- The Derivitive Civ Tag (Civilizations XML file)
- Why is my new game option not showing up in the options screen?
- Questions about CvSelectionGroup.generatePath()
- Has anyone ever split production between units and buildings?
- Civ4UNITCLASSINFOS problem
- PakBuild not working
- Art related questions (for WolfRev)
- Buttons showing up unintentionally
- F-5
- Update M.A.D. Nukes to 3.17?
- How hard to modify 3 sets of religions/corporations
- How to change AI culture border colors
- Downloaded maps in a Custom Game?
- Modding traits
- someone please
- help with speedinfo.xml
- Panoramic Picture
- World War Scenarios?
- Inverted Earth
- Where are the upgrade costs of units coded?
- Raising a units Z axis
- City Size and Hammers
- 3D LH Backgrounds?
- [WIP] Fiat Voluntas Tua (SciFi mod)
- Main Menu Effects
- Serbia Mod
- vulture.dds - in VANILLA???
- Python request: Better Vassals (take a look inside)
- How do you load mods/maps? Please help!!
- Scenraio Requests
- Getting rid of uneeded units
- Icon size mismatch
- Building "Wealth" from the beginning of the game
- Help Pls: CTD when clicking to build UU in my mod
- Am looking for Amazone - Woman Soldier.
- CIV4BonusInfos
- How do you Remove a Civilization a Map file?
- Gungan Unit?
- Making units available to some civs and unavailable to others
- Another silly question
- Aqueduct Graphics
- New Mod Concept: Organic Civs?
- Grrr! Tech tree!
- wana start making maps
- wana start making maps
- [Debugging question]
- Graphics- Switching Heads
- Air combat xp
- Poly counts - rules, or more like guidelines?
- Please teach me how to call an event from SDK!!!
- DTD/Schema upgrade??
- Another Mod Loading Question
- Attaching texture to mesh
- Adding road movement to a unit?
- Need help with animated building
- Advise on Caravans
- Questions about Unit Art Styles
- Water As A Resource
- Where to look
- Debugging help, City? art related crash
- ModCast 28: "Hippo Hair Restoration"
- Modding Religions Question
- Where in the xml do I find the logo pictures for the corporations ?
- CTD when starting city
- Multible builds per turn???
- Any ideas?
- Combining Mod Components
- Open Call for ModCast Guests!!!
- Map with start points
- recurring random events
- [Development Thread] Battle of Hastings
- Launch Crash
- Camel and Llama Resource
- Fraction Editor for Civ 4?
- Tread Animation-How did Firaxis do it?
- Modding Next War
- Installing Leaderheads
- Mod Components
- Mods for Final Update???
- Why do mods crash on Windows Vista but not on Windows XP ?
- Test Scenario in spectator mode
- [RELEASE] Events with Images! (Now with the source code!)
- BtS won't load any MODs
- Desert Farm
- Recon and obscured vision
- Where can I find the flags' files?
- What would it take... (High Council redux)
- help with python for overlord2 mod
- Adding eras?
- Halo: Covenant Rising
- Getting resources to add food/hammers
- Stupid modding question
- Resource placement question
- Using FF Flags.
- Changing years into turns
- Mod Concept: Conquistadores
- New Menu does not work
- World Builder Craziness
- BUG Mod Killed My Interface
- Problem: Crashing Mod
- Quickie Newbie Question - Civilopedia
- New Leaders and Civilizations: Coming Soon
- XML error in new mod.
- Espionage adjustment (slider) allowed by tech (like Drama enables culture adjustment)
- Religions
- Permanent Alliances?
- GameText Question
- If any one know how to del "FreeBuildingClass" ??
- Map making help
- Help! How can I set buildings to require multiple technologies?
- Changing Music?
- Shader files
- Hi, making marathon not crappy
- Crash while loading savegames - Reasons?
- New Mod Idea/Project: EcoCIV
- custom map and goody huts
- Sweden Leaderhead
- I had an idea for a mod, wonders require resources
- Recommend Mods to ModCast!
- Mod: Save Loading -> Crash. Starting a new game -> Save Loading -> Works. Why?
- ModCast 29: "Penal Colony"
- Filefront is closing
- Mods don't work?
- Crusaders Idea
- No raze city.
- Final Frontier Tech Pedia
- how do i add a new game speed to the interface?
- 7 At
- I want larger maps...
- Flankstrikes not working, can't figure out why
- Manhattan Project
- Map Scripting Start Era
- A suggestion for Maps
- Problems with new units animation
- Help with new unit for BTS
- How to install new units?
- XML question - Civ4ArtDefines_Feature
- BtS Steam Versoin XML
- bts map files
- Can anyone tell me the name of this mod?
- MOD_NAME file?
- Civ3like Airports?
- Title Screen
- Problem with flags
- Final Frontier modding questions
- Changing the buttons?
- Flag Testers
- I have a question
- New Mod Concept
- I want AI to make much BIGGER armies
- Traits for Builders?
- Mushroom Kingdom
- All mods just won't load
- Idea: Civilization specific Palaces?
- How do I change the upgrade paths of Civ Units?
- does a mod like this exist yet???
- Help for MOD Bacana
- A question about colonies
- Creating Unique units
- A question about colonies
- How to add unique units
- Creating Sid for dummies?
- 3ds MAX 7 Question
- Evolution ? ideas
- whrer do you start? BtS
- How do Flavor Texts code for units? Or if not Flavor text, what does?
- Getting own movies to work in mods
- mods that improve AI
- Simple Idea for Final Frontier
- Can this unit be ported? (from Morrowind)
- Source code for AI and MaxGlobalInstance Units
- Source code for AI and MaxGlobalInstance Units
- Solver's 50 civ mod crashing
- Civ specific city screens?
- Mod that removes National Borders/Culture?
- Building Staffing
- Modding Specialists
- Desert movement mod
- Merging two mods?
- [WIP] Unique National Wonders
- Event modding
- Having a problem with a unique unit
- Mod Idea - Peoples's Political struggle (regular elections, coups, revolts etc.)
- Help editing the gamespeed.xml file
- Two Unit-Making Questions
- Here is my code for the Venicefootman
- finalfrontier two questions
- Teamcolor+Flag on shield
- Need some ideas for a 2nd UU
- Python Functions attached to missions?
- How to use mod units
- So far, so close...
- How do i use all mods in general
- Python Question
- A question about ships, gold, and capturing
- Need help making unit 'Abilities'
- Modding barbarians
- Trait allowing units to explore rival territory?
- Infantry and cavalry unit icons
- New Traits
- ModCast Episode 30: "Bad Elves"
- Tribal Villages
- Modding Tribal Villages?
- Tech time
- How to make own civ?
- Game quites on me
- ancient mod??..
- How do I use a Leaderhead that I downloaded
- having problems with making a .dds for a 3ds max model
- Add extra civs in worldbuilder
- CTD's in my Mini-Mod, how do I find what is causing them.
- Civ Modding Question
- Unit: Suicide after Mission Recon
- Problem with points display
- Turns question
- Now here's a question...
- Newbie questions: Modelling with Blender
- merging bug mod and civ++
- Unexplained Traits Problem
- Questions from a Noob modder
- sdk help - for dune wars mod
- Unit upgrade problem
- How do I add a simple scripted event???
- Adding Resources From Another Mod
- Please help: Downloaded maps not showing up
- New Standard For Mods? CASA!
- LH question involving the sky background
- Idea for culture and empire spawning (reposted)
- The One DLL Project
- i really need help really
- changing river models to another
- How to make an installer?
- Relations modifiers
- Custom Animation Problems
- Generic name for Forbidden Palace
- Culture Levels?
- Combat Log question
- Allowing scientists to be more methodical
- Adding Tech With Increased Production?
- [BTS] Settler cost?
- building makes units build faster
- Frank Herbert's "Dune"
- Changing religion focus
- Encirclement idea
- Scenario- auto-defeat? Help!
- Does Windows search function not work well with xml files?
- My civilopedia info will not show up
- The English Civil War?
- A unit problem
- Resources not visible until Tech discovered