible to edit the limit of science/culture/espionage funding?
  33. Unit Combat
  34. Permanent Alliances
  35. Possible bone transplantation problem
  36. Mormon Mod
  37. Mac mod won't work on windows???
  38. Barbarian Question
  39. Could
  40. Change Barbarian CityList in CivBeyondSwordWBSave
  41. Help
  42. Undersea Cities Mod?
  43. Adding an "Idle" building
  44. Apolyton's Next Top ModCast Host!
  45. ModCast #15: "Farewell Oscar"
  46. Custom Game Question
  47. Problem in World Builder diplomacy settings
  48. new Cottage -> Town structure
  49. How to set the game start date?
  50. Desert War for BtS
  51. Where is the BUG MOD?
  52. Traits and unit promotions
  53. change navy seals to marines
  54. Strategyonly Productions
  55. Advanced Start games in a settled world?
  56. Game Speed Modding
  57. Mdding Civ4Unitinfos file.....Default Unit AI????
  58. Modular game text?
  59. Help with Techs
  60. Lend me a hand!
  61. Uninstalling BlueMarble
  62. New bonus resurces: button?
  63. Help with Dales combat mod for warlords
  64. New Civs Modpack
  65. flags
  66. Scenario Creation Question
  67. resizing images
  68. how do trees avoid rivers?
  69. Culture limit in world builder
  70. an idea from BTS Charlemagne scenario
  71. How do I edit a "scenario"?
  72. Addition to Science/Cutlure/Esp - "Defense"
  73. Unique Unit Replacement XML?
  74. Help a beginner
  75. Help needed for ctd when building new unit?
  76. Fuller's Projection Earth Map
  77. Need help locating a resource tutorial!
  78. Trouble adding a random event.
  79. How can I use civics modifiers for traits?
  80. My Second Fighting system Idea!
  81. How to make AI to product more units
  82. Unit formations, help!
  83. Is this idea balanced?
  84. How about some police?
  85. Changing Global Warming to Generate Fallout
  86. Put your military to work!
  87. In XML (Three questions)
  88. does not contain a node called SHADOW. Its shadow, if present, will be corrupt
  89. How to make a civic needed for creation of an unit?
  90. Custom scenario starting technologies
  91. Need civ gamers/developers to answer a few questions
  92. Adding combat modifier to technology? Possible? In need of XML help
  93. No Opening Slideshow when using Mods
  94. Land transport?
  95. My Question...
  96. production rate
  97. Special Unit
  98. SuperHuge Maps
  99. Scoreboard scroll?
  100. Tags
  101. I live on a pirate ship
  102. The AI doesn't want to upgrade a unit
  103. More than 18 civs. Seriously now, is it possible?
  104. Adding to Civilopedia
  105. How do I add a new unit?
  106. Adding a train to CIV4
  107. Buildings that produce recources
  108. Need a spot of help adding some units
  109. How do you remove some spy missions?
  110. Era Switch
  111. Era Switch
  112. Resources distribution, how?
  113. Mod Install Help
  114. Volunteer graphics modders wanted
  115. Installing multiple mods
  116. Need help mergine two mods!
  117. Fire's Ultimod
  118. Is this possible? (C++ question)
  119. [IDEA] Economic building mod
  120. If I have one modular mod
  121. Random Event problem- Solver/jk1887 please help!
  122. AI: Modding tribute tech/DOW/no trade request frequencies
  123. Does any one know any good BTS earth maps?
  124. How do I get .wbs changes to take in the game?
  125. ModCast Episode 16: "Netherland Dreams"
  126. New Early Game Units
  127. Has any one noticed this about civ4?
  128. Adding new values to Civic XML file (and others)
  129. Problem With Instaling mods...
  130. Another question about modules
  131. American Colonization Development Thread!
  132. Making Custom Music Soundtrack
  133. Request: Capitulation Code
  134. Unique Powers mod in progress...need ideas
  135. how to alter the loot for destroying huts and so?
  136. help needed for a new event
  137. Civiliation: Empire [Idea]
  138. Leader Module Help
  139. Scenarios in America
  140. SDK Questions "Where is..."
  141. Know any second UU mods.....
  142. "Dawn of Man" and "Techsplash" screens no longer appear
  143. Is it possible to run BAT + Blue Marble?
  144. Anyway to have TRADE on ROADS start with a certain tech?
  145. [BtS] JDiplomacy: More Diplomatic Options
  146. Essential mods?
  147. HELP! with changing a unit to civ specific
  148. What file contains the limits for how many spies and missionaries a player can build?
  149. Text and modular LHs
  150. Earth Map 18 civs
  151. Civ4: Col: Civilization
  152. Trying to improve the game performace
  153. How to combine mods?
  154. Civ2 mod for Civ4?
  155. Help with debug
  156. Various Questions & Problems
  157. Help with United Nations voting mechanic?
  158. LH Problem - Blender 2.43
  159. Modding Bug
  160. help with a late game ctd
  161. A python question
  162. script request - Big&Small variation
  163. Removing OCN from Maintenance calculation
  164. help needed - editing a leaderhead with SceneViewer
  165. Unit Production and Upgrades
  166. More tech rush from my Great People
  167. Tutorial in Catalan
  168. How do you block a unit from a Great General's leadership?
  169. The Composite For BTS Is COMING
  170. Probably a stupid question regardin leaders
  171. Flag request: Netherlands Antilles
  172. MOD help?
  173. New mods and units
  174. How to use more Leaders
  175. Mod request
  176. Politics Mod request
  177. what controls trade route value doubling?
  178. Can someone help with this python issue
  179. mod sugestions
  180. Darkness
  181. conveting maps
  182. How much pre-planning do you do for your mods
  183. Mod Help
  184. ideologies
  185. Very basic quesitons on light modifications
  186. [Request] Inuit LH
  187. Playing Leaderhead Animations Outside of Game
  188. Disabling Tree Sway ?
  189. Ind-Phi - finding a way to make the "dream" come true
  190. In civilopedia, button shows but nothing else
  191. Paratroopers and Aircraft Carriers
  192. New Realistic Civ Flags for BTS?
  193. Quick XML Question - Assinging a stength penalty for a unit
  194. minefields?
  195. Possible to play a modern era start on Earth map with historic starting points?
  196. Problem adding new units - they smoke
  197. SDK & Python help badly needed for GG from Barbarians mod for BtS 3.17
  198. City Helping Request
  199. ModCast #17: "All-American"
  200. Custom Civ Noob Question
  201. New Terrain
  202. Editing the calander
  203. altering culture on certain buildings
  204. modding question
  205. Slightly modifying the Babylon Bowman
  206. How to
  207. Added Specialist has no functionality in Main City Interface
  208. Modding - Problem with leader
  209. How to add a modualr civ to a mod?
  210. <GlobalReligionCommerces>
  211. No Bomb Sound
  212. Stupid problem about unit sounds...
  213. Help
  214. Help with Button Please
  215. Help with Wolfshanze Attitude Icons Mod
  216. Making new Select/Order Sounds
  217. I love PageDown and PageUp!
  218. How to make the AI settle on a certain "Feature" ?
  219. Creating a Dune Mod
  220. Renaming AI Civs
  221. Graphical Error Creating Custom Promotions
  222. Transferring meshes from one game platform to another
  223. looking for a quick way to edit technologies
  224. Blank Tech Screen on Game Start
  225. Need help putting in some specific units- not sure what to do...
  226. Unit Modification Questions
  227. Question about capital city's "star"
  228. Can Cottage-Towns be edited??
  229. Space is not allowed in this position (?)
  230. How do I do this?
  231. Medieval Mod for BtS?
  232. Primal civics overhaul (idea only)
  233. Gmax assistance needed
  234. help with texture in 3ds max
  235. How to mod a Troops carrier unit?
  236. LH: Distorted leaderhead question
  237. Confused by tons of mods...pls help
  238. need help with gamespeeds
  239. problems shading an LH
  240. Real Guided Missiles
  241. trouble with using mods and Direct2Drive BTS
  242. Help with CTDs using Windows degbugging tools
  243. Modular Events Question
  244. Scaling Question?
  245. Unit, Building, resource, etc. size scaling?
  246. trade denial - why??
  247. n00b help, prevent ai building settlers
  248. Mod for presenting AI info better
  249. Leaderhead suggestion list
  250. Somewhere I errored - need some xml help