View Full Version : Civ4 - Creation & Customization



  1. Problems with new units animation
  2. Help with new unit for BTS
  3. How to install new units?
  4. XML question - Civ4ArtDefines_Feature
  5. BtS Steam Versoin XML
  6. bts map files
  7. Can anyone tell me the name of this mod?
  8. MOD_NAME file?
  9. Civ3like Airports?
  10. Title Screen
  11. Problem with flags
  12. Final Frontier modding questions
  13. Changing the buttons?
  14. Can I play as Celts on RFC?
  15. Flag Testers
  16. I have a question
  17. New Mod Concept
  18. I want AI to make much BIGGER armies
  19. Traits for Builders?
  20. Mushroom Kingdom
  21. All mods just won't load
  22. Installing civs to custom assets
  23. Idea: Civilization specific Palaces?
  24. How do I change the upgrade paths of Civ Units?
  25. does a mod like this exist yet???
  26. Help for MOD Bacana
  27. A question about colonies
  28. Creating Unique units
  29. A question about colonies
  30. How to add unique units
  31. Creating Sid for dummies?
  32. Evolution ideas
  33. 3ds MAX 7 Question
  34. Evolution ? ideas
  35. whrer do you start? BtS
  36. How do Flavor Texts code for units? Or if not Flavor text, what does?
  37. Getting own movies to work in mods
  38. mods that improve AI
  39. Simple Idea for Final Frontier
  40. Can this unit be ported? (from Morrowind)
  41. Question about Civ moding.
  42. Source code for AI and MaxGlobalInstance Units
  43. Source code for AI and MaxGlobalInstance Units
  44. Solver's 50 civ mod crashing
  45. Civ specific city screens?
  46. Mod that removes National Borders/Culture?
  47. Building Staffing
  48. Modding Specialists
  49. Desert movement mod
  50. Merging two mods?
  51. [WIP] Unique National Wonders
  52. Event modding
  53. Having a problem with a unique unit
  54. Blue Marble compatibility question
  55. Mod Idea - Peoples's Political struggle (regular elections, coups, revolts etc.)
  56. Help editing the gamespeed.xml file
  57. Two Unit-Making Questions
  58. Here is my code for the Venicefootman
  59. finalfrontier two questions
  60. Teamcolor+Flag on shield
  61. Need some ideas for a 2nd UU
  62. Python Functions attached to missions?
  63. How to use mod units
  64. So far, so close...
  65. How do i use all mods in general
  66. Python Question
  67. A question about ships, gold, and capturing
  68. Need help making unit 'Abilities'
  69. Modding barbarians
  70. Trait allowing units to explore rival territory?
  71. Infantry and cavalry unit icons
  72. New Traits
  73. ModCast Episode 30: "Bad Elves"
  74. Tribal Villages
  75. Modding Tribal Villages?
  76. Tech time
  77. How to make own civ?
  78. Game quites on me
  79. ancient mod??..
  80. How do I use a Leaderhead that I downloaded
  81. having problems with making a .dds for a 3ds max model
  82. Add extra civs in worldbuilder
  83. CTD's in my Mini-Mod, how do I find what is causing them.
  84. Civ Modding Question
  85. Unit: Suicide after Mission Recon
  86. Problem with points display
  87. Turns question
  88. Now here's a question...
  89. Newbie questions: Modelling with Blender
  90. merging bug mod and civ++
  91. Unexplained Traits Problem
  92. Questions from a Noob modder
  93. sdk help - for dune wars mod
  94. Unit upgrade problem
  95. How do I add a simple scripted event???
  96. Adding Resources From Another Mod
  97. Please help: Downloaded maps not showing up
  98. New Standard For Mods? CASA!
  99. LH question involving the sky background
  100. Idea for culture and empire spawning (reposted)
  101. The One DLL Project
  102. i really need help really
  103. changing river models to another
  104. How to make an installer?
  105. Relations modifiers
  106. Custom Animation Problems
  107. Generic name for Forbidden Palace
  108. Culture Levels?
  109. Combat Log question
  110. Allowing scientists to be more methodical
  111. Adding Tech With Increased Production?
  112. [BTS] Settler cost?
  113. building makes units build faster
  114. Frank Herbert's "Dune"
  115. Changing religion focus
  116. Encirclement idea
  117. Scenario- auto-defeat? Help!
  118. Does Windows search function not work well with xml files?
  119. My civilopedia info will not show up
  120. The English Civil War?
  121. A unit problem
  122. Resources not visible until Tech discovered
  123. How to... start...
  124. Help editing a Leaderhead
  125. iMilitaryProductionModifier
  126. Map making
  127. Map Request - Map/Coder for Multiplayer League - A couple of ideas
  128. Where is the original frigate folder located
  129. Bts "DUNE WARS" {Development Thread}
  130. Unitai_ Settings
  131. Help me merge some mods?
  132. A ship question
  133. Era limit?
  134. Help the BUG Mod! Open call for GameFont editor
  135. Worldbuilder Help!!!
  136. A question about tech time
  137. What's the "best" way to edit/create a mod in Civ IV?
  138. Please help a newbie out!!!
  139. Fall of Civilization?
  140. Events
  141. How to create automatic script to start a game with custom settings?
  142. Idea- Leader Specific Flags
  143. Any interest in a Merchant Prince-style mod?
  144. A simple question over how to mod a mod.
  145. 50 Civs!!!
  146. Machiavelli Mod
  147. civilizationIV.ini Documentation
  148. What makes Tom's War Inquisitor work ? (on removal of religions)
  149. One victory condition for each age
  150. Religions
  151. great general animations
  152. Idea for a mod- Fast Food Civilizations!
  153. Worker tool/mod ?
  154. Question: How to edit civics of each civ in worldbuilder?
  155. Bh3 converter
  156. Barracks / Airport in Map View Mod
  157. help with cityset graphics not showing up in game
  158. Anti-micro features I'd like
  159. Tryiing to merge Inquisition 2.00G with Dale's RTW...
  160. Getting the old capitulation levels back
  161. Doing my head in
  162. What is the size of a civ's flag as it appears in the game?
  163. Random Personalities
  164. My copy of Civ4 doesn't have the World Builder in it?!?!?!?!?
  165. How to make a new unit class be unique to 1 civ?
  166. ModCast Episode 31: "Wouter's Back"
  167. Add a Civilopedia Category
  168. Help with DLL
  169. How do I reskin an aqueduct?
  170. Personal and Downloaded music in mods
  171. How to apply glossmaps?
  172. How to get unit art into a button?
  173. 300 Mod?
  174. How do you change the production cost of a building/unit?
  175. Need help in making larger SIZE MAPS
  176. TDE Aventuria (DSA Aventurien) mod?
  177. What's wrong with my modding tries?
  178. Leader head request
  179. Three Colors For Three Relevant Terrain
  180. Culturally flavoured starts
  181. Idea for a mod - Choice for your money
  182. Is there something different about making Promotion buttons than regular buttons?
  183. How to change the game end date?
  184. Playtesters needed for new mod
  185. Best Proportions for Main Menu?
  186. Help for a new modder, CIV Veteran
  187. help! how do i install units!
  188. can someone make this for me plz?
  189. How to add custom description to civics?
  190. help with wonders
  191. Border radius
  192. How do I attach something to a unit?
  193. Future Tec
  194. What determines lightbulbing order?
  195. Nif and shadernif question
  196. Best Map Script(s)?
  197. Make an unit free
  198. World Map with random starting positions?
  199. Help Please
  200. Are the forums down?
  201. No interface -please help
  202. Is this a viable mod idea? Plot improvement instructions
  203. How to shave a city with an ICBM
  204. Help making the AI build projects
  205. Indira Gandi?
  206. teach me how to design in CIV BTS
  207. Civ4 Mission Infos
  208. Will the patch destroy my mod?
  209. BTS map request
  210. Python script (map generator) output
  211. Mod Request: Star Wars
  212. Nomadic trait / civic
  213. Nomadic trait/civic
  214. XML Reference/ Civ4 Wiki?
  215. Mods: Please clean up Tutorial Forum
  216. sily WB question
  217. Quick Question
  218. [WIP]The Peacekeeper Wars
  219. City Paradrops turned off
  220. Ground-up Tutorial
  221. Are non-square textures ok?
  222. How do I change unit upgrade costs?
  223. Buildings consuming and generating
  224. Ideas for buildings & Improvements.
  225. Untradeable resource?
  226. How do I use the debug dll to it's full effect?
  227. How do I get rid of Siege Towers?
  228. Mod focus on Diplomacy
  229. Strange behaviour with griffin feet.
  230. Error with map script code?
  231. [IDEA] Auction-driven resource trading
  232. Installing Scenario - Help me plz!!!!!!
  233. Request: Explanation of Unit AI Types behaviour
  234. Problem with a model, "failed to map parent link"
  235. I want to make a new unit.
  236. Modular Mods
  237. Making Units Use Animations in Nifscope
  238. Mixed Mods
  239. the Big Questions mod idea (questions wanted)
  240. Help me figure out this model
  241. Error 0x000cfcad
  242. Modding the economic tree
  243. Unweighted Vertices Error (but there are none)
  244. HELP! Need CivFusion (0.72) SDK Files
  245. BTS Critical Depth mod making of
  246. advanced start customization
  247. Final Frontier, different models?
  248. Newly rigged model won't animate
  249. Searching the right tool ??
  250. Installing Mods for Vista