View Full Version : Civ4 - Creation & Customization


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 [41] 42 43 44 45 46 47 48 49 50 51

  1. How do I add my own new traits?
  2. Is it possible to edit the limit of science/culture/espionage funding?
  3. Unit Combat
  4. Permanent Alliances
  5. Possible bone transplantation problem
  6. Mormon Mod
  7. Mac mod won't work on windows???
  8. Barbarian Question
  9. Could
  10. Change Barbarian CityList in CivBeyondSwordWBSave
  11. Undersea Cities Mod?
  12. Adding an "Idle" building
  13. Apolyton's Next Top ModCast Host!
  14. ModCast #15: "Farewell Oscar"
  15. Custom Game Question
  16. Problem in World Builder diplomacy settings
  17. new Cottage -> Town structure
  18. How to set the game start date?
  19. Desert War for BtS
  20. Where is the BUG MOD?
  21. Traits and unit promotions
  22. change navy seals to marines
  23. Strategyonly Productions
  24. Advanced Start games in a settled world?
  25. Game Speed Modding
  26. Mdding Civ4Unitinfos file.....Default Unit AI????
  27. Modular game text?
  28. Help with Techs
  29. Lend me a hand!
  30. Uninstalling BlueMarble
  31. Help with Dales combat mod for warlords
  32. New Civs Modpack
  33. flags
  34. Scenario Creation Question
  35. resizing images
  36. how do trees avoid rivers?
  37. Culture limit in world builder
  38. an idea from BTS Charlemagne scenario
  39. How do I edit a "scenario"?
  40. Addition to Science/Cutlure/Esp - "Defense"
  41. Unique Unit Replacement XML?
  42. Help a beginner
  43. Help needed for ctd when building new unit?
  44. Fuller's Projection Earth Map
  45. Need help locating a resource tutorial!
  46. Trouble adding a random event.
  47. How can I use civics modifiers for traits?
  48. My Second Fighting system Idea!
  49. How to make AI to product more units
  50. Unit formations, help!
  51. Is this idea balanced?
  52. How about some police?
  53. Changing Global Warming to Generate Fallout
  54. Put your military to work!
  55. In XML (Three questions)
  56. does not contain a node called SHADOW. Its shadow, if present, will be corrupt
  57. How to make a civic needed for creation of an unit?
  58. Custom scenario starting technologies
  59. Need civ gamers/developers to answer a few questions
  60. Adding combat modifier to technology? Possible? In need of XML help
  61. No Opening Slideshow when using Mods
  62. Land transport?
  63. My Question...
  64. production rate
  65. Special Unit
  66. SuperHuge Maps
  67. Tags
  68. I live on a pirate ship
  69. The AI doesn't want to upgrade a unit
  70. More than 18 civs. Seriously now, is it possible?
  71. Adding to Civilopedia
  72. How do I add a new unit?
  73. Adding a train to CIV4
  74. Buildings that produce recources
  75. Need a spot of help adding some units
  76. How do you remove some spy missions?
  77. Resources distribution, how?
  78. Mod Install Help
  79. Installing multiple mods
  80. Need help mergine two mods!
  81. Fire's Ultimod
  82. Is this possible? (C++ question)
  83. [IDEA] Economic building mod
  84. If I have one modular mod
  85. Random Event problem- Solver/jk1887 please help!
  86. AI: Modding tribute tech/DOW/no trade request frequencies
  87. Does any one know any good BTS earth maps?
  88. How do I get .wbs changes to take in the game?
  89. ModCast Episode 16: "Netherland Dreams"
  90. New Early Game Units
  91. Has any one noticed this about civ4?
  92. Adding new values to Civic XML file (and others)
  93. Problem With Instaling mods...
  94. Another question about modules
  95. American Colonization Development Thread!
  96. Making Custom Music Soundtrack
  97. Request: Capitulation Code
  98. Unique Powers mod in progress...need ideas
  99. how to alter the loot for destroying huts and so?
  100. help needed for a new event
  101. Civiliation: Empire [Idea]
  102. Leader Module Help
  103. Scenarios in America
  104. SDK Questions "Where is..."
  105. Know any second UU mods.....
  106. "Dawn of Man" and "Techsplash" screens no longer appear
  107. Is it possible to run BAT + Blue Marble?
  108. Anyway to have TRADE on ROADS start with a certain tech?
  109. [BtS] JDiplomacy: More Diplomatic Options
  110. Essential mods?
  111. HELP! with changing a unit to civ specific
  112. What file contains the limits for how many spies and missionaries a player can build?
  113. Text and modular LHs
  114. Earth Map 18 civs
  115. Civ4: Col: Civilization
  116. Trying to improve the game performace
  117. How to combine mods?
  118. Civ2 mod for Civ4?
  119. Help with debug
  120. Various Questions & Problems
  121. Help with United Nations voting mechanic?
  122. LH Problem - Blender 2.43
  123. Modding Bug
  124. help with a late game ctd
  125. A python question
  126. Removing OCN from Maintenance calculation
  127. help needed - editing a leaderhead with SceneViewer
  128. Unit Production and Upgrades
  129. More tech rush from my Great People
  130. How do you block a unit from a Great General's leadership?
  131. The Composite For BTS Is COMING
  132. Probably a stupid question regardin leaders
  133. Flag request: Netherlands Antilles
  134. MOD help?
  135. New mods and units
  136. How to use more Leaders
  137. Mod request
  138. Politics Mod request
  139. what controls trade route value doubling?
  140. mod sugestions
  141. Darkness
  142. conveting maps
  143. How much pre-planning do you do for your mods
  144. Mod Help
  145. ideologies
  146. Very basic quesitons on light modifications
  147. [Request] Inuit LH
  148. Playing Leaderhead Animations Outside of Game
  149. Disabling Tree Sway ?
  150. Ind-Phi - finding a way to make the "dream" come true
  151. In civilopedia, button shows but nothing else
  152. Paratroopers and Aircraft Carriers
  153. Quick XML Question - Assinging a stength penalty for a unit
  154. minefields?
  155. Possible to play a modern era start on Earth map with historic starting points?
  156. Problem adding new units - they smoke
  157. SDK & Python help badly needed for GG from Barbarians mod for BtS 3.17
  158. City Helping Request
  159. ModCast #17: "All-American"
  160. Custom Civ Noob Question
  161. New Terrain
  162. Editing the calander
  163. altering culture on certain buildings
  164. modding question
  165. Slightly modifying the Babylon Bowman
  166. How to
  167. Added Specialist has no functionality in Main City Interface
  168. Modding - Problem with leader
  169. How to add a modualr civ to a mod?
  170. <GlobalReligionCommerces>
  171. No Bomb Sound
  172. Stupid problem about unit sounds...
  173. Help
  174. Making new Select/Order Sounds
  175. How to make the AI settle on a certain "Feature" ?
  176. Creating a Dune Mod
  177. Renaming AI Civs
  178. Graphical Error Creating Custom Promotions
  179. Transferring meshes from one game platform to another
  180. looking for a quick way to edit technologies
  181. Blank Tech Screen on Game Start
  182. Need help putting in some specific units- not sure what to do...
  183. Unit Modification Questions
  184. Question about capital city's "star"
  185. Can Cottage-Towns be edited??
  186. Space is not allowed in this position (?)
  187. How do I do this?
  188. Medieval Mod for BtS?
  189. Primal civics overhaul (idea only)
  190. Gmax assistance needed
  191. help with texture in 3ds max
  192. How to mod a Troops carrier unit?
  193. LH: Distorted leaderhead question
  194. Confused by tons of mods...pls help
  195. need help with gamespeeds
  196. problems shading an LH
  197. Real Guided Missiles
  198. trouble with using mods and Direct2Drive BTS
  199. Help with CTDs using Windows degbugging tools
  200. Modular Events Question
  201. Scaling Question?
  202. Unit, Building, resource, etc. size scaling?
  203. trade denial - why??
  204. Mod for presenting AI info better
  205. Leaderhead suggestion list
  206. Somewhere I errored - need some xml help
  207. want to add more civs
  208. Help! How to add CvGameCoreDLL to a MOD?
  209. Help! Blinking pink square behind my flag.
  210. Corporations
  211. Need help with animation created Blender
  212. Calander
  213. Mod help: nix MachineGun damaging Bomber/StealthBomber/JetFighter
  214. Mod help: nix Monastery obsolescence
  215. Mod help: build naval units in inland-fresh-water-tile-adjacent city
  216. If someone could do this one little thing for me, it would be much appreciated.
  217. Mod Questions - A lot of replies welcome
  218. Can I create a Multiplayer game map for a LAN
  219. Bomber edit help
  220. LH Question
  221. something that's bothering me............
  222. Help with creating a unique unit
  223. ModCast #18: "Mesoamerican Galleons"
  224. Stargate ATLANTIS
  225. Link to latest 3.17 SDK download?
  226. Carrier edit help plz :)
  227. Adding a Page to the Pedia
  228. Looking for mods that add events
  229. Civ4LeaderHeadInfos deciphering
  230. How do i disable technologies?
  231. Are there any Ancient Holy Land mods?
  232. How do I delete technologies?
  233. CIv II-style Leonardo's Workshop request
  234. Can't find a decent earth help please!!
  235. Confederate Infantry Button
  236. Get your questions answered
  237. Civilizations and Their Attributes
  238. Railroads, deserts and mountains
  239. Can I change the tree cut radius?
  240. Quick XML question
  241. Suggestions please!
  242. Invisible Techs
  243. Reducing Barbarian Galleys
  244. What would be required to...
  245. So someone just went and sabotaged modpack ratings
  246. SDK craches
  247. Possible to use a video file for the main menu background?
  248. Bring back the Ambassador
  249. Frizzimod v2.0 now available for download
  250. Trying To Do Two Things