View Full Version : Civ4 - Creation & Customization


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  1. nonstandard mod idea
  2. Art Sharing Scheme
  3. Is it possible to make extra large custom maps?
  4. [XML] Trade Mission
  5. Vista hates FPKPacker, too.
  6. How to change start position by editing WBsave?
  7. Question - Suicide on any combat? (or air intercept)
  8. How do I get a sea unit to perform a trade mission
  9. Auto-delete obsolete units?
  10. Prospector idea
  11. Death Star help
  12. Help me download mods?
  13. is there a modcomp to disable vassalship via an XML tag?
  14. Flavor for civ gold
  15. Resource Bonuses
  16. Compiled CvGameCoreDLL.dll with >=32 Civ support for BtS 3.19
  17. 3.19 and Vista/Complete
  18. Okay, guys, I don't know which XML documents to edit! HELP!
  19. civic specific units/buildings
  20. VD+BUG = possible?
  21. How to install a custom civ/unit? How to get a leaderhead to talk?
  22. What is causing longer round times in mods?
  23. How do I make the CvPythonExtensions.hlp.txt file?
  24. Unit animations
  25. reccomandations
  26. What does affect the stability (map depended)?
  27. Civil War Units
  28. Question about merchants
  29. How do I...
  30. Does the ai even use merchants?
  31. This is rediculous
  32. This is even more ridiculous!
  33. Multiple Unique Units for a Unit Class within a nation
  34. Real Epic
  35. Question from a Newbie
  36. replacing the red blob
  37. Idoit's Guide to Civ4 Moding?
  38. Modding Years per Turn by Era
  39. Strategy Informer to do Mod reviews
  40. How do you build a tech tree?
  41. Changing aircraft carriers
  42. How do I associatie a population cost with unit production
  43. HELP - Map Player Limitations
  44. Making a barrier on a mapscript
  45. ? about the XML file
  46. Leader Installer
  47. Starting from a Clean Slate
  48. What mod is this?
  49. national wonder flag
  50. How do I change PLAYER_COLOR?
  51. revdcm eventmanager
  52. How do you limit a unit to a certain number that can be built?
  53. Getting Blender to work
  54. Looking to hire...
  55. national wonder
  56. BONUS_COPPER not found in Civ4EspionageMissionInfo.xml? Huh?
  57. Terraforming and Sentry Mod
  58. Civics and their use by the AI
  59. Renaming Civilizations and Leaders
  60. Noob ?: Adding units, leaders, etc.
  61. WTF modding in CIV4 sucks
  62. Straight research line
  63. A way to mod out nuke global warming.
  64. completely lost
  65. Graphics Problems between Mac and PC
  66. Question about Civ IV modding
  67. How to make a unit obsolete
  68. [XML] Problem Displaying Promotion Button
  69. What do I need to start modding?
  70. Guide to Button Creation ?
  71. Great Person Base Cost?
  72. Communications
  73. Preventing AIs taking vassals
  74. How does culture spread arround?
  75. 3.19 50 Civ dll request
  76. Final Frontier Random Events
  77. rhye's clean map from RFC request
  78. Medefying permanent alliance
  79. Problem with a mod. Can anyone help?
  80. WBS to .py
  81. Trade Roots
  82. Can someone help me convert these units for Colonization?
  83. Poll and request for Throne Room from Civ 2
  84. Mod menu backgrounds completely unused
  85. Editing Greek Phalanx, but Can't Change Strength?
  86. Want to Write a RIFTS Mod--Looking for Help
  87. Caravan unit attempts
  88. A Question and an Idea...
  89. unique building and city artstyle problem...
  90. Why are units running in place?
  91. [XML] Defining Initial Civics
  92. Searching for "Future"-Mod
  93. :mad::mad::mad:Modding War Weariness, Insurgents, and culture
  94. Differing nif versions. Help needed
  95. Communications
  96. Help with civics screen
  97. Problems with importing in Nifskope
  98. freezing tech progress
  99. another building artdef question
  100. holding tech progress
  101. Need a good (txt) chat mod!
  102. Breakdown of Leader Stats...
  103. Is there a way to change the size of units on the map?
  104. Is there a current tech conquest mod?
  105. Tutorial for events?
  106. Modifying the resource system
  107. Reduce desert and tundara terrain
  108. What could cause this?
  109. What would you recommend for a good fantasy themed mod
  110. New Buttons=Game Crash?
  111. Two questions about modding
  112. Loading Models
  113. Help with modding new resources
  114. Tech Era Advance without Unit Advancement
  115. unit locator magenta circles
  116. BAT Mod 2.0 Modular
  117. help with scenario creation, please
  118. Alazkan Flamethrower
  119. Capital city
  120. Adding shaders to existing models, using...
  121. Barbarians Removal, Leaving Animals Only
  122. Modding Kicking My Butt
  123. Colonization
  124. ModCast Episode 35: "Self-Promotion"
  125. How to switch civs in "world builder"?
  126. What can cause a CTD? (HELP)
  127. is there a great britain for bts?
  128. New Nuke project
  129. Dating system
  130. Expanded UN mod
  131. Help!
  132. Where in the code is the function that normalizes starting positions?
  133. Calanders
  134. Error Loading Mod
  135. How do I add a new civilization to an existing scenario in Worldbuilder?
  136. What Utilities Do I Need to Mod?
  137. python terrain graphics change help
  138. Opening BTS Configuration Files?
  139. Cruiser unit
  140. Modding Help
  141. Trying to Make New Trait
  142. Modding Knowledge...
  143. Creating awesome textures became just plain easy
  144. Python Console Help
  145. XML error after edit in Vista
  146. Expanded City Bars
  147. city limit
  148. Building on Oasis tiles
  149. [XML] Travel On Oceans Question
  150. Units Spreading Culture?
  151. Original XML files anywhere?
  152. LeaderHead Export From Blender Problem - Fixed Ignore Thread
  153. Question about making a custom scenario
  154. Any Blank Huge Earth Maps out there?
  155. adding a second barbarian player
  156. Is there a mod that adds some of the features from Civilization: Revolution?
  157. Europe: From Rome to Revolution
  158. Stupid XML!
  159. Mod Freezing at Launch Game
  160. wanna make religions diffirent, what should i do ?
  161. A pure unit battle game like Harpoon , possible ?
  162. How do you rip a Units head off?
  163. Map Analysis Utility?
  164. XML Tags...
  165. Units changing back
  166. Build Costs
  167. Invisible Units
  168. Technical Expertise
  169. Creating a Special Type of Wonder...
  170. Graphical Request: Wormholes
  171. Choosing you own civs in a pre-made map
  172. Mixed Bag of Modding questions - please help!
  173. Question about Unit Text Box
  174. Mods
  175. Back after 3 years off and I have some questions
  176. New Unit/Resource Buttons
  177. My first Mod
  178. Events on Tech Discovery or Resource Aquisition
  179. Help with Land Transports
  180. Civ II - Test of Time
  181. How do I modify buildings?
  182. A Simple Map Script
  183. [Project Standards] Packaging and Hosting Files
  184. Convert Warlords maps to BTS
  185. Polish UB?
  186. ?: 3DMax Rigging/animating units
  187. New Ideas For CIV IV
  188. Are there any good mods for Vanilla Civ 4 (with latest patch)?
  189. Creating Crusaders...
  190. To Make a Building Require Another Building... ?
  191. Civ4GameText_Objects
  192. Worker AI
  193. Strange log entries - need help/explanation
  194. How to change unit values?
  195. Earth map with large Europe
  196. Questions About Invisibility Types
  197. No Shared Technologies in Teams?
  198. A question about Modular Loading
  199. Can You Use Dashes/Symbols For Unit Names in XML?
  200. Want to release an addon...I need info how to do it
  201. Can someone link the Charlemagne Mod w/ all civs enabled?
  202. I can't save a World Builder file?
  203. 3 Extra Leaders
  204. religion modding
  205. New Military Units
  206. World War Two Starting Unit and Locations
  207. Fonts
  208. Civilopedia Error
  209. A Strange Thing Happened Down the Mod Today...
  210. inGame.com.pl Offer Hosting For Your Files
  211. National wonder define to one civ
  212. Halp!11!!!
  213. How hard to build with later versions of Visual Studio
  214. Problem with a mod I'm making
  215. OCC Map w/ Rich starting locations?
  216. Searching for recommendations.
  217. Native Americans take over the WORLD!
  218. Essential Mods
  219. Which, if any, Earth 18 mod would people suggest?
  220. Strange Issue with Either Nifskope or DXTBmp...
  221. Military base alowed
  222. Quick question about worldbuilder/scenario making
  223. lost my civ4\Beyond the Sword\Assets\XML\Technologies
  224. need help modding artillery
  225. Add a Mod to another Mod
  226. Paratroopers Attack
  227. Help with a promotion showing up without prerequisites
  228. Creating Engineers
  229. Having a Settler "Join City"
  230. Normal Civ Colors instead of White/Black
  231. New Help with my new Mod
  232. some help understanding iCombat ect
  233. Question about leaders
  234. Must Close Debugging
  235. Please help me
  236. Newby problem using python
  237. [HELP] Find art resource "Spices"
  238. Fighting Workers
  239. best earth map?
  240. Can't even mod XML - HELP!
  241. Modcomp for corporations.
  242. Modding Questions Not Worth Their Own Thread Question Thread
  243. Civilopedia Tab
  244. UU for Indonesia?
  245. Unfixed mods
  246. CvGameCoreDLL
  247. Map Crashes on Loading
  248. QUESTION: How to adjust fight handicap?
  249. Feature Art Variations Help
  250. Build error with unmodified SDK