View Full Version : Civ4 - Creation & Customization



  1. How do I replace the default Civ4 terrain tileset with one from a mod?
  2. Multiple Barbarian Civs
  3. Problem Modding Next War
  4. Making Custom Flags
  5. Random starting points?
  6. Missing fonts/icons in mods
  7. Porting from Warlords to BtS?
  8. World Builder help
  9. Tech Tree Help
  10. How can I tell why a game goes OOS?
  11. Need Help!!
  12. I need help!
  13. 19th and 20th Century mod
  14. lord of the rings mods
  15. .kfm File
  16. Blender Error importing NIF
  17. Adding to modulars
  18. Unit Animation Help Needed
  19. DLL question
  20. How to remove elements from the game?
  21. Can someone do this please
  22. Afterworld Terrain
  23. Religion Drop-Down Menu Idea
  24. New Victory Conditions
  25. How Do You Make Custom Diplomacy Text?
  26. Tutorial for new terrains- help
  27. Help! Trying to Add a Modular Civ to the NextWar Mod
  28. help about gamespeed, turns and calendar
  29. Heya. Good mods/scenarios for vanilla? Any left?
  30. ScalesMod
  31. Force a random event.
  32. More than 18 civs in vanilla?
  33. Religion Modding Idea, need help
  34. Nifviewer
  35. Noob Question: How Do I Load A Map?
  36. No texts in main menu after loading mod
  37. How to add 1 more Civ?
  38. Relics from Civilization Revolution
  39. Stack Attack... Attack.
  40. US-Iraq War mod
  41. question: how can i disable settlers in an scenario
  42. UnitAI synergies?
  43. Largest Earth Map
  44. where is getDefaultPlayers defined/set up?
  45. Oil & countable resources
  46. ai wont build building
  47. Suggest awesome mods, particularly religion / wonder building mods?
  48. Slaves
  49. Idea - will this work?
  50. How to stop workers changing improvements.
  51. Suggestions for the looks of custom leaderheads
  52. What does the pitboss.exe do?
  53. Changing diplomacy chat?
  54. Help me pick a mod! - TR v RoM, 2 maps in one game??
  55. Adding downloaded civs
  56. wolfrevolutions scenario compatiability
  57. removal of tech/unit
  58. Starting Places.
  59. Python issue with Cure For Cancer
  60. Quick Resource/Building Question(hopefully)
  61. Py Request with Unit
  62. Convert Civ4 Mods to Beyond the Sword?
  63. Modding Resources?
  64. Air Mission Impassables
  65. Audio Help Needed - Sounds Won't Play
  66. ModCast 27: "Too Much Fun"
  67. adding new roads
  68. Creating Main Menu Screens
  69. Feature Load Failure
  70. Fixed Starting Positions but random Leader => not working...
  71. Load a mod via INI file
  72. Crash Problem
  73. How to install new Civilizations on BTS?
  74. Modding Permanent Alliance/Team Behaviors
  75. Land Privateers?
  76. Privateers
  77. Im looking for a map of Great Britain and Ireland for BTS.
  78. Trying to Mod RTW UE by adding units...
  79. Setting a “Free for All” Custom Game
  80. Nifswapping: What is it and can it save my Chinese LHs?
  81. Operation Enduring Freedom
  82. hearts of iron mod
  83. Weird Audio Error Message
  84. Question about font style and BG opacity
  85. City radius/closeness
  86. Animation Help Needed
  87. Where?
  88. Merging Next War and Gods of Old?
  89. Idiots' guide request
  90. Vanilla Fantasy Mod Development Plan
  91. Please to a moderator to suppress this : i was not read sorry
  92. Has anyone created river-navigating units?
  93. question on unit graphics
  94. Mystery XML error
  95. Philippines? for warlords...
  96. Mod request: Back to Basics! - A Civ 1 mod.
  97. CivIV mod noob probs - lost interface
  98. Scout / Explorer Upgrade Easy Question
  99. City Founding requiring Improvements
  100. Removing Set State Religion
  101. [WIP] Mod editor (XML)
  102. Graphical bug: double units
  103. [Development Thread] World of Legends - Revived from the dead!
  104. Civ4 mods in beyond the sword
  105. Quick Global Warming Modding question
  106. Greek World?
  107. Tech Tree editing questions
  108. [ICON_?] List ? I'm looking for the Great General icon (like [ICON_OCCUPATION])
  109. need help with overlord mod 2 - fonts and stuff
  110. Goody Hut Percentages?
  111. Limiting upgrades?
  112. The Derivitive Civ Tag (Civilizations XML file)
  113. Why is my new game option not showing up in the options screen?
  114. Questions about CvSelectionGroup.generatePath()
  115. Has anyone ever split production between units and buildings?
  116. Civ4UNITCLASSINFOS problem
  117. PakBuild not working
  118. Art related questions (for WolfRev)
  119. Buttons showing up unintentionally
  120. F-5
  121. Update M.A.D. Nukes to 3.17?
  122. How hard to modify 3 sets of religions/corporations
  123. How to change AI culture border colors
  124. Downloaded maps in a Custom Game?
  125. Modding traits
  126. someone please
  127. help with speedinfo.xml
  128. Panoramic Picture
  129. Empty Mapscript
  130. World War Scenarios?
  131. Inverted Earth
  132. Where are the upgrade costs of units coded?
  133. Raising a units Z axis
  134. City Size and Hammers
  135. 3D LH Backgrounds?
  136. [WIP] Fiat Voluntas Tua (SciFi mod)
  137. Main Menu Effects
  138. Serbia Mod
  139. vulture.dds - in VANILLA???
  140. Grid Sizes and Plot Amounts
  141. Python request: Better Vassals (take a look inside)
  142. How do you load mods/maps? Please help!!
  143. Scenraio Requests
  144. Getting rid of uneeded units
  145. Icon size mismatch
  146. Building "Wealth" from the beginning of the game
  147. Help Pls: CTD when clicking to build UU in my mod
  148. Am looking for Amazone - Woman Soldier.
  149. CIV4BonusInfos
  150. How do you Remove a Civilization a Map file?
  151. Gungan Unit?
  152. Making units available to some civs and unavailable to others
  153. Another silly question
  154. Aqueduct Graphics
  155. New Mod Concept: Organic Civs?
  156. Grrr! Tech tree!
  157. wana start making maps
  158. wana start making maps
  159. [Debugging question]
  160. Graphics- Switching Heads
  161. Air combat xp
  162. Poly counts - rules, or more like guidelines?
  163. Please teach me how to call an event from SDK!!!
  164. DTD/Schema upgrade??
  165. Another Mod Loading Question
  166. Attaching texture to mesh
  167. Adding road movement to a unit?
  168. Need help with animated building
  169. Advise on Caravans
  170. Questions about Unit Art Styles
  171. Water As A Resource
  172. Where to look
  173. Debugging help, City? art related crash
  174. ModCast 28: "Hippo Hair Restoration"
  175. Modding Religions Question
  176. Where in the xml do I find the logo pictures for the corporations ?
  177. CTD when starting city
  178. Multible builds per turn???
  179. Any ideas?
  180. Combining Mod Components
  181. Open Call for ModCast Guests!!!
  182. Map with start points
  183. recurring random events
  184. [Development Thread] Battle of Hastings
  185. Launch Crash
  186. Camel and Llama Resource
  187. Code for loading PublicMap file
  188. Fraction Editor for Civ 4?
  189. Tread Animation-How did Firaxis do it?
  190. Modding Next War
  191. Installing Leaderheads
  192. Mod Components
  193. Mods for Final Update???
  194. Why do mods crash on Windows Vista but not on Windows XP ?
  195. Test Scenario in spectator mode
  196. [RELEASE] Events with Images! (Now with the source code!)
  197. BtS won't load any MODs
  198. Desert Farm
  199. Recon and obscured vision
  200. Where can I find the flags' files?
  201. What would it take... (High Council redux)
  202. help with python for overlord2 mod
  203. Adding eras?
  204. Halo: Covenant Rising
  205. Getting resources to add food/hammers
  206. Stupid modding question
  207. Resource placement question
  208. Using FF Flags.
  209. Final Frontier (bonus placement)
  210. Changing years into turns
  211. Mod Concept: Conquistadores
  212. New Menu does not work
  213. World Builder Craziness
  214. BUG Mod Killed My Interface
  215. Problem: Crashing Mod
  216. Quickie Newbie Question - Civilopedia
  217. New Leaders and Civilizations: Coming Soon
  218. Installing Leaderheads
  219. XML error in new mod.
  220. Espionage adjustment (slider) allowed by tech (like Drama enables culture adjustment)
  221. Religions
  222. Permanent Alliances?
  223. GameText Question
  224. If any one know how to del "FreeBuildingClass" ??
  225. Map making help
  226. Help! How can I set buildings to require multiple technologies?
  227. Changing Music?
  228. Shader files
  229. Hi, making marathon not crappy
  230. Crash while loading savegames - Reasons?
  231. New Mod Idea/Project: EcoCIV
  232. custom map and goody huts
  233. Sweden Leaderhead
  234. I had an idea for a mod, wonders require resources
  235. Increase number of players through Script
  236. Recommend Mods to ModCast!
  237. Mod: Save Loading -> Crash. Starting a new game -> Save Loading -> Works. Why?
  238. ModCast 29: "Penal Colony"
  239. Filefront is closing
  240. Mods don't work?
  241. Crusaders Idea
  242. No raze city.
  243. Final Frontier Tech Pedia
  244. how do i add a new game speed to the interface?
  245. 7 At
  246. I want larger maps...
  247. Flankstrikes not working, can't figure out why
  248. Manhattan Project
  249. Map Scripting Start Era
  250. A suggestion for Maps