View Full Version : Civ4 - Creation & Customization



  1. Adding Technologies to tech Tree
  2. Religious Advisor Problems.
  3. [QUESTION] How to make the game operating faster ?
  4. One Ancient Greco-Roman Leader?
  5. Originality with Leaderhead diplomacy speak
  6. MvM
  7. Rookie needs some help...warlords Mod won't open
  8. Where can I find the file that changes AI behavior?
  9. Merging graphics: Textures are flickering
  10. Question - Future Age mod?
  11. XML, BtS, New Civilization help needed! :(
  12. Graphics Help for my mod
  13. Ideas?
  14. quick one: modding an already started game
  15. how to load a mod from download to play...
  16. Can't figre out which KFM to use
  17. Python Help Please!
  18. Graphics Index
  19. Graphics Help for my mod
  20. How do I combine mods?
  21. All Civs Always War mod?
  22. Effects of Corporations for Buildings
  23. Play Testers Needed
  24. Request?
  25. ModCast 22: "Adult Diapers"
  26. Moving trough desert -> units to lose strength
  27. Barb Appearance by Zone
  28. quick question on tweaking my mod.
  29. Couple quick tweaking questions
  30. Any cold war (or anything soviet)mod for BTS?
  31. Will the AI pursue a new victory condition?
  32. AI wars when a rival is going to win
  33. Ancient Time mod with heroes?
  34. Help with python error?
  35. My user interface disappeared
  36. Importing Colonization Assets (Music and Units)
  37. Mod's Wont Work
  38. Yet another question about xml leader attributes
  39. Please help with NifSkope & bad Wonder skins...
  40. How do I debug Civ 4 ???
  41. Changing Civics Crash
  42. Scenario Isn't Loading... Help!
  43. Need Random Event HELP!
  44. crash while loading in module
  45. Extra civics "falling off" the civic screen.
  46. Creating Unit Graphics?
  47. Gamal Abdul Nasser belongs to which civ?
  48. setting up units in the xml artdefines.
  49. Distance between cities
  50. Colonization in Civ4 LH pink-eye
  51. EnemyLaunchArt
  52. Question about the Final Frontier LH's
  53. "dummy promotions" not working
  54. Where's a place to download an XML Editor?
  55. ecoterrorism
  56. New language
  57. Removing Techs
  58. Idea: An attitute geopolitical chart
  59. How do I add more players to a scenario?
  60. How to add a map to a mod?
  61. How do I make Peaks passable?
  62. griffin rider model - help please
  63. TeTurkhan Polish city list
  64. Yields from Mountains?
  65. How to control city Air Unit Capacity?
  66. "inflation" of some game concepts
  67. Welcome screen big
  68. Help?
  69. Unique Names
  70. I don't know if this is the place to post this however
  71. The Capital of Brazil should be...
  72. Modular civ: What's the difference?
  73. Austrian Conquests City List
  74. Total Realism team needs a coder!
  75. Custom Unit Randomly Crashes Game
  76. Any mod that disables Espionage and Corporations?
  77. Civ 4 ~ Serenity
  78. My Blender nif import is screwed up
  79. rar File Format
  80. Removing Mechanized Infantry
  81. Editing the numbers that constitute "score" and victory conditions?
  82. ModCast 23: "Angry Australians"
  83. Taking Ideas for sea units
  84. Quick question on units stats
  85. Mastery Victory condition for BtS?
  86. Some changes in the immigration mod
  87. SDK, Python, or XML - Which One Do I Use to Do this?
  88. Scenario Creation
  89. Gamefonts Problem
  90. A Question about Military Assistance
  91. How to Change the Names of Civilizations and Leaders?
  92. Make Monasteries not obsolete
  93. HELP cant get blender to EXPORT
  94. Event Unit
  95. How do you make a unit unique?
  96. Help me pls
  97. New Model Issues
  98. Map Request
  99. Promotions and weird ways to use them.
  100. Great General Emergance?
  101. Agony - A new idea for the mod
  102. Beginner Modding Help
  103. Mod Idea: The New World (BtS version of Colonization)
  104. Trading simulation/Port Royal mod
  105. Changing the name of a Civ in Modular Mods
  106. Canada Module WIP; HELP!
  107. Resources in Map Making Scripts
  108. Real map of the Earth
  109. Quick question on Victory Conditions
  110. ModPack Combination
  111. Peaks-Using them, Working them, and maybe even settling them
  112. Austria and Hungarian City List
  113. Is it possible to add new xml files?
  114. Eastern/western roman empire scenario
  115. More Resources (Bananas, Coal, etc)
  116. How to add new era?
  117. Emancipation is the devil
  118. Crashing on startup help!!!!
  119. My Mod crashes on start-up
  120. Founding Religion Problems in Scenarios
  121. New ways to found religions
  122. Need Help Fixing CTD
  123. what file do i change
  124. Need for an XML guide!
  125. Request
  126. Naming Your Own religion
  127. Which is better to MOD
  128. Idea for a random event
  129. Is there a Civ Limit in Civ IV???
  130. How to play a scenario (or mod)
  131. Modular for BTS
  132. Meliorate the Nuclear System
  133. How to remove wealth
  134. Need BETA TESTERS and people willing to contribute to an amazing MOD: The World 2008
  135. Changing game speed
  136. Asking for help in making a specific typ of map script.
  137. Re-ordering the Civilopedia
  138. LH problem, shiny parts
  139. Help a first time modder and receive the eternal respect of Llamas!
  140. how to disable/enable settlers!!!! help
  141. What goes in my mod-building toolkit?
  142. Help rearranging techs!
  143. iMaxWarMinAdjacentLandPercent
  144. How to create a guerilla unit?
  145. Defense against gunpowder-units and automatic damage inside fatcross!
  146. Map Script Tutorial????
  147. World Builder problem
  148. [BTS] Advanced points in custom scenario
  149. New TechYieldChanges for Improvements not working properly
  150. Mod/Pitboss Issues...
  151. Vrenir's Official Leaderhead Request Thread (with Blueprints)
  152. To the CFC C&C Community:
  153. Moddingn problems
  154. Problem with civs on a map
  155. Cuba Civ in future CIV games?
  156. How can I keep techs from advancing?
  157. Modding Question regarding Team functionality
  158. Dried up seas?
  159. [Development Thread]Rise of the Green Storm
  160. Help with CPP merging...
  161. Problem with XML customisation in Vista
  162. Where to put those map scripts exactly?
  163. Artdefines
  164. Help me python programmers!
  165. Looking for turn length modification
  166. Looking for multiplayer mods (which probably don't exist)
  167. Boats on lakes
  168. Official New Leader Diplomacy Text Thread
  169. Mods/Scenario Requests
  170. Scotland?
  171. Modding Problem - Scenarios
  172. XML vs trade route doubling
  173. AI Diplomacy Text Question(s)
  174. How can I change the color of the grid lines?
  175. XML Error. :(
  176. Need help to edit XML files
  177. City using the resources
  178. Python Help
  179. [You design scenarios?] Please help me!
  180. World Editor question
  181. XML question regarding promotions
  182. Request/Random-Thought: Double Person LHs
  183. Restoring units removed by UUs
  184. Problem with including new resources
  185. 24 or 34 civs on 18-civ map
  186. Bluish Flag problem
  187. Project and Mod Development Qestion
  188. Victory Conditions
  189. Where can I find the full official Civ4 BtS SDK?
  190. Medieval Workers?
  191. [Proposal] Trade Units
  192. The Final Frontier Project
  193. How to Add a Civ to a Map
  194. <imonthincrement> in GameSpeedInfo.xml concern
  195. How to change scenario to a map?
  196. How are UU's added?
  197. How to record audio
  198. Halp!
  199. how do I install the unit graphics?
  200. Buildings costs gold
  201. Scenarios Converter?
  202. Efficiency Mod--already done by someone?
  203. Something Bad happened
  204. Problem going from 3.13 to 3.17
  205. Specific Great Person Mod
  206. Animations for Taizong
  207. Downloading and Installing Mods w/ GameTap
  208. Any MOD with improved air units?
  209. Redirecting the file path?
  210. Can someone take me through the Python Callback Defines?
  211. Request: Terra Cotta Army art
  212. I have a dream (Not some MLK Jr. Dream)
  213. this mod exist?
  214. [Modeling] Combine unit with multiple parts
  215. What I need to have in GlobalDefinesAlt.xml
  216. Civ2 TOT Rights
  217. Future Mod
  218. Help!!!!!!!!!!!!!!!!!!!!!
  219. Help with leader AI
  220. How to block religions and other things?
  221. Little help please - where the heck are the data files?
  222. Genesis Revisited Mod
  223. Adding Civs to Existing Scenarios
  224. where do I start?
  225. Flag Help
  226. Lowering system demand, and separating processes.
  227. Does the number of bonuses affect civilopedia text size???? :confused:
  228. How does one add team colour to unit graphics?
  229. Can you mod the game so a human can become an AI's vassal?
  230. United States map
  231. Slow the time (years per turn), but keeping a normal production.
  232. Is it possible to swap files...
  233. Barbarian/Settler spawn question
  234. How to make modifications to units?
  235. quick and easy religion addition?
  236. Ideas for New Techs and Buildings
  237. ModCast 24: "Crikey-Off"
  238. Newbie Searching for Mod Advice
  239. How do i add a new thread to Project & Mod Development
  240. Anyone done a Hawaii mod for CivIV?
  241. Help with making units!
  242. naming civilizations
  243. a fewe mods i'd like to make
  244. Looking for tree ressources "great trees" and "precious trees"
  245. I have a problem with my BTS Sicily Civilization
  246. Earth like map generator
  247. What does bMechanized in CIV4UnitsInfo.xml do?
  248. Merry Christmas and a happy New Year
  249. Small Leaderhead Problem
  250. Fun idea that needs work - fantasy era in normal game