View Full Version : Civ4 - Creation & Customization


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  1. The Derivitive Civ Tag (Civilizations XML file)
  2. Why is my new game option not showing up in the options screen?
  3. Questions about CvSelectionGroup.generatePath()
  4. Has anyone ever split production between units and buildings?
  5. Civ4UNITCLASSINFOS problem
  6. PakBuild not working
  7. Art related questions (for WolfRev)
  8. Buttons showing up unintentionally
  9. F-5
  10. Update M.A.D. Nukes to 3.17?
  11. How hard to modify 3 sets of religions/corporations
  12. How to change AI culture border colors
  13. Downloaded maps in a Custom Game?
  14. Modding traits
  15. someone please
  16. help with speedinfo.xml
  17. Panoramic Picture
  18. World War Scenarios?
  19. Inverted Earth
  20. Where are the upgrade costs of units coded?
  21. Raising a units Z axis
  22. City Size and Hammers
  23. 3D LH Backgrounds?
  24. [WIP] Fiat Voluntas Tua (SciFi mod)
  25. Main Menu Effects
  26. Serbia Mod
  27. vulture.dds - in VANILLA???
  28. Python request: Better Vassals (take a look inside)
  29. How do you load mods/maps? Please help!!
  30. Scenraio Requests
  31. Getting rid of uneeded units
  32. Icon size mismatch
  33. Building "Wealth" from the beginning of the game
  34. Help Pls: CTD when clicking to build UU in my mod
  35. Am looking for Amazone - Woman Soldier.
  36. CIV4BonusInfos
  37. How do you Remove a Civilization a Map file?
  38. Gungan Unit?
  39. Making units available to some civs and unavailable to others
  40. Another silly question
  41. Aqueduct Graphics
  42. New Mod Concept: Organic Civs?
  43. Grrr! Tech tree!
  44. wana start making maps
  45. wana start making maps
  46. [Debugging question]
  47. Graphics- Switching Heads
  48. Air combat xp
  49. Poly counts - rules, or more like guidelines?
  50. Please teach me how to call an event from SDK!!!
  51. DTD/Schema upgrade??
  52. Another Mod Loading Question
  53. Attaching texture to mesh
  54. Adding road movement to a unit?
  55. Need help with animated building
  56. Advise on Caravans
  57. Questions about Unit Art Styles
  58. Water As A Resource
  59. Where to look
  60. Debugging help, City? art related crash
  61. ModCast 28: "Hippo Hair Restoration"
  62. Modding Religions Question
  63. Where in the xml do I find the logo pictures for the corporations ?
  64. CTD when starting city
  65. Multible builds per turn???
  66. Any ideas?
  67. Combining Mod Components
  68. Open Call for ModCast Guests!!!
  69. Map with start points
  70. recurring random events
  71. [Development Thread] Battle of Hastings
  72. Launch Crash
  73. Camel and Llama Resource
  74. Fraction Editor for Civ 4?
  75. Tread Animation-How did Firaxis do it?
  76. Modding Next War
  77. Installing Leaderheads
  78. Mod Components
  79. Mods for Final Update???
  80. Why do mods crash on Windows Vista but not on Windows XP ?
  81. Test Scenario in spectator mode
  82. [RELEASE] Events with Images! (Now with the source code!)
  83. BtS won't load any MODs
  84. Desert Farm
  85. Recon and obscured vision
  86. Where can I find the flags' files?
  87. What would it take... (High Council redux)
  88. help with python for overlord2 mod
  89. Adding eras?
  90. Halo: Covenant Rising
  91. Getting resources to add food/hammers
  92. Stupid modding question
  93. Resource placement question
  94. Using FF Flags.
  95. Changing years into turns
  96. Mod Concept: Conquistadores
  97. New Menu does not work
  98. World Builder Craziness
  99. BUG Mod Killed My Interface
  100. Problem: Crashing Mod
  101. Quickie Newbie Question - Civilopedia
  102. New Leaders and Civilizations: Coming Soon
  103. XML error in new mod.
  104. Espionage adjustment (slider) allowed by tech (like Drama enables culture adjustment)
  105. Religions
  106. Permanent Alliances?
  107. GameText Question
  108. If any one know how to del "FreeBuildingClass" ??
  109. Map making help
  110. Help! How can I set buildings to require multiple technologies?
  111. Changing Music?
  112. Shader files
  113. Hi, making marathon not crappy
  114. Crash while loading savegames - Reasons?
  115. New Mod Idea/Project: EcoCIV
  116. custom map and goody huts
  117. Sweden Leaderhead
  118. I had an idea for a mod, wonders require resources
  119. Recommend Mods to ModCast!
  120. Mod: Save Loading -> Crash. Starting a new game -> Save Loading -> Works. Why?
  121. ModCast 29: "Penal Colony"
  122. Filefront is closing
  123. Mods don't work?
  124. Crusaders Idea
  125. No raze city.
  126. Final Frontier Tech Pedia
  127. how do i add a new game speed to the interface?
  128. 7 At
  129. I want larger maps...
  130. Flankstrikes not working, can't figure out why
  131. Manhattan Project
  132. Map Scripting Start Era
  133. A suggestion for Maps
  134. Problems with new units animation
  135. Help with new unit for BTS
  136. How to install new units?
  137. XML question - Civ4ArtDefines_Feature
  138. BtS Steam Versoin XML
  139. bts map files
  140. Can anyone tell me the name of this mod?
  141. MOD_NAME file?
  142. Civ3like Airports?
  143. Title Screen
  144. Problem with flags
  145. Final Frontier modding questions
  146. Changing the buttons?
  147. Flag Testers
  148. I have a question
  149. New Mod Concept
  150. I want AI to make much BIGGER armies
  151. Traits for Builders?
  152. Mushroom Kingdom
  153. All mods just won't load
  154. Idea: Civilization specific Palaces?
  155. How do I change the upgrade paths of Civ Units?
  156. does a mod like this exist yet???
  157. Help for MOD Bacana
  158. A question about colonies
  159. Creating Unique units
  160. A question about colonies
  161. How to add unique units
  162. Creating Sid for dummies?
  163. 3ds MAX 7 Question
  164. Evolution ? ideas
  165. whrer do you start? BtS
  166. How do Flavor Texts code for units? Or if not Flavor text, what does?
  167. Getting own movies to work in mods
  168. mods that improve AI
  169. Simple Idea for Final Frontier
  170. Can this unit be ported? (from Morrowind)
  171. Source code for AI and MaxGlobalInstance Units
  172. Source code for AI and MaxGlobalInstance Units
  173. Solver's 50 civ mod crashing
  174. Civ specific city screens?
  175. Mod that removes National Borders/Culture?
  176. Building Staffing
  177. Modding Specialists
  178. Desert movement mod
  179. Merging two mods?
  180. [WIP] Unique National Wonders
  181. Event modding
  182. Having a problem with a unique unit
  183. Mod Idea - Peoples's Political struggle (regular elections, coups, revolts etc.)
  184. Help editing the gamespeed.xml file
  185. Two Unit-Making Questions
  186. Here is my code for the Venicefootman
  187. finalfrontier two questions
  188. Teamcolor+Flag on shield
  189. Need some ideas for a 2nd UU
  190. Python Functions attached to missions?
  191. How to use mod units
  192. So far, so close...
  193. How do i use all mods in general
  194. Python Question
  195. A question about ships, gold, and capturing
  196. Need help making unit 'Abilities'
  197. Modding barbarians
  198. Trait allowing units to explore rival territory?
  199. Infantry and cavalry unit icons
  200. New Traits
  201. ModCast Episode 30: "Bad Elves"
  202. Tribal Villages
  203. Modding Tribal Villages?
  204. Tech time
  205. How to make own civ?
  206. Game quites on me
  207. ancient mod??..
  208. How do I use a Leaderhead that I downloaded
  209. having problems with making a .dds for a 3ds max model
  210. Add extra civs in worldbuilder
  211. CTD's in my Mini-Mod, how do I find what is causing them.
  212. Civ Modding Question
  213. Unit: Suicide after Mission Recon
  214. Problem with points display
  215. Turns question
  216. Now here's a question...
  217. Newbie questions: Modelling with Blender
  218. merging bug mod and civ++
  219. Unexplained Traits Problem
  220. Questions from a Noob modder
  221. sdk help - for dune wars mod
  222. Unit upgrade problem
  223. How do I add a simple scripted event???
  224. Adding Resources From Another Mod
  225. Please help: Downloaded maps not showing up
  226. New Standard For Mods? CASA!
  227. LH question involving the sky background
  228. Idea for culture and empire spawning (reposted)
  229. The One DLL Project
  230. i really need help really
  231. changing river models to another
  232. How to make an installer?
  233. Relations modifiers
  234. Custom Animation Problems
  235. Generic name for Forbidden Palace
  236. Culture Levels?
  237. Combat Log question
  238. Allowing scientists to be more methodical
  239. Adding Tech With Increased Production?
  240. [BTS] Settler cost?
  241. building makes units build faster
  242. Frank Herbert's "Dune"
  243. Changing religion focus
  244. Encirclement idea
  245. Scenario- auto-defeat? Help!
  246. Does Windows search function not work well with xml files?
  247. My civilopedia info will not show up
  248. The English Civil War?
  249. A unit problem
  250. Resources not visible until Tech discovered